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Living Pathfinder RPG

Learning Spells

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For wizards, magi and alchemists, learning new spells can be an expensive endeavor. When one befriends another caster of their kind, they have a tendency to share spells in order to increase the power base of both. These are a few of rules for LPF to cover our intention of keeping wealth by level on an even course.


Learning by oneself:

  • A scroll may be purchased at the Mystic Pearl. There is a 25% chance that the Mystic Peal does not have the scroll in stock on a particular day. A scroll may also come from being part of the earned treasure of an adventure. The spell is then learned by traditional methods with a spellcraft roll and added to a spell book.
  • Limit one spell per calendar, or real life, day. Time is expected to flow at 3 calendar days to one En day for commissioning crafted items, so 1 hour studying + the hour/level scribing time itself leads to a 1/3 En work day roughly.

Learning with a mentor:

  1. A friend's spellbook may be used as the source of the spell, instead of a scroll. The cost for using the source remains the same as if purchasing a scroll, (to keep character auditing simple) but the 25% chance of the spell not being currently available at the Mystic Pearl or Arcane Row is negated.
  2. Transcription costs and time remain the same as normal.
  3. If the friend is acting as mentor and is of the same or higher level than the pupil, the pupil gets a +5 to his spellcraft roll to learn the spell. If a lower level, +2. (Because the mentor still knows the spell already.) Normal Aid Another bonuses are +2, but if the mentor is spending the full hour with the pupil, it should count as something more than a standard action Aid Another.
  4. Limit one spell per calendar day. Time is expected to flow at 3 calendar days to one En day for commissioning crafted items, so 1 hour studying + the hour/level scribing time itself leads to a 1/3 En work day roughly. The pupil and mentor need to be in the same location, Dunn Wright Inn, Mystic Pearl, or on an adventure together camping for this time.

In other words, two characters enter the Dunn Wright Inn and sit down to study from the mentor's spellbook. The following calendar day, the pupil may roll to learn the spell from the mentor's spellbook with a +5 (or +2) bonus to the spellcraft roll and transcribe it to his own book. The gp costs remain the same as if he was studying on his own. Because failing the spellcraft roll traditionally locks out learning that spell for a week, the mentoring bonus is a significant boon for novice, or even veteran, casters.

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