Fandom

Living Pathfinder RPG

Kris Swiftfoot (Thechosen2nd)

696pages on
this wiki
Add New Page
Talk0 Share
KrisSwiftfoot zps988ce267

Basic InformationEdit

      Race: Elf
     Class: Druid
     Level: 1
Experience: 739 XP
 Alignment: Chaotic Neutral
 Languages: Common, Elven, Druidic, Sylvan, Inner Sea
     Deity: Harran Forest
First Seen: The Dunn Wright Inn
  Location: Special Delivery
Background: Open

AbilitiesEdit

STR: 10 +0 (00 pts)
DEX: 18 +4 (10 pts) +2 racial
CON: 11 +0 (03 pts) -2 racial
INT: 12 +1 (00 pts) +2 racial
WIS: 14 +2 (05 pts)
CHA: 12 +1 (02 pts)


Combat StatisticsEdit

(Max -2)       HP:  9 = [1d8 + CON (0) + FC (01)] (Druid)
              AC:  16 = [10 + DEX(4) + Armor(2) + Shield(0)]
        AC Touch:  14 = [10 + DEX(4)]
   AC Flatfooted:  12 = [10 + Armor(2) + Shield(0)]
            INIT:  +6 = [DEX (4) + Reactionary Trait(2)]
             BAB:  +0 = [Druid (0)]
             CMB:  +0 = [BAB (0) + STR (00)]
             CMD:  14 = [10 + BAB(0) + STR(0) + DEX(4)]
       Fortitude:  +2 = [Druid (2) + CON(0)]
          Reflex:  +4 = [Druid (0) + DEX(4)]
            Will:  +4 = [Druid (2) + WIS(2)]
           Speed:  30'

Sanguine (Animal Companion, Ocelot*)Edit

  • Modifications approved by Satin Knights, Systole
STR: 12 +1 
DEX: 21 +5 
CON: 13 +1  
INT: 02 -4 
WIS: 12 +1 
CHA: 06 -2
(Max -2)       HP:  15 = 8 + [6 + CON (01)] * 1
               AC:  17 = [10 + DEX (05) + Armor (00) + Shield (00) 
                            + Natural (01) + Size (01) + Misc (00)]
         AC Touch:  16 = [10 + DEX (05) + Size (01) + Misc (00)]
    AC Flatfooted:  12 = [10 + Armor (00) + Shield (00) + Natural (01) 
                            + Size (01) + Misc (00)]
             INIT: +05 = [DEX (05) + Misc (00)]
              BAB: +01 = [Animal Companion (01)]
              CMB: +02 = [BAB (01) + STR (+1) + Misc (00)]
              CMD:  16 = [10 + BAB (01) + STR (01) + DEX (05) + Misc (-01)]
        Fortitude: +03 = [companion (03) + CON (00) + Misc (00)]
           Reflex: +06 = [companion (03) + DEX (03) + Misc (00)]
             Will: +01 = [companion (00) + WIS (01) + Misc (00)]
            Speed:  30', 20' climb
            Stats: STR 12, DEX 21, CON 13, INT 2, WIS 12, CHA 6
             Size: small

           Attack: bite +6 (1d4+1), 2 claws, +6, (1d2+1)
  Special Attacks: none
Special Qualities: scent, low-light vision
 Damage Reduction: none
 Spell Resistance: none
    Spell Failure: none
Skills:                Total   Rank     CS   Ability  ACP  Misc
   Acrobatics* (Dex)    5                      05                
        Climb* (Str)   13       1        3     01           +8 (climb speed)    
 Escape Artist (Dex)    5                      05                
    Intimidate (Cha)   -2                     -02                
   Perception* (Wis)    1                      01                 
      Stealth* (Dex)   13       1        3     05           +4 (size)            
      Survival (Wis)    1                      01                 
         Swim* (Str)    1                      01                 

 * = class skill
Feats: Weapon Finesse
Tricks: 7 (Attack, Come, Defend, Fetch, Seek, Guard, Track)


Sanguine Weapon StatisticsEdit

         Longbow: Attack:  +4 = [BAB(0) + DEX(4)]
                  Damage: 1d8, Crit: 20/x3, Range increment: 100 ft.
  Dagger(thrown): Attack:  +4 = [BAB(0) + DEX(4)]
                  Damage: 1d4, Crit: 19-20/x2, Range increment: 10ft.

          Sickle: Attack:  +4 = [BAB(0) + DEX(4)]
                  Damage: 1d6, Crit: 20/x2, Special: Trip
          Dagger: Attack:  +4 = [BAB(0) + DEX(4)]
                  Damage: 1d4, Crit: 19-20/x2, Range increment: 10ft.

Racial FeaturesEdit

Ability Adjustments: +2 (Dex), +2 (Int), -2 (Con)
               Size: Medium
              Speed: 30'
      Favored Class: Druid (+1 hp taken once)
           Low-Light Vision: Elves can see twice as far as humans in 
                             conditions of dim light (see low-light vision).
           Elven Immunities: Elves are immune to magic sleep effects 
                             and get a +2 racial saving throw bonus 
                             against enchantment spells and effects.
           Envoy: Elves often have trouble relating to neighbors of other races,
                  especially those with much shorter lifespans. As a result,
                  some are trained in minor magics that are particularly useful
                  when dealing with non-elves. Elves with this racial trait and
                  an Intelligence score of 11 or higher gain the following
                  spell-like abilities once per day: comprehend languages,
                  detect magic, detect poison, and read magic. The caster level
                  for these effects is equal to the elf's level. 
                  This racial trait replaces elven magic.
           Keen Senses: Elves receive a +2 racial bonus on Perception 
                        skill checks.
           Weapon Familiarity: Elves are proficient with longbows (including
                               composite longbows), longswords, rapiers, 
                               and shortbows (including composite shortbows),
                               and treat any weapon with the word “elven” 
                               in its name as a martial weapon.
           Languages: Elves begin play speaking Common and Elven. Elves with
                      high Intelligence scores can choose from the following:
                      Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and 
                      Sylvan.

Class FeaturesEdit

Druid

Armor/Weapons: Druids are proficient with clubs, daggers, darts, quarterstaffs, scimitars, scythes, sickles, shortspears, slings, and spears. They are also proficient with all natural attacks of any form they assume with wild shape. Druids are proficient with light and medium armor but are prohibited from wearing metal armor. Druids are proficient with shields (except tower shields) but must use only wooden ones.

Nature Bond (Ex): At 1st level, a druid forms a bond with nature, granting an animal companion.

Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result.

Orisons (Sp): Druids can prepare a number of orisons, or 0-level spells, each day, as noted on Table: Druid under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.

Spontaneous Casting (Sp): A druid can use a prepared spell to cast any summon nature’s ally spell of the same level or lower.


FeatsEdit

Weapon Finesse (CRB): With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Natural weapons are considered light weapons.


TraitsEdit

Capable-Sleight of hand (General): +1 Sleight of hand, class skill. Kris picked up tricks of deception throughout her travels from friendly bards and rogues in exchange for her knowledge of plants. She practices often.

Reactionary (Combat): +2 initiative. Kris's mischievous side has trained her to be ready to run from trouble at any moment.


SkillsEdit

Skill Points: 05 = [Base (04) + INT (01)/Level; FC (00), Misc (00)] (Druid)


Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               4     0       0       4     -0   +0
Appraise                 1     0       0       1          +0
Bluff                    1     0       0       1          +0
Climb                    0     0       0 C     0     -0   +0
Craft (       )          0     0       0 C     1          +0
Diplomacy                1     0       0       1          +0
Disable Device                 0       0       4     -0   +0
Disguise                 1     0       0       1          +0
Escape Artist            4     0       0       4     -0   +0
Fly                      4     0       0 C     4     -0   +0
Handle Animal            5     1       3 C     1          +0
 -Animal Companion       9    (1)      3 C     1          +4 (Druid)
Heal                     2     0       0 C     2          +0
Intimidate               1     0       0       1          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0 C     1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)       7     1       3 C     1          +2 (Druid)
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       0       0          
Perception               8     1       3 C     2          +2 (Racial)
Perform    (       )     1     0       0       1          +0
Profession (gambler)     6     1       3 C     2          +0
Ride                     1     0       0 C     1     -0   +0
Sense Motive             2     0       0       2          +0
Sleight of Hand          9     1       3 C     4     -0   +1 (Trait)
Spellcraft                     0       0 C     1          +0
Stealth                  4     0       0       4     -0   +0
Survival                 4     0       0 C     2          +2 (Druid)
Swim                     0     0       0 C     0     -0   +0
Use Magic Device               0       0       1          +0
Wild Empathy             2     -       -       1          +1 (Druid)

Spell Lists (Readied)Edit

0 Level (∞/day, DC 12)     Level 01 (1/day, DC 13)        1/day (each) SLA
* Flare                    * Produce flame                * Comprehend Languages
* Guidance                 * Obscuring mist               * Detect Magic
* Stabilize                                               * Detect Poison
                                                          * Read Magic

EquipmentEdit

Equipment                          Cost     Weight
Explorer's Outfit                 --   gp    0  lb
Leather armor                     10   gp   15  lb
Sickle                             6   gp    2  lb
Longbow                           75   gp    3  lb
  Arrows (20)                      1   gp    3  lb
Wrist sheath                       1   gp    1  lb
  Dagger                           2   gp    1  lb
Backpack                           2   gp    2  lb
  Hammock                          0.5 gp    3  lb
  Alchemist's fire (flask)        20   gp    1  lb
  Flint & Steel                    1   gp   --  lb
Belt pouch                         1   gp   0.5 lb
  Holly and Mistletoe             --   gp   --  lb
  Loaded dice                     10   gp   --  lb
  hip flask                        1   gp   0.5 lb
  trail rations                    0.5 gp     1 lb
                                =======     ======
                    Totals       131 gp     33  lb

            Light  Medium   Heavy    
Max Weight: 0-33   34-66   66-100

FinancesEdit

PP: 00
GP: 19  
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 113
    Height:6'
    Weight:105 lbs
Hair Color:blonde
 Eye Color:green
Skin Color:tan

Appearance: Kris possesses a lithe physique, accentuated by her height and pointed ears that are characteristic of elves. Her bright eyes are a deep green, and she has decorative light green tatoos running up her dark skinned arms. She is clothed in an earthy-colored leather tunic and loose skirt, with a plain looking belt of animal sinew. She doesn't carry much; only a small backpack and a leather belt pouch. Over all of this she wears a darker colored cloak to protect her from the elements. A bow and quiver ride on her back, and a sickle rests in a sheath at her hip. (Concealed under her cloak is also a thin dagger hidden in a wrist sheath on her left arm, which only comes out in emergencies.)

Sanguine (an Ocelot) is a beautiful cat with mottled black and blonde fur. She is quite small for a wild cat, and from afar one might mistaken Sanguine for a slightly exotic looking housecat. However, up close, it is apparent that she is more the size of a small dog, and indeed a potentially fierce wild animal. Sanguine behaves like a housecat around Kris, however, curling up in her lap and purring, waited to be pet.

Demeanor: Kris is Mischievous and lighthearted. She would rather laugh with someone than at their expense, but however they react, she will be laughing either way. She is very curious, and has no hesitation over starting a conversation with a complete stranger. Although she exudes confidence and friendliness, underneath she is cautious and calculating, careful to never underestimate potential foes.


BackgroundEdit

Kris (short for Krisalla) was born and raised in a small elvish village in Harran; the kind of utopian society where everyone knows everyone, and everybody gets along nicely. Kris found this terribly boring, and early in her adolescence she gained a penchant for causing mischief in all kinds of ways, with the help of her ocelot companion, Sanguine. They would convince the woodland critters that it was okay to run into the bakery and grab a quick snack, sprinkle itching powder over the innkeeper's linens, and engage in other relatively harmless pranks that caused outrageous mayhem. Those with a good sense of humor would brush off her pranks with a chuckle and a shake of the head, but many townsfolk grew frustrated and annoyed by the frequent antics she caused within the city. (These long-lived elvish folk do not forget things so easily, especially since nothing else ever happens, so even one or two pranks a year seemed like a lot to them.) After one particular incident involving a large patch of allnight she found in the forest and a certain already-too-energetic young black bear set loose in the city, a group of upstanding (and uptight, for that matter) citizens said enough was enough, and protested at the town hall, clamoring for her exile. Kris didn't wait for the result of her formal trial; she simply left. This small town was too small for her anyway, and it was time for her and Sanguine to make the next step in their adventure of life.

Together Kris and Sanguine traveled the continent, instigating minor catastrophes wherever they went. Occasionally throughout Kris's travels she would come across like-minded bards and rogues who conducted their fair share of hooliganism. It is from characters like these that she picked up her affinity for gambling. She always loved to trade stories of troublemaking, and tricks of the trade; Kris would gladly share her knowledge of useful plants for raising trouble in exchange for a new lesson in picking pockets or palming coins.

Kris doesn't adventure for the sake of wealth, fame, or glory. She is perfectly happy leading a modest lifestyle. What does matter to her is that her life never get boring or repetitive. There is a new source of fun and laughter waiting for her just around every corner. And if the opportunity presents itself to rise to fame and glory... well, she would certainly love to see the look on the faces of all those townspeople when they hear about good-for-nothing Krisalla's famous heroics. Maybe they would even let her come back to visit...

Adventure LogEdit

Special Delivery Jan 1st, 2013 - Feb 2nd, 2013 
      XP Received: 739 XP = (480 EXP + 259 TXP over 37 days)
Treasure Received: 922 GP = (700 EGP + 222 TGP over 37 days)

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Dec 21st, 2012) (Satin Knights ~ Judge) level 1
  • Approval (Merry Xmas) (Systole ~ Superfluous Judge) level 1

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.