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Hobbit tales mad baggins by merlkir-d72ikaa

Basic Information[]

        Race: Halfling
       Class: Monk of the Empty Hand
       Level: 12
  Experience: 156,902 XP 
   Alignment: Lawful Neutral
   Languages: Common, Halfling
       Deity: None
Last sighted: Children of the Mud                Active In: The Dunn Wright Inn
  Background: Open


Abilities[]

  • Please indicate Racial and Level Adjustments
Str: 12 +1 ( 2 points; -2 to score due to Halfling, +2 from belt)
Dex: 23 +6 (17 points; +2 to score due to Halfling; +1 Lvl 4,+1 Lvl 8,+1 Lvl 12)
Con: 10 +0 ( 0 points)
Int: 8  -1 (-2 points)
Wis: 14 +2 ( 5 points)
Cha: 10 +0 (-2 points; +2 to score due to Halfling)

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
 (Max-2)      HP: 74 = [12d8 (74) + CON (0) + Misc (0) + FC (0)] Monk
              AC: 27 = [10 + DEX(6) + Size(1) + Wis(2) + Dodge(1)
                        + Deflect(2) + Armor(2) + Level 4/8/12 Class Bonus (3)]
        AC Touch: 25 = [10 + DEX(6) + Size(1) + Wis(2) + Dodge(1) 
                        + Deflect(2) + Level 4/8/12 Class Bonus (3)]
   AC Flatfooted: 20 = [10 + Size (1) + Wis(2) + Deflect (2) + Armor(2) 
                        + Level 4/8 Class Bonus (3)]
            INIT: +8 = [DEX (6) +  Reactionary Trait (2)]
             BAB: +9/+4 = [BAB (9/4) Monk lvl:12] 
             CMB: +8 = [Maneuver Training (8) + STR (1) + Size (-1)]
             CMD: 27 = [10 + BAB (7) + Wis (2) + STR (1) + DEX (6) 
                        + Size (-1) +Level 4/8 Class Bonus (2)]
       Fortitude: +9 = [Monk (08) + CON (00) + Halfling (01)]
          Reflex:+15 = [Monk (08) + DEX (06) + Halfling (01)]
            Will:+12 = [Monk (08) + WIS (02) + Halfling (01) + Trait* (01)]
           Speed: 60' (Fast Movement, +40 ft)

 * Indomitable Faith Trait

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
 Unarmed Strike: Attack: +19 = [BAB (9) + Dex (6) + Size (1) + Weapon Focus (1) + Amulet (2)]
                 Damage: 1d10+3+1d6 fire, Crit: 19-20/x2, Special: Stunning Fist Option
Flurry of Blows: Attack: +20/+20/+15/+15/+0 = [Monk(10) + Dex(6)+WF(1) +Size(1) + Amulet (2)]
                 Damage: 1d10+3+1d6 fire/1d10+3+1d6 fire/1d10+3+1d6 fire/1d10+3+1d6/1d10+3+1d6 fire, Crit: 19-20/x2, Special: Stunning Fist Option

Racial Features[]

 Ability Adjustments: +2 (Dex), +2 (Cha), -2 (Str)
                Size: Small; +1 AC, +1 attack rolls, -1 CMB, -1 CMD, +4 Stealth
          Slow Speed: 20'
            Fearless: +2 to saving throws against fear
       Halfling Luck: +1 to saving throws
        Keens Senses: +2 to Perception Checks
         Sure-Footed: +2 to Acrobatics and Climb
  Weapon Familiarity: Proficient w/ slings and treat any word with halfling 
                      in it as martial weapon
           Languages: Common, Halfling

Class Features[]

Monk (Favored Class)

   Armor/Weapons: Proficient with improvised weapon, shuriken.  
                  Not proficient with armor.
Hit Points/Level: d8
   Favored Class: (+1 skill point, taken 9x) 
 
        Flurry of Blows (Class Feat, Lvl 1): Additional attacks per round, but
                                              penalty to attack
         Unarmed Strike (Class Feat, Lvl 1): Always considered armed
          Stunning Fist (Class Feat, Lvl 1): Stun opponent with an unarmed strike
                Evasion (Class Feat, Lvl 2): If make reflex for 1/2 damage, take
                                             no damage
          Fast Movement (Class Feat, Lvl 3): +30 feet to Movement
      Maneuver Training (Class Feat, Lvl 3): Monk Level for CMB instead of BAB
Versatile Improvisation (Class Feat, Lvl 3): Swift action to use an improvised
                                             weapon to deal damage as if another
                                             type for 1 round
     Slow Fall, 30 feet (Class Feat, Lvl 4): Take damage as if fall were 30 ft less
      Ki Pool, 9 points (Class Feat, Lvl 4): Replenished daily after 8 hours rest
        Add'l Ki Option (Class Feat. Lvl 4): incr range 20' for imp thrown or shuriken
              High Jump (Class Feat, Lvl 5): Adds his level to Acrobatics check 
                                             made to jump
             Ki Weapons (Class Feat, Lvl 5): Spend 1 point from his ki pool to 
                                             deal damage equal to his unarmed 
                                             strike damage with an improvised 
                                             weapon for 1 round.
 Ki Pool Cold Iron/Silver (Cla Feat, Lvl 7): Unarmed attacks are also treated as 
                                             cold iron and silver for the purpose 
                                             of overcoming damage reduction. 
      Wholeness of Body (Class Feat, Lvl 7): Heal his own wounds as a standard 
                                             action. He can heal a number of hit 
                                             points of damage equal to his monk 
                                             level by using 2 points from his ki
Ki Pool Lawful (Cl Feat, Lvl 10): Unarmed attacks treated as lawful for overcoming DR.
                                                                                                                              Slow Fall 50' (Class Feat, Lvl 10): Ignore falling damage for first 50 ft.
Improved Evasion (Class Feat, Lvl 9): At 9th level, a monk's evasion ability improves. He still takes no damage on a successful Reflex saving throw against attacks, but henceforth he takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.
Abundant Step (Class Feat, Lvl 12): At 12th level or higher, a monk can slip magically between spaces, as if using the spell dimension door. Using this ability is a move action that consumes 2 points from his ''ki'' pool. His caster level for this effect is equal to his monk level. He cannot take other creatures with him when he uses this ability.
Slow Fall 60' (Class Feat, Lvl 12): Ignore falling damage, first 60 ft.

Feats[]

      Weapon Finesse (lvl 1): Use Dex instead of Str on attack with light
                              and natural weapons
         Dodge (Monk feat 1): +1 bonus to AC
 Unarmed Strike (monk bonus): unarmed strike for lethal damage and considered
                              armed
  Stunning Fist (monk bonus): stun or fatigue opponent for 1 round DC 14, 5/day
 Deflect Arrows (Monk lvl 2): You may deflect it so that you take no damage
                              from it. 
        Weapon Focus (Lvl 3): +1 to attack rolls with unarmed strike
            Mobility (Lvl 5): You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area.
 Improvised Weapon Mastery (Lvl 6 bonus): You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
             Extra Ki (Lvl 7): +2 to Ki Pool
Improved Unarmed Strike (Lvl 9): Always considered armed
Improved Critical (unarmed, Lvl 10): Critical threat range doubled.

Dimensional Dervish (Lvl 11): Use abundant step to take full action, teleporting up to twice speed, dividing into increments, use before first attack, between each attack, and after last attack. Teleport at least five feet between teleports. Monk can increase speed via ki pool before activation.

Traits[]

Reactionary Trait (Combat): You gain a +2 trait bonus on initiative checks.
Indomitable Faith Trait (Faith): You gain a +1 trait bonus on Will saves.

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 46 = [(Base (4) + INT (-1))*Level + FC (10)]

Skills                  Total Rank CS Ability ACP Misc
Acrobatics             23/32  12   3  +6       0  +2/9 Sure Footed, High Jump
Appraise                 -1    -   -  -1       0    0
Bluff                     0    0   0   0       0    0
Climb                     3    0   0   1       0   +2 Sure Footed
Craft                    -1    -   -  -1       0    0
Diplomacy                 0    0   0   0       0    0
Disable Device            -    -   -  +6       0    0
Disguise                  0    0   0   0       0    0
Escape Artist            17    8   3  +6       0    0
Fly                       6    0   0  +6       0    0
Handle Animal             -    -   -   -       0    0
Heal                      2    0   0  +2       0    0
Intimidate                0    0   0   0       0    (Situational -4 size)
Knowledge (arcana)        -    0   0  -1       0    0
Knowledge (dungeoneering) -    0   0  -1       0    0
Knowledge (engineering)   -    0   0  -1       0    0
Knowledge (geography)     -    0   0  -1       0    0
Knowledge (history)       -    0   0  -1       0    0
Knowledge (local)         -    0   0  -1       0    0
Knowledge (nature)        -    0   0  -1       0    0
Knowledge (nobility)      -    0   0  -1       0    0
Knowledge (planes)        -    0   0  -1       0    0
Knowledge (religion)      -    0   0  -1       0    0
Linguistics               -    0   0  -1       0    0
Perception               13    6   3  +2       0   +2 Keen senses
Perform                   -    -   -   -       0    0
Profession (Cook)         10   5   3  +2       0    0
Profession (Herbalist)    10   5   3  +2       0    0
Ride                      6    0   0  +6       0    0
Sense Motive              2    0   0  +2       0    0 
Sleight of Hand           -    -   -  +6       0    0
Spellcraft                -    -   -  -1       0    0
Stealth                  23   10   3  +6       0   +4 size
Survival                  2    0   0  +2       0    0
Swim                      1    0   0   1       0    0
Use Magic Device          -    -   -   -       0    0

Spell Lists (Known)[]

None

Spell Lists (Prepared)[]

None

Equipment[]

Equipment                          Cost       Weight
Peasant's Outfit (worn)             -         - 
Backpack                            2 gp      0.5   lb
-6 Rations                          3 gp      1.5   lb
-Waterskin                          1 gp      1     lb
-Cook/Herbalist Kit                 5 gp      5     lb
-Holly and Mistletoe                -         -
-Bedroll                            0.1 gp    1.25  lb
Sack                                0.1 gp    0.125 lb
-4 Flasks of Holy Water           100   gp    4     lb
Belt Pouch                          1   gp    0.125 lb
-2 Small Bottles of Cooking Wine    0.4 sp    2     lb
Ring of Protection +2            8000   gp    -
Bracers of Armor +2              4000   gp    1     lb
Amulet of the Mighty Fists +2, fire
                                36000   gp    -
Belt of Giant Strength +2        4000   gp    1     lb
                                 =======    =====
   Totals:                     52112.6 gp    17.5 lbs 

            Light     Medium     Heavy    
Max Weight: 0-32.25   33-64.5    65.25-97.5
Purchased Cure Light Wounds Potions in Capoe
Consumed or Destroyed items:
  1 tanglefoot bag BR            50 gp
  1 acid flask BR                10 gp
  3 acid flasks DWK              30 gp
  1 tanglefoot bag WtD           50 gp
  1 CLW Potion to Menik WtD      50 gp
  3 CLW Spells at Temple DWK     30 gp
  2 CLW Potions TtLG            100 gp
                               ========
                                  320 gp

Finances[]

PP: 176                        Initial Character creation:     150    gp
GP:   7                  Earned on Rescue at Boar's Ridge:   2,193.85 gp
SP:   0                          Waking the Dead retainer:   2,894.5  gp
CP:   8                                 The Devil We Know:   1,781.83 gp
                                The Devil We Know, Part 2:   4,139.5  gp
                                Through the Looking Glass:   7,276 gp                                                                  
                                From Whence None Return  :   35,764   gp
                                      Children of the Mud:   10,008   gp
                             odents of Unusual Size Pt 4:   48,782   gp
                                                            ===========
                                         Career earnings:  64,207.68 gp
                                       Carried Inventory: -52,112.6  gp
                                   Consumed or Destroyed:    -320    gp
                                                         ===========
                                                 Coinage:  60,557.08 gp

Details[]

      Size: Small
    Gender: M
       Age: 26
    Height: 3 foot
    Weight: 35 pounds
Hair Color: Red
 Eye Color: Green
Skin Color: Slight Field Tan
Appearance: Boyish with an innocent smile and receptive ears.  Usually has a 
            small stain on clothes from picking plants or cooking.  A typical
            peasant.
  Demeanor: Helpful and hard-working.  Non assuming.

Background[]

Lem pretends to be a simple camp follower and travelling cook for hire. In actuality he is the eighty-seventh and most recent fully trained student of Sian Hu, the travelling grand master of the Eleven Arts. It is Sian Hu’s fate to travel the world training students whose destiny it is to deter the thirteen servants of the Unmaker, Embodiment of Chaos. If the Unmaker’s servants would ever prevail, they would feed the pages of the Tome of Time into the fiery maw of the Great Serpent and undo the world. When Lem asked Sian Hu how he would know a servant of the Unmaker, his master’s words were: “There are and have always been thirteen servants of Chaos, just as there will always be eleven students of Sian Hu. Sometimes the servants are destroyed and must wear a new face that has forgotten its former life. Just as you have forgotten your former life as a travelling master of the Empty Hand. You must walk the land until you find them, and by their deeds and spirit you will know them. Just as I travel the world and remembered you when I laid my eyes upon you, though you still strive to remember yourself. You see yourself as Lem, a simple peasant of this village. I know you as Tao Jung, the Steady Tide, though you are also Lem, Fourth Face of Tao Jung.”

OOC Notes by Deuce Traveler: Of course the DM may decide that Lem was naive and Sian Hu a liar.

Adventure Log[]

Rescue at Boar's Ridge

      XP Received: 2,054 XP
Treasure Received: 2,193.85 GP
Delivered knock out blow to BBEG, Grimspiller the Necromancer

Waking the Dead August 7, 2012 to December 29, 2012

      XP Received: 2,516 Total XP ==   300 Encounter XP (at second) 
                                     + 946 2nd level Time XP (86 days * 11 XP) 
                                     + 400 Encounter XP (at third)
                                     + 870 3rd level Time XP (58 days * 15 XP)

Treasure Received: 2,894.5 GP     ==   962.5 Encounter GP 
                                     + 946 2nd level Time GP (86 days * 11 GP) 
                                     + 986 3rd level Time GP (58 days * 17 GP)

The Devil We Know

      XP Received: 1,632 XP
Treasure Received: 1,781.83 GP

The Devil We Know: Part II

      XP Received: 4,063 XP
Treasure Received: 4,139.5 GP

Through the Looking Gate

      XP Received: 7,101 XP
Treasure Received: 7,276 GP

Rodents of Unusual Size Part 4: XP: 156902, GP: 48782

Level Ups[]

Level 2: July 5th, 2012
    Class: Monk
      BAB: +0 to +1
     Fort: +3 to +4
      Ref: +8 to +9
     Will: +6 to +7     
     Feat: Monk 2nd Bonus Feat as Deflect Arrows
 Features: Evasion
       HP: 8 (Current) +6 (Max -2) = 14
Skill Pts: 8 = +4 (Class) -1 (Int) + FC (1) + 4 (Old Total)
           taken in Acrobatics, Escape Artist, Perception, Stealth

Level 3: November 6th, 2012
    Class: Monk
      BAB: +1 to +2     
      CMB: +5 to +7 (BAB change and Maneuver Training monk feat)
     Feat: Level 3 Feat as Weapon Focus (Unarmed Combat)
 Features: Fast Movement (+10 feet), Maneuver Training and Versatile Improvisation
       HP: 14 (Current) +6 (Max -2) = 20
Skill Pts: 12 = +4 (Class) -1 (Int) + FC (1) + 8 (Old Total)
           taken in Acrobatics, Escape Artist, Perception, Stealth

Level 4: June 19th, 2013
    Class: Monk
      BAB: +2 to +3
     Fort: +4 to +5
      Ref: +9 to +10
     Will: +7 to +8    
 AC Bonus: 0 to +1
Unarmed Strike: 1d4 to 1d6
 Class Feat: Ki Pool, Slow Fall (20 feet)
      Dex: +1 via Ability Score Raise
       HP: 20 (Current) +6 (Max -2) = 26
Skill Pts: 16 = +4 (Class) -1 (Int) + FC (1) + 12 (Old Total)
           taken in ?

Level 5: The Devil We Know, Part 2, October 3rd, 2013
    Class: Monk
Flurry of Blows: +9/+9 to +10/+10
Class Feat: Ki Weapons, High Jump
       HP: 26 (Current) +6 (Max -2) = 32
Skill Pts: 20 = +4 (Class) -1 (Int) + FC (1) + 16 (Old Total)
           taken in ?

Level 6: Through the Looking Glass (Dec 23, 2013)
     Class: Monk
       BAB: +3 to +4
      Fort: +4 to +5
       Ref: +4 to +5
      Will: +4 to +5
Class Feat: Bonus Feat, Slow Fall 30 feet
- Bonus Feats: Improved Dirty Trick, Improved Steal, Improvised Weapon Mastery
Flurry of Blow: +10/+10 to +11/+11/+6
Fast Movement: +10 feet to +20 feet
Skill Pts: 24 = +4 (Class) -1 (Int) + FC (1) + 20 (Old Total)
           taken in ?

Level 7: From Whence None Return (Jul 30, 2014)
     Class: Monk
     BAB: +4 to +5
Class Feat: Ki Pool (cold iron/silver). Wholeness of Body
Flurry of Blow: +11/+11 to +12/+12/+7
Skill Pts: 28 = +4 (Class) -1 (Int) + FC (1) + 24 (Old Total)
           taken in Acrobatics, Escape Artist, Perception, Stealth
Added Feat: Extra Ki (Ki Pool total is now 7)                                       

Level 8: From Whence None Return (Dec 5, 2014)
     Class: Monk
     BAB: +5 to +6 Fort: +5 to +6                                                 
Ref: +5 to +6
Will: +5 to +6

Class Feat: Slow Fall 40ft
Flurry of Blow: +12/+12/+7 to +13/+13/+8/+8
Skill Pts: 32 = +4 (Class) -1 (Int) + FC (1) + 28 (Old Total)
           taken in Acrobatics, Escape Artist, Perception, Stealth
Dex Bonus: +1 via Ability Score Raise
AC Bonus: +1 to +2
Unarmed Strike: 1d6 to 1d8

Level 9: From Whence None Return (May 7th, 2015)
Class: Monk
Flurry of Blows: base +6/+6/+1/+1 to +7/+7/+2/+2
Fast Movement: +20 feet to +30 feet
Class Feat: Improved Evasion
Level 10: Children of the Mud (Dec 14th, 2015)
Class: Monk
BAB: +6/+1 to +7/+2
Bonus Feat: Critical Strike (unarmed)
Slow Fall: 40 ft to 50 ft
Ki Pool: Increase by 1 and Lawful
Level 11: Rodents of Unusual Size Part 4 (19 Aug 2016)
BAB +7/+2 to +8/+3
Extra Flurry of Blows attack

Feat (lvl) Dimensional Dervish

Level 12: ROUS Pt 4 (11 Jan 17)
BAB +8/+3 to +9/+4
Class Feats: Abundant Step, Slow Fall 60 ft
Fast Movement +40
Unarmed Strike 1d8 to 1d10

AC Bonus +2 to +3

Approvals[]

  • Approval (Feb. 17, 2011) (HolyMan) level 1
  • Approval (March 2, 2011) (Toasterferret) level 1
  • Approval (July 5th, 2012) (Satin Knights) level 2
  • Approval (November 9th, 2012) (Satin Knights) level 3
  • Approval (June 24, 2013) (jkason) level 4
  • Approval (October 12th, 2012) (Satin Knights) level 5
  • Approval (February 6th, 2014) (jkason) level 6
  • Approval (August 20th, 2014) (Aura) level 7
  • Approval (March 5th, 2015) (Aura) level 8
  • Approval (June 22nd, 2015) (Aura) level 9
  • Approval (January 11th, 2016) (Aura) level 10
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