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Mariah (Lord Camulus)

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Basic InformationEdit

      Race: Aasimar
     Class: Oracle
     Level: 1
Experience: 0
 Alignment: Lawful Good
 Languages: Common, Celestial, Infernal
     Deity: Erwahai

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 12 +01 (02 pts)
DEX: 16 +03 (10 pts)
CON: 10 +00 (00 pts)
INT: 10 +00 (00 pts)
WIS: 10 +00 (-2 pts) +2 Racial
CHA: 18 +04 (10 pts) +2 Racial

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max -2)      HP:  08 = [1d08 + CON (00) + FC (00)] (Class 01)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  20 = [10 + DEX  (03) + Armor (05) + Shield (02) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  13 = [10 + DEX  (03) + Size (00) + Misc (00)]
   AC Flatfooted:  17 = [10 + Armor (05) + Shield (02) + Natural (00) + Size (00) + Misc (00)]
            INIT: +05 = [DEX (03) + Misc (02)]
             BAB: +00 = [Class 01 (00) + Class 02 (00)]
             CMB: +01 = [BAB (00) + STR (01) + Misc (00)]
             CMD:  14 = [10 + BAB (00) + STR (01) + DEX (03) + Misc (00)]
       Fortitude: +00 = [Class 01 (00) + Class 02 (00) + CON (00) + Misc (00)]
          Reflex: +03 = [Class 01 (00) + Class 02 (00) + DEX (03) + Misc (00)]
            Will: +02 = [Class 01 (02) + Class 02 (00) + WIS (00) + Misc (00)]
           Speed:  20'
Damage Reduction:  5/ acid, 5/ cold, 5/ electricity
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Longsword: Attack: +1 = [BAB (00) + Ability (1) + Misc (00) + Magic (00)]
           Damage: 1d8+1, Crit: 19/x2, Special: Special
Longbow:   Attack: +4 = [BAB (00) + Ability (3) + Misc (01*) + Magic (00)]
           Damage: 1d8+0, Crit: 20/x3, Special: Special

* = Weapon Focus

Racial TraitsEdit

 Ability Adjustments: +2 (Wisdom), +2 (Charisma)
                Size: Medium
               Speed: 30'
       Favored Class: Oracle
            Daylight: May cast daylight once per day 
Celestial Resistance: acid resistance 5, cold resistance 5, electricity resistance5
         Dark vision: 60'

Class FeaturesEdit

Class 01

             Armor/Weapons: All simple weapons, all light armor, all medium armor, all shields 
                            except tower shields.
       Divine spell caster: Uses the cleric's spell list 
                  Orations: May cast 0 level cleric's spells
            Oracle's Curse: Tongues/ Any time the oracle is in combat she begins 
                            to speak Infernal and can only speak and understand 
                            Infernal.(Bonus language Infernal)
         Mystery of Battle: My choose mystery spells and revelations from the 
                            battle mystery.
  Revelation Skill at Arms: Is now proficient with all martial weapons and heavy 
                            armor.
 Revelation Weapon Mastery: Has weapon focus with the longbow and gains additional 
                            feats at higher levels.

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

Extra Revelation (Level 01): Gain one extra revelation

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Read magic               * Cure Light Wounds        * __________               * __________
* Spark                    * Magic Weapon             * __________               * __________
* Detect Magic             * Summon Monster I         * __________               * __________
* Guidance                 * __________               * __________               * __________
* __________               * __________               * __________               * __________
* __________               * __________               * __________               * __________

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Read magic               * Summon Monster I         * __________               * __________
* Spark                    * Cure Light Wounds        * __________               * __________
* Detect Magic             * Cure Light Wounds        * __________               * __________
* Guidance                 * Magic Weapon             * __________               * __________
* __________               * __________               * __________               * __________
* __________               * __________               * __________               * __________

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (04) + INT (00)/Level; FC (01), Misc (00)] (Oracle)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -3     0       0       3     -6   +0
Appraise                00     0       0       0          +0
Bluff                   04     0       0       4          +0
Climb                   -5     0       0       1     -6   +0
Craft (       )         00     0       0       0          +0
Diplomacy               10     1       3       4          +2 racial
Disable Device                 0       0       3     -6   +0
Disguise                04     0       0       4          +0
Escape Artist           -3     0       0       3     -6   +0
Fly                     -3     0       0       3     -6   +0
Handle Animal           05     1       0       4          +0
Heal                    00     0       0       0          +0
Intimidate              04     0       0       4          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engineering)        0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)      04     1       3       0          +0
Knowledge (Religion)    04     1       3       0          +0
Linguistics                    0       0       0          +0
Perception              02     0       0       0          +2 racial
Perform    (       )    04     0       0       4          +0
Profession (       )           0       0       0          +0
Ride                    -3     0       0       3     -6   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       3     -6   +0
Spellcraft              04     1       3       0          +0
Stealth                 -3     0       0       3     -6   +0
Survival                00     0       0       0          +0
Swim                    -5     0       0       1     -6   +0
Use Magic Device               0       0       0          +0

TraitsEdit

Reactionary (Type): +2 initiative
   Fencer (Combat): +1 bonus to confirming a critical hit with daggers, swords,and scimitars

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                  0 gp    8  lb
Scale Mail                        50 gp   30  lb
Heavy Wooden shield                7 gp   10  lb
Longsword                         15 gp    4  lb
Longbow                           75 gp    3  lb
  Arrows (20)                      1 gp    3  lb
Wooden Holy Symbol                 1 gp    -  lb
  Item                            00 gp   00  lb

                           Total Weight:  58  lb

            Light  Medium   Heavy    
Max Weight: 0-43   44-86    87-130

FinancesEdit

PP: 00
GP: 01
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 17
    Height: 5'10"
    Weight: 125
Hair Color: Platinum
 Eye Color: Silvery Blue
Skin Color: Creamy Porcelain white
Appearance: Cheerful and elegant

  Demeanor: When first encountered Mariah's is a cheery delightful 
companion with an honest face and an oversize heart. To those who know 
her well she is an unwavering friend trustworthy, loving, and true. 
She will never pass up a chance to do a good deed and never willingly 
do harm to an innocent. If an opponent asks for mercy and promises to 
change their ways she will do all she can to make sure that they get a 
second chance. If she encounters that opponent again and they are back 
to their old ways then there will be no third chance. "Erwahai is 
forgiving but shall not be mocked." She often says, quoting the the 
Candesell, Erwahai's sacred teachings. 

In battle or times or great stress Mariah will uncontrollably begin to 
speak in Infernal and can only communicate thus until she has calmed 
down. Sister Sandra says that it is the mark of the Oracle of Erwahai 
and is a warning to those who worship devils and their ilk that justice 
will prevail.

Background: Mariah Day Bringer was raised in the northern mountains, 
where the cold is the most hospitable resident of the land. Her 
parents Sir Thomas Day Bringer and his wife Liranu are the stewards of 
a small keep and hamlet on the border to the waists beyond the 
mountains. A quiet existence that the family has enjoyed for three 
generations prier to Mariah's birth. 

The day she was born the entire village saw her as a wondrous omen of good 
fortune calling her their ray of hope in these dark times. Her parents too 
were honored to give birth to an aasimar, crediting it to their great, 
great grandfathers saving of a celestial being during a battle with 
Zazgetsu the Ice Devil.

When she was but a young girl of seven she took up archery and
often went hunting with her father and older brother Bromen. Her 
talent for the sport was so well known that villagers from the three 
nearest towns would come to see her preform tricks with the bow during 
the local harvest festival. It was at one of these celebrations that 
her curse first appeared. A fire had broken out in one of the grain 
stores and was threatening to burn the entire winter storage. 
Panicked, the young Mariah's eyes turned from their usual silvery blue 
to a flaming gold and she began to speak in a bizarre language unknown 
to most of the villagers. Clouds rolled in from all directions over 
the engulfed stores of grain and a refreshing rain pored out of the 
heavens. Unsure of what had transpired the villagers praised the 
miracle but worried for the eleven year old girls safety, because a 
traveler had identified the language she was speaking as Infernal. 

Also located in the small village was a shrine to the goddess 
Erwahai, Queen of wisdom and defender of justice. The shrine 
though small, nothing more than a chapel house and a statue of 
Erwahai, was cared for by an elderly priestess named Sandra The 
Charger a retired paladin of the goddess who settled in the 
hamlet during the time of Mariah's grandfather. Sandra was 
peasant during the girls birth and received a vision of her from 
Erwahai foretelling of the maiden's aasimar nature. The day 
Mariah began speaking in tongues and caused it to rain Sandra 
came to the family and told them of the incredible gift that 
their daughter has been given and that the goddess had chosen her 
to represent her in the mortal realm as her Oracle. She also 
suggested to the Day Bringers that she should tutor the child in 
the ways of the sister of battle to take up the cause of the 
defender of law.

Adventure LogEdit

Little Rock of Horrors (DM:GlassEye)

      XP Received: 1307
Treasure Received: 1541 GP
                   0005 SP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Dec. 11, 2010) (Aldern Foxglove) level 1
  • Approval (Dec. 13, 2010) (Mowgli ) level 1

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