Kalgor (Satin Knights)
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Basic Information
Edit
Race: Aasimar
Class: Summoner 5, Urban Ranger 1
Shapechanger Transmuter 1
Level: 8
Experience: 34,185 XP (Goal 50,000 XP)
Alignment: Chaotic Good
Languages: Common, Celestial,
Draconic, Elvish
Deity: none
Background: closed
First Seen: Dunn Wright Inn
Active In: Kostry Kopec
Abilities
Edit
STR: 18 +4 (13 pts) +1* Transmuter DEX: 14 +2 (03 pts) +1 (at 4th level) CON: 14 +2 (05 pts) INT: 12 +1 (02 pts) WIS: 09 -1 (-4 pts) +2 Racial CHA: 14 +2 (01 pts) +2 Racial, +1(at 8th) * Transmuter Physical Enhancement can be moved between the physical stats daily
Combat Statistics
Edit
(Max-2) HP: 72 = [6d8=38 + CON (12) + FC (6)] (Summoner 6) +
[1d6=4 + CON (2) + FC (0)] (Transmuter 1) +
[1d10=8 + CON (2) + FC (0)] (Ranger 1)
AC: 16 = [10 + DEX (2) + Armor (3) + Shield (0) +
Natural (0) + Size (0) + Deflection(Ring) (1)]
AC Touch: 12 = [10 + DEX (2) + Size (0) + Misc (0)]
AC Flatfooted: 14 = [10 + Armor (3) + Shield (0) + Natural (0) +
Size (0) + Deflection(Ring) (1)]
INIT: +2 = [DEX (2) + Misc (0)]
BAB: +5 = [Summoner 5 (4)] + [Transmuter 1 (0) + Ranger 1 (1)]
CMB: +9 = [BAB (5) + STR (4) + Misc (0)]
CMD: 22 = [10 + BAB (5) + STR (4) + DEX (2) + Deflection (1)]
Fortitude: +6 = [Summoner (2) + CON (02) + Misc (0) + Ranger 1 (2)]
Reflex: +6 = [Summoner (2) + DEX (02) + Misc (0) + Ranger 1 (2)]
Will: +7 = [Summoner (5) + WIS (-1) + Trait(1) + Transmuter 1(2)]
Speed: 30 ft with 1/2 full backpack, 20 ft with full backpack
Damage Reduction: none
Spell Resistance: none
Energy Resistance: Acid 5, Cold 5, Electricity 5
Shield Ally: +2 AC and saves when Gragnor is within reach.
Weapon Statistics
Edit
+1 Greatsword: Attack: +10 = [BAB (5) + Str (4) + Misc (00) + Magic (1)]
Damage: 2d6+7, Crit: 19-20/x2, Special: Two handed
+1 Greatsword: Attack: +8 = [BAB (5) + Str (4) + PA (-2) + Magic (1)]
Power Attack Damage: 2d6+13, Crit: 19-20/x2, Special: Two handed
Dagger: Attack: +9 = [BAB (5) + Str (4) + Misc (00) + Magic (00)]
Damage: 1d4+4, Crit: 19-20/x2, Special:
Hanbo: Attack: +9 = [BAB (5) + Str (4) + Misc (00) + Magic (00)]
Damage: 1d6+4, Crit: 20/x2, Special:
Bite or Gore: Attack: +9 = [BAB (5) + Str (4) + Misc (00) + Magic (00)]
Battle Damage: 1d6+4, Crit: 20/x2, B/S/P Bite or P Gore
Shaper Special: swift action to grow horns/teeth for 1 round, 4/day
Ranged
MW C.Longbow: Attack: +8 = [BAB (5) + Dex (2) + Misc (00) + MW (1)]
Damage: 1d8+4, Crit: 20/x3, Special: Range Increment 110'
Arrows: Normal, Blunt, Cold Iron, 2 Smoking
Dagger: Attack: +7 = [BAB (5) + Dex (2) + Misc (00) + Magic (00)]
Damage: 1d4+4, Crit: 19-20/x2, Special: Range Increment 10'
Sling: Attack: +7 = [BAB (5) + Dex (2) + Misc (00) + Magic (00)]
Damage: 1d4+4, Crit: 20/x2, Special: Range Increment 50'
Spell
Acid Splash Attack: +7 = [BAB (5) + Dex (2)]
or Jolt Damage: 1d3, Crit: 20/x2, Special: Ranged Touch, 30'
Dirty Fighting: +1 trait damage if flanking
Whetstone sharpening: The daggers and the normal greatsword receive a +1
damage for the first strike after being sharpened
with a whetstone.
Spring Loaded Wrist Sheath: It is a swift action to draw the dagger hidden in
the right wrist sheath. If searched, +2 Sleight
of Hand vs their Perception to remain hidden.
Aasimar Racial Features
Edit
Ability Adjustments: +2 (Wisdom), +2 (Charisma)
Size: Medium
Speed: 30'
Favored Class: Summoner (+1 HP five times)
Vision: Darkvision 60'
Skilled: +2 racial bonus to Diplomacy and Perception
Spell-Like Ability: Can use daylight once per day as a spell-like ability
Celestial Resistance: acid resistance 5, cold resistance 5, and electricity
resistance 5.
Class Features
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Summoner 5
Armor/Weapons: Light Armor Proficiency, Simple Weapons,
Can cast in light armor without ASF
Spell Casting: Spontaneous, arcane, charisma based caster
Eidolon: See Gragnor below
Life Link: If the eidolon takes enough damage to return
it to it's plane (at -CON), the summoner can,
as a free action, sacrifice hit points to
prevent an equal amount of damage to the
eidolon.
Link: A telepathic link exists between the
summoner and eidolon.
Share Spells: The summoner is able to cast spells of a
personal range upon the eidolon.
Bond Senses: Std action, share the senses of his
eidolon, hearing, seeing, smelling, tasting,
and touching everything the eidolon does.
Level rounds / day. End as a free action.
Shield Ally: At 4th level, whenever a summoner is within
his eidolon’s reach, the summoner receives
a +2 shield bonus to his Armor Class and
a +2 circumstance bonus on his saving throws.
This bonus does not apply if the eidolon
is grappled, helpless, paralyzed, stunned,
or unconscious.
Maker's Call: 1/day Dimension Door Gragnor to Kalgor as a
standard action.
Summon Monster III: Cast Summon Monster III five times per day
as a standard action SLA for a 6 minute
duration.
Shapechanging Transmuter 1
Armor/Weapons: Simple Weapons, Cannot cast in light armor without ASF
Spell Casting: Prepared, arcane, intelligence based caster
Physical Enhancement: You gain a +1 enhancement bonus to one physical ability
score (STR). This can be changed while preparing spells.
Arcane Bonded Object: You bond with an object to cast spells. (Amulet)
Provides 1 extra spell/day of any level from spellbook.
DC 21 concentration check to cast without it.
Retasked Gragnor's trinket as my amulet.
Battle Shaper: 4/day swift action to grow a claw, bite or gore attack.
Opposition Schools: Enchantment and Necromancy
Spells per day: 3 cantrips, 2 open school, 1 transmutation, 1 bonded
Urban Ranger 1
Armor/Weapons: adds Martial Weapons, Medium armor proficiency
Spell Casting: Prepared, divine, wisdom based caster eventually
Favored Enemy: (Human) +2 to weapon attack and damage, +2 to Bluff,
Knowledge, Perception, Sense Motive, and Survival checks
against creatures of this selected type.
Track: +1 to follow tracks using survival
Wild Empathy: +3 (1 ranger, 2 CHA) to diplomacy with animals
Skills: Urban Ranger adds Disable Device as a class skill
Feats
Edit
Additional Traits (Level 1): You have two more traits than normal.
Spell Focus Conjuration (Level 2): +1 DC for saves for conjuration spells.
(replaces Scribe Scroll for Wizard)
Precise Strike (Level 3): +1d6 precision damage if flanking with
another who also has Precise Strike.
Extra Evolution (Level 5): add +1 Evolution Point to the eidolon's
pool. Can be taken once per five levels.
Power Attack (Level 7): Trade -2 to attack for +6 damage with two
handed weapons, or +4 with average weapons.
Traits
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Dirty Fighter (Combat): When you hit a foe you are flanking, you deal
an additional 1 point of damage (this damage
is added to your base damage, and is multiplied
on a critical hit). This additional damage is
a trait bonus.
Magical Knack (Magic): Your caster level in that class gains a +2 trait
[Transmuter] bonus as long as this bonus doesn’t raise your
caster level above your current Hit Dice.
Child of the Streets (Social): You gain a +1 trait bonus on Sleight of Hand
checks, and Sleight of Hand is always a class
skill for you.
Indomitable Faith (Faith) : +1 Will save
Skills
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Skill 28 = [18=((Base (2) + INT (1))/Level + FC (0) + Misc (0))] (Summoner 6)
Points [ 3=((Base (2) + INT (1))/Level + FC (~) + Misc (0))] (Transmuter 1)
[ 7=((Base (6) + INT (1))/Level + FC (~) + Misc (0))] (Ranger 1)
Skills Total Rank CS Ability ACP Misc
Acrobatics -1 0 0 2 -3 +0
Appraise 1 0 0 1 +0
Bluff 2/4 0 0 2 +0 /Favored Enemy
Climb 5 1 3 4 -3 +0
Craft ( ) 1 0 * 1 +0
Diplomacy 4 0 0 2 +2 Racial
Disable Device 1 1 3 2 -3 -2&, Urban Ranger
Disguise 2 0 0 2 +0
Escape Artist -1 0 0 2 -3 +0
Fly -1 0 * 2 -3 +0
Handle Animal 6 1 3 2 +0
Heal 3 1 3 -1 +0
Intimidate 6 1 3 2 +0
Knowledge (Arcana) 5 1 3 1 +0
Knowledge (Dngnrng) 5 1 3 1 +0
Knowledge (Engnrng) 0 * 1 +0
Knowledge (Geography) 0 * 1 +0
Knowledge (History) 0 * 1 +0
Knowledge (Local) 5/7 1 3 1 +0 /Favored Enemy
Knowledge (Nature) 5 1 3 1 +0
Knowledge (Nobility) 0 * 1 +0
Knowledge (Planes) 5 1 3 1 +0
Knowledge (Religion) 5 1 3 1 +0
Linguistics 5 1 3 1 +0 Elvish
Perception 12/14 8 3 -1 +2 Racial, /FE
Perform ( ) 2 0 0 2 +0
Profession ( ) 0 * -1 +0
Ride 3 1 3 2 -3 +0
Sense Motive -1/1 0 0 -1 +0 /Favored Enemy
Sleight of Hand 4 1 3 2 -3 +1 Trait
Spellcraft 5 1 3 1 +0
Stealth 3 1 3 2 -3 +0
Survival 3/4 1 3 -1 +0 /Favored Enemy
Swim 5 1 3 4 -3 +0
Use Magic Device 7 2 3 2 +0
* = class skill not trained in yet
& = at -2 until he purchases proper thieves' tools
ACP drops to -1 if he drops his backpack
Favored Enemy bonuses are usable against humans, half-elves and half-orcs.
Summoner Spells
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Concentration checks +8 = [Caster level (6) + CHA (2)] At Will, DC 11 5 per day, DC 12 4 per day Level 0 Level 1 Level 2 * Detect Magic * Rejuvenate Eidolon (lesser) * Haste * Mage Hand * Shield * Lesser Evolution Surge * Arcane Mark * Magic Fang * Summon Eidolon * Acid Splash * Expeditious Retreat * Invisibility * Jolt Racial (1/day) * Read Magic * Daylight
Wizard Spells (Prepared)
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Concentration checks +4 = [Caster lvl (3) + INT (1)] 15% Arcane Spell Failure 3 at will, DC 11 DC 12, 3 per day and 1 bonded Level 0 Level 1 * Dancing Lights * Mage Armor * Prestidigitation * Vanish * Umbrella * Enlarge Person(T)
Wizard Spellbook
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Level 0 Level 1
. Read Magic * Flare * Open/Close * Mage Armor
. Acid Splash * Ghost Sound * Prestidigitation * Vanish
. Arcane Mark * Light * Ray of Frost * Color Spray
* Dancing Lights . Mage Hand * Resistance * Enlarge Person(t)
. Detect Magic * Mending * Spark * Unseen Servant
* Detect Poison * Message * Umbrella * True Strike
Scrolls waiting to go into the spell book
Drench Shock Shield Illusion of Calm Liberating Command
Breeze Ant Haul Burning Hands Polypurpose Pancea
Jolt Feather Fall
Hoping to learn from Anaerion
Disrupt Undead Grease Protection f/ Evil Silent Image
Identify Comprehend Languages Obscuring Mist
Magic Missile
Equipment
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Equipment Cost Weight Explorer's Outfit -- -- lb Black leather pants Black leather riding boots Black wool long coat Belt Charcoal gray hooded cloak Burgundy shirt White shirt Studded Leather Armor (black) 25 gp 20 lb Horned Viking Helm (black & brown) 2 gp 3 lb Haatse's Boon (pinned to cloak) 900 gp -- 2 Over the back shoulder scabbards -- gp -- lb +1 Greatsword with a winged motif 2,350 gp 8 lb etched along the blade Greatsword (fake enchanted) 50 gp 8 lb *Arcane Mark ~ multiple times, marking the lineage of who wielded the sword written in Celestial +4 STR Masterwork Composite Longbow 800 gp 3 lb Quiver -- gp 3 lb 10 normal arrows (10 of 40) 2 gp -- lb 5 cold iron arrows ( 5 of 20) 2 gp -- lb 3 blunt arrows ( 3 of 20) 2 gp -- lb 2 smoke arrows ( 2 of 2) 20 gp -- lb Belt Scabbard -- gp -- lb Dagger 2 gp 1 lb Belt Scabbard -- gp -- lb Dagger 2 gp 1 lb Belt pouch 1 gp .5 lb 1 Potion of Cure Light Wounds 50 gp -- lb Skeleton key 85 gp -- lb coins -- -- Bonded Object Silver Amulet 5 gp .5 lb *Arcane Marked "Gragnor's Toy" Belt pouch 1 gp .5 lb Sling -- gp -- lb Sling Bullets (16) .2 gp 8 lb Spring Loaded Wrist Sheath (right) 5 gp 1 lb Dagger 2 gp 1 lb +1 Ring of Protection (right hand) 2,000 gp -- lb Masterwork Backpack (black leather) 50 gp 4 lb spare old black backpack 2 gp 2 lb Side of backpack scabbard -- gp -- lb Hanbo -- gp 2 lb (in backpack) Spellbook -- gp 3 lb Whetstone .02 gp 1 lb Flint and Steel 1 gp -- lb Black cloth bandages .1 gp -- lb fork .1 gp -- lb Gragnor's rag doll mousy (3) .3 gp .3 lb black drawstring belt pouch 1 gp .5 lb slips over Gragnor's amulet Water proof bags (2) empty 1 gp 1 lb Waterskins (1) 1 gp 4 lb Twine (200 ft) .04 gp 2 lb Small Tent (1.5 person) 10 gp 15 lb (Adv Armory) Hammock .1 gp 3 lb Large water proof bags (2) 4 gp 4 lb Bedrolls (2) .2 gp 10 lb Silk Rope (50 ft) 10 gp 5 lb Silk Rope (250 ft) 50 gp 25 lb Climber's Kit 80 gp 5 lb 10 pitons 1 gp 5 lb 1 drill .5 gp 1 lb 1 hammer .5 gp 2 lb 1 set of Masterwork Manacles 50 gp 2 lb 1 good lock for manacles 80 gp 1 lb Scroll Case 1 gp .5 lb Parchment (10 sheets) 2 gp -- lb Ink (1 vial) 8 gp -- lb Ink pens (3) .3 gp -- lb Soap (1 lb) .5 gp 1 lb Sewing Needle .5 gp -- lb Black thread .01 gp -- lb Grappling hook 1 gp 4 lb Wool Hats (3) .6 gp 1.5 lb Wood bowls (3) .3 gp 1.5 lb Wood tankard .1 gp .5 lb Cooking kit 1 gp 2 lb Trail Rations (8 days) 4 gp 8 lb 1 Wineskin of good brandy 15 gp 4 lb 10 pieces of chalk .1 gp -- lb Quiver (merged arrow weights) -- gp 14 lb 23 normal arrows 17 blunt arrows 15 cold iron arrows 20 silver arrows (20 of 20) 41 gp 4 grappling arrows (4 of 4) 4 gp 1 Oil of Magic Weapon 50 gp - lb Two Smokesticks 40 gp 1 lb 3 Sunrods 6 gp 3 lb 2 Alchemist's Fires 40 gp -- lb 2 vials of AntiPlague 100 gp -- lb 2 vials of AntiToxin 100 gp -- lb 1 vial of Liquid Ice 40 gp -- lb Scroll Case 1 gp .5 lb 1 Scroll of Ant Haul 25 gp - 1 scroll of Fly 375 gp - The following scrolls include the inscription materials in their cost Scroll of Drench 17.5 gp - Scroll of Breeze 17.5 gp - Scroll of Jolt 17.5 gp - Scroll of Shock Shield 35 gp - Scroll of Shocking Grasp 35 gp - Scroll of Illusion of Calm 35 gp - Scroll of Ant Haul 35 gp - Scroll of Feather Fall 35 gp - Scroll of Liberating Command 35 gp - Scroll of Polypurpose Pancea 35 gp - Scroll of Burning Hands 35 gp - Spare inscription materials for eight first level spells 80 gp - On Gragnor: Leather Collar .5 gp 1 lb +0 Amulet of Shocking Mighty Fists 5,000 gp -- lb Black cloth bandage .1 gp -- lb (off at the moment) (covering his glowing rune) Black cloth bandage .1 gp -- lb (off at the moment) (covering fake injury on left forearm) ========== Total Current Inventory: 12,918.67 gp Consumables Consumed or Destroyed Trail Rations (7 days) 3.5 gp Meal at the Dunn Wright Inn .5 gp Meal at the Dunn Wright Inn 2.0 gp unaccounted losses 3.44 gp Waterskins (1) 1 gp 3 tindertwigs 3 gp (used in bat swarm trap) charcoal grey hooded cloak 5 gp ", replacement Small Tent 10 gp " Winter blanket .5 gp " Fluffy pillow .5 gp " Two pints of oil .2 gp " 50' Hemp rope 1 gp (guess where!) Scroll of Unseen Servant 25 gp Kostry Kopec Scroll of True Strike 25 gp " Inscription Materials ( 2) 1st level 20 gp 2 days trail rations 1 gp 2 Scroll of Ant Haul 50 gp 1 Scroll of Umbrella with inscript 35 gp 1 scroll of Unfetter 25 gp 2 potions of Lesser Restoration 300 gp 2 castings Lesser Restoration MP 120 gp Spare Sling (dropped in acid) -- gp Kostry Kopec ========= Total Consumed: 631.64 GP & Tent, winter blanket, rope, tindertwigs all used up in an improvised trap for a very annoying bat swarm.
Total Weight: 197.8 lb Medium Encumbrance
Dropping the backpack: 58.5 lb Light Encumbrance
Light Medium Heavy
Max Weight: 0-100 101-200 201-299 Normal
Finances
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Initial Character Creation: 150.00 gp
PP: 2000 Crypt of the Everflame: 10,847.25 gp
GP: 1195 Kostry Kopec: 23,750.00 gp
SP: 19 =========
CP: 4 Total Lifetime Earnings: 34,747.25 GP
Current Inventory: -12,918.67 gp
Total Consumed: -631.64 gp
=========
Coins 21,196.94 GP
Magic Item Slots
Edit
Kalgor Gragnor
Armor:
Belts:
Body:
Chest:
Eyes:
Feet:
Hands:
Head:
Headband:
Neck: (Occasionally bonded amulet) +0 Shocking Amulet of Mighty Fists
Ring 1: +1 Ring of Protection
Ring 2:
Shield:
Shoulders:
Wrist:
Kalgor didn't exactly plan. He doesn't wear his bonded amulet all the time,
but only when he needs to cast his mage spells, which is normally mage armor
cast outside of combat. Between adventures, he will be changing his bonded
item, but for the moment is stuck. Wearing his bonded amulet deactivates
Gragnor's AoMF automatically.
Eidolon
Edit
Gragnor Character: Kalgor |
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| Chaotic Good Small quadruped Outsider | Summoner Level 6 | ||||||
| Initiative +4; Senses Darkvision 60'; Perception +8 | |||||||
| Languages Common, Celestial, Draconic, Elvish | |||||||
| Aura moderate chaotic good | |||||||
| DEFENSE | |||||||
| AC 23 (27 with Mage Armor), touch 15, flat-footed 17 (+8 Natural Armor, +4 Dex, +1 Size) |
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| HP 47 (5d10+5) | |||||||
| Fortitude +5, Reflex +8, Will +1, +4 vs Enchantment and Charm | |||||||
| Saving Throws Evasion, Devotion | |||||||
| OFFENSE | |||||||
| Speed Walk 40', Fly 40' Perfect Maneuverability | |||||||
| Melee Bite +10, d4+1; Claw +10, d3+1; Claw +10, d3+1; (+1d6 electricity, +1d6 cold) (+1d6 damage with each attack while flanking with another Precise Striker) (-2 to hit, +4 damage Piranha Strike) |
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| Ranged none | |||||||
| Space 5 ft.; Reach 5 ft. | |||||||
| STATISTICS | |||||||
|
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| Base Atk +5; CMB 4; CMD 18 | |||||||
| Feats Precise Strike (+1d6 damage with each attack while flanking with another Precise Striker) Weapon Finesse Piranha Strike |
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| Evolutions (9+1) | |||||||
| *Bite, *Limbs (Legs), *Limbs (Legs), Claws(Front Legs)(1), Skilled [Acrobatics](1), Pounce(1), Wingless Flight(4), Energy Attacks(Cold)(2), Improved Natural Armor(1) | |||||||
| Special | |||||||
| link (telepathic link with master) Share Spells (master can cast personal only spells on the eidolon.) Evasion Make a reflex save to avoid damage. Standing Jump (d20+24)/2 ft, Vertical Leap (d20+24)/8 ft, Running Jump d20+24 ft |
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| SKILLS | |||||||
| Class Skills See Below | |||||||
| Skill Points: 20 = [6 + INT (-2) per Hit Die (5)] | |||||||
| PHYSICAL DESCRIPTION | |||||||
| Gragnor mostly resembles a black panther, and tries to be mistaken for one from a distance. Close inspection will show a couple nubbins that will eventually grow into horns between his ears. He has one violet eye, and one golden eye, just like his master, but on opposite sides. And his tail forks at about 2/3rds it's length. (tail fluff only, no advantages from the evolution) He has split paws and opposable thumbs. Gragnor wears a black leather collar with a large coal black amulet that glows under detect magic. Sometimes, when going into town, Kalgor wraps him up in a little window dressing. A black bandage is wrapped around his head, covering up his glowing rune. Another black bandage is wrapped around his left forearm. If someone asks about the "black" bandages, Kalgor says "If I put a white bandage on there, he chews and claws it off. He leaves the black ones alone." If someone says the word "tail", Gragnor growls, and Kalgor shushes the curious bystander. "We don't talk about that." The two of them enjoy playing "ranger and panther" for the crowd. |
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Gragnor's Skills
Skill Points: 20 = [Base (6) + INT (-2)/Level;] (Eidolon 6)
Skills Total Rank CS Ability ACP Misc
Acrobatics 20 5 3 4 -0 +8 Skilled, chosen
Appraise -2 0 0 -2 +0
Bluff 0 0 * 0 +0
Climb 1 0 0 1 -0 +0
Craft ( ) -2 0 * -2 +0
Diplomacy 0 0 0 0 +0
Disable Device 6 1 3 4 -0 -2&, chosen class
Disguise 0 0 0 0 +0
Escape Artist 8 1 3 4 -0 +0 chosen class
Fly 19 2 3 4 -0 +8 Perfect, +2 size
Handle Animal 0 0 0 +0
Heal 0 0 0 0 +0
Intimidate -4 0 0 0 -4 size
Knowledge (Arcana) 0 0 -2 +0
Knowledge (Dngnrng) 0 0 -2 +0
Knowledge (Engnrng) 0 0 -2 +0
Knowledge (Geography) 0 0 -2 +0
Knowledge (History) 0 0 -2 +0
Knowledge (Local) 0 0 -2 +0
Knowledge (Nature) 0 0 -2 +0
Knowledge (Nobility) 0 0 -2 +0
Knowledge (Planes) 0 * -2 +0
Knowledge (Religion) 0 0 -2 +0
Linguistics 0 0 -2 +0
Perception 8 5 3 0 +0
Perform ( ) 0 0 0 0 +0
Profession ( ) 0 0 0 +0
Ride 4 0 0 4 -0 +0
Sense Motive 0 0 * 0 +0
Sleight of Hand 8 1 3 4 -0 +0 chosen class
Spellcraft -1 1 0 -2 +0
Stealth 15 4 3 4 -0 +4 Size
Survival 0 0 0 0 +0
Swim 1 0 0 1 -0 +0
Use Magic Device 0 0 0 +0
* = class skill that has not been trained yet
& = -2 penalty for not having thieves' tools
Common Summoned Monsters
Edit
Celestial Hyena,
(specific hyena Chuckles)Template: Celestial, CR 1 CG medium Animal Duration 40 rounds, Summon Monster II Initiative +2; Senses low light vision, scent, darkvision 60'; Perception +5 DEFENSE AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural) HP 16 (2d8+4 + Toughness) Fortitude +5, Reflex +5, Will +1 Resist Acid 5, Cold 5, Electricity 5 SR 6 OFFENSE Speed 50 ft.; Melee bite +3 (1d6+3 plus trip) Special Attacks Smite 1/day against 1 target as a swift action, +2 damage STATISTICS
Str 14 Dex 15 Con 15 Int 2 Wis 13 Cha 6
Base Atk +1 CMB +3 CMD 15 (19 vs trip) Feats Toughness (swapped in vs default) Skills Perception +5; Racial Modifiers +4 Acrobatics when jumping, +4 Survival tracking by scent Languages "woof"
Celestial Dog,
(specific dog named Bruiser)Template: Celestial, CR 1/3 CG small Animal Duration 40 rounds, Summon Monster I Initiative +1; Senses low light vision, scent, darkvision 60'; Perception +5 DEFENSE AC 12, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) HP 9 (1d8+2 + Toughness) Fortitude +3, Reflex +4, Will +1 Resist Acid 5, Cold 5, Electricity 5 SR 5 OFFENSE Speed 40 ft.; Melee bite +2 (1d4+1) Special Attacks Smite 1/day against 1 target as a swift action, +1 damage STATISTICS
Str 13 Dex 13 Con 15 Int 2 Wis 12 Cha 6
Base Atk +0 CMB +0 CMD 11 (15 vs trip) Feats Toughness (swapped in vs default) Skills Perception +5; Racial Modifiers +4 Acrobatics when jumping, +4 Survival tracking by scent Languages "woof" PHYSICAL DESCRIPTION A dog
Celestial Eagle Template: Celestial, CR 1/2 CG small Outsider Duration 40 rounds, Summ Monster I Initiative +2; Senses low light vision, darkvision 60'; Perception +10 DEFENSE AC 14, touch 13, flat-footed 12 (+2 Dex, +1 Natural, +1 Size) HP 5 (1d8+1) Fortitude +3, Reflex +4, Will +2 Resist Acid 5, Cold 5, Electricity 5 SR 5 OFFENSE Speed 10' walk, 80' fly (average) ft.; Space 5 ft.; Reach 5 ft. Melee bite +3, 1d4; talon +3, 1d4, talon +3, 1d4 Special Attacks Smite 1/day against 1 target as a swift action, +1 damage STATISTICS
Str 10 (+0) Dex 15 (+2) Con 12 (+1) Int 2 (-4) Wis 15 (+2) Cha 7 (-4)
Base Atk +0 CMB -1 CMD 11 Feats Weapon Finesse Skills Fly +8, Perception +10 Languages celestial PHYSICAL DESCRIPTION A golden eagle with a fire of justice in it's eyes...
Friends
Edit
Gragnor Anaerion Ausk
Acquaintances
Edit
Tyrien Iosef the Paladin
Details
Edit
Size: Medium
Gender: Male
Age: 32
Height: 6'7"
Weight: 225 lbs.
Hair Color: Black
Eye Color: Left violet, Right golden yellow
Skin Color: Tanned and weather beaten from an extensive outdoor life
Appearance: Being a burly woods walker, he carries a big magical sword, a
couple of daggers, a club and a backpack. It seems he travels
light and often. The panther walking beside him makes him
unapproachable by most people. From a safe distance, one can
observe him in black studded leather armor, black leather boots,
charcoal gray cloak, and a horned helm. If he is out of his
armor, he wears a black long coat, black leather pants and boots,
a burgundy shirt and a brown wool hat. He is never without his
weapons, and will refuse to go where he is required to give them
up.
Demeanor: You can tell that he had training in the social graces and could
easily had been a noble or captain of the guard, but wanderlust
has dragged him away from that life, to one of a gregarious
scoundrel who enjoys his wine, women and song.
Background: If you ask about his past, he calmly pulls out a couple of daggers
and sits them on the table. Standing up, placing his palms flat
on the table, he leans forward, and whispers "Reach for it".
Presents as: Human, and lets people assume ranger, of which he has a little
experience as now.
Rumors: Night walker; Kalgor and Gragnor are rumored to travel at night
often when normal people would be sleeping.
Running from a past; Nobody local has been able to get Kalgor to
talk about his past. The runes upon his sword may give a clue.
Adventure Log
Edit
Crypt of the Everflame Level 2 Level 3 Level 4 Level 5 Mar 19th, 2011 854 EXP + 448 TXP (64 days) (to second level) Jun 27th, 2011 900 EXP + 1100 TXP (100 days) (to third level) Nov 8th, 2011 850 EXP + 2110 TXP (134 days) (to fourth level) Jan 14th, 2012 2550 EXP + 1474 TXP (67 days) (to fifth level) Feb 2th, 2012 0 EXP + 397 TXP (21ish days) (adj'd to final numbers) Feb 5th, 2012 0 EXP + 84 TXP (3 days) finish out ================ Adventure Total XP: 10,867 XP as of Feb 5th, 2012 final official number Treasure Total: 10,847.25 GP == 3018.25 + 7736 + 31*3 Treasure Items: - Spellbook (17 cantrips, 4 spells) 2015 +1 Greatsword 50 Oil of Magic Weapon 40 Two Smokesticks 2 Backpack 1 Grappling hook 10Small Tent (1.5 person)1Hemp Rope (50 ft)3 Tinderbox and3 tindertwigs0.5Winter blanket1Waterskin3.5Trail Rations (7 days)0.5Fluffy pillow0.2Two pints of oilDestroyed Items: -10 Small Tent (burned in bat swarm trap) -3 3 tindertwigs (used in bat swarm trap) -0.5 Winter blanket (used in bat swarm trap) -0.5 Fluffy pillow (used in bat swarm trap) -0.2 Two pints of oil (used in bat swarm trap) -1 Hemp rope (guess where!) -3.5 Trail rations (ate them all up) -1 Waterskin (given to first rescued girl)
Kostry Kopec GM: jkason, Feb 7th, 2012 to March 15th, 2013
Experience: 23,318 XP = 5,230 EXP + 18,088 TXP
Treasure: 23,750 GP = 6,000 EGP + 17,500 TGP
Keeping: +1 Ring of Protection (2,000 gp)
Used: 2 Castings Lesser Restoration (120 gp),
1 scroll of Umbrella (25gp+10gp),
2 potions of Lesser Restoration (300 gp)
Level Ups
Edit
Level 2: March 12, 2011
Class: Shapechanging Transmuter Mage
BAB: +0 to +0
Fort: +0 to +0 class based
Ref: +0 to +0 class based
Will: +2 to +4 class based
CMB: +3 to +4 Gained 1 due to strength increase
CMD: 14 to 15 Gained 1 due to strength increase
Feat: Spell Focus (Conjuration) in place of Scribe Scroll
Features: Bonded Object, Battle Shaper ~ claw, bite or gore (4/day), 3 spells,
all cantrips, +1 STR from Transmuter Physical Enhancement
Found Spellbook instead of purchasing/creating. Borrowed rules
Opp School: Enchantment and Necromancy
Caster Lvl: Transmuter 2 due to Magical Knack Trait, Summoner 1
HP: +6 = (d6 Max -2) +2 Con + 0 FC
Skill Pts: +3 = +2 (Class) +1 (Int) +0 (FC Bonus)
Spent in Spellcraft, Knowledge Local, UMD
New Total: 6 = 3 (Gained) + 3 (Old Total)
Eidolon: unchanged
Level 3: July 14, 2011
Class: Urban Ranger
BAB: From +0 to +1
Fort: Add +2 resulting in +2 class based or +4 total
Ref: Add +2 resulting in +2 class based or +3 total
Will: Add +0 resulting in +4 class based or +4 total
CMB: From +4 to +5 Gained 1 due to BAB increase
CMD: From 15 to 16 Gained 1 due to BAB increase
Feat: Precise Strike for third character level
Features: Favored Enemy, Track, Wild Empathy, Martial Weapons, Medium Armor
Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 1, Ranger none
HP: Add +10 = (d10 Max -2) +2 Con + 0 FC. Total = 27
Skill Pts: Add +7 = +6 (Class) +1 (Int) +0 (FC Bonus)
Spent in 2 Perception, Handle Animal, Knowledge Planes,
Knowledge Religion, Linguistics (Elvish), Stealth
Skill Total: 13 = 7 (Gained) + 6 (Old Total)
Eidolon: unchanged
Errata: Heirloom Weapon nerfed into oblivion. Swapped for
Indomitable Faith.
Level 4: Nov 11, 2011
Class: Summoner (thought about barbarian ;-) )
Favored: taken as +1 HP
BAB: From +1 to +2
Fort: Add +0 resulting in +2 class based or +4 total
Ref: Add +0 resulting in +2 class based + 1 Dex bump or +4 total
Will: Add +1 resulting in +5 class based or +5 total
CMB: From +5 to +6 Gained 1 due to BAB increase
CMD: From 16 to 18 Gained 1 due to BAB increase and 1 by Dex increase
Feat: (none)
Features: +1 DEX as 4th level ability increase, Bond Senses
Spells: Jolt (cantrip) and Magic Fang (1st)
Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 2, Ranger none
HP: Add +9 = (d8 Max -2) +2 Con + 1 FC. Total = 36
Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus)
Spent in 1 Perception, Disable Device 1, Kn Nature 1
Skill Total: 16 = 3 (Gained) + 13 (Old Total)
Eidolon: gained a level, added Improved Natural Armor to evolutions,
Skills +4 = added 2 Stealth, 1 Perception, 1 Acrobatics.
Level 5: Jan 15, 2012
Class: Summoner
Favored: taken as +1 HP
BAB: From +2 to +3
Fort: Add +1 resulting in +3 class based or +5 total
Ref: Add +1 resulting in +3 class based or +5 total
Will: Add +0 resulting in +5 class based or +5 total
CMB: From +6 to +7 Gained 1 due to BAB increase
CMD: From 18 to 19 Gained 1 due to BAB increase
Feat: Extra Evolution
Features: Summon Monster II as SLA
Spells: Read Magic (cantrip) and Expeditious Retreat (1st)
Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 3, Ranger none
HP: Add +9 = (d8 Max -2) +2 Con + 1 FC. Total = 45
Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus)
Spent in 1 Perception, 1 Kn Dungeon, 1 Swim
Skill Total: 19 = 3 (Gained) + 16 (Old Total)
Eidolon: gained a level, added +2 DEX to evolutions,
Eidolon Feat: Weapon Finesse
Skills +4 = added 1 Stealth, 1 Perception, 1 Acrobatics,
1 Escape Artist
Level 6: June 1st, 2012
Class: Summoner
Favored: taken as +1 HP
BAB: From +3 to +4
Fort: Add +0 resulting in +3 class based or +5 total
Ref: Add +0 resulting in +3 class based or +5 total
Will: Add +1 resulting in +6 class based or +6 total
CMB: From +7 to +8 Gained 1 due to BAB increase
CMD: From 19 to 20 Gained 1 due to BAB increase
Feat: n/a
Features: Shield Ally
Spells: Haste (2nd) and Lesser Evolution Surge (2nd)
Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 4, Ranger none
HP: Add +9 = (d8 Max -2) +2 Con + 1 FC. Total = 54
Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus)
Spent in 1 Perception, 1 Intimidate, 1 Ride
Skill Total: 22 = 3 (Gained) + 19 (Old Total)
Eidolon: gained a level, added Pounce and Skilled Stealth to evolutions
Eidolon Feat: n/a
Level 7: November 7th, 2012
Class: Summoner
Favored: taken as +1 HP
BAB: no change
Fort: no change
Ref: no change
Will: no change
CMB: no change
CMD: no change
Feat: Power Attack
Features: Summon Monster III as SLA
Spells: Summon Eidolon (2nd)
Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 5, Ranger none
HP: Add +9 = (d8 Max -2) +2 Con + 1 FC. Total = 63
Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus)
Spent in 2 Perception, 1 Heal
Skill Total: 25 = 3 (Gained) + 22 (Old Total)
Eidolon: gained a level, dropped Imp Nat Armor, Skilled stealth, Skilled
perception and Increased Dex to add Wingless Flight(4) and
Energy Attacks(cold)(2)
E. Gains: +2 natural armor, +1 STR, +1 Dex, 4 skill points, 1 evolution point
+1 Ability taken as CON
E. Skills: +4 = 2 in Fly, 1 in Acrobatics, 1 in Perception
Eidolon HP: 38 = 4d10 + 4 CON = gained 12
Eidolon Feat: n/a
Level 8: March 16th, 2012
Class: Summoner
Favored: taken as +1 HP
BAB: +1
Fort: +1
Ref: +1
Will: +1
CMB: +1
CMD: +1
Ability: +1 at 8th, taken in Charisma
Feat: n/a
Features: Maker's Call
Spells: Invisibility (2nd)
Caster Lvls: Transmuter 3 due to Magical Knack Trait, Summoner 6, Ranger none
HP: Add +9 = (d8 Max -2) +2 Con + 1 FC. Total = 63
Skill Pts: Add +3 = +2 (Class) +1 (Int) +0 (FC Bonus)
Spent in ??
Skill Total: 28 = 3 (Gained) + 25 (Old Total)
Eidolon: gained a level, Added Imp Nat Armor
E. Gains: +2 natural armor, 4 skill points, 1 evolution point, 1 feat
E. Skills: +4 = ??, 1 in Acrobatics, 1 in Perception
Eidolon HP: 47 = 5d10 + 5 CON = gained 9
E. Features: Devotion
Eidolon Feat: Piranha Strike
Approvals
Edit
- Approval (Jan. 15, 2011) (Aldern Foxglove) level 1
- Approval (Jan. 19, 2011) (HolyMan) level 1
- Approval (Mar. 14, 2011) (Mowgli) Level 2
- Approval (Jul. 25, 2011) (perrinmiller) Level 3
- Approval (Nov. 14, 2011) (perrinmiller) Level 4
- Approval (Jan. 18, 2012) (perrinmiller) Level 5
- Approval (June 02, 2012 (Mowgli) Level 6
- Approval (Nov. 11, 2012) (perrinmiller) Level 7
