Living Pathfinder RPG Wiki
Advertisement

Basic Information[]

            Race: Human
           Class: Druid
           Level: 12
      Experience: 30,073 XP (Current: 191,759 xp)
       Alignment: Neutral Good
       Languages: Common, Druidic
           Deity: Tane, Great Spirit Father of the Forest
      First Seen: The Dunn Wright Inn
Current Location: Through the Looking Gate


Abilities[]

STR: 25 +7 (10 pts) +2 Racial Bonus (Human) +3 (lvl 4,8,12 bonus) +4 (enhancement)
DEX: 18 +4 ( 5 pts) +4 (enhancement)
CON: 16 +3 ( 2 pts) +4 (enhancement)
INT: 08 -1 (-2 pts)
WIS: 18 +4 ( 5 pts) +4 (enhancement)
CHA: 10  0 ( 0 pts)  

Combat Statistics[]

(HP Max-2)   HP:  134 = [12d08 + CON (+36) + FC (+12) + Toughness (12)](Druid)
             AC:   23 = [10 + DEX (04) + Armor (04) + Enhance. (01) 
                         + Shield (02) + Deflection(02) ]
        AC Touch:  16 = [10 + DEX (04) + Deflection (02)]
   AC Flatfooted:  19 = [10 + Armor (04) + Enhance.(01) + Shield (02) 
                         + Deflection (02)]
            INIT: +04 = [DEX (04)]
             BAB: +9/+4 = [Druid (10)]
             CMB: +16 = [BAB (09) + STR (07) + Misc (00)]
             CMD:  30 = [10 + BAB (09) + STR (07) + DEX (04)]
       Fortitude: +14 = [Druid (08) + CON (03) + Resist (03)]
          Reflex: +12 = [Druid (04) + DEX (04) + Capable (01)+ Resist (+3)]
            Will: +15 = [Druid (08) + WIS (04) + Resist (03)]
           Speed:  20' in hide armour
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Taniwha ~ Animal Companion Abilities[]

STR: 21 +5 (level 4 Advancement +4; Level 4 ability bonus +1; lvl 12 increase +4)
DEX: 25 +7 (level 4 advancement -2; Includes +2 Eye for Talent bonus; lvl 12 increase +4)
CON: 16 +3 (level 4 advancement +2; Lvl 9 ability bonus +1)
INT: 02 -4  
WIS: 12 +1 
CHA: 06 -2 

Taniwha's Animal Companion Statistics[]

 (HP Max-2)   HP:  92 = [10d8 + CON (+30)] (10HD)
              AC:  27 = [10 + DEX (07) + Natural Armor (09) + Dodge (01) ]
        AC Touch:  18 = [10 + DEX (07)+ Dodge (01)]
   AC Flatfooted:  19 = [10 + Natural Armor (09)]
            INIT: +07 = [DEX (07)]
             BAB: +07 = [Level (12)]
             CMB: +12 = [BAB (07) + STR (05) + Size (00) + Misc (00)]
     CMB(Weapon Finesse)Trip/Disarm: +14 = [BAB (07) + DEX (07) + Size (00)]
             CMD:  30 = [10 + BAB (07) + STR (05) + DEX (07) 
                         + Dodge (01) + Size (00) + Misc (00)]
     CMD vs Trip:  34
       Fortitude: +10 = [Animal (07) + CON (03) + Misc (00)]
          Reflex: +14 = [Animal (07) + DEX (07) + Misc (00)]
            Will: +06 = [Animal (03) + WIS (01) + Feat (02)] (Devotion: +4 vs enchantment)
           Speed:  50'
Damage Reduction:  00/Any
Spell Resistance:  00
           Feats: Weapon Finesse, Dodge, Power Attack, Iron Will, Eldritch Claws
          Tricks: Defend, Attack 1, Attack 2, Track, Heel, Guard, Down, Seek, Flank,     Hunt, Fetch
          Senses: Low light vision, Scent
          Skills: Survival +6 (5 rank + 1 Wis), Acrobatics +12 (3 rank + 6 Dex
                   +3 CS), Stealth +10 (1 rank + 6 Dex +3 CS), 
                   Perception +5 (1 rank +  1 Wis +3 CS)
          Special: Evasion, Sprint, Devotion, Multiattack

Taniwha's Attack Statistics[]

 Two Claws:    Attack: +14 = [BAB (07) + DEX (07) + Size (00) + Misc (00)]
               Damage: 1d3+5, Crit: 20/x2
      Bite:    Attack: +14 = [BAB (07) + DEX (07) + Size (00) + Misc (00)]
               Damage: 1d6+5, Crit: 20/x2
              Special: Trip
Animal Growth Stats: STR 29, DEX 23, CON 20 (+16 HPs) AC 27 [DEX6 Nat11 Def1 Size-1]
                     CMB +17 CMD 34 Bite +16 Dmg 1d10+9; Claw +16 Dmg 1d6+9

Maui's Weapon Statistics[]

      Sling:    Attack: +14/+08 = [BAB (09/04) + DEX (04) + MW (01)]
                Damage: 1d4+4, Crit: 20/x2, Range: 50'
         MW Cold Iron Scimitar:   
                Attack: +17/+12 = [BAB (09/04) + STR (07) + MW (01)]
                Damage: 1d6+7, Crit: 18-20/x2, 

Additional +1 damage on a flank (Dirty Fighter)      

      

Wild Shape Animal Statistics[]

   Leopard:
            Stats: STR 27, DEX 18, CON 16, INT 8, WIS 18, CHA 10
         Defenses: AC 18 [DEX (4) + Natural (2) + Deflection (2)]
          Attacks: Bite +17 (+Grab) = [BAB (9) + STR (8)] Dmg: 1d6+8 
               2 Claws  +17 = [BAB (9) + STR (8)] Dmg: 1d3+8
    Power Attacks: Bite +14 = [BAB (9) + STR (8) + PA (-3)] Dmg: 1d6+14 
                2 Claws +14 = [BAB (9) + STR (8) + PA (-3)] Dmg: 1d3+14
  Special Attacks: Pounce
   Special Senses: Low Light Vision, Scent
 Special Movement: Speed 30ft; Climb 20 ft; 

   Deinonychus (Lizard Bird):
             Stats: STR 27, DEX 18, CON 16, INT 8, WIS 18, CHA 10
         Defenses: AC 18 [DEX (4) + Natural (2) + Deflection (2)]
          Attacks: Bite +17 = [BAB (9) + STR (8)] Dmg: 1d6+8 
               2 Talons +17 = [BAB (9) + STR (8)] Dmg: 1d8+8
              Foreclaws +12 = [BAB (9) + STR (8) + Secondary (-5)] Dmg: 1d4+5
    Power Attacks: Bite +14 = [BAB (9)+ STR (8) + PA (-3)] Dmg: 1d6+14 
                2 Claws +14 = [BAB (9) + STR (8) + PA (-3)] Dmg: 1d3+14
  Special Attacks: Pounce
   Special Senses: Low Light Vision, Scent
 Special Movement: Speed 60ft

    Dire Tiger: (Large; Reach 5ft)
        Stats: STR 29, DEX 16, CON 16, INT 8, WIS 18, CHA 10 
         Defenses: AC 19 [DEX (3) + Natural (4) + Deflection (2)]
          Attacks: Bite +18 = [BAB (9) + STR (9)] Dmg: 2d6+9 (+Grab) 
                2 Claws +18 = [BAB (9) + STR (9)] Dmg: 2d4+9 (+Grab)
    Power Attacks: Bite +15 = [BAB (9) + STR (9) + PA (-3)] Dmg: 2d6+15
                2 Claws +15 = [BAB (9) + STR (9) + PA (-3)] Dmg: 2d4+15
  Special Attacks: Pounce, Rake 
   Special Senses: Low Light Vision, Scent
 Special Movement: Speed 40ft
Animal Growth Stats: STR 37, DEX 14, CON 20 (+20 HPs) AC 18 [DEX2 Nat6 Def2 Size-2]
                     CMB +21 CMD 35 Bite +22 Dmg 3d6+13; Claw +22 Dmg 2d6+13

Racial Features[]

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Druid (+1 HP, taken 12 times)
     Eye for Talent: +2 bonus on Sense Motive checks. 
                     In addition, when they acquire an animal companion,
                     bonded mount, cohort, or familiar, that creature gains
                     a +2 bonus to one ability score of the character’s
                     choice. This racial trait replaces the bonus feat
                     racial trait.
            Skilled: Gain one additional rank per character level

Class Features[]

Druid

      Armor/Weapons: Club, dagger, dart, quarterstaff, scimitar, scythe,
                     sickle, shortspear, sling, spear, +Natural attacks 
                     (claw, bite etc); Light and Medium armor (Metal Armor
                     is prohibited) and wooden shields (all except Tower)
            Orisons: Prepare 4/day; unlimited use
      Divine Spells: A druid casts divine spells drawn from the druid spell
                     list.  The DC for a saving throw against Maui’s spells
                     is 14 + the spell level
                     Maui must spend 1 hour/day in a trance-like meditation
                     on the mysteries of nature to regain his daily allotment
                     of spells where he must choose which spells to prepare.
  Opposition Spells: Evil
Spontaneous Casting: Maui can “lose” a prepared spell to cast any summon
                     nature’s ally spell of the same level or lower.
        Spell Slots: 4 Orisons, 4 1st lvl Spell + 1 bonus Spell (WIS), 
                     4 2nd level spell + 1  bonus spell (WIS)
                     4 3rd level spell +1 bonus spell (WIS)
                     3 4th level spell +1 bonus spell (WIS)
                     3 5th level spells & 2 6th level spells
     Bonus Language: Druidic
       Nature Sense: A druid gains a +2 bonus on Kn: Nature and Survival
                     checks.
      Wild  Empathy: A druid can improve the attitude of an animal. This 
                     ability functions just like a Diplomacy check made
                     to improve the attitude of a person. 
                     Roll 1d20 + druid level + CHA to determine the wild
                     empathy check result. 
Maui's Wild Empathy: 1d20 +12
                     To use wild empathy, the druid and the animal must
                     be within 30 feet of one another under normal
                     conditions and generally takes 1 minute but it might 
                     take more or less time. Maui can also use this ability
                     to influence a magical beast with an Intelligence score
                     of 1 or 2, but takes a –4 penalty on the check.
        Nature Bond: Animal Companion: Cheetah
Starting Statistics: Size Small; Speed 50 ft.; AC +1 natural armor (now +9); 
                     Attack bite (1d4 plus trip), 2 claws (1d2); 
                     Ability Scores Str 12, Dex 21, Con 13, Int 2, Wis 12,
                     Cha 6; Special Qualities low-light vision, scent.
                     Druid Added Animal Companion Features: 2HD (now 10HD), 
                     +3 FORT and REF Saving Throw Bonus(now +7; Will +3),
                     BAB +1 (Now +7)
                     Skills (10 skill pts): Survival rank 1; Stealth Rank 1; 
                     Acrobatics Rank 1 (lvl 2); Perception Rank 1 (lvl 4); 
                     Survival Rank 4 (lvl 5, lvl 6, lvl 8, lvl 9); 
                     Acrobatics Rank 2 (lvl 10,12); 
                     Feats (5 Feat): Weapon Finesse: Animal Companion uses
                     DEX modifier for its melee attacks
                     Dodge (lvl 2): +1 dodge bonus to AC
                     Power Attack (lvl 5): -1 Attack +2 dmg
                     Iron Will (lvl 8): +2 bonus to Will saves
                     Eldritch Claws (lvl 10): natural weapons considered magic/silvered
                     Maximum 6 Tricks: Defend, Attack 1, Track, Heel,
                     Guard, Down 
                     Bonus Tricks (4 trick): Attack 2 (Undead etc), 
                     Seek (lvl 3), Flank (lvl 6), Hunt (lvl 9)
                     Evasion (lvl 3): Does not take 1/2 dmg on a successful
                     reflex save.
                     Devotion (lvl 6): +4 morale bonus to Will saves vs.
                     Enchantment spells & effects
                     MultiAttack (lvl 9): No affect on Taniwha 
                     Level 4: Size Medium; +4 STR, -2 DEX, +2 CON
                     Attack bite (1d6 + Trip), 2 claws (1d3)
                     Sprint: 1/hour Taniwha can charge 10x Speed (500 ft)
               Link: Maui can handle his animal companion as a free action
                     (DC10), or push it (DC25) as a move action, even if he 
                     doesn’t have any ranks in the Handle Animal skill. He
                     gains a +4 circumstance bonus on all wild empathy checks 
                     and Handle Animal checks made regarding an animal
                     companion.
      Shared Spells: Maui may cast a spell with a target of “You” on his
                     animal companion (as a touch range spell) instead of on
                     himself. A druid may cast spells on her animal companion
                     even if the spells normally do not affect creatures of
                     the companion’s type (animal).
    Woodland Stride: Maui may move through any sort of undergrowth (such as
                     natural thorns, briars, overgrown areas, and similar 
                     terrain) at his normal speed and without taking damage or 
                     suffering any other  impairment. Thorns, briars, and 
                     overgrown areas that have been magically manipulated to  
                     impede motion, however, still affect him.
     Trackless Step: Maui leaves no trail in natural surroundings and cannot be 
                     tracked. He may choose to leave a trail if so desired.
Resist Nature's Lure:Maui gains a +4 bonus on saving throws against the
                     spell-like and supernatural abilities of fey. This bonus
                     also applies to spells and effects that target plants,
                     such as blight, entangle, spike growth, and warp wood.
      Wild Shape:    Maui gains the ability to turn herself into any tiny,
                     small, medium or large animal, plant or elemental and
                     back again 5 times per day. 
                     His options for new forms include all creatures with
                     the animal type. This ability  functions like the beast
                     shape III spell or elemental body IV or Plant Shape II, except:
                     The effect lasts for 1 hour per druid level, or until he 
                     changes back. Changing form (to animal or back) is a
                     standard  action and doesn't provoke an attack of
                     opportunity. The form chosen must be that of an animal the
                     druid is familiar with. Maui loses his ability to speak
                     while in animal form because  he is limited to the sounds
                     that a normal, untrained animal can make, but he can
                     communicate normally with other animals of the same
                     general grouping as his new form. 
    Poison Immunity: Maui gains immunity to all poisons.

Feats[]

Toughness: (Level 1) +1 hp/level
Power Attack: (Level 3) -1 Atk +2 dmg (+3 dmg with 2H weapon). Bonus / penalty shifts by -1/+2 for each +4 in BAB (Currently: -3/+6). 
Natural Spell: (Level 5)  Maui can complete the verbal and somatic components
 of spells while using wild shape by substituting various noises and gestures.
 He can also use any material components or focuses he possesses, even if such
 items are melded within his current form. 
Step Up: (Level 7) When adjacent foe takes 5-ft step away, you may make a 5-ft 
 step as an immediate action if you end up adjacent to that same foe. If you 
 take this step, you cannot take a 5-ft step during your next turn. If you take
 an action to move during your next turn, subtract 5 ft from your total movement.
Lunge: (Level 9) Maui can increase the reach of his melee attacks by 5 feet until the end of his turn by taking a –2 penalty to his AC until his next turn. He must decide to use this ability before any attacks are made.                                     Wild Speech: (Level 11) Maui can speak normally while in Wild Shape form.

Traits[]

(1) Dirty Fighter: You wouldn’t have lived to make it out of childhood without
                   the aid of your animal companion on whom you could always 
                   count to distract your enemies long enough to do a little
                   bit more damage than normal.
                   Benefit: When you hit a foe you are flanking, you deal
                   an additional 1 point of damage (this damage is added to
                   your base damage, and is multiplied on a critical hit).
                   This additional damage is a trait bonus.

(2) Resilient (Reflex): Being raised in the constant dangers of the wild jungle
                      made it essential for Maui to learn to react to danger
                      quickly. 
                   Benefit: +1 trait bonus on Reflex saves.

Skills[]

Skill Points: 04 = [(Base(04) + INT(-01))/Level + FC(00) + Human(01)] (Druid 12)
              48 = Total

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics             02/01   0       0       4     -2/-3 +0 (-1 ACP w/ Shield)
Appraise               -01     0       0      -1           +0
Bluff                    0     0       0       0           +0 
Climb                  10/09   2       3       7     -2/-3 +0 (-1 ACP w/ Shield)
Craft (       )        -01     0       0      -1           +0
Diplomacy                0     0       0       0           +0
Disable Device         02/01   0       0       4     -2/-3 +0 (-1 ACP w/ Shield)
Disguise                 0     0       0       0           +0
Escape Artist          02/01   0       0       4     -2/-3 +0 (-1 ACP w/ Shield)
Fly                    17/16   12      3       4     -2/-3 +0 (-1 ACP w/ Shield) 
Handle Animal           11/15  8       3       0           +0/+4 w/ Animal Comp.
Heal                    09     2       3       4           +0
Intimidate               0     0       0       0           +0
Knowledge (Arcana)             0       0      -1           +0
Knowledge (Dngnrng)            0       0      -1           +0
Knowledge (Engnrng)            0       0      -1           +0
Knowledge (Geography)   03     1       3      -1           +0
Knowledge (History)            0       0      -1           +0
Knowledge (Local)              0       0      -1           +0
Knowledge (Nature)      09     5       3      -1           +2 (Nature Sense)
Knowledge (Nobility)           0       0      -1           +0
Knowledge (Planes)             0       0      -1           +0
Knowledge (Religion)           0       0      -1           +0
Linguistics                    0       0      -1           +0
Perception              15     8       3       4           +0 
Perform    (       )     0     0       0       0           +0
Profession (       )           0       0       4           +0
Ride                   06/05   1       3       4     -2/-3 +0 (-1 ACP w/ Shield)
Sense Motive            06     0       0       4           +2 (Eye for Talent)
Sleight of Hand                0       0       4     -2/-3 +0 (-1 ACP w/ Shield)
Spellcraft                     0       0      -1           +0
Stealth                02/01   0       0       4     -2/-3 +0 (-1 ACP w/ Shield)
Survival                15     6       3       4           +2 (Nature Sense)
Swim                   11/10   3       3       7     -2/-3 +0 (-1 ACP w/ Shield)
Use Magic Device               0       0       0           +0

Spell Lists (Prepared)[]

0 Level                    Level 01
* Create Water             * Cure Light Wounds
* Light                    * Entangle
* Guidance                 * Obscuring Mist
* Detect Magic             * Longstrider
                           * Faerie Fire
Level 02                   Level 03
* Barkskin                 * Resinous Skin
* Bull's Strength          * Greater Magic Fang
* Resist Energy            * Delay Poison, Communal
* Barkskin                 * Greater Magic Fang
* Restoration, Lesser      *                      

Level 04                   Level 05                     Level 06
* Air Walk                 * Animal Growth              *
* Thorn body               * Stone Skin                 *
* Strong Jaw               *
* Thorn Body                   

Equipment[]

Equipment                        Cost     Weight
Clothes: Monk's Outfit            --      00  lb
Armor: Hide +1                 1,240 gp   25  lb
Shield: Heavy Wooden MW Shield   157 gp   10  lb
Weapon(Melee)MWColdIron Scimitar 330 gp   04  lb 
Weapon (Ranged) MW Sling         300 gp   04  lb
  Ammo: Sling Bullets (20)        0.2gp   02  lb
Backpack                          02 gp   02  lb
  Flint and Steel                 01 gp   00  lb
  Pouch                           01 gp   1/2 lb
  Trail Rations(6 days)           03 gp   06  lb
  Sacks (2)                       0.2gp   01  lb
  Signal Whistle                  0.8gp   00
  Earplugs                        0.03gp  00
  Rope (Hemp)                     01 gp   10  lb
  Sunrod (2)                      04 gp   02  lb
  Swimfins                        0.1gp   05  lb
  Tresspasser's Boot (1)          0.8gp   02  lb
  Waterskin                       01 gp   04  lb
  (2)Potions: CLW                100 gp   00
  (2)Flask: Holy Water            50 gp   02  lb
  Wand of CLW (40/40 charges)    600 gp   00  lb
  Wand:Magic Fang (46/50)        750 gp   00  lb
  Wand: Speak w/ Animals (48/50) 750 gp   00  lb
  Wand: Mage Armour (49/50)      750 gp   00  lb
  Druid's Vestments             3750 gp   --
  Rod of Lesser Extend          3000 gp   --
Headband of Inspired Wisdom+4  16000 gp   01  lb
Belt of Physical Perfection +4 64000 gp   01  lb
Ring of Protection +2           8000 gp   00  lb
Cloak of Resistance +3          9000 gp   01  lb
                Total Cost   108792.13


                          Total Weight:  82 1/2 lb
           Light  Medium   Heavy    

Max Weight: 0-153 154-306 307-460

Finances[]

PP: 0                                Initial Character Money:     150    gp
GP: 12                                     The Roaming Dead:   1,456.33 gp
SP: 9                                         Precious Cargo:   1,756.25 gp
CP: 5                                       Toad in the Hole:   3,035    gp
                                        Greener is the Grass:  11,242    gp
                                       The Devil We Know pt2:   5,738.5  gp
                                    Through the Looking Gate:   8,695    gp
                                     From Whence None Return:  45,122    gp
                                                             ===========
                                             Career Earnings:  77,192.08 gp
                                           Inventory Carried:-108,792.13 gp
                          Gifts, Consumed or Destroyed Items:    -390    gp
                                             Living Quarters:      -0    gp
                                                             ===========
                                                     Coinage:      xx.xx gp  

Purchases[]

Maui
Starting Gold 150 gp
Buy
 MW Hide Shirt: -240 gp
 MW Heavy Wooden Shield: -157 gp
 MW Scimitar: -315 gp
 MW Sling: -300gp
   Mystic Pearl
 Scimitar +1 -2315 gp
   Mystic Pearl
 Cold Iron Scimitar -30 gp Mystic Pearl
 MW Cold Iron Scimitar:  -330 gp
 lvl 1 Wand: Magic Fang: -750 gp 
 lvl 1 Wand: Speak w/ Animals: -750 gp Mystic Pearl 
  lvl 1 Wand: Mage Armor: -750 gp
  Headband of Inspired Wisdom +2: -4000 gp
  Belt of Giant Strength +2: -4000 gp
  Ring of Protection +1: -2000 gp Mystic Pearl
  Druid's Vestments: 3750 gp
  Cloak of Resistance +2: 4000 gp Mystic Pearl
  Belt of Physical Might +2 (DEX & STR): 10000 Mystic Pearl
  Belt of Physical Perfection +4: 32000 gp
  Cloak of Resistance +3: 9000 gp
  Ring of Protection +2: 8000 gp
  Headband of Inspired Wisdom +4: 16000 gp
  Recharge 40 charges Wand of CLW: 600 gp
  Mystic Pearl
  total: -99257gp

Sell
 Hide Armor: +15gp
 Heavy Wooden Shield: +7gp
 Scimitar: +15gp
 MW Scimitar: +315
 Sickle: +6gp
 Signal Horn: +1gp
 Tresspasser's Boot: +1.2 gp
 MW Hide Armor: +240 gp
 Cold Iron Scimitar: +30 gp
 Tresspasser's Boot: +0.8 gp
 Bear trap: +2 gp
 Sun Rod: +2 gp
 Scimitar +1: +2315
 Belt of Giant Strength +2: 4000
 Belt of Physical Might +2: 10000
 Ring of Protection +1: 2000
 Cloak of Resistance +2: 4000
 Headband of Inspired Wisdom +2: 4000
   total: +26950 gp
 
Consumed
 (1) CLW Potion -50 gp
 (16) Charges Wand of CLW -240 gp

Gifts
  to Eanos: -100gp

Details[]

       Size: Medium
     Gender: Male
        Age: 30 
     Height: 6'4"
     Weight: 90kg (200 lb?)
 Hair Color: Black Dreads
  Eye Color: Black
 Skin Color: Dark Brown
 Appearance: Jungle hunter covered in exotic skins, carries cheetah over
             shoulders as if it were another skin. The left side of body
             completely tattooed including face
   Demeanor: Maui constant boasts how much better he, his people, his ways
             are which makes him very grating nearly always.  He constantly
             competes with those around in nearly every aspect of life. 
             He is however, completely fearless and willing to come to the
             aid of the need, if for no other reason to impress his skill
             and prowess upon others.

Background[]

As a young boy he bore witness to the arrival of a powerful shipping company arrive and attempt to claim his island. The company sent a wave of settlers which his people annihilated. A savage war began which the natives had the better of for many years. Finally the company resigned itself to make deals with the 'savages' and with gifts from the mainland were able to turn the tribes against each other. The Company now rules the island using a treaty they had the tribal leaders sign, a treaty which they fail to honor and have no intentions of honoring to this day.

Maui has come to Venza to challenge those that have invaded and destroyed his distant homelands, to invade their culture and show them who are the true savages. Having learned their language and ways he has traveled to Venza, what he considers the heart of the sickness plaguing his lands. He has come to learn the ways of his enemies and shame them as he learns how to better destroy them and cast them from his homelands.

Adventure Log[]

      XP Received: 
 1,239 XP received here: The Roaming Dead
 1,391 XP received here: Precious Cargo
 2,511 XP received here: Toad in the Hole
 9,713 XP received here: Greener is the Grass
 6,031 XP Received here: The Devil We Know, Part II 
 9,218 XP Received here: Through the Looking Gate
XP total increased to 88,863 xp here: From Whence None Return (+58,790 xp gained)
  Total XP: 88,863
Treasure Received:
 1,456.33 GP received here: The Roaming Dead
Objects taken: (2) Potions of CLW (-100gp)
               (2) Holy Water (-50gp)
Total GP Treasure received after adjustment: 1306.33 GP
 1,756.25 GP received here: Precious Cargo
 3,035 GP received here: Toad in the Hole
Objects taken: Wand of CLW (16 charges) (-240 gp)
               Hide Shirt +1 (-1240 gp)
Total GP Treasure received after adjustment: 1,555
11,242 GP received here: Greener is the Grass
5,738.5 gp received here: The Devil We Know, Part II
8,695 gp received here: Through the Looking Gate
Magical Item reward taken: Rod of Lesser Extend (-3000 gp)
Total GP Treasure received after adjustment: 5,695 gp
 45,122 gp received here: From Whence None Return
                   0000 Gems/Jewelry

Level Ups[]

  Level 2:
    Class: Druid
      BAB: +0 to +1
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +2 to +3
     Feat: (none)
 Features: Woodland Stride
       HP: 1d8 (max-2) + 01 (CON) +1 (FC) = +8 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
           Spent on: Handle Animal, Heal, Kn: Geography, Perception
 Spells: +1 Orison (4 total) and +1 lvl 1 (3 total) spells per day
  
  Taniwha: Animal Companion
      BAB: +1 to +2
     Fort: +3 to +3
      Ref: +3 to +3
     Will: +1 to +1
     Feat: Dodge: +1 AC Bonus (dodge)
       HP: 1d8 (max-2) + 01 (CON) = +7 HP
           New HP Total
 Skill Pts: +1 Rank: Acrobatics

Level 3:
    Class: Druid
      BAB: +1 to +2
     Fort: +0 to +3
      Ref: +1 to +1
     Will: +0 to +3
     Feat: Power Attack
 Features: Trackless Step
       HP: 1d8 (max-2) + 01 (CON) +1 (FC) = +8 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
           Spent on: Handle Animal, Swim, Kn: Nature, Perception
 Spells: +1 lvl 2 +1 Bonus spell (WIS) (2 total) spells per day
  
  Taniwha: Animal Companion
      BAB: +0 to +2
     Fort: +0 to +3
      Ref: +0 to +3
     Will: +0 to +1
     Feat: (None)
       HP: (None)
 Skill Pts: (None)
 Natural Armor: +2 to +3
    STR : +1 to 13
    DEX : +1 to 24
 Bonus Trick: Seek
 Special: Evasion

Level 4:
    Class: Druid
      BAB: +1 to +3
     Fort: +1 to +4
      Ref: +0 to +1
     Will: +1 to +4
     Feat: (none)
 Features: Resist Nature's Lure, Beast Shape I
       HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
           Spent on: Handle Animal, Climb, Survival, Perception
 Spells: +1 lvl 1 (4 total) spells per day;
         +1 lvl 2 (3 total) spells per day
  
  Taniwha: Animal Companion
      BAB: +1 to +3
     Fort: +1 to +4
      Ref: +1 to +4
     Will: +0 to +1
     Feat: (None)
       HP: +1 HD (1d8-2) + 02 CON = +8
           + CON Adjustment (3 HD = +3 HP)
   Total   = +11 HPs
 Skill Pts: 1 Rank in Perception
 Natural Armor: +0 to +3
 Ability Score: +1 STR to 14
 Level  Size Change from Small to Medium:
    STR :  +4 to 18
    DEX :  -2 to 22
    CON :  +2 to 15
 Bonus Trick: (none)
 Special: Sprint

Level 5:
    Class: Druid
      BAB: +0 to +3
     Fort: +0 to +4
      Ref: +0 to +1
     Will: +0 to +4
     Feat: Natural SPell
 Features: None
       HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
           Spent on: Handle Animal, Heal, Kn: Nature, Ride
 Spells: +1 lvl 3 (1 total) spell per day
         
  
  Taniwha: Animal Companion
      BAB: +0 to +3
     Fort: +0 to +4
      Ref: +0 to +4
     Will: +0 to +1
     Feat: Power Attack
       HP: +1 HD (1d8-2) + 02 CON = +8 HPs
Skill Pts: 1 Rank in Survival
 Natural Armor: +0 to +3
 Ability Score: No Change
 Bonus Trick: (none)
 Special: None

Level 6:
    Class: Druid
      BAB: +3 to +4
     Fort: +4 to +5
      Ref: +1 to +2
     Will: +4 to +5
     Feat: None
 Features: Wild Shape 2/Day (Wild Shape II)
       HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
           Spent on: Handle Animal, Survival, Kn: Nature, Climb
 Spells: +1 lvl 2 & 3 spell per day
         
  
  Taniwha: Animal Companion
      BAB: +3 to +4
     Fort: +4 to +5
      Ref: +4 to +5
     Will: +1 to +2
     Feat: None
       HP: +1 HD (1d8-2) + 02 CON = +8 HPs
Skill Pts: 1 Rank in Survival
 Natural Armor: +3 to +5
 Ability Score: +1 STR, +1 DEX
 Bonus Trick: Flank
 Special: Devotion

Level 7:
    Class: Druid
      BAB: +4 to +5
     Fort: +5 to +5
      Ref: +2 to +2
     Will: +5 to +5
     Feat: Step Up
 Features: 
       HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
           Spent on: Handle Animal, Perception, Kn: Nature, Fly
 Spells: +1 lvl 1 & 4 spell per day
         
  
  Taniwha: Animal Companion
      BAB: +4 to +4
     Fort: +5 to +5
      Ref: +5 to +5
     Will: +2 to +2
     Feat: None
       HP: 
Skill Pts: 
 Natural Armor: 
 Ability Score: 
 Bonus Trick: 
 Special: 

Level 8:
    Class: Druid
      BAB: +5 to +6/+1
     Fort: +5 to +6
      Ref: +2 to +2
     Will: +5 to +6
     Feat: None
  Ability: +1 STR
 Features: Wild Shape 3/day
       HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP
 Skill Pts: 4 -1 (INT) +1 (Human)
           Spent on: Handle Animal, Perception, Swim (2)
 Spells: +1 lvl 3 & 4 spell per day
         
  
  Taniwha: Animal Companion
      BAB: +4 to +5
     Fort: +5 to +5
      Ref: +5 to +5
     Will: +2 to +2
     Feat: Iron Will
       HP: +1 HD (1d8-2) + 02 CON = +8 HPs
Skill Pts: +1 rank to Survival
 Natural Armor: 
 Ability Score: 
 Bonus Trick: 
 Special: 

 Level 9: 
    Class: Druid 
    BAB: +6/+1 to +6/+1 
    Fort: +6 to +6 
    Ref: +2 to +3 
    Will: +6 to +6 
    Feat: Lunge  
    Features: Venom Immunity 
    HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP 
    Skill Pts: 4 -1 (INT) +1 (Human) Spent on: Fly (4) 
    Spells: +1 lvl 2 & 5 spell per day 

 Taniwha: Animal Companion 
    BAB: +5 to +6 
    Fort: +5 to +6 
    Ref: +5 to +6 
    Will: +2 to +2 
    Feat: none 
    HP: +1 HD (1d8-2) + 02 CON (+1 CON x9) = +17 HPs 
    Skill Pts: +1 rank to Survival 
    Natural Armor:+2 
    Ability Score:+1 DEX +1 STR +1 CON 
    Bonus Trick:hunt 
    Special: multiattack

Level 10: 
    Class: Druid 
    BAB: +6/+1 to +7/+2 
    Fort: +6 to +7
    Ref: +3 to +3 
    Will: +6 to +7 
    Feat: none  
    Features: none
    HP: 1d8 (max-2) + 01 (CON) +1 (FC) +1 (Toughness) = +9 HP 
    Skill Pts: 4 -1 (INT) +1 (Human) Spent on: Fly (4) 
    Spells: +1 lvl 4 & 5 spell per day 

 Taniwha: Animal Companion 
    BAB: +6 to +6 
    Fort: +6 to +6 
    Ref: +6 to +6 
    Will: +2 to +3
    Feat: Eldritch Claws 
    HP: +1 HD (1d8-2) + 03 CON  = +9 HPs 
    Skill Pts: +1 rank to Acrobatics 
    Natural Armor:+0
    Ability Score: No change 
    Bonus Trick:none
    Special: none

Level 11:

   Class: Druid 
   BAB: +7/+2 to +8/+3
   Fort: +7 to +7 
   Ref: +3 to +3 
   Will: +7 to +7 
   Feat: Wild Speech
   Features: 
   HP: 1d8 (max-2) + 03 (CON) +1 (FC) +1 (Toughness) = +11 HP 
   Skill Pts: 4 -1 (INT) +1 (Human) Spent on: Fly (1),Perception (1), Survival (2)
   Spells: +1 lvl 3 & 6 spell per day 
Taniwha: Animal Companion 
   BAB: +6 to +6 
   Fort: +6 to +6 
   Ref: +6 to +6 
   Will: +2 to +2 
   Feat: none 
   HP: Same
   Skill Pts: 
   Natural Armor:
   Ability Score:
   Bonus Trick:
Special:

Level 12:

   Class: Druid 
   BAB: +8/+3 to +9/+4
   Fort: +7 to +8 
   Ref: +3 to +4 
   Will: +7 to +8 
   Feat: 
   Features:Beast Shape 5x per day
   HP: 1d8 (max-2) + 03 (CON) +1 (FC) +1 (Toughness) = +11 HP 
   Skill Pts: 4 -1 (INT) +1 (Human) Spent on: Fly (2),Perception (1), Survival (1)
   Spells: +1 lvl 5 & 6 spell per day 
Taniwha: Animal Companion 
   BAB: +6 to +7 
   Fort: +6 to +7
   Ref: +6 to +7 
   Will: +2 to +2 
   Feat: none 
   HP: +1HD (6) +CON (+3) = 9 hps
   Skill Pts: +1 (Acrobatics)
   Natural Armor: +2
   Ability Score: +1 STR & DEX
   Bonus Trick: Fetch
   Special: 


Approvals[]

  • Approval (December 7th, 2011) (Satin Knights) level 1
  • Approval (January 5th, 2012) (DalkonCledwin) level 1
  • Approval (May 3rd, 2012) (jkason) level 2
  • Approval (August 5th, 2012) (Satin Knights) level 3
  • Approval (April 23rd, 2012) (Satin Knights) level 4 & 5
  • Approval (September 3rd, 2012) (Satin Knights) level 6
  • Approval (February 13, 2014) (jkason) level 7
Advertisement