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Makoa (exrealis)

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Basic InformationEdit

      Race: Half-Orc
     Class: Sorcerer
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: Chaotic Neutral
 Languages: Languages
     Deity: Deity
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open


AbilitiesEdit

STR: 10 +0 (0 pts)
DEX: 14 +2 (5 pts)
CON: 14 +2 (5 pts)
INT: 12 +1 (2 pts)
WIS: 8  -1 (-2 pts)
CHA: 18 +4 (10 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:  12 = [1d6 + CON (2) + FC (1) + Feat (3)] 
              AC:  12 = [10 + DEX (2) + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  12 = [10 + DEX (2) + Size (0) + Misc (0)]
   AC Flatfooted:  10 = [10 + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +6 = [DEX (2) + Misc (4)]
             BAB:  +0 = [Sorcerer (0)]
             CMB:  +0 = [BAB (0) + STR (0) + Misc (0)]
             CMD:  12 = [10 + BAB (0) + STR (0) + DEX (2) + Misc (0)]
       Fortitude:  +3 = [Sorcerer (0) + CON (2) + Misc (1)]
          Reflex:  +3 = [Sorcerer (0) + DEX (2) + Misc (1)]
            Will:  +2 = [Sorcerer (2) + WIS (-1) + Misc (1)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 Weapon 1: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special 
 Weapon 2: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special

Racial FeaturesEdit

Ability Adjustments: +2 (Charisma)
               Size: Medium
               Speed: 30'
               Favored Class: Sorcerer
               Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
               Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity.
               Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.
               Darkvision: Half-orcs can see in the dark up to 60 feet.
               Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Class FeaturesEdit

Sorcerer

Armor/Weapons: Proficient with all simple weapons
 Bloodline: Dragonic Bloodline (Red)
            Perception is a class skill
            Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type, that spell deals +1 point of damage per die rolled.
            Bloodline Powers: 
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.
 Cantrips: Sorcerers learn a number of cantrips, or 0-level spells, as noted on Table: Sorcerer Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.
Eschew Materials: Gain "Eschew Materials" as a bonus feat.


FeatsEdit

Eschew Materials (Sorcerer Bonus): You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.
Toughness (Sorcerer 1): +3 HP

TraitsEdit

Arcane Temper (Magic): +1 on Concentration and Initiative checks
Scrapper (Race): +1 on Intimidate Checks to Demoralize, +1 on Perception checks to avoid being surprised.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 1)
              00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               0     0       0       0     -0   +0
Appraise                 0     0       0       0          +0
Bluff                    0     0       0       0          +0
Climb                    0     0       0       0     -0   +0
Craft (       )          0     0       0       0          +0
Diplomacy                0     0       0       0          +0
Disable Device                 0       0       0     -0   +0
Disguise                 0     0       0       0          +0
Escape Artist            0     0       0       0     -0   +0
Fly                      0     0       0       0     -0   +0
Handle Animal                  0       0       0          +0
Heal                     0     0       0       0          +0
Intimidate               10    1       3       4          +2
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception               3     1       3       -1         +0
Perform    (       )     0     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                     0     0       0       0     -0   +0
Sense Motive             0     0       0       0          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft               5     1       3       1          +0
Stealth                  0     0       0       0     -0   +0
Survival                 0     0       0       0          +0
Swim                     0     0       0       0     -0   +0
Use Magic Device               0       0       0          +0

* = untrained class skill

Spell Lists (Known)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Burning Hands            * Spell Name
* Spell Name               * Enlarge Person           * Spell Name







EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Armor                              0    gp    0  lb
Shield                             0    gp    0  lb
Weapon (Melee)                     0    gp    0  lb
Weapon (Ranged)                    0    gp    0  lb
  Ammo (00)                        0    gp    0  lb
Container (e.g. Backpack)          0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0.00 gp    0  lb
                               ========     ======
                        Totals:    0.00 gp    0  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                                     Initial Character Money:   +150 gp
GP:  0                                   earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings:    150 gp
                                                 Carried Inventory:     -0 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:    150 gp

DetailsEdit

      Size:
    Gender:
       Age:
    Height:
    Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
  Demeanor:

BackgroundEdit

Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 1) level 1
  • Approval (Date) (Judge 2) level 1

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