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Kanli the Mad (InVinoVeritas)

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Musa by Keun chul

Basic InformationEdit

      Race: Half-Orc
     Class: Aberrant Sorcerer/Bone Oracle
     Level: 4/1
Experience: 10,345
 Alignment: Chaotic Neutral
 Languages: Common, Orc
     Deity: Blood Goddess

Red hand thumb Kanli the Mad is a member of the Red Hand Society.

AbilitiesEdit

STR: 14 +2 ( 3 pts) (+1 Level 4)
DEX: 14 +2 ( 5 pts)
CON: 13 +1 ( 3 pts)
INT:  7 -2 (-4 pts)
WIS:  7 -2 (-4 pts)
CHA: 20 +5 (17 pts) (+2 Racial)

Combat StatisticsEdit

(Roll)        HP:  31 = [4d6 + 1d8 + CON (5) + FC (4) + Toughness (5)] 
              AC:  20 = [10 + DEX (2) + Kilt (2) + Armor (6)]
        AC Touch:  12 = [10 + DEX (2)]
   AC Flatfooted:  18 = [10 + Kilt (2) + Armor (6)]
            INIT:  +2 = [DEX (2)]
             BAB:  +2 = [Sorcerer 4 (2) + Oracle 1 (0)]
             CMB:  +4 = [BAB (2) + STR (2)]
             CMD:  16 = [10 + BAB (2) + STR (2) + DEX (2)]
       Fortitude:  +3 = [Sorcerer 4 (1) + Oracle 1 (0) + CON (1) + Cloak (1)]
          Reflex:  +4 = [Sorcerer 4 (1) + Oracle 1 (0) + DEX (2) + Cloak (1)]
            Will:  +5 = [Sorcerer 4 (4) + Oracle 1 (2) + WIS (-2) + Cloak (1)]
           Speed:  20'
Damage Reduction:  0
Spell Resistance:  0
  Arcane Failure:  15%

Weapon StatisticsEdit

              Acidic Ray: Attack: +4 = [BAB (2) + DEX (2)]
                          Damage: 1d6+1, Crit: x2
                         Special: Acid, Touch Attack, Range 30'

             Chill Touch: Attack: +4 = [BAB (2) + STR (2)]
                          Damage: 1d6, Crit: x2, Reach 10'
                         Special: Neg. Energy, Touch Attack, 
                          Fort DC 16 or 1 STR damage, Bleed 1

Chill Touch (vs. Undead): Attack: +4 = [BAB (2) + STR (2)]
                          Damage: 0, Crit: x2, Reach 10'
                         Special: Touch Attack, Will DC 16 
                          or Panicked for 1d4+1 rounds

        Touch of Fatigue: Attack: +4 = [BAB (2) + STR (2)]
                          Damage: 0, Crit: x2, Reach 10'
                         Special: Touch Attack, 
                          Fort DC 15 or Fatigued for 1 round

      Silver Greataxe +1: Attack: +5 = [BAB (2) + STR (2) + Magic (1)]
                          Damage: 1d12+3, Crit: x3

Racial TraitsEdit

Ability Adjustments: +2 (CHA)
               Size: Medium
              Speed: 30'
         Darkvision: 60' Darkvision
       Intimidating: +2 Intimidate
          Orc Blood: Race counts as both Human and Orc for magic effects
       Orc Ferocity: Fight as Disabled for 1 round after reaching negative HP
 Weapon Familiarity: Proficiency in Falchion and Greataxe. 
                     Orc weapons are Martial.
      Favored Class: Sorcerer

Class FeaturesEdit

Aberrant Sorcerer

    Acidic Ray: Ranged (30') Touch Attack, 1d6+1 acid damage, 8/day
      Cantrips: DC 15, unlimited
Level 1 Spells: DC 16, 8/day
Level 2 Spells: DC 17, 4/day
     Polymorph: +50% Duration for Polymorph subschool spells
 Concentration: +11 (+4 level, +5 Cha, +2 Focused Mind)
    Long Limbs: +5' Reach for melee touch attacks

Bone Oracle

        Haunted: Retrieving items is a standard action, dropped items move 10'
        Orisons: DC 15, unlimited
 Level 1 Spells: DC 16, 5/day (add Inflict spells to spells known)
Bleeding Wounds: Negative Energy spells cause Bleed 1
  Concentration: +8 (+1 level, +5 Cha, +2 Focused Mind)

FeatsEdit

Simple Weapon Proficiency: Proficient in Simple Weapons (Sorcerer)
        Armor Proficiency: Proficient in Light and Medium Armor (Oracle)
       Shield Proficiency: Proficient in Shields (except tower) (Oracle)
         Eschew Materials: Does not need non-valuable Material components
                           to cast spells (Sorcerer)
                Toughness: +3 HP; +1 HP/lvl after 3rd (Level 1) 
           Combat Casting: +4 to Concentration checks when casting 
                           defensively or while grappled (Level 3)
              Still Spell: Can cast spells without somatic components at 
                           +1 spell level (Level 5)

TraitsEdit

 History of Heresy: +1 trait bonus for all saving throws against divine spells
                    (No Longer!)

      Focused Mind: +2 trait bonus for all Concentration checks

SkillsEdit

  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 4 = [Base (2) + INT (-2)/Level; Minimum 1] + FC (0) (Sorcerer 4)
              2 = [Base (4) + INT (-2)/Level]                     (Oracle 1)
              6 = Total points

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               2     0       0       2     -1   +0
Appraise                -2     0       0      -2          +0
Bluff                    5     0       0       5          +0
Climb                    1     0       0       1     -1   +0
Craft (Any)             -2     0       0      -2          +0
Diplomacy                5     0       0       5          +0
Disable Device                 0       0      -2     -1   +0
Disguise                 5     0       0       5          +0
Escape Artist            2     0       0       2     -1   +0
Fly                      2     0       0       2     -1   +0
Handle Animal                  0       0       5          +0
Heal                    -2     0       0      -2          +0
Intimidate              11     1       3       5          +2 Racial
Knowledge (Arcana)             0       0      -2          +0
Knowledge (Dngnrng)            0       0      -2          +0
Knowledge (Engnrng)            0       0      -2          +0
Knowledge (Geography)          0       0      -2          +0
Knowledge (History)            0       0      -2          +0
Knowledge (Local)              0       0      -2          +0
Knowledge (Nature)             0       0      -2          +0
Knowledge (Nobility)           0       0      -2          +0
Knowledge (Planes)             0       0      -2          +0
Knowledge (Religion)           0       0      -2          +0
Linguistics                    0       0      -2          +0
Perception              -2     0       0      -2          +0
Perform    (       )     5     0       0       5          +0
Profession (       )           0       0      -2          +0
Ride                     2     0       0       2     -1   +0
Sense Motive            -2     0       0      -2          +0
Slight of Hand                 0       0       2     -1   +0
Spellcraft                     0       0      -2          +0
Stealth                  2     0       0       2     -1   +0
Survival                -2     0       0      -2          +0
Swim                     1     0       0       1     -1   +0
Use Magic Device        13     5       3       5          +0

EquipmentEdit

Equipment                        Cost     Weight
Courtier's Outfit                30 GP     6 lb
Silver Greataxe +1             2500 GP    12 lbs
Armored Kilt +1                1170 GP    10 lbs
Garnet Pendant                 2550 GP     1 lb
    (Scarab, Golembane)
Cloak of Resistance +1         1000 GP     1 lb
Backpack                          2 GP     2 lbs
    Soap                          5 SP     1 lb
Mithril Breastplate            4200 GP    15 lb

                           Total Weight:  48 lbs

            Light  Medium   Heavy    
Max Weight: 0-50   51-100   101-150

FinancesEdit

PP: 
GP: 59
SP: 11
CP: 

Gems/Jewelry/Other:

SpellsEdit

Cantrips:     Arcane Mark
              Detect Magic
              Mending
              Message
              Touch of Fatigue
              Prestidigitation

Level 1:      Chill Touch
              Shield
              Enlarge Person
              Charm Person

Level 2:      Alter Self

Orisons:      Bleed
              Create Water
              Purify Food & Drink
              Stabilize
              Mage Hand
              Ghost Sound

Level 1:      Cure Light Wounds
              Divine Favor
              Inflict Light Wounds

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 16
    Height: 5'10"
    Weight: 235 lbs
Hair Color: Golden Brown
 Eye Color: Golden
Skin Color: Tawny/Red

Demeanor: Distant, always staring off into space, Kanli has either retreated from the world, or perceives something very different. Because of his uncannily good looks, however, many have merely dismissed it as "visionary." Despite his aloof appearance at a distance, up close he proves to be friendly and talkative. He can be impulsive, but compelling in his calls to action. He has a tendency to refer to lots of metaphysics and philosophies that no one else has ever heard of. As of late, he seemse to have grown increasingly absent-minded or clumsy, but every so often something more seems to occupy his space. He has commented that his hands spend far too much time at the end of his arms, and he is taking steps to rectify this. Occasionally, his hands somehow seem to be where they should not.

Appearance: His golden color and considerably human looks make him a considerable bit more attractive than the average half-orc. He has recently stated that he has founded the Red Hand Society, and his hands have turned a deep scarlet, the color raditating up his forearms. He wears prominently a large garnet medallion, which he claims to be the Boon of the Blood Goddess.

Background: No one is quite sure where exactly Kanli is from. He does not speak of his past, and when asked, will admit to only the wildest, most insane tales. Those who spend enough time with him realize that he does understand Orcish culture, and that he remains quite comfortable underground. It is possible that Kanli comes from very deep underground, but then, where did the human side come from? Then again, why is he more golden in color than the green-gray of most other orcs?

Kanli is a founding member of the Red Hand Society, and has taken the symbol of the Red Hand as his personal Arcane Mark. He has begun trying to get people interested in joining the Society.

He has recently started referring to himself by a number of different titles, including the Sanguine Prophet, the Bloody Avatar, and the Red Hand.

Adventure LogEdit

Frog Hunt

     
      XP Received: 406
Treasure Received: 60.1 GP
                   2 doses Eelweed (treat as Oil of Taggit)

The Sunken Temple

      XP Received: 2,187
Treasure Received: 687 GP
                   Pearl of Power (level 1)

The Lady of Lake Laguna

      XP Received: 2,058
Treasure Recieved: 2,576 GP

In Love and Death

      XP Received: 2,814
Treasure Recieved: 3,575 GP

The Mystic PearlEdit

Trip1

Sold 286.5 gp
Spent 713.5 gp
Bought Cloak of Resistance +1 (1,000 gp)

Trip2

Sold 20 gp
Spent 3,670 gp
Bought Silver Greataxe +1 (2,500 gp) and Armored Kilt +1 (1,170 gp)

Trip3

Spent 4,200 gp
Bought Mithril Breastplate
Sold Pearl of Power for 1,000 gp
Spend 1,500 gp
Bought Scarab, Golembane

DMCsEdit

        DMC Spent: 2 @ 2nd LvL (04/13/11)
  DMC XP Received: 660
  DMC GP Received: 660

        DMC Spent: 2 @ 3rd LvL (06/23/11)
  DMC XP Received: 900
  DMC GP Received: 1020

        DMC Spent: 2 @ 4th LvL (09/03/11)
  DMC XP Received: 1320
  DMC GP Received: 1500

Level UpsEdit

  Level 2:
    Class: Oracle (Bones Mystery)
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +2 to +4
 Features: Bones Mystery, Haunted Curse, Medium Armor + Shields,
           Bleeding Wounds Revelation, Oracle Spells, Divine Cantrips
       HP: [http://invisiblecastle.com/roller/view/2919996/ 1d8=3] +1 (Con) 
           + 11 (old total) = 15 New total
Skill Pts: 4 (Class) -2 (Int) + 1 (old total) = 3 (New Total)
   Skills: +2 points to UMD
 
  Level 3:
    Class: Sorcerer
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +4 to +5
     Feat: Combat Casting
 Features: Level 0 spell known, Gain 1 additional 1st lvl spell to cast
       HP: [http://invisiblecastle.com/roller/view/2979227/ 1d6=1] +1 (Con) 
           +1 (FC) + 15 (old total) = 18 New total
Skill Pts: 2 (Class) -2 (Int)(min:1) + 3 (old total) = 4 (New Total)
   Skills: 1 point added to UMD
 
  Level 4:
    Class: Sorcerer
      BAB: +1 to +1
     Fort: +0 to +1
      Ref: +0 to +1
     Will: +5 to +5
  Ability: +1 STR
 Features: Long Limbs, Bonus Spell: Enlarge Person
 Features: Level 1 spell known, Gain 1 additional 1st lvl spell to cast
       HP: [http://invisiblecastle.com/roller/view/3083711/ 1d6=3] +1 (Con) 
           +1 (FC) + 18 (old total) +1 (Toughness) = 24 New total
Skill Pts: 2 (Class) -2 (Int)(min:1) + 4 (old total) = 5 (New Total)
   Skills: 1 point added to UMD

  Level 5:
    Class: Sorcerer
      BAB: +1 to +2
     Fort: +1 to +1
      Ref: +1 to +1
     Will: +5 to +6
     Feat: Still Spell
 Features: Gain spells known: Mending, Alter Self; Swap out Mage Hand for Message
       HP: [http://invisiblecastle.com/roller/view/3174813/ 1d6=4] +1 (Con) 
           +1 (FC) + 24 (old total) +1 (Toughness) = 31 New total
Skill Pts: 2 (Class) -2 (Int)(min:1) + 5 (old total) = 6 (New Total)
   Skills: 1 point added to UMD

ApprovalsEdit

  • Approval (Jul. 02 2010) (GlassEye), Level 1
  • Approval (Jul. 03 2010) (grufflehead), Level 1
  • Approval (Mar. 05, 2011) (Aldern Foxglove), Level 2
  • Approval (April 13, 2011) (Holyman) Level 3
  • Approval (June 29, 2011) (GlassEye) Level 4
  • Approval (Sept. 12, 2011) (Perrinmiller) Level 5

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