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Kassur (Thorkelin)

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Basic InformationEdit

      Race: Human
     Class: Rogue (favored)
     Level: 1
Experience: 0
 Alignment: Chaotic Good
 Languages: Common, Draconic 
     Deity: Sapo
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 10 +0 (0 pts)
DEX: 18 +4 (10 pts) + 2 Racial
CON: 14 +2 (5 pts)
INT: 13 +1 (3 pts)
WIS: 10 +0 (0 pts)
CHA: 12 +1 (2 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP: 11 = [1d8 + CON (2) + FC (1)] (Rogue 1)
              AC: 16 = [10 + DEX (4) + Armor (2) + Shield (0) + Natural (0) + Size (0) + Misc (0)]
        AC Touch: 14 = [10 + DEX (4) + Size (0) + Misc (0)]
   AC Flatfooted: 12 = [10 + Armor (2) + Shield (0) + Natural (0) + Size (0) + Misc (0)]
            INIT: +6 = [DEX (4) + Reactionary (2)]
             BAB: +0 = [Rogue (0)]
             CMB: +0 = [BAB (0) + STR (0) + Misc (0)]
             CMD: 14 = [10 + BAB (0) + STR (0) + DEX (4) + Misc (0)]
       Fortitude: +2 = [Rogue (0) + CON (2) + Misc (0)]
          Reflex: +6 = [Rogue (2) + DEX (4) + Misc (0)]
            Will: +0 = [Rogue (0) + WIS (0) + Misc (0)]
           Speed: 30'
Damage Reduction: 0
Spell Resistance: 0
   Spell Failure: 0

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
         Rapier: Attack: +4 = [BAB (0) + Dex (4) + Misc (0) + Magic (0)]
                 Damage: 1d6, Crit: 18-20/x2, Special: --

 Light Crossbow: Attack: +4 = [BAB (0) + Dex (4) + Misc (0) + Magic (0)]
                 Damage: 1d8, Crit: 19-20/x2, Special: -- 
                  Range: 80 ft. Ammunition: 10 bolts. 

         Dagger: Attack: +4 = [BAB (0) + Dex (4) + Misc (0) + Magic (0)]
                 Damage: 1d4, Crit: 19-20/x2, Special: Range: 10 ft.

Racial FeaturesEdit

Ability Adjustments: +2 (Dexterity)
               Size: Medium
              Speed: 30'
      Favored Class: Rogue (+1 HP)
         Bonus Feat: 1 extra feat at 1st level. 
            Skilled: additional skill rank at first level and 1 additional 
                     rank at each new level. 

Class FeaturesEdit

Rogue

Armor/Weapons: All simple weapons, plus the hand crossbow, rapier, sap, 
               shortbow, and short sword. Proficient with light armor,  
               but not with shields. 
 Sneak Attack: +1d6 damage when target denied Dex or when rogue flanks.
  Trapfinding: +1/2 level to Perception skill checks to locate traps and Disable
               Device skill checks. Can disarm magic traps.

FeatsEdit

    Weapon Finesse (Human): Use Dex instead of Str on attack rolls with
                            rapier & light weapons.
Combat Expertise (1st lvl): -1 melee attack rolls & combat maneuver checks
                            to gain +1 dodge bonus to AC

TraitsEdit

Dangerously Curious (Magic): +1 trait bonus on Use Magic Device.
       Reactionary (Combat): +2 trait bonus on Initiative checks.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 10 = [(Base (8) + INT (1) + Human (1))*Level + FC (0)] (Rogue 1)
               0 = [(Base (0) + INT (0) + Human (1))*Level + FC (0)] (Class 2)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              8      1       3       4     -0   +0
Appraise                1      0       0       1          +0
Bluff                   5      1       3       1          +0
Climb                   0      0       0       0     -0   +0
Craft (       )         1      0       0       1          +0
Diplomacy               1      0       0       1          +0
Disable Device          8      1       3       4     -0   +0
Disguise                1      0       0       1          +0
Escape Artist           4      0       0       4     -0   +0
Fly                     4      0       0       4     -0   +0
Handle Animal                  0       0       0          +0
Heal                    0      0       0       0          +0
Intimidate              1      0       0       1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)     5      1       3       1          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)       5      1       3       1          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              4      1       3       0          +0
Perform    (       )    1      0       0       1          +0
Profession (       )           0       0       0          +0
Ride                    4      0       0       4     -0   +0
Sense Motive            4      1       3       0          +0
Sleight of Hand         8      1       3       4     -0   +0
Spellcraft                     0       0       0          +0
Stealth                 8      1       3       4     -0   +0
Survival                0      0       0       0          +0
Swim                    0      0       0       0     -0   +0
Use Magic Device        6      1       3       1          +1 (trait)

Spell Lists (Known)Edit

0 Level                    Level 1
--                         --                         

Spell Lists (Prepared)Edit

0 Level                    Level 1                   
--                         --

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         -  lb
Leather Armor                     10 gp   15 lb
Rapier                            20 gp   2  lb
Dagger                            2  gp   1  lb  
Crossbow, Light                   35 gp   4  lb
Bolts (10)                        1  gp   1  lb
Pouch, Belt (10 lb max)           1  gp  0.5 lb
  Thieves Tools                   30 gp   1  lb
  Flint and steel                 1  gp   -  lb
  Bedroll                         1  sp   5  lb
  Inkpen                          4  sp   -  lb
  Paper (sheet)                   1  sp   -  lb

                           Total Weight:  29.5  lb

            Light  Medium   Heavy    
Max Weight: 0-33   34-66    67-100

FinancesEdit

PP: 0
GP: 45
SP: 43
CP: 10

Gems/Jewelry/Other:
0

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 19
    Height: 5 ft 9 in
    Weight: 155 lb
Hair Color: Brown
 Eye Color: Brown
Skin Color: White

Appearance: If wasan´t for his beautifully crafted rapier, Kassur would
            look like a pretty regular person (and he likes it that way):
            brown eyes, brown hair, not very tall, thin, maybe too athletic.
            His clothes and armor are simple but well made. What draws a
            little more attention are his fashionable beard and his 
            thoughtful smile, that give him an attractive appearance. 
            Also, he carries a pendant with the holy symbol of Sapo, a 
            family heirloom that once belonged to his mother.
  
  Demeanor: Not the talkative kind of person, sometimes to the point of
            being aloof. His ever-present smile makes him seem somewhat
            oblivious to his surroundings. However, he always has something
            to say when the occasion demands. 
            He doesn't have many beliefs and even those few are not 
            completely set in stone. Yet, he abhors evil and is always
            ready to help those in need. 

Background: Rassur was the son of the great wizards’ couple Büchner and Dora.
            He used to live with them in Roses D'Avorio, near the DiVetro
            Bridge. Despite all his parents’ efforts on trying to make their
            son a Wizard, Rassur never really liked spending hours and hours
            reading books in a library. On the contrary: he used to spend all
            day out in the streets playing with other kids and getting in
            trouble. Sometimes, he entered in his father's laboratory only to
            play with the most wonderful items: potions, wands, scrolls, 
            spell components, etc. Although he never studied magic, he could
            often trigger some of his father's magic itens, much to his
            parents’ amusement.

            When Rassur was about 11 years old, his father became more and
            more reclusive, always devoting to his studies. He'd heard his
            parents talking that they had discovered something really
            important and dangerous and extra caution was needed. Things
            stayed that way for more than a year, but one day he returned
            home and found his house completely destroyed. He instinctively
            knew that the cause was magic. At the center of the ruined house
            there was a cauldron, some spell components and Büchner and Dora
            lying on the floor. He found a letter entitled to him, but 
            unfortunately they couldn't complete it. The only thing written
            was 
            "We're sorry... Follow you dreams, but you should know that...".

            After the incident, Rassur had lost pretty much everything, his
            parents and his home. Because of the explosion, there wasn’t much
            left of his house either. Moreover, he didn't know the few friends
            of his parents, and if there was any, they never showed up. Thus,
            he took the little  money he could find at home and moved to 
            Ranocchio, the low class district of Venza. Because of his good
            education, wits and cleverness he managed to survive and was
            having an almost decent life. 
            
            As he grew older, he started to grow restless about his future
            and the tragic story of his parents. When he turned 19 years old,
            he sold his house, bought new equipments and decided to be an
            adventurer and explore the world. The cause of his parents death,
            however, remains unknown.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0
Treasure Received: 0 GP
                   0 Gems/Jewelry
                   Items:

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Dec 8th, 2011) (Satin Knights) level 1
  • Approval (Dec 8th, 2011) (IronWolf) level 1

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