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Basic InformationEdit

JorenFace
      Race: Human 
     Class: Sorcerer 
     Level: 1 
Experience: 909 XP (1,300 TNL) 
 Alignment: Chaotic Good 
 Languages: Common, Abyssal 
     Deity: Hinotheus 
First Seen: The Dunn Wright Inn 
  Location: Undeclared
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 08 -1 (-2 pts)
DEX: 14 +2 (5 pts)
CON: 14 +2 (5 pts)
INT: 12 +1 (2 pts)
WIS: 14 +2 (5 pts)
CHA: 16 +3 (5 pts, +2 human)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 (Max-2)      HP:  11 = [1d6 + CON (2) + FC (0) + Toughness (3)] Sorcerer
              AC:  12 = [10 + DEX (2) + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  12 = [10 + DEX (2) + Size (0) + Misc (0)]
   AC Flatfooted:  10 = [10 + Armor (0) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +2 = [DEX (2) + Misc (0)]
             BAB:  +0 = [Sorcerer (0) + Class 2 (0)]
             CMB:  -1 = [BAB (0) + STR (-1) + Misc (0)]
             CMD:  11 = [10 + BAB (0) + STR (-1) + DEX (2) + Misc (0)]
       Fortitude:  +2 = [Sorcerer (0) + CON (2) + Misc (0)]
          Reflex:  +2 = [Sorcerer (0) + DEX (2) + Misc (0)]
            Will:  +4 = [Sorcerer (2) + WIS (2) + Misc (0)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
    Light Crossbow: Attack: +2 = [BAB (0) + Dex (2) + Misc (0) + Magic (0)]
                    Damage: 1d8+0, Crit: 19-20/x2, Range: 80', 2-hand, P
        Claws (x2): Attack: -1 = [BAB (0) + Str (-1) + Misc (0) + Magic (0)]
(Bloodline ability) Damage: 1d4-1, Crit: x2, Special: 6 rounds per day

Racial FeaturesEdit

Ability Adjustments: +2 Charisma
               Size: Medium
              Speed: 30'
      Favored Class: Sorcerer (Lvl 1: Spell)
         Bonus Feat: Humans select one extra feat at first level
             Skills: Humans gain an additional skill rank at first level and
                     one additional rank whenever they gain a level.

Class FeaturesEdit

Sorcerer

   Armor/Weapons: Simple Weapons
        Cantrips: At-Will
    Spellcasting: Spontaneous/Arcane
      Bonus Feat: Eschew Materials
       Bloodline: Abyssal
Bloodline Arcana: Whenever you cast a spell of the summoning subschool, the
                  creatures summoned gain DR/good equal to 1/2 your sorcerer
                  level (minimum 1). This does not stack with any DR the
                  creature might have.
           Claws: Melee x2, 1d4 damage, natural weapons

FeatsEdit

  Reach Spell (Metamagic) (Level 1): Increases spell range by 1 step/extra level
  Toughness (Human): +3 hitpoints, +1 for every level past 3. 
  Eschew Materials (Sorc): No need for spell materials costing 1 gp or less.

TraitsEdit

   Birthmark: Has a birthmark shaped like the holy symbol of the god you serve. Works as divine focus and
                    +2 to saving throws against charm and compulsion.
   Magical Lineage (Shocking Grasp): Treat chosen spell as 1 level lower for metamagic feats.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (2) + INT (1)/Level; FC (0), Human (1)] (Sorcerer)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +2     0       0      +2     -0   +0
Appraise                +1     0       *      +1          +0
Bluff                   +7    +1      +3      +3          +0
Climb                   -1     0       0      -1     -0   +0
Craft (       )          0     0       0       0          +0
Diplomacy               +3     0       0      +3          +0
Disguise                +3     0       0      +3          +0
Escape Artist           +2     0       0      +2     -0   +0
Fly                     +2     0       *      +2     -0   +0
Heal                    +2     0       0      +2          +0
Intimidate              +3     0       *      +3          +0
Knowledge (Arcana)      +5    +1      +3      +1          +0
Knowledge (Planes)             0       *       0          +0
Knowledge (Religion)    +2    +1       0      +1          +0
Perception              +2     0       0      +2          +0
Perform    (       )     0     0       0       0          +0
Ride                    +2     0       0      +2     -0   +0
Sense Motive            +2     0       0      +2          +0
Spellcraft              +5    +1      +3      +1          +0
Stealth                 +2     0       0      +2     -0   +0
Survival                +2     0       0      +2          +0
Swim                    -1     0       0      -1     -0   +0
Use Magic Device               0       *       0          +0

* = untrained class skill

Spell Lists (Known)Edit

0 Level (Unlimited/day)    Level 1 (4/day)        
* Detect Magic             * Shocking Grasp  
* Light                    * Mage Armor 
* Mage Hand    
* Prestidigitation
* Ray of Frost


EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Light Crossbow                    35    gp    4  lb
  Ammo (20)                        2    gp    2  lb
Backpack                           2    gp    2  lb
  Bedroll                          0.1  gp    5  lb
  Waterskin                        1    gp    4  lb
  Silk Rope                       10    gp    4  lb 
Belt Pouch                         1    gp    0.5 lb
  Potion of Cure Light Wounds     50    gp    0  lb
  Holy Symbol (Silver)            25    gp    1  lb
                               ========     ======
                        Totals:  126.10 gp   22.5 lbs

            Light  Medium   Heavy    
Max Weight: 0-26   27-53    54-80

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

 PP: 87          Initial Character Money:  +150 gp 
 GP: 05        earned on first adventure:    +0 gp 
 SP: 09                        ROUS pt 3:  +852 gp
 CP: 00                                ========== 
                         Career Earnings:  1002  gp 
                       Carried Inventory:  -126.1 gp 
             consumed or destroyed items:    -0   gp 
                      Gems/Jewelry/Other: 
                   living accommodations:    -0   gp 
                                       ========== 
                                 Coinage:   875.9 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 16
    Height: 5'7"
    Weight: 155 lbs
Hair Color: Brown
 Eye Color: Blue
Skin Color: Caucasian
Appearance: skinny, fragile-looking, looks like he's never done much physical labour
  Demeanor: excitable, out to prove himself, compassionate, occasional short temper

BackgroundEdit

Generations ago, a member of the Claesson family had a run-in with a demon. Nobody knows the details, the family doesn't talk about it, but ever since a trace of demon's blood has run through their veins. They tried to deny it, but every now and then a reminder shows up, a reminder like Joren.

Joren seemed to be a normal child at birth, and his first few years were happy. His father was a blacksmith in the city of Venza, and his mother and siblings helped run the business. They weren't wealthy, but there was always food on the table and the safety of family.

Everything changed when Joren was six. An argument with his older brother got heated and Joren snapped. The next thing he knew, his brother was laying crying on the ground, bleeding from deep claw marks on his chest.

To his surprise, Joren's family didn't want him anymore. They left him with a priest of Hinotheus, asking him to save Joren from his 'evil nature'.

From that day forward Joren was raised at the Temple. There they recognized that he wasn't evil, but a sorcerer. Over the years to follow, Joren learn to control his power while also learning the morality to resist the evil of his bloodline.

As the priests became his family, he learned the worship Hinotheus, as they did. He studied hard to be a priest, but though he mastered everything else, he lacked the divine connection to be a cleric.

He turned to the head of the Temple shortly after turning sixteen. The Cleric told him that Hinotheus was waiting to see proof that he was willing and able to do good despite his blood. If he could prove he could be good with the power he had now, then, perhaps, Hinotheus would answer his prayers.

So, finally, Joren left the temple for the first time in a decade. Taking what money and supplies he had, he set out, looking for a chance to prove his worth.

Adventure LogEdit

Rodents of Unusual Size Pt. 3 April 26, 2014 to July 27, 2015

      XP Received: 909
Treasure Received: 852 GP

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .
-->

ApprovalsEdit

  • Approval (April 19th, 2014) (Aura - non-judge) level 1
  • Approval (April 25th, 2014) (Satin Knights - Judge) level 1

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