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Merfolk Spy

"Merfolk Spy" Art by Matt Cavotta and Richard Whitters.

Basic InformationEdit

      Race: Merfolk
     Class: Barbarian 1 (Invulnerable Rager)
     Level: 1
Experience: 1,356 XP (1,300 TNL)
 Alignment: CG
 Languages: Aquan, Common
     Deity: 
First Seen: The Dunn Wright Inn
  Location: URL-new-post.html to current game
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 16 +3 (5 pts) +2 Racial
CON: 16 +2 (5 pts) +2 Racial
INT: 10 +0 (0 pts)
WIS:  8 -1 (-2 pts)
CHA: 14 +2 (2 pts) +2 Racial

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max - 2)     HP:  15 = [1d12 + CON (3) + FC (0)] *1 (Barbarian)
                        [0d0 + CON (0) + FC (0)] (Class 2)
              AC:  18 = [10 + DEX (3) + Armor (3) + Shield (0) + Natural (2)
                          + Size (0) + Misc (0)]
        AC Touch:  13 = [10 + DEX (3) + Size (0) + Misc (0)]
   AC Flatfooted:  15 = [10 + Armor (3) + Shield (0) + Natural (2)
                          + Size (0) + Misc (0)]
            INIT:  +3 = [DEX (3) + Misc (0)]
             BAB:  +1 = [Barbarian 1 (1)]
             CMB:  +4 = [BAB (1) + STR (3) + Misc (0)]
             CMD:  17 = [10 + BAB (1) + STR (3) + DEX (3) + Misc (0)]
       Fortitude:  +5 = [Barbarian 1 (2) + CON (3) + Misc (0)]
          Reflex:  +3 = [Barbarian 1 (0) + DEX (3) + Misc (0)]
            Will:  -1 = [Barbarian 1 (0) + WIS (-1) + Misc (0)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00

While Raging:

(Max - 2)     HP:  17 = [1d12 + CON (5) + FC (0)] *1 (Barbarian)
                        [0d0 + CON (0) + FC (0)] (Class 2)
              AC:  16 = [10 + DEX (3) + Armor (3) + Shield (0) + Natural (2)
                          + Size (0) + Rage (-2)]
        AC Touch:  11 = [10 + DEX (3) + Size (0) + Rage (-2)]
   AC Flatfooted:  13 = [10 + Armor (3) + Shield (0) + Natural (2)
                          + Size (0) + Rage (-2)]
            INIT:  +3 = [DEX (3) + Misc (0)]
             BAB:  +1 = [Barbarian 1 (1)]
             CMB:  +6 = [BAB (1) + STR (5) + Misc (0)]
             CMD:  19 = [10 + BAB (1) + STR (5) + DEX (3) + Misc (0)]
       Fortitude:  +7 = [Barbarian 1 (2) + CON (5) + Misc (0)]
          Reflex:  +3 = [Barbarian 1 (0) + DEX (3) + Misc (0)]
            Will:  +1 = [Barbarian 1 (0) + WIS (-1) + Rage (2)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Greatsword: Attack: +4 = [BAB (1) + STR (3) + Misc (0) + Magic (0)]
            Damage: 2d6+4, Crit: 19-20/x2
    Dagger: Attack: +4 = [BAB (1) + STR/DEX (3) + Misc (0) + Magic (0)]
            Damage: 1d4+3, Crit: 19-20/x2, Range: 10'

RAGING:
     Greatsword: Attack: +6 = [BAB (1) + STR (5) + Misc (0) + Magic (0)]
                 Damage: 2d6+7, Crit: 19-20/x2
 Dagger (Melee): Attack: +6 = [BAB (1) + STR (5) + Misc (0) + Magic (0)]
                 Damage: 1d4+5, Crit: 19-20/x2
Dagger (Ranged): Attack: +4 = [BAB (1) + Dex (3) + Misc (0) + Magic (0)]
                 Damage: 1d4+5, Crit: 19-20/x2

Racial FeaturesEdit

Ability Adjustments: +2 (DEX), +2 (CON), +2 (CHA)
               Size: Medium
              Speed: 5', Swim 50'
      Favored Class: Barbarian (Invulnerable Rager) (Skill Points)
      Natural Armor: +2 AC
   Low-Light Vision: Can see twice as far in dim light
            Aquatic: Has Swim speed of 50', Swim is a class skill, +8 Racial
                     for Swim, Can breathe water
         Amphibious: Can remain out of water indefinitely

Class FeaturesEdit

Barbarian (Invulnerable Rager) 1

Armor/Weapons:  Prof. w/Light Armor, Medium Armor, Shields (except tower) 
                Prof. w/All Simple Weapons, Martial Weapons
Fast Movement:  A barbarian’s land speed is faster than the norm for her 
                race by +10 feet. This benefit applies only when she is
                wearing no armor, light armor, or medium armor, and not
                carrying a heavy load. Apply this bonus before modifying
                the barbarian’s speed because of any load carried or armor
                worn. This bonus stacks with any other bonuses to the 
                barbarian’s land speed.
         Rage:  A barbarian can call upon inner reserves of strength and
(6 rounds/day)  ferocity, granting her additional combat prowess. Starting
                at 1st level, a barbarian can rage for a number of rounds
                per day equal to 4 + her Constitution modifier. At each 
                level after 1st, she can rage for 2 additional rounds.
                Temporary increases to Constitution, such as those gained
                from rage and spells like bear’s endurance, do not increase
                the total number of rounds that a barbarian can rage per day.
                A barbarian can enter rage as a free action. The total number
                of rounds of rage per day is renewed after resting for 
                8 hours, although these hours do not need to be consecutive.
                While in rage, a barbarian gains a +4 morale bonus to her
                Strength and Constitution, as well as a +2 morale bonus on
                Will saves. In addition, she takes a –2 penalty to Armor 
                Class. The increase to Constitution grants the barbarian 
                2 hit points per Hit Dice, but these disappear when the rage
                ends and are not lost first like temporary hit points. 
                While in rage, a barbarian cannot use any Charisma-, 
                Dexterity-, or Intelligence-based skills (except Acrobatics,
                Fly, Intimidate, and Ride) or any ability that requires 
                patience or concentration.
                A barbarian can end her rage as a free action and is 
                fatigued after rage for a number of rounds equal to 2 times
                the number of rounds spent in the rage. A barbarian cannot
                enter a new rage while fatigued or exhausted but can 
                otherwise enter rage multiple times during a single encounter
                or combat. If a barbarian falls unconscious, her rage 
                immediately ends, placing her in peril of death.

Class 2

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

Fleet (1st Level): +5' to land speed

TraitsEdit

Nonchalant Thuggery (Social): You are adept at keeping witnesses from noticing that anything is wrong. +4 trait bonus on Bluff checks to keep others from noticing your aggressive actions.

Courageous (Combat): Your childhood was brutal, yet you persevered primarily through force of will and the hope that no matter how hard things might get, as long as you kept a level head you’d make it through. You gain a +2 trait bonus on Saving Throws against fear effects.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (4) + INT (0)/Level; FC (1), Misc (0)] (Barbarian 1)
              00 = [Base (4) + INT (0)/Level; FC (0), Misc (0)] (Oracle 0)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               7     1       3       3     -0   +0
Appraise                 0     0       0       0          +0
Bluff                    2     0       0       2          +0
Climb                    7     1       3       3     -0   +0
Craft (       )          0     0       *       0          +0
Diplomacy                2     0       0       2          +0
Disable Device                 0       0       3     -0   +0
Disguise                 2     0       0       2          +0
Escape Artist            3     0       0       3     -0   +0
Fly                      3     0       0       3     -0   +0
Handle Animal                  0       *       2          +0
Heal                    -1     0       0      -1          +0
Intimidate               6     1       3       2          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       *       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              -1     0       *      -1          +0
Perform    (       )     2     0       0       2          +0
Profession (       )           0       0      -1          +0
Ride                     3     0       *       3     -0   +0
Sense Motive            -1     0       0      -1          +0
Sleight of Hand          4     1       0       3     -0   +0
Spellcraft                     0       0       0          +0
Stealth                  3     0       0       3     -0   +0
Survival                -1     0       *      -1          +0
Swim                    11     0       *       3     -0   +8 (Swim Speed)
Use Magic Device         3     1       0       2          +0

* = untrained class skill

Spell Lists (Known)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Studded Leather Armor             25    gp   20  lb
Greatsword                        50    gp    8  lb
Dagger (4)                         8    gp    4  lb
Backpack                           2    gp    2  lb
  Rations, Trail (2)               1    gp    2  lb
  Potion of CLW                   50    gp    1  lb
  Sunrod (2)                       4    gp    2  lb
  Bedroll                          0.1  gp    2  lb
  Waterskin (3)                    3    gp   12  lb
  Whetstone                        0.02 gp    1  lb
                               ========     ======
                        Totals:  143.12 gp   53  lb

            Light  Medium   Heavy    
Max Weight: 0-76  77-153  153-230

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

    Initial Character Money:   +150 gp
  earned on first adventure:   1548 gp
                             ==========
            Career Earnings:   1698 gp
          Carried Inventory:   -143.12 gp
consumed or destroyed items:     -0 gp
      living accommodations:     -0 gp
                             ==========
                    Coinage:   1554.88 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 19
    Height: 6' 10"
    Weight: 265 lbs.
Hair Color: White
 Eye Color: Pale Blue
Skin Color: Steely Blue
Appearance: His scales run up his arms and back and shine with a metallic lustre. He is heavily muscled, and can use his long tail to slither at surprising speeds. He keeps his hair cut short, and besides his head, his body is hairless. 
  Demeanor: Imposing. Even when silent, his unusual appearance and sheer physicality means that his presence seems to fill the room.

BackgroundEdit

Llotah grew up an orphan in the streets and canals of Tritower. He made a surprisingly effective enforcer and thug for one of the local gangs, but grew to question the morality of his lifestyle. He eventually decided to explore career options with less ethical ambiguity. Fearing retribution or interference from his gang, Llotah swam to Venza, and made his way to a tavern where he had heard that people with skills like his could find work.

Adventure LogEdit

To Bee or Not to Bee
Adventure Rewards

      XP Received: 1356
Treasure Received: 1548 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (June 15th, 2013) (Satin Knights ~ Judge) level 1
  • Approval (June 16th, 2013) (Mowgli, anohter Judge) level 1

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