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Jade Elhinge (Sillycomic)

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Basic InformationEdit

      Race: Human
     Class: Paladin
     Level: 1
Experience: 0
 Alignment: Lawful Good
 Languages: Common
     Deity: Cortesia

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts, +2 racial adj)
DEX: 12 +1 (02 pts)
CON: 14 +2 (05 pts)
INT: 08 -1 (-2 pts)
WIS: 10 +0 (00 pts)
CHA: 14 +2 (05 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(MAX-2)       HP:  13 = [1d10 + CON (02) + FC (01)] (Paladin)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  16 = [10 + DEX (01) + Armor (05) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  11 = [10 + DEX (01) + Size (00) + Misc (00)]
   AC Flatfooted:  15 = [10 + Armor (05) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT: +07 = [DEX (01) + Misc (06)]
             BAB: +01 = [Paladin (01) + Class 02 (00)]
             CMB: +05 = [BAB (01) + STR (04) + Misc (00)]
             CMD:  16 = [10 + BAB (01) + STR (04) + DEX (01) + Misc (00)]
       Fortitude: +04 = [Paladin (02) + Class 02 (00) + CON (02) + Misc (00)]
          Reflex: +01 = [Paladin (00) + Class 02 (00) + DEX (01) + Misc (00)]
            Will: +02 = [Paladin (02) + Class 02 (00) + WIS (00) + Misc (00)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Weapon 01, Greatsword: Attack: +05 = [BAB (01) + Ability (04) + Misc (00) + Magic (00)]
           Damage: 2d6+6, Crit: 19-20/x2, Special: 
Weapon 02, Light Crossbow: Attack: +02 = [BAB (01) + Ability (01) + Misc (00) + Magic (00)]
           Damage: 1d8+0, Crit: 19-20/x2, Special: 

Racial TraitsEdit

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Paladin
         Bonus Feat: Humans receive a bonus feat at first level
            Skilled: Humans receive a bonus skill point at each level

Class FeaturesEdit

Paladin

Armor/Weapons: Paladins are proficient with all simple and martial weapons, with
               all types of armor (heavy, medium, and light), and with shields
               (except tower shields).
 Aura of Good: Power of Aura is equal to class level
  Detect Evil: At Will; As spell, caster level equal to class level
   Smite Evil: 1/Day, add CHA Bonus TH and Paladin Level to Damage

FeatsEdit

Improved Initiative (1st Level): +4 to Initiative Checks
Power Attack (Human Bonus Feat): Take a penalty To Hit in exchange for a
                                 Bonus to Damage

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 02 = [Base (02) + INT (-1)/Level; FC (00), Human (01)] (Class 01)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              00     0       0       0     -0   +0
Appraise                00     0       0       0          +0
Bluff                   00     0       0       0          +0
Climb                   00     0       0       0     -0   +0
Craft (       )         00     0       0       0          +0
Diplomacy               08     1       3       2          +2
Disable Device                 0       0       0     -0   +0
Disguise                00     0       0       0          +0
Escape Artist           00     0       0       0     -0   +0
Fly                     00     0       0       0     -0   +0
Handle Animal                  0       0       0          +0
Heal                    00     0       0       0          +0
Intimidate              00     0       0       0          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              00     0       0       0          +0
Perform    (       )    00     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                    00     0       0       0     -0   +0
Sense Motive            04     1       3       0          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft                     0       0       0          +0
Stealth                 00     0       0       0     -0   +0
Survival                00     0       0       0          +0
Swim                    00     0       0       0     -0   +0
Use Magic Device               0       0       0          +0

TraitsEdit

Patient Optimist (Religion): +2 trait bonus to Diplomancy, and may reroll a
                             failed diplomacy check against unfriendly or
                             hostile creatures.
        Reactionary (Basic): +2 Trait bonus to Initiative Checks

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Armor: Scale Mail                 50 gp   30  lb
Shield                            00 gp   00  lb
Weapon (Greatsword)               50 gp   08  lb
Weapon (Lt. Crossbow)             35 gp   04  lb
  Ammo (20 bolts)                 02 gp   02  lb
Backpack                          02 gp   02  lb
  50 ft hemp rope                 01 gp   10  lb
  Grappling Hook                  01 gp   04  lb
  4 Rations                       02 gp   04  lb
  Waterskin                       01 gp   04  lb


                           Total Weight:  68  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

FinancesEdit

PP: 00
GP: 06
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 19
    Height: 5'11"
    Weight: 186
Hair Color: Black
 Eye Color: Blue
Skin Color: Tan
Appearance: Strong and dashing. 
  Demeanor: Overly optimistic. 
Background: Jade had the luck of growing up in a loving home with two parents
            who adored him. Jade was an only child, so he was showered with
            attention and constant praise even for the most mundane of accomp-
            lishments. Jade finally heard the call of Cortessia and decided to
            become a paladin for him. To him, it is just more constant praise,
            only this time coming from the universe himself. He's very happy
            with himself and all that he does, and has never been seen without
            his signature dashing smile. 

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Paladin
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +2 to +3
     Feat: None
 Features: Divine Grace, Lay on Hands
       HP: Max -2, +1 FC Bonus 
Skill Pts: +2 = +2 (Class) -1 (Intelligence Bonus) +1 (Race) +02 (Old Total)  = 04 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approved (12/05/2010) (Mowgli) Level 1
  • Approval (Dec. 8, 2010) (GlassEye) level 1

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