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Jaggo (skydreamz)

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Jag

Basic InformationEdit

      Race: Half-Orc
     Class: Paladin(Oathbound: Vengeance)
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: Lawful Good
 Languages: Common, Orc
     Deity: Cortesia
First Seen: The Dunn Wright Inn
  Location: The Dunn Wright Inn
Background: Closed


AbilitiesEdit

STR: 18 +4 (10 pts) (+2 Racial)
DEX: 12 +1 (2 pts)
CON: 14 +2 (5 pts)
INT: 7 -2 (-4 pts)
WIS: 10 +0 (0 pts)
CHA: 15 +2 (7 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
    (Max-2)   HP:  12 = [1d10 + CON (2) + FC (0)] (Paladin)
              AC:  14 = [10 + DEX (1) + Armor (3) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  11 = [10 + DEX (1) + Size (0) + Misc (0)]
   AC Flatfooted:  13 = [10 + Armor (3) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +1 = [DEX (1) + Misc (0)]
             BAB:  +1 = [Paladin (1) + Class 2 (0)]
             CMB:  +5 = [BAB (1) + STR (4) + Misc (0)]
             CMD:  16 = [10 + BAB (1) + STR (4) + DEX (1) + Misc (0)]
       Fortitude:  +5 = [Paladin (2) + CON (2) + Luck (1))
          Reflex:  +2 = [Paladin (0) + DEX (1) + Luck (1))
            Will:  +4 = [Paladin (2) + WIS (0) + Trait (1) + Luck (1))
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 Falchion: Attack: +5 = [BAB (1) + Strength (4) + Misc (0) + Magic (0)]
           Damage: 2d4+6, Crit: 18-20/x2
 Dagger  : Melee : +5 = [BAB (1) + Strength (4) + Misc (0) + Magic (0)]
           Thrown: +2 = [BAB (1) + Dexterity (1)] Range: 10ft
           Damage: 1d4+4, Crit: 19-20/x2,
 Javelin : Thrown: +2 = [BAB (1) + Dexterity (1)] Range: 30ft
           Damage: 1d6+4, Crit: 20/x2,

Racial FeaturesEdit

Ability Adjustments: +2 (STR)
               Size: Size
              Speed: 30'
      Favored Class: Paladin (Favored option taken)
               Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
               Sacred Tattoo: Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws.
               City-Raised: Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks.
               Darkvision: Half-orcs can see in the dark up to 60 feet.
               Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Class FeaturesEdit

Paladin

Armor/Weapons: Light,Medium,Heavy Armor/Simple,Martial Weapon
 Aura of Good: The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

 Smite Evil 1/day: Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

 Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

FeatsEdit

Power Attack (Level 1): You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

TraitsEdit

Armor Expert (Combat): When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0.
Resilient (General): You gain a +1 trait bonus to Will Save.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 02 = [Base (2) + INT (-2)/Level; FC (1), Misc (0)] (Paladin)
              00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)
                   (minimum 1/level before FC is applied)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               2     1       0       1     -0   +0
Appraise                -2     0       0      -2          +0
Bluff                    2     0       0       2          +0
Climb                    4     0       0       4     -0   +0
Craft (       )         -2     0       *      -2          +0
Diplomacy                2     0       *       2          +0
Disable Device                 0       0       1     -0   +0
Disguise                 2     0       0       2          +0
Escape Artist            1     0       0       1     -0   +0
Fly                      1     0       0       1     -0   +0
Handle Animal                  0       *       2          +0
Heal                     0     0       *       0          +0
Intimidate               8     1       3       2          +2 Racial
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +2 Racial
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       *       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       *       0          +0
Linguistics                    0       0       0          +0
Perception               0     0       0       0          +0
Perform    (       )     2     0       0       2          +0
Profession (       )           0       *       0          +0
Ride                     1     0       *       1     -0   +0
Sense Motive             0     0       *       0          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft                     0       *       0          +0
Stealth                  1     0       0       1     -0   +0
Survival                 0     0       0       0          +0
Swim                     4     0       0       4     -0   +0
Use Magic Device               0       0       2          +0

* = untrained class skill

Spell Lists (Prepared)Edit

Level 1                    Level 2
* Spell Name               * Spell Name
* Spell Name               * Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Studded Leather Armor             25    gp    20 lbs
Falchion                          75    gp    8  lbs
Dagger                             2    gp    1  lb
2x Javelin                         2    gp    4  lbs
Belt Pouch                         1    gp   0.5 lb
  flint&steel                      1    gp    
Backpack                           2    gp    2  lbs
  Waterskin                        1    gp    4  lbs
  Silk Rope                       10    gp    4  lbs
  4x Orc Trail Rations             4    gp    4  lbs
  2x Wooden Holy Symbol            2    gp
  bedroll                          0.1  gp    5  lbs
  small tent                      10    gp   20  lbs
  mess kit                         0.2  gp    1  lb
  holy text                       10    gp    3  lbs
  5x torch                         0.05 gp    5  lbs
                               ========     ======
                        Totals:  145.35 gp  81.5 lbs

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                                     Initial Character Money:   +150 gp
GP:  4                                   earned on first adventure:     +0 gp
SP:  6                                                             ==========
CP:  5                                             Career Earnings:    150 gp
                                                 Carried Inventory:-145.35 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:   4.65 gp

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 20
    Height: 6'
    Weight: 230 lbs
    Tattoo: tribal motives located on the back

BackgroundEdit

Jack Stern, a half-orc that's raised in the city. He grew up as a thug, mugging people in the marketplace and streets in the night. He spent his youth like this, with his brother and the gang, until a certain day.

His brother met a mysterious man, promising wealth if he would start worshiping devils. At first, Jack didn't thought about this seriously. It was already too late for Jack, when his brother started a massacre in the name of the devils, killing many lives, including his own gang. When the city guards arrived, his brother already got away.

Jack had a huge regret. In this dark days, he heard about Cortesia. He came to the temple, and tried to atone for his sins.

Now, he has become a Paladin, albeit a novice one. In order to develop himself, he come to the Dunn Wright Inn.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Paladin
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (16 June 2014) (Aura - non-judge) level 1
  • Approval (6 July 2014) (Satin Knights ~ Judge) level 1

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