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KepliLarge2
Spirits surround us all.


Basic Information[]

      Race: Aasimar
     Class: Shaman
     Level: 4
Experience: 7678 XP (10,000 TNL)
 Alignment: Chaotic Good
 Languages: Low Landellian, Halfling, Celestial
     Deity: Stormlords; plus lesser Stormkin & spirits
First Seen: The Dunn Wright Inn
  Location: URL-new-post.html to current game
Background: Open


Abilities[]

STR: 12 +1 (2 pts)
DEX: 12 +1 (2 pts)
CON: 12 +1 (2 pts)
INT: 12 +1 (2 pts)
WIS: 18 +4 (7 pts) [+2 Race, +1 4th]
WIS: 20 +5         [Headband Inspired WIS +2]
CHA: 16 +3 (5 pts) [+2 Race]

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
    (Max-2)   HP:  37 = [4d8 + CON (4) + FC (3) + Toughness (4)] (Shaman)
              AC:  16 = [10 + DEX (1) + Armor (5) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  11 = [10 + DEX (1) + Size (0) + Misc (0)]
   AC Flatfooted:  15 = [10 + Armor (5) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +1 = [DEX (1) + Misc (0)]
             BAB:  +3 = [Shaman (3)]
             CMB:  +4 = [BAB (3) + STR (1) + Misc (0)]
             CMD:  15 = [10 + BAB (3) + STR (1) + DEX (1) + Misc (0)]
       Fortitude:  +3 = [Shaman (1) + CON (1) + Misc (1)]
          Reflex:  +3 = [Shaman (1) + DEX (1) + Misc (1)]
            Will:  +10 = [Shaman (4) + WIS (5) + Misc (1)]
           Speed:  30 ft
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
MW Shortspear: Attack: +5 = [BAB (3) + Ability (1) + Misc (1 MW) + Magic (0)]
          Damage: 1d6+1, Crit: x2, Special: P; 20 ft range (thrown) 
Sling: Attack: +4 = [BAB (3) + Ability (1) + Misc (0) + Magic (0)]
          Damage: 1d4, Crit: x2, Special: B; 50 ft range

Racial Features[]

 Ability Adjustments: +2 Wisdom, +2 Charisma
                Type: Outsider (native)
                Size: Medium
               Speed: 30 ft
       Favored Class: Shaman (+1 HP taken 3x, +1 Skill Pt taken 1x)
Celestial Resistance: Resist 5 to acid, cold, & electricity
             Skilled: +2 Diplomacy & Perception
       Daylight (Sp): Daylight 1/day as a spell-like ability (CL = class level)
          Darkvision: 60 ft

Class Features[]

Shaman

 • Armor/Weapons: Simple weapons, light & medium armor.

• Spells: Must prepare from Shaman spell list. Must commune with spirit animal for 1 hour each morning to regain spells.

• Orisons: Prepares select orisons and casts without expending.

• Spirit (Su): Forms a bond with Nature (lesser Stormkin).
•• Storm burst (Su): Standard Action: cause swirling wind and rain around one creature within 30 feet.  Target treats foes as if they have concealment (20% miss); 1 round + 1 per 4 levels (2 round currently).  6/day

• Spirit Animal (Ex): Bonds with spirit animal (Seagull, as raven)

• Spirit Magic: Can spontaneously cast one spell of each level from Spirit Magic list of available spirits.
•• Nature: Charm Animal (1st), Barkskin (2nd)

• Hex: Standard action to use, no AoO.  DC to resist = 10 +1/2 level +Wis mod (17).
•• Fury (Su): Incite creature within 30 ft to fury. +2 morale to attack & +2 resistance to save vs fear for Wis mod. rounds (5).  Once creature has benefited from Fury cannot receive again for 24 hours.
•• Misfortune (Su): One creature within 30 feet suffers misfortune for one round.  Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result.  A successful Will save negates this hex.  The creature cannot be the target of this hex again for 24 hours.
•• Chant (Su): Chant as a Move action.  Any creature within 30 ft affected by charm, evil eye, fortune, fury, or misfortune has duration extended by one round.

• Wandering Spirit (Su): Can form temporary bond with second spirit when preparing spells. Gain Spirit Ability of selected spirit and adds spells of the spirit to Spirit Magic.

Feats[]

• Toughness (1st lv): +3 hp, +1 per HD over 3
• Extra Hex: Misfortune (3rd lv): Gain the Misfortune hex

Traits[]

• Capable - Perception (General): +1 to Perception and Perception is a class skill.
• Focused Mind (Magic): +2 trait bonus on concentration checks.

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 21 = [Base (4) + INT (1)/Level; FC (1), Misc (0)] (Shaman 2)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               1     0       0       1     -0   +0
Appraise                 4     0       0       1          +3 Spirit Animal
Bluff                    3     0       0       3          +0
Climb                    1     0       0       1     -0   +0
Craft (       )          1     0       *       1          +0
Diplomacy               12     4       3       3          +2 Race
Disable Device                 0       0       1     -0   +0
Disguise                 3     0       0       3          +0
Escape Artist            1     0       0       1     -0   +0
Fly                      1     0       *       1     -0   +0
Handle Animal            7     1       3       3          +0
Heal                     9     1       3       5          +0
Intimidate               3     0       0       3          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)       6     2       3       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)       6     2       3       1          +0
Knowledge (Religion)     5     1       3       1          +0
Linguistics                    0       0       1          +0
Perception              15     4       3       5          +3 Race/Trait
Perform    (       )     3     0       0       3          +0
Profession (       )           0       *       3          +0
Ride                     5     1       3       1     -0   +0
Sense Motive             5     0       0       5          +0
Sleight of Hand                0       0       1     -0   +0
Spellcraft               5     1       3       1          +0
Stealth                  4     3       0       1     -0   +0
Survival                 9     1       3       5          +0
Swim                     1     0       0       1     -0   +0
Use Magic Device               0       0       3          +0

* = untrained class skill

Spell Lists (Prepared)[]

Shaman Spells[]

Concentration checks = +11 [Caster level (4) + Wis (5) + Trait (2)]

At will

• Daze
• Detect Magic
• Guidance
• Light

3/day + 2 (Wis)

• Cure Light Wounds
• Entangle
• Sleep
• Cure Light Wounds
• Bless

Spirit Magic 1/day

• Charm Animal

2/day + 1 (Wis)

• Aid
• Cure Moderate Wounds
• Hold Person

Spirit Magic 1/day

• Barkskin

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
+1 Mithral Armor                2100    gp   10  lb
+1 Cloak of Resistance          1000    gp    1  lb
Headband of Inpired WIS +2      4000    gp    1  lb
MW Shortspear (Melee)            301    gp    3  lb
Sling (Ranged)                     -    gp    -  lb
 Bullets (10)                     .1    gp    5  lb
Backpack (MW)                     50    gp    4  lb
  Bedroll                         .1    gp    5  lb
  Iron pot                        .8    gp    4  lb
  Soap                           .01    gp   .5  lb
  Trail rations (5 days)         2.5    gp    5  lb
  Waterskin                        1    gp    4  lb
  Mess kit                        .2    gp    1  lb
  (includes plate, bowl, cup, knife, fork, & spoon all carved of wood)
Belt pouch                         1    gp   .5  lb
  Flint/Steel                      1    gp    -  lb
Spell component pouch              5    gp    2  lb
Wand, Cure Light Wounds (16)     285    gp    -  lb
Alchemist Fire (x2)               40    gp    2  lb
                                ========     ======
                        Totals: 7787.71 gp   48  lb

            Light  Medium   Heavy    
Max Weight: 0-43   44-86   87-130

Masterwork Backpack
            Light  Medium   Heavy
Max Weight: 0-50   51-100  101-150

Consumed or Destroyed Items    
(none yet)                       0 gp
                               ======
               Total Consumed:   0 gp

Finances[]

    Initial Character Money:    +150   gp
            No Loitering:      +2607.8 gp
       Into the Wilds, pt 1:   +5933   gp
                             ==========
            Career Earnings:   8690.8  gp
          Carried Inventory:  -7787.71 gp
consumed or destroyed items:      -0   gp
      living accommodations:      -0   gp
                             ==========
                    Coinage:    903.09 gp

Spirit Animal: Scuttle[]

 Seagull-in-venice-wallpapers 4193 2560x1600SEAGULL (as raven), Tiny animal
 
    Init: +2; Senses: low-light vision; Perception: +10 
STATISTICS
    Str 2, Dex 15, Con 8, Int 7, Wis 15, Cha 7
    Base Atk: +1; CMB: +1; CMD: 7
DEFENSE
    AC:    16, touch 14, flat-footed 14 (+2 Dex, +2 size, +2 natural)
    HP:    18 (1/2 Kepli)
    Fort:  +1    (Scuttle's Base is 2)
    Ref:   +4    (Scuttle's Base is 2)
    Will:  +6    (Kepli's Base is 4)
OFFENSE
    Speed: 10 ft., fly 40 ft. (average)
    Melee: bite +5 (1d3–4)
    Space: 2 1/2 ft.; Reach: 0 ft. 
Feats: Skill Focus (Perception), Weapon Finesse
Skills: Fly +6               (02 + Scuttle's 1 Rank & CS) 
        Perception +12       (05 + Kepli's 4 Ranks & CS)
        Stealth +16          (10 + Kepli's 3 Rank & CS)
        Survival +3          (02 + Kepli's 1 Rank)
        Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and 
        Swim as class skills.
SPECIAL ABILITIES
    * Spirit Animal: Scuttle appears feral but in peak physical form.  Can move
        through undergrowth or natural difficult terrain at normal speed without
        suffering damage or impairment.  Can ignore penalty on Fly checks for
        winds up to windstorm strength.
    * Kepli gains a +3 bonus on Appraise
    * Alertness (Ex): While a familiar is within arm's reach, the master
        gains the Alertness feat.
    * Improved Evasion (Ex): When subjected to an attack that normally
        allows a Reflex saving throw for half damage, a familiar takes no
        damage if it makes a successful saving throw and half damage even if
        the saving throw fails.
    * Share Spells: The master may cast a spell with a target of “You”
        on his familiar (as a touch spell) instead of on himself. A master
        may cast spells on his familiar even if the spells do not normally
        affect creatures of the familiar's type (native outsider).
    * Empathic Link (Su): The master has an empathic link with his
        familiar to a 1 mile distance. The master can communicate
        empathically with the familiar, but cannot see through its eyes.
        Because of the link's limited nature, only general emotions can be
        shared. The master has the same connection to an item or place that
        his familiar does.
    * Deliver Touch Spells

Details[]

      Size: Medium
    Gender: Female
       Age: 83 years
    Height: 5 ft 7 in
    Weight: 125 lbs
Hair Color: Dark brown
 Eye Color: Sky blue/fog grey, depending on mood
Skin Color: darkly tanned
Appearance: Kepli is short and thin and her skin is a rich brown made darker by exposure to the sun.  Loose curls are piled atop her head, ostensibly to keep them out of her way while working but she hasn't worked the fishing boats of her adopted parents, where it was a necessity, for years.  Full lips and natural beauty draw the eye though those with keen perceptions can see the coarseness of her hands with numerous small scars from working the fishing industry and her wind-chapped cheeks.  These only serve to enhance the aura of vitality about her.  She also has a small seagull tattoo on her left shoulder.

Background[]

Kepli was rescued during the worst storm of 1231 by a halfling fisher couple whose boat had been blown out into the deep bay west of Venza.  The baby couldn't have been more than a few hours old when fished out of the waters in a fragile reed basket.  Shelya worked to keep the boat afloat while Marryk cared for the baby though young Kepli didn't seem disturbed by the storm at all.  In fact, she seemed to enjoy it, 'cooing and waving at Reganat's thundering storm-steeds like they was friendly ducks' as old Marryk used to tell the story.

Marryk and Shelya raised Kepli in the shifting, halfling boat town anchored between Gulls and Rannochio along with their brood of children.  The girl stood out even as a youth: taller, radiant with vitality, and prone to conversations with seagulls and unseen beings.  She apprenticed to a priest of Ordon though the instruction was too rigid and Kepli eventually went her own way.

Years later, after Shelya died following Marryk into the afterlife, Kepli packed her bag and headed to the Dunn Wright Inn to make her own way in the world.

Adventure Log[]

Introduction, Dunn Wright Inn

No Loitering 22 Oct 2014 - 12 June 2015

      XP Received: 2572 (TBX: 1943; Enc: 629)
Treasure Received: 2607.8 GP (TBG: 1788; Enc: 819.8)
                   0000 Gems/Jewelry
                        Items

2nd level: 26 March 2015 (1,460 xp)

Arcane Row

Into the Wilds, pt. 1 18 Nov 2015 - 9 July 2016

      XP Received: 5106
Treasure Received: 5933 GP
                   0000 Gems/Jewelry
                        Items

Level Ups[]

  Level 2: 26 March 2015
    Class: Shaman 2
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +2 to +3
     Feat: n/a
 Features: Hex: Fury; Spellcasting: +1 0th, +1 1st
       HP: +8 = 6 +1 (FC) +1 (CON)
Skill Pts: +5 = +4 (Class) +1 (INT) +00 (Old Total) 
           +6 (Old Total) = 11 (New Total)
        +1 rank = Diplomacy, Handle Animal, K (Planes), Perception, Stealth
 
  Level 3: 7 Jan 2016
    Class: Shaman 3
      BAB: +1 to +2
     Fort: +0 to +1
      Ref: +0 to +1
     Will: +3 to +3
     Feat: Extra Hex: Misfortune
 Features: n/a; Spellcasting: +1 2nd
       HP: +8 = 6 +1 (FC) +1 (CON)
Skill Pts: +5 = +4 (Class) +1 (INT) +00 (Old Total) 
           +11 (Old Total) = 16 (New Total)
        +1 rank = Diplomacy, Heal, Ride, Perception, Stealth

Familiar abilities: +1 natural armor; +1 INT; Deliver Touch Spells
 
  Level 4: 17 May 2016
    Class: Shaman 4
      BAB: +2 to +3
     Fort: +1 to +1
      Ref: +1 to +1
     Will: +3 to +4
     Feat: n/a
 Features: +1 WIS; Hex: Chant; Wandering Spirit; Spellcasting: +1 1st, +1 2nd
       HP: +9 = 6 +1 (FC) +1 (CON) +1 (Toughness)
Skill Pts: +5 = +4 (Class) +1 (INT) +00 (Old Total) 
           +16 (Old Total) = 21 (New Total)
        +1 rank = Diplomacy, K (Nature), K (Planes), Perception, Stealth
 

Approvals[]

  • Approval (Oct 19, 2014) (Aura - Judge) level 1
  • Approval (Oct 23, 2014) (jkason) level 1
  • Approval (April 3, 2015) (Aura) level 2
  • Approval (July 28, 2016)(KahlessNestor - Judge) level 3-4
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