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Basic InformationEdit

      Race: Elf
     Class: Magus
     Level: 1
Experience: 0000 // 1300 XP TNL
 Alignment: Chaotic Neutral
 Languages: Common, Elven, Lesser Runic, Sylvan, Celestial, Draconic, Gnome
     Deity: Serroth

AbilitiesEdit

STR: 14 / +2 (5  pts)
DEX: 14 / +2 (2  pts) +2 Racial
CON: 12 / +1 (5  pts) -2 Racial
INT: 18 / +4 (10 pts) +2 Racial
WIS: 10 / +0 (0  pts)
CHA:  8 / -1 (-2 pts)

Combat StatisticsEdit

(Max-2)       HP:  10 = [1d8 + CON (01) + FC (01)] (Magus)
              AC:  12 = [10 + DEX (02) + Armor (00) + Shield (00)
                        + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  12 = [10 + DEX (02) + Size (00) + Misc (00)]
   AC Flatfooted:  00 = [10 + Armor (00) + Shield (00) + Natural (00)
                        + Size (00) + Misc (00)]
            INIT: +04 = [DEX (02) + Trait (02)]
             BAB: +00 = [Oracle (00]
             CMB: +02 = [BAB (00) + STR (02) + Misc (00)]
             CMD:  14 = [10 + BAB (00) + STR (02) + DEX (02) + Misc (00)]
       Fortitude: +03 = [Oracle (02) + CON (01) + Misc (00)]
          Reflex: +02 = [Oracle (00) + DEX (02) + Misc (00)]
            Will: +02 = [Oracle (02) + WIS (00) + Misc (00)]
           Speed:  30 ft base speed
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00
     Arcane Pool:  5 / 5 = [1/2 Magus Level (Min 1) + INT (04)]

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Weapon 01: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special
Weapon 02: Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special

Racial FeaturesEdit

Ability Adjustments: +2 Intelligence, +2 Dexterity, -2 Constitution
               Size: Medium
              Speed: 30 ft
Favored Class (Magus): This Character can choose between either an additional 
                     Skill Point or an additional Hit Point whenever they 
                     gain a level in the Magus Class.
   Low-Light Vision: Elves can see twice as far as Humans in Dim Light.
   Elven Immunities: Elves are immune to Magic Sleep Effects and gain a +2
                     Racial Bonus to Saving Throws against Enchantment
                     Spells and Effects.
        Elven Magic: Elves gain a +2 Racial Bonus on Caster Level checks
                     made to over come Spell Resistance. In addition Elves
                     receive a +2 Racial Bonus to Spellcraft checks made
                     to identify the properties of magic items.
        Keen Senses: Elves receive a +2 Racial Bonus to Perception Skill 
                     Checks
 Weapon Familiarity: Elves are proficient with Longbows (including Composite)
                     Shortbows (including Composite), Longswords, and Rapiers.
                     Elves treat all weapons with the word "Elven" in the name
                     as if they were Martial Weapons.

Class FeaturesEdit

Magus

Armor/Weapons: Proficient with all simple and martial weapons. Proficient with 
               Light Armor. Does not suffer Arcane Spell Failure while wearing
               Light Armor.
     Cantrips: A Magus can cast any number of Cantrips in a given day. However
               He must prepare those Cantrips ahead of time from his Spellbook.
               A Magus can only have a specific amount of cantrips prepared in
               a given day.
    Spellbook: Like Wizards and Alchemists, Magi must make use of a Spellbook.
               A Magus cannot prepare any spell not recorded in his spellbook,
               except "Read Magic" which all Magi can prepare from Memory.
               A Magus can learn spells from a Wizard's Spellbook.
  Arcane Pool: A Magus gains a reserve of points that allows him as a swift
               action to magically modify his or her weapon. Expending a
               single one of these points grants a +1 enhancement bonus
               to the weapon as if it were enchanted. Every four levels
               beyond first level allows the magus to grant the weapon an
               additional +1 bonus.

               At 5th Level these bonuses can be used to add any of the
               following: Dancing, Flaming, Flaming Burst, Frost, Icy Burst,
               Keen, Shock, Shocking Burst, Speed, Vorpal.
 Spell Combat: A Magus can cast spells and fight with a weapon as if he
               had the Two-Weapon Fighting Feat with the Off-Hand Weapon
               being the spell instead of another weapon.

FeatsEdit

Combat Casting: gain a +4 bonus on concentration checks when casting Defensively.

TraitsEdit

Reactionary (Combat): Gain a +2 Bonus on Initiative.
Magical Lineage (Magic): treat the chosen spell as if it were one level lower for 
    (Fireball)           purposes of metamagic.

SkillsEdit

Skill Points: +6 = [Base (02) + INT (04)/Level; FC (00), Misc (00)] (Magus)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +2     0       0       2     -0   +0
Appraise                +4     0       0       4          +0
Bluff                   -1     0       0      -1          +0
Climb                   +2     0       0       2     -0   +0
Craft (       )         +4     0       0       4          +0
Diplomacy               -1     0       0      -1          +0
Disable Device                 0       0       0     -0   +0
Disguise                -1     0       0      -1          +0
Escape Artist           +2     0       0       2     -0   +0
Fly                     +6     1       3       2     -0   +0
Handle Animal                  0       0       0          +0
Heal                    +0     0       0       0          +0
Intimidate              +3     1       3      -1          +0
Knowledge (Arcana)      +8     1       3       4          +0
Knowledge (Dngnrng)     +8     1       3       4          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics             +5     1       0       4          +0
Perception              +2     0       0       0          +2 (Racial)
Perform    (       )    -1     0       0      -1          +0
Profession (       )           0       0       0          +0
Ride                    +2     0       0       2     -0   +0
Sense Motive            +0     0       0       0          +0
Sleight of Hand                0       0       2     -0   +0
Spellcraft              +8     1       3       4          +0
Stealth                 +2     0       0       2     -0   +0
Survival                +0     0       0       0          +0
Swim                    +2     0       0       2     -0   +0
Use Magic Device               0       0       0          +0

Spells Per Day & Spell DC'sEdit

LEVEL    - SPD  / Save DC
Cantrips - 3    / DC - 14
1st      - 2    / DC - 15

SpellbookEdit

0 Level                    Level 01
* Acid Splash              * Burning Hands
* Arcane Mark              * Magic Missile
* Dancing Lights           * Mount
* Daze                     * Shield
* Detect Magic             * Vanish
* Disrupt Undead           * Color Spray
* Flare                    * Grease
* Ghost Sound
* Light
* Mage Hand
* Open/Close
* Prestidigitation
* Ray of Frost
* Read Magic
* Spark

Spells PreparedEdit

0 Level                    Level 01
* Spell Name               * Spell Name
* Spell Name               * Spell Name
* Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Armor                             00 gp   00  lb
Shield                            00 gp   00  lb
Weapon (Melee)                    00 gp   00  lb
Weapon (Ranged)                   00 gp   00  lb
  Ammo (00)                       00 gp   00  lb
Container (e.g. Backpack)         00 gp   00  lb
  Item                            00 gp   00  lb
  Item                            00 gp   00  lb
  Item                            00 gp   00  lb
  Item                            00 gp   00  lb


                           Total Weight:  00  lb

            Light  Medium   Heavy    
Max Weight: 0-58   59-116   117-175

FinancesEdit

PP: 00
GP: 150
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age:
    Height:
    Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
  Demeanor:

BackgroundEdit

Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1

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