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Kalgor (Satin Knights)

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Basic InformationEdit

Kalgor
       Race: Aasimar 
      Class: Summoner 6, Urban Ranger 1
              Shapechanger Transmuter 1
      Level: 8        
 Experience: 44,865 XP  (Goal 50,000 XP)
  Alignment: Chaotic Good
  Languages: Common, Celestial, 
             Draconic, Elvish
      Deity: none
 Background: closed
 First Seen: Dunn Wright Inn
  Active In: Dunn Wright Inn


AbilitiesEdit

STR: 18 +4 (13 pts) +1* Transmuter
DEX: 14 +2 (03 pts) +1 (at 4th level)
CON: 14 +2 (05 pts)
INT: 12 +1 (02 pts)
WIS: 09 -1 (-4 pts) +2 Racial
CHA: 14 +2 (01 pts) +2 Racial, +1(at 8th)

* Transmuter Physical Enhancement can be
  moved between the physical stats daily

Combat StatisticsEdit

(Max-2)        HP:  72 = [6d8=38 + CON (12) + FC (6)] (Summoner 6) +
                         [1d6=4  + CON (2)  + FC (0)] (Transmuter 1) +
                         [1d10=8 + CON (2)  + FC (0)] (Ranger 1)
               AC:  18 = [10 + DEX (2) + Armor (5) + Shield (0) + 
                         Natural (0) + Size (0) + Deflection(Ring) (1)]
         AC Touch:  13 = [10 + DEX (2) + Size (0) + Deflection(Ring) (1)]
    AC Flatfooted:  16 = [10 + Armor (5) + Shield (0) + Natural (0) + 
                         Size (0) + Deflection(Ring) (1)]
             INIT:  +2 = [DEX (2) + Misc (0)]
              BAB:  +5 = [Summoner 6 (4)] + [Transmuter 1 (0) + Ranger 1 (1)]
              CMB:  +9 = [BAB (5) + STR (4) + Misc (0)]
              CMD:  22 = [10 + BAB (5) + STR (4) + DEX (2) + Deflection (1)]
        Fortitude:  +6 = [Summoner (2) + CON (02) + Misc (0) + Ranger 1 (2)]
           Reflex:  +6 = [Summoner (2) + DEX (02) + Misc (0) + Ranger 1 (2)]
             Will:  +7 = [Summoner (5) + WIS (-1) + Trait(1) + Transmuter 1(2)]
            Speed:  30 ft 
 Damage Reduction:  none
 Spell Resistance:  none
Energy Resistance:  Acid 5, Cold 5, Electricity 5
       Immunities:  Force Spells (Ring of Forcefangs)

      Shield Ally: +2 AC and saves when Gragnor is within reach.

Weapon StatisticsEdit

+1 Greatsword: Attack: +10 = [BAB (5) + Str (4) + Misc (00) + Magic (1)]
               Damage: 2d6+7, Crit: 19-20/x2, Special: Menacing, +4 flank
 
+1 Greatsword: Attack: +8 = [BAB (5) + Str (4) + PA (-2) + Magic (1)]
 Power Attack  Damage: 2d6+13, Crit: 19-20/x2, Special: Two handed  

       Dagger: Attack: +9 = [BAB (5) + Str (4) + Misc (00) + Magic (00)]
               Damage: 1d4+4, Crit: 19-20/x2, Special:
 
        Hanbo: Attack: +9 = [BAB (5) + Str (4) + Misc (00) + Magic (00)]
               Damage: 1d6+4, Crit: 20/x2, Special: 
 
 Bite or Gore: Attack: +9 = [BAB (5) + Str (4) + Misc (00) + Magic (00)]
 Battle        Damage: 1d6+4, Crit: 20/x2, B/S/P Bite or P Gore
 Shaper       Special: swift action to grow horns/teeth for 1 round, 4/day
 
Ranged
 MW C.Longbow: Attack: +8 = [BAB (5) + Dex (2) + Misc (00) + MW (1)]
               Damage: 1d8+4, Crit: 20/x3, Special: Range Increment 110'
               Arrows: Normal, Blunt, Cold Iron, 2 Smoking
 
       Dagger: Attack: +7 = [BAB (5) + Dex (2) + Misc (00) + Magic (00)]
               Damage: 1d4+4, Crit: 19-20/x2, Special: Range Increment 10'
  
        Sling: Attack: +7 = [BAB (5) + Dex (2) + Misc (00) + Magic (00)]
               Damage: 1d4+4, Crit: 20/x2, Special: Range Increment 50'

Spell
   Acid Splash Attack: +7 = [BAB (5) + Dex (2)]
    or Jolt    Damage: 1d3, Crit: 20/x2, Special: Ranged Touch, 30'
 
            Dirty Fighting: +1 trait damage if flanking
      Whetstone sharpening: The daggers and the normal greatsword receive a +1
                            damage for the first strike after being sharpened
                            with a whetstone. The Scabbard of Honing keeps the
                            two greatswords in tip top shape to receive the
                            bonus at the start of each fight.
Spring Loaded Wrist Sheath: It is a swift action to draw the dagger hidden in
                            the right wrist sheath.  If searched, +2 Sleight
                            of Hand vs their Perception to remain hidden.

Aasimar Racial FeaturesEdit

 Ability Adjustments: +2 (Wisdom), +2 (Charisma)
                Size: Medium
               Speed: 30'
       Favored Class: Summoner (+1 HP six times)
              Vision: Darkvision 60'
             Skilled: +2 racial bonus to Diplomacy and Perception
  Spell-Like Ability: Can use daylight once per day as a spell-like ability
Celestial Resistance: acid 5, cold 5, and electricity resistance 5.

Class FeaturesEdit

Summoner 6
Kalgor rune
     Armor/Weapons: Light Armor Proficiency, Simple Weapons, 
                    Can cast in light armor without ASF
     Spell Casting: Spontaneous, arcane, charisma based caster
           Eidolon: See Gragnor below
         Life Link: If the eidolon takes enough damage to return
                    it to it's plane (at -CON), the summoner can,
                    as a free action, sacrifice hit points to 
                    prevent an equal amount of damage to the
                    eidolon.
             Link: A telepathic link exists between the
                   summoner and eidolon.
      Share Spells: The summoner is able to cast spells of a 
                    personal range upon the eidolon.
       Bond Senses: Std action, share the senses of his 
                    eidolon, hearing, seeing, smelling, tasting,
                    and touching everything the eidolon does.
                    Level rounds / day. End as a free action.
       Shield Ally: At 4th level, whenever a summoner is within
                    his eidolon’s reach, the summoner receives
                    a +2 shield bonus to his Armor Class and
                    a +2 circumstance bonus on his saving throws.
                    This bonus does not apply if the eidolon
                    is grappled, helpless, paralyzed, stunned,
                    or unconscious.
      Maker's Call: 1/day Dimension Door Gragnor to Kalgor as a
                    standard action.
Summon Monster III: Cast Summon Monster III five times per day
                    as a standard action SLA for a 6 minute 
                    duration.

Shapechanging Transmuter 1

       Armor/Weapons: Simple Weapons, Cannot cast in light armor without ASF
       Spell Casting: Prepared, arcane, intelligence based caster
Physical Enhancement: You gain a +1 enhancement bonus to one physical ability 
                      score (STR). This can be changed while preparing spells.
Arcane Bonded Object: You bond with an object to cast spells. (Ring)
                      Provides 1 extra spell/day of any level from spellbook. 
                      DC 21 concentration check to cast without it.
                      Switched to Ring of Forcefangs at 8th level.
       Battle Shaper: 4/day swift action to grow a claw, bite or gore attack.
  Opposition Schools: Enchantment and Necromancy
      Spells per day: 3 cantrips, 2 open school, 1 transmutation, 1 bonded

Urban Ranger 1

      Armor/Weapons: adds Martial Weapons, Medium armor proficiency
      Spell Casting: Prepared, divine, wisdom based caster eventually
      Favored Enemy: (Human) +2 to weapon attack and damage, +2 to Bluff,
                     Knowledge, Perception, Sense Motive, and Survival checks
                     against creatures of this selected type.
              Track: +1 to follow tracks using survival
       Wild Empathy: +3 (1 ranger, 2 CHA) to diplomacy with animals
             Skills: Urban Ranger adds Disable Device as a class skill

FeatsEdit

      Additional Traits (Level 1): You have two more traits than normal.
Spell Focus Conjuration (Level 2): +1 DC for saves for conjuration spells.
                                   (replaces Scribe Scroll for Wizard)
         Precise Strike (Level 3): +1d6 precision damage if flanking with
                                   another who also has Precise Strike.
        Extra Evolution (Level 5): add +1 Evolution Point to the eidolon's
                                   pool.  Can be taken once per five levels.
           Power Attack (Level 7): Trade -2 to attack for +6 damage with two
                                   handed weapons, or +4 with average weapons.

TraitsEdit

       Dirty Fighter (Combat): When you hit a foe you are flanking, you deal 
                               an additional 1 point of damage (this damage
                               is added to your base damage, and is multiplied
                               on a critical hit).  This additional damage is
                               a trait bonus.
        Magical Knack (Magic): Your caster level in that class gains a +2 trait
        [Transmuter]           bonus as long as this bonus doesn’t raise your
                               caster level above your current Hit Dice.
Child of the Streets (Social): You gain a +1 trait bonus on Sleight of Hand 
                               checks, and Sleight of Hand is always a class
                               skill for you.
   Indomitable Faith (Faith) : +1 Will save

SkillsEdit

Skill 28 = [18=((Base (2) + INT (1))/Level + FC (0) + Misc (0))] (Summoner 6)
Points     [ 3=((Base (2) + INT (1))/Level + FC (~) + Misc (0))] (Transmuter 1)
           [ 7=((Base (6) + INT (1))/Level + FC (~) + Misc (0))] (Ranger 1)
              
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               2     0       0       2     -0   +0
Appraise                 1     0       0       1          +0
Bluff                    2/4   0       0       2          +0 /Favored Enemy
Climb                    8     1       3       4     -0   +0
Craft (       )          1     0       *       1          +0
Diplomacy                4     0       0       2          +2 Racial
Disable Device           8     1       3       2     -0   +2&, Urban Ranger
Disguise                 2     0       0       2          +0
Escape Artist            2     0       0       2     -0   +0
Fly                      2     0       *       2     -0   +0
Handle Animal            6     1       3       2          +0
Heal                     3     1       3      -1          +0
Intimidate               6     1       3       2          +0
Knowledge (Arcana)       5     1       3       1          +0
Knowledge (Dngnrng)      5     1       3       1          +0
Knowledge (Engnrng)            0       *       1          +0
Knowledge (Geography)          0       *       1          +0
Knowledge (History)            0       *       1          +0
Knowledge (Local)        5/7   1       3       1          +0 /Favored Enemy
Knowledge (Nature)       5     1       3       1          +0
Knowledge (Nobility)           0       *       1          +0
Knowledge (Planes)       5     1       3       1          +0
Knowledge (Religion)     5     1       3       1          +0
Linguistics              5     1       3       1          +0 Elvish
Perception              12/14  8       3      -1          +2 Racial, /FE
Perform    (       )     2     0       0       2          +0
Profession (       )           0       *      -1          +0
Ride                     6     1       3       2     -0   +0
Sense Motive            -1/1   0       0      -1          +0 /Favored Enemy
Sleight of Hand          7     1       3       2     -0   +1 Trait
Spellcraft               5     1       3       1          +0
Stealth                  6     1       3       2     -0   +0
Survival                3/5    1       3      -1          +0 /Favored Enemy
Swim                     8     1       3       4     -0   +0
Use Magic Device         7     2       3       2          +0

* = class skill not trained in yet 
& = +2 masterwork thieves' tools
Favored Enemy bonuses are usable against humans, half-elves and half-orcs.

Summoner SpellsEdit

Concentration checks +8 = [Caster level (6) + CHA (2)]

 At Will, DC 11        5 per day, DC 13              4 per day
 
  Level 0               Level 1                        Level 2   
* Detect Magic       * Rejuvenate Eidolon (lesser)   * Haste
* Mage Hand          * Shield                        * Lesser Evolution Surge
* Arcane Mark        * Magic Fang                    * Summon Eidolon
* Acid Splash        * Expeditious Retreat           * Invisibility
* Jolt                                                 Racial    (1/day)
* Read Magic                                         * Daylight

Wizard Spells (Prepared)Edit

Concentration checks +4 = [Caster lvl (3) + INT (1)]   10% Arcane Spell Failure
 3 at will, DC 11         DC 12, 3 per day and 1 bonded

 Level 0                   Level 1                         
* Dancing Lights         * Shocking Grasp
* Prestidigitation       * Vanish
* Umbrella               * Enlarge Person(T)

Wizard Spellbook Edit

            Level 0                   Level 1   ________________________      
. Read Magic        * Flare          * Mage Armor         * Ant Haul
. Acid Splash       * Ghost Sound    * Vanish             * Burning Hands
. Arcane Mark       * Light          * Color Spray        * Illusion of Calm
* Dancing Lights    . Mage Hand      * Enlarge Person(t)  * Liberating Command
. Detect Magic      * Mending        * Unseen Servant     * Polypurose Pancea
* Detect Poison     * Message        * True Strike        * Shock Shield
* Prestidigitation  * Open/Close     * Shocking Grasp
   
      Hoping to learn from Anaerion but never did                           
  Disrupt Undead      Grease           Protection f/ Evil   Silent Image
                      Identify         Comprehend Languages Obscuring Mist
                      Magic Missile

EquipmentEdit

Equipment                              Cost     Weight      Bag of Holding
Explorer's Outfit                        --        --   lb
  Black leather pants
  Black leather riding boots
  Black wool long coat
  Belt
  Charcoal gray hooded cloak
  Burgundy shirt
  White shirt
+1 Spell Storing Mithral Chain Shirt 5,100    gp   10   lb
  (contains Shocking Grasp 3d6)
Horned Viking Helm (black & brown)       2    gp    3   lb
Haatse's Boon (pinned to cloak)      900    gp   -- 
Over the back Scabbard of Honing       500    gp    1   lb
  +1 Menacing Greatsword           8,350    gp    8   lb
    with a winged motif etched 
    along the blade
Over the back shoulder scabbard         --    gp   --   lb
  Greatsword (fake enchanted)           50    gp    8   lb
   *Arcane Mark ~ multiple times, 
    marking the lineage of who
    wielded the sword written
    in Celestial
Efficient Quiver                     1,800    gp    2   lb
  +4 STR Masterwork Comp. Longbow      800    gp   n/a  lb
  10 normal arrows     (15 of 40)        2    gp   --   lb
  15 cold iron arrows  (20 of 20)        2    gp   --   lb
  20 silver arrows     (20 of 20)       41    gp   --   lb
   9 blunt arrows      (15 of 20)        2    gp   --   lb
   2 smoke arrows      ( 2 of  2)       20    gp   --   lb
   4 grappling arrows  ( 4 of  4)        4    gp   --   lb
  Hanbo  (in the javelin compartment)   --    gp   n/a  lb 
Belt Scabbard                           --    gp   --   lb 
  Dagger                                 2    gp    1   lb
Belt pouch                               1    gp     .5 lb
  1 Potion of Cure Light Wounds         50    gp   --   lb
  Skeleton key                          85    gp   --   lb
  coins                                 --         --
Belt pouch                               1    gp     .5 lb
  Sling                                 --    gp   --   lb
    Sling Bullets (10)                    .1  gp    5   lb
Spring Loaded Wrist Sheath (right)       5    gp    1   lb
  Dagger                                 2    gp    1   lb
Spring Loaded Wrist Sheath (left)        5    gp    1   lb
  Wand of Cure Light Wounds (50/50 ch) 750    gp   --   lb
+1 Ring of Protection (right hand)   2,000    gp   --   lb
Ring of Forcefangs   (left hand)   8,000    gp   --   lb
 (The FF ring is his bonded item.
Silk Rope (50 ft, bundled to outside)   10    gp    5   lb 
Silk Rope (250 ft, of haversack)        50    gp   25   lb 

Handy Haversack                      2,000    gp    5   lb
  Spellbook                             --    gp              3   lb
  Wand of Mage Armor (50/50 ch)        750    gp              -   lb
  Wand of Lesser Restoration(10/10 ch) 900    gp              -   lb
  1 drill                                 .5  gp              1   lb
  Masterwork Thieves' Tools            100    gp              2   lb
  Adamantite Wire Saw (5/5 uses)       150    gp             --   lb
  10 pitons                              1    gp              5   lb
  Scroll Case                            1    gp               .5 lb 
    Parchment (10 sheets)                2    gp             --   lb
    Spare inscription materials for  
      eight first level +1 cantrip      85    gp             --
  Ink (1 vial)                           8    gp             --   lb 
  Ink pens (3)                            .3  gp             --   lb 
  Soap (1 lb)                             .5  gp              1   lb 
  Sewing Needle                           .5  gp             --   lb 
  Black thread                            .01 gp             --   lb 
  Grappling hook                         1    gp              4   lb 
  fork                                    .1  gp             --   lb 
  1 Wineskin of good brandy             15    gp              4   lb 
  10 pieces of chalk                      .1  gp             --   lb
  Quiver     (merged arrow weights)     --    gp              4.5 lb
    18 normal arrows
     5 blunt arrows
  1 Oil of Magic Weapon                 50    gp              -   lb
  Two Smokesticks                       40    gp              1   lb
  3 Sunrods                              6    gp              3   lb
  2 Alchemist's Fires                   40    gp             --   lb
  2 vials of AntiPlague                100    gp             --   lb
  2 vials of AntiToxin                 100    gp             --   lb
  1 vial of Liquid Ice                  40    gp             --   lb
  Scroll Case                            1    gp               .5 lb 
    1 Scroll of Ant Haul                25    gp              -  
    1 Scroll of Fly                    375    gp              -
  Wool Hats (3)                           .6  gp              1.5 lb 
  Wood bowls (3)                          .3  gp              1.5 lb 
  Wood tankard                            .1  gp               .5 lb
  Cooking kit                            1    gp              2   lb 
  Trail Rations (8 days)                 4    gp              8   lb 
  1 hammer                                .5  gp              2   lb
  1 set of Masterwork Manacles          50    gp              2   lb
  1 good lock for manacles              80    gp              1   lb
  Whetstone                               .02 gp              1   lb 
  Flint and Steel                        1    gp             --   lb 
  Black cloth bandages                    .1  gp             --   lb 
  Gragnor's rag doll mousy (3)            .3  gp               .3 lb 
  black drawstring belt pouch            1    gp               .5 lb 
    slips over Gragnor's amulet
  Water proof bags (2) empty             1    gp              1   lb
  Waterskins (1)                         1    gp              4   lb
  Twine (200 ft)                          .04 gp              2   lb 
  Small Tent (1.5 person)               10    gp             15   lb 
  Hammock                                 .1  gp              3   lb 
  Large water proof bags (2)             4    gp              4   lb 
    Bedrolls (2)                          .2  gp             10   lb 
  Climber's Kit                         80    gp              5   lb 
                                                          =======
                                                             93.8 of 100 lbs

On Gragnor:
  Leather Collar                          .5 gp    1 lb
  +0 Amulet of Shocking Mighty Fists 4,000   gp   -- lb (wearing one or the
  +0 Amulet of Evil Outsider Bane MF 4,000   gp   -- lb   other)
  Black cloth bandage                     .1 gp   -- lb  (off at the moment)
    (covering his glowing rune) 
  Black cloth bandage                     .1 gp   -- lb  (off at the moment)
    (covering fake injury on left forearm)
                                    ==========
         Total Current Inventory:   41,562.07 gp



Consumables Consumed or Destroyed
  Trail Rations (7 days)                 3.5  gp          
  Meal at the Dunn Wright Inn             .5  gp
  Meal at the Dunn Wright Inn            2.0  gp
  unaccounted losses                     3.44 gp
  Waterskins (1)                         1    gp  
  3 tindertwigs                          3    gp (used in bat swarm trap)
  charcoal grey hooded cloak             5    gp  ", replacement
  Small Tent                            10    gp  "
  Winter blanket                          .5  gp  "
  Fluffy pillow                           .5  gp  "
  Two pints of oil                        .2  gp  "
  50' Hemp rope                          1    gp (guess where!)        
  Scroll of Unseen Servant              25    gp Kostry Kopec
  Scroll of True Strike                 25    gp  "
  Inscription Materials ( 2) 1st level  20    gp     
  2 days trail rations                   1    gp          
  2 Scroll of Ant Haul                  50    gp
  1 Scroll of Umbrella with inscript    35    gp
  1 scroll of Unfetter                  25    gp
  2 potions of Lesser Restoration      300    gp
  2 castings Lesser Restoration MP   120    gp
  Spare Sling (dropped in acid)         --    gp Kostry Kopec
     The following scrolls include the 
     inscription materials in their cost
  Scroll of Drench                      17.5  gp Down time scribing 
  Scroll of Breeze                      17.5  gp    - 
  Scroll of Shock Shield                35    gp    - 
  Scroll of Shocking Grasp              35    gp    - 
  Scroll of Illusion of Calm            35    gp    - 
  Scroll of Ant Haul                    35    gp    - 
  Scroll of Feather Fall                35    gp    - 
  Scroll of Liberating Command          35    gp    - 
  Scroll of Polypurpose Pancea          35    gp    - 
  Scroll of Burning Hands               35    gp Down time scribing 
  Materials for Bonded Object ritual   200    gp Mystic Pearl
                                       =========
                Total Consumed:      1,146.64 GP
 
& Tent, winter blanket, rope, tindertwigs all used up in 
  an improvised trap for a very annoying bat swarm.
                          Total Weight: 77   lbs  Light Encumbrance
                 In the Bag of Holding: 93.8 lbs of 100
               
            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-299  Normal

Average Living Conditions              100 gp
  Masterwork Backpack (black leather)   50 gp      4   lb
  spare old black backpack               2 gp      2   lb
  Silver Amulet                          5 gp       .5 lb
     *Arcane Marked "Gragnor's Toy"
  Mundane greatsword (da spare)         50 gp
  Sling                                 -- gp
  Sling Bullets (10)                      .1       5   lb
  Belt Scabbard                         -- gp     --   lb 
    Dagger                               2 gp      1   lb 
                                      =======
                                       209.1 GP

FinancesEdit

                                    Initial Character Creation:     150.00 gp
PP:   44                                Crypt of the Everflame:  10,847.25 gp
GP:   28                                          Kostry Kopec:  23,750.00 gp
                                                  Spent 4 DMCs:   8,640.00 gp
SP:   14                                                          ========= 
CP:    4                               Total Lifetime Earnings:  43,387.25 GP
                                             Current Inventory: -41,562.07 gp
                                                Total Consumed:  -1,146.64 gp
                                              Living Space:        -209.10 gp
                                                                 =========
                                                        Coins       469.44 GP

Magic Item SlotsEdit

              Kalgor                              Gragnor
    Armor: +1 Spell Storing Mithral Chain Shirt
    Belts: 
     Body: 
    Chest: 
     Eyes: 
     Feet: 
    Hands: 
     Head: 
 Headband: 
     Neck:                                 +0 Shocking Amulet of Mighty Fists  
   Ring 1: +1 Ring of Protection
   Ring 2: Ring of Force Fangs (bonded object)
   Shield: 
Shoulders: 
    Wrist:

EidolonEdit

Gragnor
Character: Kalgor
Chaotic Good Small quadruped Outsider Summoner Level 6
Initiative +4; Senses Darkvision 60'; Perception +8
Gragnor
Languages Common, Celestial, Draconic, Elvish
Aura moderate chaotic good
DEFENSE
AC 23 (27 with Mage Armor), touch 15, flat-footed 17
(+8 Natural Armor, +4 Dex, +1 Size)
HP 47 (5d10+5)
Fortitude +5, Reflex +8, Will +1, +4 vs Enchantment and Charm
Saving Throws Evasion, Devotion
OFFENSE
Speed Walk 40', Fly 40' Perfect Maneuverability
Melee Bite +10, d4+1;  Claw +10, d3+1;  Claw +10, d3+1;
          (+1d6 electricity, +1d6 cold)
          (+1d6 damage with each attack while flanking with another Precise Striker)
          (-2 to hit, +4 damage Piranha Strike)
Ranged none
Space 5 ft.; Reach 5 ft.
STATISTICS
Str 12 (+1) Dex 18 (+4) Con 12 (+1)
Int 7 (-2) Wis 10 (+0) Cha 11 (+0)
Base Atk +5; CMB 4; CMD 18
Feats Precise Strike (+1d6 damage with each attack while flanking with another Precise Striker)
          Weapon Finesse
          Piranha Strike (-2 to hit, +4 damage Piranha Strike)
Evolutions (9+1)
*Bite, *Limbs (Legs), *Limbs (Legs), Claws(Front Legs)(1), Skilled [Acrobatics](1), Pounce(1), Wingless Flight(4), Energy Attacks(Cold)(2), Improved Natural Armor(1)
Special
link (telepathic link with master)
Share Spells (master can cast personal only spells on the eidolon.)
Evasion Make a reflex save to avoid damage.
Standing Jump (d20+24)/2 ft, Vertical Leap (d20+24)/8 ft, Running Jump d20+24 ft
SKILLS
Class Skills See Below
Skill Points: 20 = [6 + INT (-2) per Hit Die (5)]
PHYSICAL DESCRIPTION
Gragnor mostly resembles a black panther, and tries to be mistaken for one from a distance. Close inspection will show a couple nubbins that will eventually grow into horns between his ears. He has one violet eye, and one golden eye, just like his master, but on opposite sides. And his tail forks at about 2/3rds it's length. (tail fluff only, no advantages from the evolution) He has split paws and opposable thumbs.
Gragnor wears a black leather collar with a large coal black amulet that glows under detect magic. Sometimes, when going into town, Kalgor wraps him up in a little window dressing. A black bandage is wrapped around his head, covering up his glowing rune. Another black bandage is wrapped around his left forearm. If someone asks about the "black" bandages, Kalgor says "If I put a white bandage on there, he chews and claws it off. He leaves the black ones alone." If someone says the word "tail", Gragnor growls, and Kalgor shushes the curious bystander. "We don't talk about that."
The two of them enjoy playing "ranger and panther" for the crowd.


Gragnor's Skills

Skill Points: 20 = [Base (6) + INT (-2)/Level;] (Eidolon 6)
             
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              20     5       3       4     -0   +8 Skilled, chosen
Appraise                -2     0       0      -2          +0
Bluff                    0     0       *       0          +0
Climb                    1     0       0       1     -0   +0
Craft (       )         -2     0       *      -2          +0
Diplomacy                0     0       0       0          +0
Disable Device           6     1       3       4     -0   -2&, chosen class
Disguise                 0     0       0       0          +0
Escape Artist            8     1       3       4     -0   +0 chosen class
Fly                     19     2       3       4     -0   +8 Perfect, +2 size 
Handle Animal                  0       0       0          +0
Heal                     0     0       0       0          +0
Intimidate              -4     0       0       0          -4 size
Knowledge (Arcana)             0       0      -2          +0
Knowledge (Dngnrng)            0       0      -2          +0
Knowledge (Engnrng)            0       0      -2          +0
Knowledge (Geography)          0       0      -2          +0
Knowledge (History)            0       0      -2          +0
Knowledge (Local)              0       0      -2          +0
Knowledge (Nature)             0       0      -2          +0
Knowledge (Nobility)           0       0      -2          +0
Knowledge (Planes)             0       *      -2          +0
Knowledge (Religion)           0       0      -2          +0
Linguistics                    0       0      -2          +0
Perception               8     5       3       0          +0
Perform    (       )     0     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                     4     0       0       4     -0   +0
Sense Motive             0     0       *       0          +0
Sleight of Hand          8     1       3       4     -0   +0 chosen class
Spellcraft              -1     1       0      -2          +0
Stealth                 15     4       3       4     -0   +4 Size
Survival                 0     0       0       0          +0
Swim                     1     0       0       1     -0   +0
Use Magic Device               0       0       0          +0 

* = class skill that has not been trained yet
& = -2 penalty for not having thieves' tools

Common Summoned MonstersEdit

Celestial Hyena,
(specific hyena Chuckles)
Template: Celestial, CR 1
CG medium Animal Duration 40 rounds, Summon Monster II  
Initiative +2; Senses low light vision, scent, darkvision 60'; Perception +5
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
HP 16 (2d8+4 + Toughness)
Fortitude +5, Reflex +5, Will +1
Resist Acid 5, Cold 5, Electricity 5
SR 6
OFFENSE
Speed 50 ft.;  
Melee bite +3 (1d6+3 plus trip)
Special Attacks Smite 1/day against 1 target as a swift action, +2 damage
STATISTICS
Str 14 Dex 15 Con 15
Int 2 Wis 13 Cha 6
Base Atk +1 CMB +3 CMD 15 (19 vs trip)
Feats Toughness (swapped in vs default)
Skills Perception +5; Racial Modifiers +4 Acrobatics when jumping, +4 Survival tracking by scent
Languages "woof"

Celestial Dog,
(specific dog named Bruiser)
Template: Celestial, CR 1/3
CG small Animal Duration 40 rounds, Summon Monster I  
Initiative +1; Senses low light vision, scent, darkvision 60'; Perception +5
DEFENSE
AC 12, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
HP 9 (1d8+2 + Toughness)
Fortitude +3, Reflex +4, Will +1
Resist Acid 5, Cold 5, Electricity 5
SR 5
OFFENSE
Speed 40 ft.;  
Melee bite +2 (1d4+1)
Special Attacks Smite 1/day against 1 target as a swift action, +1 damage
STATISTICS
Str 13 Dex 13 Con 15
Int 2 Wis 12 Cha 6
Base Atk +0 CMB +0 CMD 11 (15 vs trip)
Feats Toughness (swapped in vs default)
Skills Perception +5; Racial Modifiers +4 Acrobatics when jumping, +4 Survival tracking by scent
Languages "woof"
PHYSICAL DESCRIPTION
A dog

Celestial Eagle Template: Celestial, CR 1/2
CG small Outsider Duration 40 rounds, Summ Monster I
Initiative +2; Senses low light vision, darkvision 60'; Perception +10
DEFENSE
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 Natural, +1 Size)
HP 5 (1d8+1)
Fortitude +3, Reflex +4, Will +2
Resist Acid 5, Cold 5, Electricity 5
SR 5
OFFENSE
Speed 10' walk, 80' fly (average) ft.;  Space 5 ft.;  Reach 5 ft.
Melee bite +3, 1d4; talon +3, 1d4, talon +3, 1d4
Special Attacks Smite 1/day against 1 target as a swift action, +1 damage
STATISTICS
Str 10 (+0) Dex 15 (+2) Con 12 (+1)
Int 2 (-4) Wis 15 (+2) Cha 7 (-4)
Base Atk +0 CMB -1 CMD 11
Feats Weapon Finesse
Skills Fly +8, Perception +10
Languages celestial
PHYSICAL DESCRIPTION
A golden eagle with a fire of justice in it's eyes...

FriendsEdit

Gragnor  Anaerion Ausk

AcquaintancesEdit

Tyrien Iosef the Paladin

DetailsEdit

       Size: Medium
     Gender: Male
        Age: 32
     Height: 6'7"
     Weight: 225 lbs.
 Hair Color: Black
  Eye Color: Left violet, Right golden yellow
 Skin Color: Tanned and weather beaten from an extensive outdoor life
 Appearance: Being a burly woods walker, he carries a big magical sword, a
             couple of daggers, a club and a backpack.  It seems he travels 
             light and often.  The panther walking beside him makes him 
             unapproachable by most people.  From a safe distance, one can 
             observe him in black studded leather armor, black leather boots,
             charcoal gray cloak, and a horned helm.  If he is out of his
             armor, he wears a black long coat, black leather pants and boots,
             a burgundy shirt and a brown wool hat.  He is never without his
             weapons, and will refuse to go where he is required to give them
             up.
   Demeanor: You can tell that he had training in the social graces and could
             easily had been a noble or captain of the guard, but wanderlust 
             has dragged him away from that life, to one of a gregarious 
             scoundrel who enjoys his wine, women and song.
 Background: If you ask about his past, he calmly pulls out a couple of daggers
             and sits them on the table.  Standing up, placing his palms flat
             on the table, he leans forward, and whispers "Reach for it".
Presents as: Human, and lets people assume ranger, of which he has a little
             experience as now.
     Rumors: Night walker; Kalgor and Gragnor are rumored to travel at night
             often when normal people would be sleeping.
             Running from a past; Nobody local has been able to get Kalgor to
             talk about his past.  The runes upon his sword may give a clue.

Adventure LogEdit

Crypt of the Everflame Level 2 Level 3 Level 4 Level 5
 
 Mar 19th, 2011      854 EXP +  448 TXP (64 days)  (to second level)
 Jun 27th, 2011      900 EXP + 1100 TXP (100 days) (to third level)
 Nov  8th, 2011      850 EXP + 2110 TXP (134 days) (to fourth level)
 Jan 14th, 2012     2550 EXP + 1474 TXP (67 days)  (to fifth level)
 Feb  2th, 2012        0 EXP +  397 TXP (21ish days) (adj'd to final numbers)
 Feb  5th, 2012        0 EXP +   84 TXP (3 days)  finish out
                   ================
 Adventure Total XP:  10,867 XP as of Feb 5th, 2012 final official number
 Treasure Total:      10,847.25 GP == 3018.25 + 7736 + 31*3
 
 Treasure Items:       -   Spellbook (17 cantrips, 4 spells)
                    2015   +1 Greatsword
                      50   Oil of Magic Weapon
                      40   Two Smokesticks
                       2   Backpack
                       1   Grappling hook
                      10   Small Tent (1.5 person)
                       1   Hemp Rope (50 ft)
                       3   Tinderbox and 3 tindertwigs
                       0.5 Winter blanket
                       1   Waterskin
                       3.5 Trail Rations (7 days)
                       0.5 Fluffy pillow
                       0.2 Two pints of oil
                      
   Destroyed Items:  -10   Small Tent (burned in bat swarm trap)
                      -3   3 tindertwigs (used in bat swarm trap)
                      -0.5 Winter blanket (used in bat swarm trap)
                      -0.5 Fluffy pillow (used in bat swarm trap)
                      -0.2 Two pints of oil (used in bat swarm trap)
                      -1   Hemp rope (guess where!)
                      -3.5 Trail rations (ate them all up)
                      -1   Waterskin (given to first rescued girl)


Kostry Kopec GM: jkason,  Feb 7th, 2012 to March 15th, 2013

 Experience: 23,318 XP = 5,230 EXP + 18,088 TXP
   Treasure: 23,750 GP = 6,000 EGP + 17,500 TGP

    Keeping: +1 Ring of Protection (2,000 gp)
       Used: 2 Castings Lesser Restoration (120 gp), 
             1 scroll of Umbrella (25gp+10gp), 
             2 potions of Lesser Restoration (300 gp)

Spent 4 DMCs to catch up to Tyrien

 Experience: 10,680 XP = 89/day * 30 days * 4 DMCs
   Treasure:  8,640 GP = 72/day * 30 days * 4 DMCs

Level UpsEdit

   Level 2: March 12, 2011
     Class: Shapechanging Transmuter Mage
       BAB: +0 to +0
      Fort: +0 to +0 class based
       Ref: +0 to +0 class based
      Will: +2 to +4 class based
       CMB: +3 to +4  Gained 1 due to strength increase
       CMD: 14 to 15  Gained 1 due to strength increase
      Feat: Spell Focus (Conjuration) in place of Scribe Scroll
  Features: Bonded Object, Battle Shaper ~ claw, bite or gore (4/day), 3 spells,
            all cantrips, +1 STR from Transmuter Physical Enhancement
            Found Spellbook instead of purchasing/creating. Borrowed rules
Opp School: Enchantment and Necromancy
Caster Lvl: Transmuter 2 due to Magical Knack Trait, Summoner 1
        HP: +6 = (d6 Max -2) +2 Con + 0 FC
 Skill Pts: +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
                 Spent in Spellcraft, Knowledge Local, UMD 
 New Total:  6 = 3 (Gained) + 3 (Old Total)
   Eidolon: unchanged
 
    Level 3: July 14, 2011
      Class: Urban Ranger
        BAB: From +0 to +1
       Fort: Add +2 resulting in +2 class based or +4 total
        Ref: Add +2 resulting in +2 class based or +3 total
       Will: Add +0 resulting in +4 class based or +4 total
        CMB: From +4 to +5  Gained 1 due to BAB increase
        CMD: From 15 to 16  Gained 1 due to BAB increase
       Feat: Precise Strike for third character level
   Features: Favored Enemy, Track, Wild Empathy, Martial Weapons, Medium Armor
Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 1, Ranger none
         HP: Add +10 = (d10 Max -2) +2 Con + 0 FC.  Total = 27
  Skill Pts: Add +7 = +6 (Class) +1 (Int) +0 (FC Bonus) 
                  Spent in 2 Perception, Handle Animal, Knowledge Planes,
                  Knowledge Religion, Linguistics (Elvish), Stealth  
Skill Total: 13 = 7 (Gained) + 6 (Old Total)
    Eidolon: unchanged
     Errata: Heirloom Weapon nerfed into oblivion.  Swapped for 
             Indomitable Faith.

    Level 4: Nov 11, 2011
      Class: Summoner (thought about barbarian ;-) )
    Favored: taken as +1 HP
        BAB: From +1 to +2
       Fort: Add +0 resulting in +2 class based or +4 total
        Ref: Add +0 resulting in +2 class based + 1 Dex bump or +4 total
       Will: Add +1 resulting in +5 class based or +5 total
        CMB: From +5 to +6 Gained 1 due to BAB increase
        CMD: From 16 to 18 Gained 1 due to BAB increase and 1 by Dex increase
       Feat: (none)
   Features: +1 DEX as 4th level ability increase, Bond Senses
     Spells: Jolt (cantrip) and Magic Fang (1st)
Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 2, Ranger none
         HP: Add +9 = (d8 Max -2) +2 Con + 1 FC.  Total = 36
  Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
                  Spent in 1 Perception, Disable Device 1, Kn Nature 1  
Skill Total: 16 = 3 (Gained) + 13 (Old Total)
    Eidolon: gained a level, added Improved Natural Armor to evolutions,
             Skills +4 = added 2 Stealth, 1 Perception, 1 Acrobatics.
 
     Level 5: Jan 15, 2012
       Class: Summoner 
     Favored: taken as +1 HP
         BAB: From +2 to +3
        Fort: Add +1 resulting in +3 class based or +5 total
         Ref: Add +1 resulting in +3 class based or +5 total
        Will: Add +0 resulting in +5 class based or +5 total
         CMB: From +6 to +7 Gained 1 due to BAB increase
         CMD: From 18 to 19 Gained 1 due to BAB increase
        Feat: Extra Evolution
    Features: Summon Monster II as SLA
      Spells: Read Magic (cantrip) and Expeditious Retreat (1st)
 Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 3, Ranger none
          HP: Add +9 = (d8 Max -2) +2 Con + 1 FC.  Total = 45
   Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
                   Spent in 1 Perception, 1 Kn Dungeon, 1 Swim  
 Skill Total: 19 = 3 (Gained) + 16 (Old Total)
     Eidolon: gained a level, added +2 DEX to evolutions,
Eidolon Feat: Weapon Finesse
              Skills +4 = added 1 Stealth, 1 Perception, 1 Acrobatics, 
                          1 Escape Artist

     Level 6: June 1st, 2012
       Class: Summoner 
     Favored: taken as +1 HP
         BAB: From +3 to +4
        Fort: Add +0 resulting in +3 class based or +5 total
         Ref: Add +0 resulting in +3 class based or +5 total
        Will: Add +1 resulting in +6 class based or +6 total
         CMB: From +7 to +8 Gained 1 due to BAB increase
         CMD: From 19 to 20 Gained 1 due to BAB increase
        Feat: n/a
    Features: Shield Ally
      Spells: Haste (2nd) and Lesser Evolution Surge (2nd)
 Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 4, Ranger none
          HP: Add +9 = (d8 Max -2) +2 Con + 1 FC.  Total = 54
   Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
                   Spent in 1 Perception, 1 Intimidate, 1 Ride  
 Skill Total: 22 = 3 (Gained) + 19 (Old Total)
     Eidolon: gained a level, added Pounce and Skilled Stealth to evolutions
Eidolon Feat: n/a

     Level 7: November 7th, 2012
       Class: Summoner 
     Favored: taken as +1 HP
         BAB: no change
        Fort: no change
         Ref: no change
        Will: no change
         CMB: no change
         CMD: no change
        Feat: Power Attack
    Features: Summon Monster III as SLA
      Spells: Summon Eidolon (2nd)
 Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 5, Ranger none
          HP: Add +9 = (d8 Max -2) +2 Con + 1 FC.  Total = 63
   Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
                   Spent in 2 Perception, 1 Heal  
 Skill Total: 25 = 3 (Gained) + 22 (Old Total)
     Eidolon: gained a level, dropped Imp Nat Armor, Skilled stealth, Skilled
              perception and Increased Dex to add Wingless Flight(4) and
              Energy Attacks(cold)(2)
    E. Gains: +2 natural armor, +1 STR, +1 Dex, 4 skill points, 1 evolution point
              +1 Ability taken as CON
   E. Skills: +4 = 2 in Fly, 1 in Acrobatics, 1 in Perception
  Eidolon HP: 38 = 4d10 + 4 CON = gained 12
Eidolon Feat: n/a

     Level 8: March 16th, 2012
       Class: Summoner 
     Favored: taken as +1 HP
         BAB: +1
        Fort: +1
         Ref: +1
        Will: +1
         CMB: +1
         CMD: +1
     Ability: +1 at 8th, taken in Charisma
        Feat: n/a
    Features: Maker's Call
      Spells: Invisibility (2nd)
 Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 6, Ranger none
          HP: Add +9 = (d8 Max -2) +2 Con + 1 FC.  Total = 72
   Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus) 
                   Spent in Climb, Perception, Survival  
 Skill Total: 28 = 3 (Gained) + 25 (Old Total)
     Eidolon: gained a level, Added Imp Nat Armor
    E. Gains: +2 natural armor, 4 skill points, 1 evolution point, 1 feat
   E. Skills: +4 = 1 in Acrobatics, 1 in Perception, Spellcraft, Stealth
  Eidolon HP: 47 = 5d10 + 5 CON = gained 9
 E. Features: Devotion
Eidolon Feat: Piranha Strike

ApprovalsEdit

  • Approval (Jan. 15, 2011) (Aldern Foxglove) level 1
  • Approval (Jan. 19, 2011) (HolyMan) level 1
  • Approval (Mar. 14, 2011) (Mowgli) Level 2
  • Approval (Jul. 25, 2011) (perrinmiller) Level 3
  • Approval (Nov. 14, 2011) (perrinmiller) Level 4
  • Approval (Jan. 18, 2012) (perrinmiller) Level 5
  • Approval (June 02, 2012 (Mowgli) Level 6
  • Approval (Nov. 11, 2012) (perrinmiller) Level 7
  • Approval (Aug. 26, 2013) (GlassEye) Level 8

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