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Basic InformationEdit

      Race: Elf
     Class: Rogue 
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: Chaotic Good
 Languages: Common, Elvish, Draconic, Goblin, Orc, Celestial
     Deity: Tessel, the Quiet Hand
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open or Closed


AbilitiesEdit

STR: 10 +0 ( 00 pts)
DEX: 14 +2 ( 05 pts) Racial +2
CON: 12 +1 ( 05 pts) Racial -2
INT: 19 +1 ( 13 pts) Racial +2
WIS: 08 -1 (-02 pts)
CHR: 09 -1 (-01 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Option)   HP:  00 = [0d0 + CON (0) + FC (0)] (Class 1)
                        [0d0 + CON (0) + FC (0)] (Class 2)
              AC:  00 = [10 + DEX (0) + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  00 = [10 + DEX (0) + Size (0) + Misc (0)]
   AC Flatfooted:  00 = [10 + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +0 = [DEX (0) + Misc (0)]
             BAB:  +0 = [Class 1 (0) + Class 2 (0)]
             CMB:  +0 = [BAB (0) + STR (0) + Misc (0)]
             CMD:  00 = [10 + BAB (0) + STR (0) + DEX (0) + Misc (0)]
       Fortitude:  +0 = [Class 1 (0) + CON (0) + Misc (0)]
          Reflex:  +0 = [Class 1 (0) + DEX (0) + Misc (0)]
            Will:  +0 = [Class 1 (0) + WIS (0) + Misc (0)]
           Speed:  00'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 Weapon 1: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special 
 Weapon 2: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)]
           Damage: 0d00+0, Crit: 00/x0, Special: Special

Racial FeaturesEdit

Ability Adjustments: +2 Dexterity, +2 Intelligence, -2 Constitution
               Size: Medium
              Speed: 30'
      Favored Class: Wizard (+0 HP x0)

Low-Light Vision: Elves can see twice as far as humans in conditions of dim light (see low-light vision).

Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Woodcraft: Elves know the deep secrets of the wild like no others, especially those of the forests. Elves with this racial trait gain a +1 bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces the elven magic racial trait.

Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.

Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Ability Adjustments: +2 (Ability), +2 (Ability), -2 (Ability)
               Size: Size
              Speed: 00'
      Favored Class: Favored Class (Favored option taken)
               Name: Description/Mechanics
               Name: Description/Mechanics

Class FeaturesEdit

Rogue

   Armor/Weapons: light armor
                  simple weapons plus hand crossbow, rapier, sap, 
                  shortbow, and short sword 
    Sneak Attack: +1d6 to dmg when target is 1. denied DEX bonus to AC 
                  or 2. flanked by Megan
                  deal nonlethal dmg with nonlethal weapons at -4 to atk
                  must be within 30 ft for range sneak attack 
                  does not work on creatures with concealment 
    Trap Finding: A rogue adds 1/2 her level to Perception skill checks made to 
                  locate traps and to Disable Device skill checks (minimum +1). A 
                  rogue can use Disable Device to disarm magic traps.


FeatsEdit

Weapon Finesse(level 1):Use DEX (+4) for atk rolls instead of STR for light weapons
Feat Name (Gained From): Mechanics
Feat Name (Gained From): Mechanics

TraitsEdit

Magical Knack(wizard) (Magic): +2 trait bonus to wizard caster level as long as caster level is not above current hit die
Reactionary (Combat): +2 trait bonus to initiative

Trait 1 (Type): Description
Trait 2 (Type): Description
Trait 1 (Type): Description Trait 2 (Type): Description

SkillsEdit

Skill Points: 12 = [Base (8) + INT (4)/Level; FC (00), Misc (00)] (Rogue)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              07     1       3       3     -1   +0
Appraise                08     1       3       4          +0
Bluff                   03     1       3      -1          +0
Climb                   -1     0       -       0     -1   +0
Craft (       )          -     0       -       0          +0
Diplomacy               -1     0       -      -1          +0
Disable Device          07     1       3       3     -1   +1 (Trapfinding)
Disguise                03     1       3      -1          +0
Escape Artist           06     1       3       3     -1   +0
Fly                     03     0       0       3     -1   +0
Handle Animal                  0       0      -1          +0
Heal                    02     0       0      -1          +0
Intimidate              -1     0       -      -1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       -       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       -       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    1       3       0          +0
Perception              05(06) 1       3      -1          +2 Racial, +1 Trapfinding
Perform    (       )    -1     0       -      -1          +0
Profession (       )           0       -      -1          +0
Ride                    03     0       0       3     -1   +0
Sense Motive            03     1       3      -1          +0
Sleight of Hand         06     1       3       3     -1   +0
Spellcraft                     0       0       0          +2 Racial
Stealth                 07     1       3       4     -1   +0
Survival                -1     0       0      -1          +0
Swim                    -1     0       -       0     -1   +0
Use Magic Device        03     1       3      -1          +0
  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Armor                              0    gp    0  lb
Shield                             0    gp    0  lb
Weapon (Melee)                     0    gp    0  lb
Weapon (Ranged)                    0    gp    0  lb
  Ammo (00)                        0    gp    0  lb
Container (e.g. Backpack)          0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0.00 gp    0  lb
                               ========     ======
                        Totals:    0.00 gp    0  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                                     Initial Character Money:   +150 gp
GP:  0                                   earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings:    150 gp
                                                 Carried Inventory:     -0 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:    150 gp

DetailsEdit

      Size:
    Gender:
       Age:
    Height:
    Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
  Demeanor:

BackgroundEdit

Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 1) level 1
  • Approval (Date) (Judge 2) level 1

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