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Mandalo

Basic InformationEdit

      Race: Human
     Class: Paladin (favored)
     Level: 4
Experience: 5982
 Alignment: Lawful Good
 Languages: Common
     Deity: Cortesia

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 15 +2 (05 pts)
DEX: 10 +0 (00 pts)
CON: 16 +3 (05 pts) (+2 racial modifier)
INT: 10 +0 (00 pts)
WIS: 10 +0 (00 pts)
CHA: 16 +3 (10 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:  47 = [4d10 + 3 CON (03) + FC (03)] (paladin) Current: 45
              AC:  16 = [10 + DEX (00) + Armor (05) + Shield (01)]
        AC Touch:  10 = [10 + DEX (00) + Size (00) + Misc (00)]
   AC Flatfooted:  16 = [10 + Armor (05) + Shield (01)]
            INIT: +02 = [DEX (00) + Misc (00)+ Trait (02)]
             BAB: +04 = [Paladin (04) + Class 02 (00)]
             CMB: +06 = [BAB (04) + STR (02) + Misc (00)]
             CMD:  16 = [10 + BAB (04) + STR (02) + DEX (00) + Misc (00)]
       Fortitude: +10 = [Class 01 (03) + CON (03) + Misc (00)+ DG (03)]
          Reflex: +04 = [Class 01 (01) + DEX (00) + Misc (01)+ DG (03)]
            Will: +07 = [Class 01 (03) + WIS (00) + Misc (00)+ DG (03)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00          
             

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
MW Longsword: Attack: +06 = [BAB (03) + STR (02) + Misc (00) + Masterwork (01)]
           Damage: 1d8+2, Crit: 19-20/x2, Special: None
           PA: +05, 1d8+4
Short Bow: Attack: +03 = [BAB (03) + DEX (00) + Misc (00) + Magic (00)]
           Damage: 1d6+0, Crit: 20/x3, Range: 60'

Smites: 2/2
Lay on Hands: 4/5

Racial FeaturesEdit

Ability Adjustments: +2 (Constitution)
               Size: Medium
         Base Speed: 30'
      Favored Class: Favored Class
         Bonus Feat: Humans gain a bonus feat at 1st level
            Skilled: Humans gain one additional skill rank per level

Class FeaturesEdit

Paladin

   Armor/Weapons: Paladins are proficient with all simple and martial weapons,
                  with all types of armor (heavy,medium, and light), and with 
                  shields (except tower shields).

Aura of Good(Ex): The power of a paladin's aura of good (see the detect good 
                  spell) is equal to her paladin level.

Detect Evil(Sp):  At will, a paladin can use detect evil, as the spell. A 
                  paladin can, as a move action, concentrate on a single 
                  item or individual within 60 feet and determine if it is 
                  evil, learning the strength of its aura as if having 
                  studied it for 3 rounds. While focusing on one individual 
                  or object, the paladin does not detect evil in any other 
                  object or individual within range.

 Smite Evil(Su):  Once per day, a paladin can call out to the powers of good 
                  to aid her in her struggle against evil. As a swift action, 
                  the paladin chooses one target within sight to smite. If 
                  this target is evil, the paladin adds her Charisma bonus 
                  (if any) to her attack rolls and adds her paladin level to 
                  all damage rolls made against the target of her smite. If 
                  the target of smite evil is an outsider with the evil 
                  subtype, an evil-aligned dragon, or an undead creature, 
                  the bonus to damage on the first successful attack increases 
                  to 2 points of damage per level the paladin possesses. 
                  Regardless of the target, smite evil attacks automatically 
                  bypass any DR the creature might possess.
                  In addition, while smite evil is in effect, the paladin  gains
                  a deflection bonus equal to her Charisma modifier (if any) to
                  her AC against attacks made by the target of the smite. If the
                  paladin targets a creature that is not evil, the smite is
                  wasted with no effect.

                  The smite evil effect remains until the target of the smite is dead or the 
                  next time the paladin rests and regains her uses of this ability. At 4th level,
                  and at every three levels thereafter, the paladin may smite evil one additional 
                  time per day, as indicated on Table: Paladin, to a maximum of seven times per 
                  day at 19th level.

Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all
                   Saving Throws.

Lay On Hands (Su):
Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.

Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Aura of Courage (Su):
At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Divine Health (Ex)
At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases.

Mercy (Su)
At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.

Current Mercy: Sickened,

Channel Positive Energy:
When a paladin reaches 4th level, she gains the supernatural ability to channel positive energy like a cleric. Using this ability consumes two uses of her lay on hands ability. A paladin uses her level as her effective cleric level when channeling positive energy. This is a Charisma-based ability.

FeatsEdit

 Power Attack (Level 1): -1 Attack, +2 Damage (+3 for 2H)
Improved Shield Bash (human): When you perform a shield bash, you may still apply the shield's shield bonus to your AC.
 Step Up (Level 3): Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.

TraitsEdit

     Canter: Anyone who attempts to use Bluff to deliver a secret message to 
             you gains a +5 bonus on his Bluff check. When you attempt to 
             intercept a secret message using Sense Motive, you gain a +5 
             trait bonus on the attempt.

Reactionary: +2 trait bonus to initiative

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 03 = [Base (02) + INT (00)/Level; FC (00), Human (01)] (paladin)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc  (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -2     0       0       0     -2   +0
Appraise                +0     0       0       0          +0
Bluff                   +3     0       0       3          +0
Climb                   00     0       0       2     -2   +0
Craft (       )         +0     0       0       0          +0
Diplomacy               +9     3       3       3          +0
Disable Device                 0       0       0     -2   +0
Disguise                +3     0       0       3          +0
Escape Artist           -2     0       0       0     -2   +0
Fly                     -2     0       0       0     -2   +0
Handle Animal           +7     1       3       3          +0
Heal                    +5     2       3       0          +0
Intimidate              +4     1       0       3          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)    +4     1       3       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)    +4     1       3       0          +0
Linguistics                    0       0       0          +0
Perception              +0     0       0       0          +0
Perform    (       )    +3     0       0       3          +0
Profession (       )           0       0       0          +0
Ride                    -2     0       0       0     -2   +0
Sense Motive            +5     2       3       0          +0
Sleight of Hand                0       0       0     -2   +0
Spellcraft                     0       0       0          +0
Stealth                 -2     0       0       0     -2   +0
Survival                +0     0       0       0          +0
Swim                    -1     1       0       0     -2   +0
Use Magic Device               0       0       0          +0

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03 

Level 04

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02                   Level 03
                           *Divine Favor


EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Scale mail                        50 gp   30  lb
+1 Chain Shirt                  1100 gp   25  lb 
Light Steel Shield                09 gp   06  lb  Equipped
MW Longsword                     315 gp   04  lb
Shortbow                          30 gp   02  lb
  Ammo (20)                       01 gp   03  lb
Scabbard, Combat                  01 gp   01  lb
Backpack                          02 gp   02  lb
   Lantern, hooded                07 gp   02  lbs
   Oil, 5 pints                   05 sp   05  lbs
   Potion, Cure Light Wounds      50 gp 
     ||            ||             50 gp
   House Cartegehn Medallion
                           
                           Total Weight:  55  lbs


            Light  Medium   Heavy    
Max Weight: 0-58  59-116  117-175

FinancesEdit

PP: 00
GP: 1849
SP: 05
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 21
    Height: 6'1"
    Weight: 136 bl
Hair Color: White
 Eye Color: Green
Skin Color: Light
Appearance: Mandalo is of a lean but powerful build. His snow-white hair is kept
            short, in a windblown style. He keeps himself clean, but not as 
            groomed as some of the higher members of society. His street clothes 
            are light shades, and he keeps his armor in good condition. Counted 
            fairly attractive, the most noticeable thing about him are his 
            bright, emerald eyes.
  Demeanor: Mandalo is a friendly sort, if not the most sociable. While always 
            polite, his speech is laconic, and he prefers to listen in most 
            conversations. When he does speak, he is confident and assuring.   

Background: The second son of a steelworker, Mandalo had a fairly common 
            upbringing. The most defining event in his life witnessed a young 
            woman murdered in the Rannochio. After it was over, Mandalo swore he 
            would never be so powerless against injustice. He at once acquired weapons
            and armor, and set off to help.

Adventure LogEdit

One NIght in Palazzo Dannato [1]

      XP Received: 772
Treasure Received: 899 GP
                   0000 Gems/Jewelry
                        Items


Bloodcove Disguises [2]

      XP Received: 5210 xp
Treasure Received: 1231 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2: 
    Class: Paladin
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +2 to +3
     Feat: None
 Features: Divine Grace, Lay on Hands
       HP: 8 (Max -2) , +1 FC Bonus, +3 CON = 12 
Skill Pts: +0 = +2 (Class) +1 (Race) +03 (Old Total)  = 06 (New Total)
 
Level 3: 
    Class: Paladin
      BAB: +2 to +3
     Fort: +3 to +3
      Ref: +0 to +1
     Will: +3 to +3
     Feat: Step Up
 Features: Aura of Courage, Divine Health, Mercy
       HP: 8 (Max -2) , +1 FC Bonus, +3 CON = 12 
Skill Pts: +0 = +2 (Class) +1 (Race) +06 (Old Total)  = 09 (New Total)

Level 4: 
    Class: Paladin
      BAB: +3 to +4
     Fort: +3 to +4
      Ref: +0 to +1
     Will: +3 to +4
     Feat: None
 Features: Channel Energy, 
       HP: 8 (Max -2) , +1 FC Bonus, +3 CON = 12 
Skill Pts: +0 = +2 (Class) +1 (Race) +09 (Old Total)  = 12 (New Total)

ApprovalsEdit

  • Approval (Dec. 31, 2010) (HolyMan) level 1
  • Approval (Jan. 2, 2010) (Aldern Foxglove) level 1
  • Approval (Apr 2, 2010) (InVinoVeritas) level 2
  • Approval (June 30, 2011) (GlassEye) level 3

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