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Illiolidenna Galilia (Rabbage)

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Halfling Sorceror

Sacerdotisa de Tiria by Nitrox-Marquez on deviantart

Basic InformationEdit

      Race: Halfling
     Class: Sorceress(Arcane)
     Level: Level 1
Experience: 0 XP (1,300 TNL)
 Alignment: CN
 Languages: Halfling, Common
     Deity: N/A
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open(Ask)


AbilitiesEdit

STR: 07 -2 (-1 pts)(-2 Racial)
DEX: 17 +3 (+7 pts)(+2 Racial)
CON: 13 +1 (+3 pts)
INT: 10 +0 (0 pts)
WIS: 08 -1 (-2 pts)
CHA: 19 +4 (13 pts)(+2 Racial)

Combat StatisticsEdit

 (Max-2)       HP:  07 = [1d6 + CON (1) + FC (0)(Max@Lvl1)] (Class 1)
                        [0d0 + CON (0) + FC (0)] (Class 2)
              AC:  14 = [10 + DEX (3) + Armor (0) + Shield (0) + Natural (0)
                          + Size (1) + Misc (0)]
        AC Touch:  14 = [10 + DEX (3) + Size (+1) + Misc (0)]
   AC Flatfooted:  11 = [10 + Armor (0) + Shield (0) + Natural (0)
                          + Size (1) + Misc (0)]
            INIT:  +7 = [DEX (+3) + Imp Initiative (+4)]
             BAB:  +0 = [Class 1 (0) + Class 2 (0)]
             CMB:  -3 = [BAB (0) + STR (-2) + Size (-1)]
             CMD:  10 = [10 + BAB (0) + STR (-2) + DEX (+3) + Size (-1)]
       Fortitude:  +2 = [Class 1 (0) + CON (+1) + Misc (+1 Racial)]
          Reflex:  +4 = [Class 1 (0) + DEX (+3) + Misc (+1 Racial)]
            Will:  +2 = [Class 1 (2) + WIS (-1) + Misc (+1 Racial)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Lola, the Viper

              HP:  03 = [Half Illioli rounded down.]
              AC:  17 = [10 + DEX (3) + Armor (0) + Shield (0) + Natural (1+1 Sorc)
                          + Size (2) + Misc (0)]
        AC Touch:  15 = [10 + DEX (3) + Size (+2) + Misc (0)]
   AC Flatfooted:  14 = [10 + Armor (0) + Shield (0) + Natural (2)
                          + Size (2) + Misc (0)]
            INIT:  +7 = [DEX (+3) Feat (+4)]
             BAB:  +0 = [Familiar]
            Bite:  +5, 1d2-2 plus poison
             CMB:  +1 = [BAB (0) + Dex (+3) + Misc (-2 Size)]
             CMD:   8 = [10 + BAB (0) + STR (-3) + DEX (+3) + Misc (-2 Size)]
       Fortitude:  +1 = [Class 1 (2) + CON (-1) + Misc (0)]
          Reflex:  +5 = [Class 1 (2) + DEX (+3) + Misc (0)]
            Will:  +3 = [Class 1 (2) + WIS (+1) + Misc (0)]
           Speed:  20'/20' climb/20' swim
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00
Str: 4 (-3) Dex: 17 (+3) Con: 8 (-1) Int: 6 (-2) Wis: 13 (+1) Cha: 2 (-4)
Feats: Weapon Finesse, Improved Evasion
Skills: Climb +11, Perception +9, Stealth +15, Swim +11
SA: Poison (Ex): Bite - injury; save Fort DC 9; frequency 1/round for 6 rounds, effect 1d2 Con, cure 1 save.

Weapon StatisticsEdit

 Dagger(Melee):    Attack: -1 = [BAB (0) + Ability (-2) + Size (1) + Magic (0)]
                   Damage: 1d3-2, Crit: 19-20/x2, Special: Special 

 Dagger(Range 10): Attack: +4 = [BAB (0) + Ability (+3) + Size (1) + Magic (0)]
                   Damage: 1d3-2, Crit: 19-20/x2, Special: Special

 Sling(Range 50):  Attack: +4 = [BAB (0) + Ability (+3) + Size (1) + Magic (0)]
                   Damage: 1d3-2, Crit: 20/x2, Special: Special 

Racial FeaturesEdit

 Ability Adjustments: +2 (Dex), +2 (Cha), -2 (Str)
                Size: Small
               Speed: 20'
       Favored Class: Sorcerer (1 HP, 0 SP)

 '''Fearless''': Halflings receive a +2 racial bonus on all saving
      throws against fear. This bonus stacks with the bonus granted by
      halfling luck.

 '''Halfling Luck''': Halflings receive a +1 racial bonus on all saving
      throws.

 '''Keen Senses''': Halflings receive a +2 racial bonus on Perception
      skill checks.

 '''Sure-Footed''': Halflings receive a +2 racial bonus on Acrobatics
      and Climb skill checks.

 '''Weapon Familiarity''': Halflings are proficient with slings and treat
      any weapon with the word “halfling” in its name as a martial weapon.

Class FeaturesEdit

Sorcerer 1

Armor/Weapons: Proficiencies
 '''Weapons''': Sorcerers are proficient with all simple weapons.

 '''Cantrips''': Sorcerers learn a number of cantrips, or 0-level
      spells. These spells are cast like any other spell, but they do
      not consume any slots and may be used again.

 '''Arcane Bond(Su)''': At 1st level, you gain an arcane bond,
      as a wizard equal to your sorcerer level. Your sorcerer
      levels stack with any wizard levels you possess when
      determining the powers of your familiar or bonded
      object. This ability does not allow you to have both a
      familiar and a bonded item. (Viper Familiar)

 '''Eschew Materials''': A sorcerer gains Eschew Materials as
      a bonus feat at 1st level.

FeatsEdit

'''Eschew Materieals (Sorceror 1)''': Cast spells without material components

'''Improved Init (Level 1)''': +4 bonus on initiative checks

'''Alterness(Familiar)''': +2 Bonus on Perception and Sense Motive while within arms reach of Familiar.

TraitsEdit

Dangerously Curious (Magic): +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.
Fast Talker (Social): +1 Bonus on Bluff checks and Bluff is always a class skill for you.

SkillsEdit

Skill Points: 03 = [Base (2) + INT (0)/Level; FC (1), Misc (0)] (Class 1)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               5     0       0       3     -0   +2 (+2 Racial)(Jump -4)
Appraise                 0     0       0       0          +0
Bluff                   12     1       3       4          +4 (+1 Trait,+3 Familiar)
Climb                    0     0       0      -2     -0   +2 (+2 Racial)
Craft (       )          0     0       0       0          +0
Diplomacy                4     0       0       4          +0
Disable Device                 0       0       0     -0   +0
Disguise                 4     0       0       4          +0
Escape Artist            3     0       0       3     -0   +0
Fly                      3     0       0       3     -0   +0
Handle Animal                  0       0       0          +0
Heal                    -1     0       0      -1          +0
Intimidate               4     0       0       4          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception               3     0       0      -1          +4 (+2 Racial, +2 Feat)
Perform    (       )     0     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                     3     0       0       3     -0   +0
Sense Motive             1     0       0      -1          +2 (+2 Feat)
Sleight of Hand                0       0       0     -0   +0
Spellcraft               4     1       3       0          +0
Stealth                  7     0       0       3     -0   +4 (+4 Size)
Survival                -1     0       0      -1          +0
Swim                    -2     0       0      -2     -0   +0
Use Magic Device         9     1       3       4          +1 (+1 Trait)

* = untrained class skill

Spell Lists (Known)Edit

'''Cantrip--DC 14'''       '''Level 1--DC 15'''      
* Acid Splash              * Grease
* Dancing Lights           * Charm Person
* Detect Magic             
* Spark*

* = Non Core Cantrip    

            


Spells Per DayEdit

'''Cantrips'''                    '''Level 1'''                    
 --                               Slot(_)[Level]      
 --                               Slot(_)[Level]
 --                               Slot(_)[Level]
 --                               Slot(_)[Stats]
 --                           

EquipmentEdit

Equipment                        Cost      Weight
Entertainer's Outfit              --          --  lb
Dagger (Melee/Thrown)              2    gp    .5  lb
Sling (Ranged)                    --    gp    --  lb
  Bullet (20)                     .2    gp     5  lb
Backpack                           2    gp    .5  lb
  Bedroll                         .1    gp  1.25  lb
  Alchemist Fire                  20    gp     1  lb
  Smoke Stick                     20    gp    .5  lb
  Trail Ration (4)                 2    gp     1  lb
  Waterskin                        1    gp     1  lb
  Tindertwig(5)                    5    gp    --  lb
  Scroll(Burning Hands)           25    gp    --  lb
  Scroll(Enlarge Person)          25    gp    --  lb
  Scroll(Obscuring Mist)          25    gp    --  lb
Pouch(x2)                          2    gp   .25  lb
  Mirror, Small Steel             10    gp    .5  lb
                               ========      ======
                        Totals:  139.3  gp  11.5  lb

            Light    Medium        Heavy    
Max Weight: 0-17.25  17.25-34.5  34.5-52.5

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:    0                                   Initial Character Money:   +150 gp
GP:    7                                 earned on first adventure:     +0 gp
SP:   33                                                           ==========
CP:   40                                           Career Earnings:    150 gp
                                                 Carried Inventory: -139.3 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:   10.7 gp

DetailsEdit

      Size: Small
    Gender: Female
       Age: 19
    Height: 2'11"
    Weight: 30 Lbs
Hair Color: Chestnut Dreads and Braids
 Eye Color: Brown(L), Green(R)
Skin Color: Light
Appearance:
  Demeanor: Aloof, Careless, Exciteable, Fearless

BackgroundEdit

Illiolidenna Galilia was born premature under strange circumstances that left her raised by her grandmother, the caravan's fortune teller. Her mother had never revealed who her father was, probably some random drunken night on festival night. Unfortunately, the truth never came to light as she also died in child birth. Being raised by her grandmother left her often lacking a typical childhood, stuck indoors helping her grandmother instead of out playing with the other children due to the conditions of her birth leaving her very frail and weak.

She learned to be quick with her tongue and her charm, distracting people with words to help her grandmother's "fortune telling." She was also exposed to various scrolls, potions in knick knacks at a young age. Magic fascinated her and she loved the charade that she was able to put on with her Nan.

When Illi turned 12, her grandmother noticed strange happenings when she was around, and quickly worked to find out more about what Illi could do. Over the next few years Illi took her Nan's training but it was never enough. She was a very impatient child and never learned to control or pace herself. It was this impatience that eventually led her to be cast out from the caravan. She was struggling to control a new spell and managed to catch flame to her grandmother's wagon in the night. She saw her only family member burn in front of her eyes.

The elders of the group took mercy in their punishment, sensing the girl had suffered enough, and banished her from the group at the next town they had come across. Illi was left all alone in the world to take what strange powers she had inheretted and learned from her family. After conning her way across a few villages, never one to stay in the same place for long, she winds up in a new town in front of an Inn. The sign reads, "Dunn Wright Inn."


Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (December 5, 2014) (grtrtle - non-judge) level 1
  • Approval (December 9, 2014) (Aura - judge) level 1

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