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Krad (Animal)

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Basic InformationEdit

      Race: Tengu
     Class: Ranger (Guide)
     Level: 2
Experience: 1,394 XP
 Alignment: Neutral
 Languages: Common, Tengu, Auran, Sylvan, Elven, Giant
     Deity: None

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 18 +4 (10 pts)+2 Racial
CON: 10 +0 (02 pts)-2 Racial
INT: 12 +1 (02 pts)
WIS: 15 +2 (03 pts)+2 Racial
CHA: 08 -1 (-2 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(HP Max-2)    HP:  20 = [2d10(18) + CON (00) + FC (02)] (Ranger)
              AC:  17 = [10 + DEX (04) + Armor (03) + Shield (00) + Misc (00)]
        AC Touch:  14 = [10 + DEX (04) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (03) + Shield (00) + Misc (00)]
            INIT: +04 = [DEX (04) + Misc (00)]
             BAB: +02 = [Ranger (02)]
             CMB: +04 = [BAB (02) + STR (02) + Misc (00)]
             CMD:  18 = [10 + BAB (02) + STR (02) + DEX (04) + Misc (00)]
       Fortitude: +03 = [Ranger (03) + CON (00) + Misc (00)]
          Reflex: +07 = [Ranger (03) + DEX (04) + Misc (00)]
            Will: +02 = [Ranger (00) + WIS (02) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
       Elven Curved Blade: Attack: +06 = [BAB (02) + DEX (04) + Misc (00)]
                     Damage: 1d10+3, Crit: 18-20/x2, Special: finessable

                     Bite: Attack: +01 = [BAB (02) + DEX (04) - Misc (05)]
                     Damage: 1d3+1, Crit: 20/x2, Special: secondary

   MWK Comp. Longbow (+2): Attack: +07 = [BAB (02) + DEX (04) + Misc (01)]
                     Damage: 1d8+2, Crit: 20/x3, Range: 60'

Racial FeaturesEdit

Ability Adjustments: +2 (Dexterity), +2 (Wisdom), -2 (Constitution)
               Size: Medium
              Speed: 30'
      Favored Class: Ranger
   Low-light vision: Can see twice as far in conditions of dim light
    Gifted Linguist: +4 racial bonus on Linguistics checks, and learn 2
                     languages per Linguistics rank
             Sneaky: +2 racial bonus on Perception and Stealth
     Natural Weapon: Tengus possess a bite natural attack that inflicts 1d3
                     points of damage on a hit. This is a primary attack, or a
                     secondary attack if the tengu wields a manufactured
                     weapon.
       Swordtrained: proficient with sword-like weapons (including bastard
                     swords, daggers, elven curve blades, falchions,
                     greatswords, kukris, longswords, punching daggers,
                     rapiers, scimitars, short swords, and two-bladed swords)
          Languages: Start knowing Common and Tengu

Class FeaturesEdit

Ranger

 Armor/Weapons: Armour (Light, Medium), Shields (Not tower)
                Weapons (all Simple and Martial)
Ranger's Focus: +2 attack and damage vs. 1 foe 1/day
         Track: +½ Level to Survival (Track) Checks
  Wild Empathy: Improve initial attitude of animals - 1d20+0

FeatsEdit

Weapon Finesse (1st level feat): Use Dexterity bonus on attack rolls in place
                                of Strength with Finesse weapons
Power Attack (Combat style: Two-handed): Trade melee AB for damage

TraitsEdit

Armour Expert (Combat): Reduce ACP by 1

Magical Talent (Magic): Cast a chosen cantrip (Know Direction) once per day as
                        a spell-like ability. This spell-like ability is cast
                        at your highest caster level gained; if you have no
                        caster level, it functions at CL 1st. The spelllike
                        ability’s save DC is Charisma-based.

SkillsEdit

Skill Points: 14 = [Base (06) + INT (01)/Level; FC (00), Misc (00)] (Ranger)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              04     0       0       4     -0   +0
Appraise                01     0       0       1          +0
Bluff                   -1     0       0      -1          +0
Climb                   07     2       3       2     -0   +0
Craft (       )         01     0       0       1          +0
Diplomacy               -1     0       0      -1          +0
Disable Device                 0       0       4     -0   +0
Disguise                -1     0       0      -1          +0
Escape Artist           04     0       0       4     -0   +0
Fly                     04     0       0       4     -0   +0
Handle Animal                  0       0      -1          +0
Heal                    02     0       0       2          +0
Intimidate              -1     0       0      -1          +0 
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)   06     2       3       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)      06     2       3       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics             07     2       0       1          +4 Racial
Perception              09     2       3       2          +2 Racial
Perform    (       )    -1     0       0      -1          +0
Profession (       )           0       0       0          +0
Ride                    04     0       0       4     -0   +0
Sense Motive            02     0       0       2          +0
Sleight of Hand                0       0       2     -0   +0
Spellcraft                     0       0       1          +0
Stealth                 11     2       3       4     -0   +2 Racial
Survival               07(08)  2       3       2          +1 (Track only)
Swim                    02     0       0       2     -0   +0
Use Magic Device               0       0      -1          +0

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Studded Leather                   25 gp   20  lb
Dagger                            02 gp   01  lb
Elven Curve blade                 80 gp   07  lb
MWK Comp. Longbow (+2 STR)       600 gp   03  lb
  Arrows (20)                     01 gp   03  lb
  Blunt arrows (20)               02 gp   03  lb
Hand of the Mage                 900 gp   02  lb
Backpack                          02 gp   02  lb
  Flint and Steel                 01 gp   00  lb
  Rations trail x2                01 gp   02  lb
  Waterskin (filled)              01 gp   04  lb
  Potion of CLW                   50 gp   00  lb
  Silk Rope 50'                   10 gp   05  lb
  Sunrod                          02 gp   01  lb
  Bedroll                         01 sp   05  lb

                           Total Weight:  58  lb

            Light  Medium   Heavy    
Max Weight: 0-58   59-116   117-175

FinancesEdit

PP: 00
GP: 02
SP: 08
CP: 10

Gems/Jewelry/Other:
0000

DetailsEdit

         Size: Medium
       Gender: Male
          Age: 26
       Height: 5'6"
       Weight: 150 lbs
Feather Color: Coal Black
    Eye Color: Amber
   Appearance: Somewhat stocky and broad-chested for his race, Krad still
               possesses avian speed and agility. He is usually clad in ragged
               woodsman's garb, undistinguishable from a simple hunter, if not
               for an intricate elven blade, strapped to his back.
     Demeanor: Reserved and suspicious of strangers, but good-natured
               nevertheless. 

BackgroundEdit

Born to a big but poor family in the slums, Krad had to leave his nest quite soon. Most of his life he have spent outdoors, prefering ascetic life of a woodsman to serving as a thug or scoundrel for one of Venzan rookeries. Although not really religious, he spent a lot of time in and around the Green Circle's Grove. He did learn not only to provide for himself in the wilderness, but to help others as a guide, pathfinder and tracker. Although he does not seem to crave for gold badly, he prefers his work to be fairly rewarded. The coins he earns he usually spents right away on new equipment and various Venzan entertainments.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 1,394 XP
Treasure Received: 1,530 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Ranger
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +2 to +3
     Will: +0 to +0
     Feat: Power Attack
 Features: Combat Style: Two-handed
       HP: +8, +1 FC Bonus
Skill Pts: +7 = +06 (Class) +01 (Int) +07 (Old Total) = 14 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Feb. 24, 2011) (HolyMan) level 1
  • Approval (3/1/11) (galahad0430) level 1
  • Approval (6/1/11) (HolyMan) level 1

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