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Kuluil Mu'on (hoverFrog)

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Kuluil

General InformationEdit

      Race: Wayang
     Class: Ninja
     Level: 1
Experience: 0 XP (Next level at 1300)
 Alignment: True Neutral
     Deity: Lady of Sorrows
First Seen: Dunn Wright Inn
  Location: Venza
Background: Open

DetailsEdit

  Size: Small
Gender: Male
   Age: 48
Height: 3' 2"
Weight: 44 lbs.
  Hair: Black
  Eyes: Grey
  Skin: Grey

Kuluil is typical of his race, small, wiry, dark skinned, and shy. He dresses in black and grey clothing to better blend in to the surroundings and sticks to the shadows. In many respects he looks like a goblin or a thin gnome with a long, hooked nose and sunken eyes. Under his clothing and the habitual veil covering his face Kuluil is etched in scars. These were burned into his skin with acid and represent his ancestors and his family history.

Shy and reticent about speaking about himself Kuluil suffers from a nervous stammer. He often covers his mouth with his hand when he stutters so his speech is muffled. That and a tendency to speak quietly at the best of times make him easy to forget and ignore. It's often the case, at least in his own mind, that he comes up with good ideas only to have someone else pick them up from his mutterings and put them forward. He's gotten used to this but it still annoys him when he doesn't get the credit he thinks he deserves.

• Kuluil was born a slave. He never knew his parents as he was taken away soon after he was weaned to train as a spy and as an assassin. His drow masters in their underground kingdom used his stealth and natural abilities to spy on one another. As a child he joined work groups moving in and out of the drow settlements, initially to gather information about the location of patrols and later to spy out guards and wards.
• No doubt Kuluil would have remained in the thrall of the Unseelie Court if it wasn't for Beren Tu'Kol, a goblin hunter who sought to disrupt the workings of the dark elves. He killed drow and freed slaves throughout the Dark Lands. Kuluil was assigned to infiltrate Tu'Kol's group and betray them. That was easy enough. He was a slave after all. He joined a group of workers on the outskirts of the undercity. Two weeks passed and the goblin forces attacked and let the slaves go. Most of them milled around in confusion, not knowing how to react to the chance of freedom but Kuluil had a mission. He begged to join the goblin cause, to serve his new master, Beren Tu'Kol.
• To fulfill his mission he needed to work with the goblins. He lurked around their councils and collected as much information as he could. He also listened to the tales of freedom on the surface. Stories of how goblin tribes could hunt where they wanted, where they could build their own homes where they wanted, where their children weren't used as soldiers in wars against one another. The ideas did appeal to him. What was keeping him in thrall anyway but tradition and fear.
• Such thinking had been beaten out of him for decades. It took a lot of courage for him to finally admit his real mission to Beren Tu'Kol. The goblin took it well, only beating the wayang and driving him away rather than killing him, something that Kuluil is forever grateful for.
• After he left the Dark Lands Below he had to flee and avoid any sign of the drow. Eventually he found his way to Venza and began trying to start a new life for himself.

Wayang       (Racial)
Jira'shae    (Regional)
Drow         (INT Bonus)
Goblin       (Linguistics)

Ability ScoresEdit

STAT     MOD  | BASE  RACE   LVL  ITEM  MISC |Points| NOTES
STR  12  (+1) |  12    --    --    --    --  | (2)  | 
DEX  18  (+4) |  16    +2    --    --    --  | (10) | 
CON  14  (+2) |  14    --    --    --    --  | (5)  | 
INT  12  (+1) |  10    +2    --    --    --  | (0)  | 
WIS  06  (-2) |  08    -2    --    --    --  | (-2) | 
CHA  14  (+2) |  14    --    --    --    --  | (5)  |

Combat StatisticsEdit

     HP: 11     [Class(d8)x1 + CON(+2)x1 + FC(+1)] Max -2
   Init: +6     [DEX(+4) + Race(0) + Class(0) + Trait(+2) + Feat(0) + Familiar(0)]
    BAB: +0     [Class(+0)]
    CMB: +0     [BAB(+0) + STR(+1) + Size(-1)]
    CMD: 14     [Base(10) + BAB(+0) + STR(+1) + DEX(+4) + Size(-1)]
  Speed: 20 ft. [Base(20) + Encumbrance(0) + Misc(0)]
 Vision: Darkvision 60 ft.
 Damage Reduction: 
 Spell Resistance: 
Energy Resistance:

DefenseEdit

     AC: 17     [Base(10) + Size(+1) + DEX(+4) + Dodge(0) + Armor(+2) + Shield(0) + Natural(0)]
   Flat: 13     [Base(10) + Size(+1) + Armor(+2) + Shield(0) + Natural(0)]
  Touch: 15     [Base(10) + Size(+1) + DEX(+4) + Dodge(0)]
   Fort: +2     [CON(+2) + Class(0) + Resist(0) + Trait(0) + Feat(0) + Misc(0)]
 Reflex: +6     [DEX(+4) + Class(+2) + Resist(0) + Trait(0) + Feat(0) + Misc(0)]
   Will: -2     [WIS(+2) + Class(0) + Resist(0) + Trait(0) + Feat(0) + Misc(0)]
  Notes:

OffenseEdit

  Melee: +5    [BAB(0) + DEX(+4) + Size(+1)]
 Damage: 1d6+1 [Weapon(1d6) + STR(+1)]
   Crit: 18-20/x2 
   Type: Piercing or Slashing
Special: Deadly, Weapon Finesse

 Ranged: +5    [BAB(0) + DEX(+4) + Size(+1)]
 Damage: 1d4 [Weapon(1d4) + STR(0)]
   Crit: x3
   Type: Piercing
  Range: 60 ft.
Special:

 Ranged: +5    [BAB(0) + DEX(+4) + Size(+1)]
 Damage: 1 [Weapon(1d4) + STR(+1)]
   Crit: x2
   Type: Piercing
  Range: 10 ft.
Special:

  Notes:

Racial TraitsEdit

Ability Score Racial Traits: Wayang are nimble and cagey, but their perception of the world is clouded by shadows. They gain +2 Dexterity, +2 Intelligence, and –2 Wisdom.
Type: Wayangs are humanoids with the wayang subtype.
Size: Wayangs are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on their CMB and to CMD, and a +4 size bonus on Stealth checks.
Base Speed: Wayangs have a base speed of 20 feet.
Languages: Wayangs begin play speaking Common and Wayang. Wayangs with high Intelligence scores can choose from the following: any human language, Abyssal, Aklo, Draconic, Goblin, Infernal, Nagaji, Samsaran, and Tengu.
Shadow Resistance: Wayangs get a +2 racial bonus on saving throws against spells of the shadow subschool.
Lurker: Wayangs gain a +2 racial bonus on Perception and Stealth checks.
Shadow Magic: Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast. Wayangs with a Charisma score of 11 or higher also gain the following spell-like abilities: 1/day—ghost sound, pass without trace, and ventriloquism. The caster level for these effects is equal to the wayang’s level. The DC for these spells is equal to 10 + the spell’s level + the wayang’s Charisma modifier.
Darkvision: Wayangs can see in the dark up to 60 feet.
Light and Dark (Su): Once per day as an immediate action, a wayang can treat positive and negative energy effects as if she were an undead creature, taking damage from positive energy and healing damage from negative energy. This ability lasts for 1 minute once activated.

Class FeaturesEdit

Weapon and Armor Proficiency: Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
Poison Use: At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.
Sneak Attack:  • If a ninja can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.
• The ninja’s attacks deal extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the ninja flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two ninja levels thereafter. Bonus damage from sneak attacks is precision damage. Should the ninja score a critical hit with a sneak attack, this precision damage is not multiplied. Ranged attacks count as sneak attacks only if the target is within 30 feet.
• With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a ninja can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, even with the usual –4 penalty.
• The ninja must be able to see the target well enough to pick out a vital spot, and must be able to reach this spot. A ninja cannot sneak attack while striking a creature that has concealment.

SpellsEdit

Caster Level:   1 [Class(+1) + Misc(0)]
Concentration: +3 [Class(+1) + Stat(+2)]

Character TraitsEdit

Reactionary (Combat): You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. Benefit: You gain a +2 trait bonus on initiative checks.(Ultimate Campaign)
Magical Talent (Magic): Either from inborn talent, the whimsy of the gods, or obsessive study of strange tomes, you have mastered the use of a cantrip. Benefit: Choose a 0-level spell. You may cast that spell once per day as a spell-like ability. This spell-like ability is cast at your highest caster level gained; if you have no caster level, it functions at CL 1st. The spell-like ability‘s save DC is Charisma-based. (Ultimate Campaign)

FeatsEdit

Weapon Finesse (Combat) (Level 1): You are trained in using your agility in melee combat, as opposed to brute strength. Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Special: Natural weapons are considered light weapons. (Core Rulebook)

SkillsEdit

Adventuring Ranks(A): 9 = [Class(8)x1 + INT(+1)x1 + Race(0)x1 + FC(0)]
 Background Ranks(B): 2 = [Base(2)x1]


 Skills         Total |  A  B | CS   Stat  ACP  Misc Misc | Notes
Acrobatics        +8 |  1  - | 3   4(DEX) -0    -    -   |
Appraise          +1 |  0  0 | 0   1(INT)       -    -   |
Artistry          +1 |  0  0 | -   1(INT)       -    -   |
Bluff             +6 |  1  - | 3   2(CHA)       -    -   |
Climb             +1 |  0  - | 0   1(STR) -0    -    -   |
Craft             +1 |  0  0 | 0   1(INT)       -    -   |
Diplomacy         +6 |  1  - | 3   2(CHA)       -    -   |
Disable Device       |  0  - | 0   4(DEX) -0    -    -   |
Disguise          +6 |  1  - | 3   2(CHA)       -    -   |
Escape Artist     +8 |  1  - | 3   4(DEX) -0    -    -   |
Fly               +4 |  0  - | -   4(DEX) -0    -    -   |
Handle Animal        |  0  0 | -   2(CHA)       -    -   |
Heal              -2 |  0  - | -  -2(WIS)       -    -   |
Intimidate        +2 |  0  - | 0   2(CHA)       -    -   |
K. Arcana            |  0  - | -   1(INT)       -    -   |
K. Dungeoneering     |  0  - | -   1(INT)       -    -   |
K. Engineering       |  0  0 | -   1(INT)       -    -   |
K. Geography         |  0  0 | -   1(INT)       -    -   |
K. History           |  0  0 | -   1(INT)       -    -   |
K. Local             |  0  - | 0   1(INT)       -    -   |
K. Nature            |  0  - | -   1(INT)       -    -   |
K. Nobility          |  0  0 | 0   1(INT)       -    -   |
K. Planes            |  0  - | -   1(INT)       -    -   |
K. Religion          |  0  - | -   1(INT)       -    -   |
Linguistics       +5 |  0  1 | 3   1(INT)       -    -   |
Lore                 |  0  0 | -   1(INT)       -    -   |
Perception        +4 |  1  - | 3  -2(WIS)      +2    -   |
Perform (Singing) +3 |  0  1 | -   2(CHA)       -    -   |
Profession           |  0  0 | 0  -2(WIS)       -    -   |
Ride              +4 |  0  - | -   4(DEX) -0    -    -   |
Sense Motive      -2 |  0  - | 0  -2(WIS)       -    -   |
Sleight of Hand   +8 |  1  0 | 3   4(DEX) -0    -    -   |
Spellcraft           |  0  - | -   1(INT)       -    -   |
Stealth          +14 |  1  - | 3   4(DEX) -0   +4   +2   |
Survival          -2 |  0  - | -  -2(WIS)       -    -   |
Swim              +1 |  0  - | 0   1(STR) -0    -    -   |
Use Magic Device  +6 |  1  - | 3   2(CHA)       -    -   |
Notes: -4 Acrobatics when jumping

EquipmentEdit

Gear                     Cost         Weight    Location | Notes
Explorer's Outfit           -          -    lb  Worn     |
Shuriken x5                 5.00 gp    0.25 lb  Belt     |
Katana                     50.00 gp    3.00 lb  Belt     |
Shortbow                   30.00 gp    1.00 lb  Belt     |
20 arrows                   1.00 gp    1.50 lb  Belt     |
Lamellar cuirass           15.00 gp    4.00 lb  Worn     |
Backpack                    2.00 gp    1.00 lb  Back     |


                 Totals:  103.00 gp   10.75 lb				

Light, Medium, or Heavy

           Light  Medium  Heavy     Lift   Max   Push/Drag
Max Weight: 32.25  64.5   97.5      97.5   195   487.5

Name of Item              Value        Adventure Used


         Total Consumed:  ????.?? gp

Initial Character Money:   150.00 gp
        First Adventure:    +0.00 gp
                                =======
        Career Earnings:   150.00 gp
      Carried Inventory:  -103.00 gp
         Consumed items:    -0.00 gp
  Living accommodations:    -0.00 gp
                                =======
                  Total:    53.00 gp

Platinum:  3
    Gold: 20
  Silver: 39
  Copper: 10
 
   Total: 53

Character NotesEdit

Beren Tu'Kol - Goblin hunter

Dunn Wright Inn - adventurer tavern in Venza

Initial XP: 0
Initial GP: 150
NAMEOFADVENTURE Date Completed
        XP: 0
      Gold: 0

Level Up TrackerEdit

Level 1

    Ability Score: +1 STAT
      Class Taken: Ninja
         FC Point: HP
               HP: 11 = [Previous(0) + Class(8) + CON(2) + FC(1)]
              BAB: +0 to +0
             Fort: +0 to +0
              Ref: +0 to +2
             Will: +0 to +0
   Class Features: Poison Use, Sneak Attack 1d6
            Feats: Weapon Finesse
 Adventure Skills: 9 = [Previous(0) + Class(8) + INT(1) + Race(?) + FC(?)]
      Ranks Taken: Acrobatics, Bluff, Diplomacy, Disguise, Escape Artist, Perception, Sleight of Hand, Stealth, Use Magic Device
Background Skills: 2 = [Previous(0) + Base(2)]
      Ranks Taken: Linguistics (Goblin), Perform (Singing)

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ApprovalsEdit

  • Level 1 - FrancisJohn (Judge) - 20 Apr 2017
  • Level 1 - ???? (Non-Judge) - DATE

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