Orc super

Basic InformationEdit

      Race: Half Orc
     Class: Paladin  (Warrior of the Holy Light and Hospitaler Archetypes)
     Level: 3
Experience: 3,610
 Alignment: LG
 Languages: Orc Common
     Deity: Sun


  • Please indicate Racial and Level Adjustments
STR: 16 +3 (05 pts)[+2 Race]
DEX: 14 +2 (05 pts)
CON: 14 +2 (05 pts)
INT: 07 -2 (-4 pts)
WIS: 09 -1 (-1 pts)
CHA: 16 +3 (10 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)       HP:  34 = [3d10(26) + CON (6) + FC (2)] (Paladin-3)
          current  34   [3d10 + CON (02) + FC (02)] ()
              AC:  20 = [10 + DEX (02) + Armor (07) + Shield (00) + feat (01)(dodge)]
        AC Touch:  13 = [10 + DEX (02) + Misc (01)(dodge)]
   AC Flatfooted:  16 = [10 + Armor (06) + Shield (00) + Misc (00)]
            INIT: +04 = [DEX (02) + trait (02)(reactionary)]
             BAB: +03 = [Paladin (03) + Class 02 (00)]
             CMB: +06 = [BAB (03) + STR (03) + Misc (00)]
             CMD:  18 = [10 + BAB (03) + STR (03) + DEX (02) + Misc (00)]
       Fortitude: +08 = [Paladin (03) + Class 02 (00) + CON (02) + Misc (03)*]
          Reflex: +06 = [Paladin (01) + Class 02 (00) + DEX (02) + Misc (03)*]
            Will: +05 = [Paladin (03) + Class 02 (00) + WIS (-1) + Misc (03)*]
           Speed:  30'(20 in armor)
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

* Divine Grace adds Cha Modifier(+3)

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Greatsword: +07 = [BAB (03) + Ability (03) + Misc (00) + Magic (01)]
            Damage: 2d6+5, Crit: 20/x3
            Qualities: +1 Enchantment

     Lance: +06 = [BAB (03) + Ability (03) + Misc (00) + Magic (00)]
            Damage: 1d8+4, Crit: 20/x3, 
            Special: Reach 10ft, double dmg when used from the back of
            a charging mount, may be used one handed while mounted

   Longbow: +06 = [BAB (03) + Ability (02) + Misc (01) + Magic (00)]
            Damage: 1d8+3, Crit: 20/x3, Range: 110ft  Arrows: 40
            Qualities: Masterwork, +3 str bonus

Racial FeaturesEdit

Ability  Adjustments: +2 (Any ->Str),
                Size: Medium
               Speed: 30'
       Favored Class: Paladin (+2HP, +1SP)
         Dark Vision: 60ft
        Intimidating: +2 racial bonus to Intimidate skill
           Orc Blood: Counts as both human and orc
        Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points
                      but not killed, he can fight on for one more round as if 
                      disabled. At the end of his next turn, unless brought to 
                      above 0 hit points, he immediately falls unconscious and 
                      begins dying.
  Weapon Familiarity: Great Axes, Falchions , any orc weapon becomes martial

Class FeaturesEdit


    Armor/Weapons: Paladins are proficient with all simple and martial
                   weapons, with all types of armor (heavy, medium, and
                   light), and with shields (except tower shields).
Aura of Good (Ex): The power of a paladin's aura of good (see the detect
                   good spell) is equal to her paladin level.
 Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
                   A paladin can, as a move action, concentrate on a
                   single item or individual within 60 feet and determine
                   if it is evil, learning the strength of its aura as if
                   having studied it for 3 rounds. While focusing on one
                   individual or object, the paladin does not detect evil
                   in any other object or individual within range.

Lay on Hands (SU): Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. 
                   Each day she can use this ability a number of times equal to 1/2 her paladin level plus her 
                   Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for 
                   every two paladin levels she possesses. Using this ability is a standard action, unless the paladin 
                   targets herself, in which case it is a swift action. Despite the name of this ability, a paladin 
                   only needs one free hand to use this ability.

**Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

                                  '''1d6 4/day'''

Divine Grace (SU): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all Saving Throws.

Aura of Courage: At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious, not if she is unconscious or dead.

Divine Health: At 3rd level, a paladin is immune to all diseases, including supernatural and magical diseases.

Mercy: At 3rd level, and every three levels thereafter, a paladin can select one mercy. Each mercy adds an effect to the paladin's lay on hands ability. Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin. A mercy can remove a condition caused by a curse, disease, or poison without curing the affliction. Such conditions return after 1 hour unless the mercy actually removes the affliction that causes the condition.

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics


     Weapons (Paladin): Prof. with all simple and martial weapons.
 Armor Prof. (Paladin): Light, medium, and heavy
Shield Prof. (Paladin): Does not include tower shields

lvl1       Dodge : +1 AC while DEX mod is available. 
lvl3       Power attack : You can choose to take a –1 penalty on all melee
               attack rolls and combat maneuver checks to gain a +2 bonus 
               on all melee damage rolls. This bonus to damage is increased 
               by half (+50%) if you are making an attack with a two-handed 
               weapon, a one handed weapon using two hands, or a primary 
               natural weapon that adds 1-1/2 times your Strength modifier 
               on damage rolls. This bonus to damage is halved (–50%) if you 
               are making an attack with an off-hand weapon or secondary 
               natural weapon. When your base attack bonus reaches +4, and 
               every 4 points thereafter, the penalty increases by –1 and 
               the bonus to damage increases by +2. You must choose to use 
               this feat before making an attack roll, and its effects last 
               until your next turn. The bonus damage does not apply to touch 
               attacks or effects that do not deal hit point damage.


Sacred Touch (Faith): Automatically stabilize a dying creature (standard, touch)
Reactionary (Social): Receive a +2 on initiative checks.


  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (02) + INT (-2)/Level;* FC (01)] (Paladin) minimum 1*
              00 = [Base (00) + INT (00)/Level;  FC (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -1     0       0       2     -3   +0
Appraise                -2     0       0      -2          +0
Bluff                   03     0       0       3          +0
Climb                   -0     0       0       3     -3   +0
Craft (       )         -2     0       0      -2          +0
Diplomacy               03     0       0       3          +0
Disable Device                 0       0       2     -3   +0
Disguise                03     0       0       3          +0
Escape Artist           -1     0       0       2     -3   +0
Fly                     -1     0       0       2     -3   +0
Handle Animal            7     1       3       3          +0
Heal                     3     1       3      -1          +0
Intimidate              05     0       0       3          +2(racial)
Knowledge (Arcana)             0       0      -2          +0
Knowledge (Dngnrng)            0       0      -2          +0
Knowledge (Engnrng)            0       0      -2          +0
Knowledge (Geography)          0       0      -2          +0
Knowledge (History)            0       0      -2          +0
Knowledge (Local)              0       0      -2          +0
Knowledge (Nature)             0       0      -2          +0
Knowledge (Nobility)           0       0      -2          +0
Knowledge (Planes)             0       0      -2          +0
Knowledge (Religion)           0       0      -2          +0
Linguistics                    0       0      -2          +0
Perception              -1     0       0      -1          +0
Perform    (       )    03     0       0       3          +0
Profession (       )           0       0      -1          +0
Ride                    04     2       3       2     -3   +0
-stay in saddle check   06     0       0       0     -0   +2(saddle)
Sense Motive            -1     0       0      -1          +0
Sleight of Hand                0       0       2     -3   +0
Spellcraft                     0       0      -2          +0
Stealth                 -1     0       0       2     -3   +0
Survival                -1     0       0      -1          +0
Swim                    -0     0       0       3     -3   +0
Use Magic Device               0       0       3          +0

*Note: Minimum of 1 Skill point gained per Level

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name


Equipment                           Cost    Weight
  Explorer's Outfit                         00 lb
  Armor:Breast Plate +1           1200 gp   30 lb
  Compass                           10 gp   .5 lb  
Weapon Cord                         01 sp    
Weapon (Great Sword +1)           2050 gp    8 lb
Weapon (Long Bow MST Comp)         600 Gp    3 lb
Arrows (40)                          2 gp    6lb

On Darma (Yak)                      24 gp   wieghts 2t (weight carried TBD)

Military Saddle                     20 gp   30 lb
Container (Saddle Bag)              04 gp   08 lb
  Holds <250lbs
  Weapon (Lance)                    10 gp   10 lb                                  
  Hemp rope                         01 gp   10 lb
  Water Skin x3                     03 gp   12 lb
  Animal Feed (2 day)               10 cp   20 lb
  Trail Ration (4 day)              20 sp   03 lb
  Potion: CLW x2                   100 gp    2 lb

                        Krag Total Weight: 47.5 lb 
                      Dharma Total Weight: 125lb

Carrying Capacity: Krag
            Light  Medium   Heavy    
Max Weight: 0-76   77-153  154-230

Carrying Capacity: Dharma
            Light  Medium   Heavy    
Max Weight: under discussion (or will be)


PP: 00
GP: 618
SP: 07
CP: 10


Mundane Items Purchased: Breast Plate: 200 gp
Arrows x40: 2gp
MWK: GreatSword: 350gp

Selling Scale Mail (50gp)
Selling Great Ax (20gp)

Checking For:
Masterwork Composite (+3 strength) Long Bow: 600gp
Cure Light Wounds x2 (100 gp)

Total Spent 1252: total sold 70

Total: 1182


[QUOTE=CootaR;5674117]Krag strolls up to the shop wearing a new breastplate, well new to Krag, the half-orc spent a good deal of time cleaning the gore from the fine armor before returning to town. Ready for another adventure Krag needed a new slasher, one that could hurt evil gargle-goyls and necromencers!

[OOC]Searching for a +1 Greatsword *Found! -2050
Selling Mundane BreastPlate +200Gp
Selling Masterwork Greatsword +350
Selling Masterwork Breastplate +350
Searching for +1 BreastPlate *Found! - 1200

Total Spent = 2350gp

Having found an exceptional piece of weaponry Krag decides to try his luck for new armor also.[/QUOTE]


      Size: M
    Gender: Male
       Age: 16
    Height: 6'6"
    Weight: 210
Hair Color: Black - stringy - shoulder length.
 Eye Color: Yellow
Skin Color: Grey-Green
Appearance: Standing well over 6' this half-orc wears a suit of simple scale
            mail. A buckler rests on his left arm and a large ax is never far
            from his reach. Despite is beastly appearance a warm smile graces 
            his face.
  Demeanor: Consistently optimistic, this brutish humanoid appears to smile
            a toothy grin constantly. A large ax sits at his side, yet a
            warm and calming glow seems to emanate from the man.

(Mount-Yak) Dharma - This hairy animal has a broad set of horns and brays
                     as if annoyed when you come near. A saddle bag is
                     strewn across its back and a militaristic saddle sits
                     comfortably on its back. The Saddle crudely has the
                     name KRAG scratched in the side. A lance is secured
                     to the side. 


Krag is an outcast.

Born of a slave human mother and an orc tribesman in a small tribe nestled amongst the seithr mountains. Born into slavery Krag's father treated him worse than a dog. His mother died after he reached his 5th year of a complications from an unknown sickness. Alone Krag kept to himself, unable to join the other orc's games, he felt alone his mother's face the only thing keeping his hope alive.

His village was raided destroyed by Giants when he was 7. The remaining tribe scattered and left to fend for himself Krag was on the brink of death. When wondering the dangerous region Krag stumbled across a wounded man clad in black armor. His mount dead at his side at the base of a small ravine.

Krag stealthily moved to investigate the body. The man was still alive, albeit barely.

Krag's first thought was to search the man's saddle bag, then a voice spoke to him. He thought of his mother and a warm energy moved through his hands. He touched the breast of the wounded warrior, the warriors eyes flashed briefly and he resumed his slumber, his breathing noticeably less forced. For 6 days Krag Stayed by the man, spooning water from the man's water skins and dragging his body to a small cave, eating only what he needed from the man's supply he dragged away from the elements and the rotting carcass of the horse. On the 7th day the man awoke. Weak and startled he stared in disbelief as this small orcish child grinned broadly at him. The man asked what happened, Krag recapped the last 6 days, his common poor, but he was able to convey how he bravely defended the man against bugs and snakes and vultures. Over the next few weeks Krag helped the wounded man through the mountains. Never being so free, Krag quickly learned to relish the sun.

After reaching the base of the mountain the Warrior thanked the youth and set to go on his ways. Krag, reluctant to depart followed behind the man. After much threatening and infrequent beatings the man broke down at Krag's persistence. "Well if you're going to follow me you might as well be useful." The first years of unlikely duo consisted of Krag running behind the man carrying his wares. After time the man taught Krag the art of Battle, and tried to convey a since of foreboding religion. The man, a cleric of Xarr, lord of plagues tried to convert young Krag. For whatever reason Krag's perky optimism and unwavering faith in the beauty of freedom and the warm of the sunlight. Disappointed and fed up with Krag the man departed silently in the night, leaving only a bag of coin and a note saying "see me when you grow up kid - M". While the man set to create a Brutish Assassin (anti-paladin) Krag's sense of internal faith manifest in a Warrior of the holy light. Armed with a newly Acquired Great Ax, and a sense of personal duty to purify his adopted "father's" soul Krag quests for equality and hopes to bring the light of the god's to all those left in the darkness, and punish those who threaten one's freedom.

Adventure LogEdit

The Lady of Lake LagunaEdit

      XP Received: 1,454
Treasure Received: 1752 GP
3610 ending XP total.
2743 gp total

-350gp found on corpse Masterwork BreastPlate

Level UpsEdit

  Level 2:
    Class: Paladin
      BAB: +1 to +2 
     Fort: +2 to +3 (total with divine grace: 6)
      Ref: +0 to +0 (total with divine grace: 3)
     Will: +2 to +3 (total with divine grace: 3)
     Feat: Feat
 Features: Class Features
Divine Grace
Lay on Hands 

       HP: +11 (Max -2 + 1 FC +2 Con)
Skill Pts: +1 = +2 (Class) -2 (int min:1) total skill points : 3

Level 3:
    Class: Paladin
      BAB: +2 to +3 
     Fort: +3 to +3 (total with divine grace: 8)
      Ref: +0 to +1 (total with divine grace: 6)
     Will: +3 to +3 (total with divine grace: 5)
     Feat: PowerAttack
Aura of Courage
Divine Grace
Mercy (shaken)
       HP: +10 (Max -2 +2 Con)
Skill Pts: +1 = +2 (Class) -2 (int min:1) total skill points : 4

Level 2 to Level 3 Next, and so on . . .


  • Approval (April 6, 2011) (HolyMan) level 1
  • Approval (April 8, 2011) (InVinoVeritas) level 1
  • Approval (June 30, 2011) (GlassEye) Level 2
  • Approval (Sept. 5, 2011) (Perrinmiller) Level 3

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