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Basic Information[]

      Race: Aasimar
     Class: Cleric
     Level: 1
Experience: 0
 Alignment: Neutral Good
 Languages: Common, Elven, Celestial
     Deity: Helerion, the Bright One, Lord of Light, Protector of the Realm (Domains: Sun, Healing, Protection)

Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 12 +1 (02 pts)
CON: 14 +2 (05 pts)
INT: 12 +1 (02 pts)
WIS: 16 +3 (05 pts) (Racial Mod.)
CHA: 13 +1 (01 pts) (Racial Mod.)

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP: Max -2)  HP:  11 = [1d8 + CON (02) + FC (01)] (Cleric)
                        
              AC:  19 = [10 + DEX (01) + Armor (06) + Shield (02) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  11 = [10 + DEX (01) + Size (00) + Misc (00)]
   AC Flatfooted:  18 = [10 + Armor (06) + Shield (02) + Natural (00) + Size (00) + Misc (00)]
            INIT: +01 = [DEX (01) + Misc (00)]
             BAB: +00 = [Cleric (00)]
             CMB: +02 = [BAB (00) + STR (02) + Misc (00)]
             CMD:  13 = [10 + BAB (00) + STR (02) + DEX (01) + Misc (00)]
       Fortitude: +05 = [Cleric (02 + CON (02) + Misc (00)]
          Reflex: +01 = [Cleric (00)+ DEX (01) + Misc (00)]
            Will: +05 = [Cleric (02)+ WIS (03) + Misc (00)] 
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
MW Alchemical Silver Warhammer: Attack: +03 = [BAB (00) + Ability (02) + Misc (01) + Magic (00)]
           Damage: 1d8+2, Crit: 20/x3
Javelin: Attack: +01 = [BAB (00) + Ability (01) + Misc (00) + Magic (00)]
           Damage: 1d6+2, Crit: 20/x2
Dagger: Attack: +02 = [BAB (00) + Ability (02) + Misc (00) + Magic (00)]
           Damage: 1d4+2, Crit: 19-20/x2

Racial Traits[]

Ability Adjustments: +2 (Wisdom), +2 (Charisma)
               Size: Medium
               Speed: 30'
      Favored Class: Cleric
               Celestial Resistance: Resistance (Acid, Cold, Electricity) 5
               Skilled: +2 to Diplomacy and Perception
               Spell-like ability: Daylight (1/day)

Class Features[]

Cleric

Armor/Weapons: Simple weapons, light and medium armour, all shields but tower, Warhammer (Deity's weapon)
Aura: Aura of Good
Channel positive Energy 1d6: Damage or heal in 30 feet radius
Orisons: 0-level spells at will
Domains: Sun (Sun's blessing), Healing (Rebuke Death)

Feats and Traits[]

Extra Channel (Gained From 1st Level): +2 Channel/day

Trait: Rich Parents
Trait: Birthmark

Spell Lists (Known)[]

All level 0 Cleric spells
All level 1 Cleric spells

Spell Lists (Prepared)[]

0 Level                    Level 01                   Level 02                   Level 03
Create Water               Bless
Detect Magic               Shield of Faith
Detect Poison            
                           Cure light Wounds (Domain)

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 03 = [Base (02) + INT (01)/Level; FC (00), Misc (00)] (Class 01)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -4     0       0       1     -4   +0
Appraise                01     0       0       1          +0
Bluff                   01     0       0       1          +0
Climb                   -2     0       0       2     -4   +0
Craft (       )                0       0       0          +0
Diplomacy               07     1       3       1          +2 (race)
Disable Device                 0       0       0     -0   +0
Disguise                01     0       0       1          +0
Escape Artist           -3     0       0       1     -4   +0
Fly                     -3     0       0       1     -4   +0
Handle Animal                  0       0       0          +0
Heal                    03     0       0       3          +0
Intimidate              01     0       0       1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)    05     1       3       1          +0
Linguistics                    0       0       0          +0
Perception              05     0       0       3          +2 (race)
Perform    (       )    00     0       0       1          +0
Profession (       )           0       0       0          +0
Ride                    -3     0       0       1     -4   +0
Sense Motive            00     0       0       3          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft              05     1       3       1          +0
Stealth                 -3     0       0       1     -4   +0
Survival                00     0       0       3          +0
Swim                    -2     0       0       2     -4   +0
Use Magic Device               0       0       0          +0

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Breastplate                      200 gp   30  lb
Large Darkwood Shield            257 gp   05  lb
MW Alchemical Silver Warhammer   402 gp   05  lb
Javelin (x3)                      03 gp   06  lb
Dagger                            02 gp   01  lb
Backpack                          02 gp   02  lb
  Flint+Steel                     01 gp   00  lb
  Rope, silk (50 feet)            10 gp   05  lb
  Bedroll                         0.1 gp  02  lb
  Trail rations (4)               02 gp   04  lb
  Waterskin                       01 gp   04  lb
Holy Symbol (wooden)              01 gp   00  lb

                           Total Weight:  64  lb

            Light  Medium   Heavy    
Max Weight: 0-58   59-116  117-175

Finances[]

PP: 00
GP: 18
SP: 09
CP: 00

Gems/Jewelry/Other:
0000

Details[]

      Size: medium
    Gender: male
       Age: 21
    Height: 185 cm
    Weight: 78 kg
Hair Color: blonde, clean shaven
 Eye Color: a silvery blue, with golden specks
Skin Color: pale

Appearance: Leonion is tall and good-looking. His most recognizable feature 
are his eyes, which are an unnatural hue of silver and blue, intermingled with 
golden specks. His clothes are always kept immaculately clean, and 
he proudly displays his god's symbol (a warhammer in front of a radiant sun) on his tabard.

Demeanor: Leonion is an easy-going, friendly fellow, 
unable to hold a grudge for long and more than willing to laugh 
at his own mistakes. But this changes if he is encounters what he 
deems to be evil. At those moments he shows the world a different face: 
that of a resolute warrior-priest of Helerion, Lord of Light.

Background: Leonion was born as the second son of the Margrave of Thunderfalls. 
His mother almost died during birth and was only kept alive through massive intervention 
by the court cleric. All the divine energy channeled into the mother and her son caused 
changes in Leonion. Some long forgotten inheritance was "triggered" and he became what 
people call an "Aasimar", a child of the gods. From that point onwards his way was laid out 
for him. He would serve his god, spread the word and try to make this world a little better.

Adventure Log[]

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level Ups[]

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval 11/12/10 (HolyMan)
  • Approval 11/15/10 (Walking Dad)
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