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Basic InformationEdit

      Race: Human
     Class: Witch (favored)
     Level: 1
Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Aklo, Dwarven, Elven, Halfling, Sylvan
     Deity: None

AbilitiesEdit

STR: 08 -1 (-02 pts)
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 20 +5 (17 pts, +2 racial)
WIS: 12 +1 (02 pts)
CHA: 07 -2 (-04 pts)

Combat StatisticsEdit

   (Max -2)   HP:   8 = [1d6 + CON (1) + FC (1)] (Witch)                        
              AC:  12 = [10 + DEX (02) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  12 = [10 + DEX (02) + Size (00) + Misc (00)]
   AC Flatfooted:  10 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT: +02 = [DEX (02) + Misc (00)]
             BAB: +00 = [Witch (00)]
             CMB: -01 = [BAB (00) + STR (-01) + Misc (00)]
             CMD:  11 = [10 + BAB (00) + STR (-01) + DEX (02) + Misc (00)]
       Fortitude: +02 = [Witch (00) + CON (01) + Misc (01)*]
          Reflex: +02 = [Witch (00) + DEX (02) + Misc (00)]
            Will: +03 = [Witch (02) + WIS (01) + Misc (00)**]
                   *  = +1 from Resilient trait
                   ** = +2 vs Charm and Compulsion effects from Birthmark trait
           Speed:  30'
Damage Reduction:  00/-
Spell Resistance:  00

Weapon StatisticsEdit

Quarterstaff: Attack: -01 = [BAB (00) + Ability (-01) + Misc (00) + Magic (00)]
           Damage: 1d6-1, Crit: 20/x2, Special: -
Light Crossbow: Attack: +02 = [BAB (00) + Ability (02) + Misc (00) + Magic (00)]
           Damage: 1d8, Crit: 19-20/x2, Special: Range 80'

Racial TraitsEdit

Ability Adjustments: +2 (Int)
               Size: Medium
              Speed: 30'
      Favored Class: Witch
         Bonus Feat: Humans gain a bonus feat at 1st level
            Skilled: Humans gain one additional skill rank per level

Class FeaturesEdit

Witch

Armor/Weapons: Simple Weapons, no armor or shields
     Cantrips: Prepare 3 cantrips /day 
       Spells: Arcane casting from the Witch spell list, DC 15+ Spell Level
Hexes (DC 15): Evil Eye (Su) - Standard Action. One foe within 30' suffers -2 to 
AC, ability checks, attacks, saving throws or skill checks (Heather's choice) 
for 8 rounds, or 1 round with a successful Will save. Mind-affecting effect.
Healing (Su) - Standard Action. Functions as a Cure Light Wounds spell using 
Heather's Witch casting level. Once a creature has benefited from the Healing 
hex, it cannot benefit from it again for 24 hours.
Witch's Familiar: Crow (Raven) - +3 Appraise. Speaks Aklo. Alertness, Improved 
Evasion, Share Spells, Empathic Link  
Patron: Trickery

FeatsEdit

Extra Hex (Level 1): You gain one additional Hex.
Spell Focus (Enchantment): +1 DC on Saving Throws vs Heather's Enchantment spells

TraitsEdit

Resilient (+1 trait bonus to Fort saves)
Birthmark (+2 trait bonus to saves vs Charm and Compulsion effects)

Spell Lists (Known)Edit

0 Level                    Level 01      
* Bleed                   * Charm Person 
* Dancing Lights          * Command
* Daze                    * Comprehend Languages
* Detect Magic            * Cure Light Wounds
* Detect Poison           * Enlarge Person
* Guidance                * Ill Omen
* Light                   * Mage Armor
* Mending                 * Sleep
* Message
* Purefy Food and Drink
* Read Magic
* Resistance
* Spark
* Stabilize
* Touch of Fatigue              

Spell Lists (Prepared)Edit

0 Level (DC 15)             Level 01 (DC 16)                  
* Detect Magic             * Charm Person (DC 17)
* Guidance                 * Ill Omen
* Message                  * Sleep (DC 17)                 

SkillsEdit

Skill Points: 08 = [Base (02) + INT (05)/Level; FC (00), Race (01)] (Witch)
            
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              02     0       0       2     -0   +0
Appraise                08     0       0       5          +3 Familiar
Bluff                   -2     0       0      -2          +0
Climb                   -1     0       0      -1     -0   +0
Craft (       )         05     0       0       5          +0
Diplomacy               -2     0       0      -2          +0
Disable Device                 0       0       2     -0   +0
Disguise                -2     0       0      -2          +0
Escape Artist           02     0       0       2     -0   +0
Fly                     02     0       0       2     -0   +0
Handle Animal                  0       0      -2          +0
Heal                    05     1       3       1          +0
Intimidate              02     1       3      -2          +0
Knowledge (Arcana)      09     1       3       5          +0
Knowledge (Dngnrng)            0       0       5          +0
Knowledge (Engnrng)            0       0       5          +0
Knowledge (Geography)          0       0       5          +0
Knowledge (History)            0       0       5          +0
Knowledge (Local)              0       0       5          +0
Knowledge (Nature)      09     1       3       5          +0
Knowledge (Nobility)           0       0       5          +0
Knowledge (Planes)      09     1       3       5          +0
Knowledge (Religion)           0       0       5          +0
Linguistics                    0       0       5          +0
Perception              03     0       0       1          +2 Alertness (familiar granted feat)
Perform    (       )    -2     0       0      -2          +0
Prof (Fortune Teller)   07     1       3       1          +2(item)
Ride                    02     0       0       2     -0   +0
Sense Motive            01     0       0       1          +0
Sleight of Hand                0       0       2     -0   +0
Spellcraft              09     1       3       5          +0
Stealth                 02     0       0       2     -0   +0
Survival                01     0       0       1          +0
Swim                    -1     0       0      -1     -0   +0
Use Magic Device        02     1       3      -2          +0

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Quarterstaff                      00 gp   04  lb
Light Crossbow                    35 gp   04  lb
  Bolt (20)                       02 gp   02  lb
Backpack                          02 gp   02  lb
  Winter Blanket                  05 sp   03  lb
  Hooded Lantern                  07 gp   02  lb
  Oil, 1 pint                     01 sp   01  lb
  Waterskin                       01 gp   04  lb
  MW Fortune-teller's Deck        50 gp   01  lb
Spell Component Pouch             05 gp   02  lb

                           Total Weight:  25  lb

            Light  Medium   Heavy    
Max Weight: 0-26   27-53    54-80

FinancesEdit

PP: 03
GP: 17
SP: 04
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 17
    Height: 5'5"
    Weight: 95 lbs
Hair Color: Black
 Eye Color: Blue
Skin Color: Pale

Appearance: Heather's bony frame is hunched and twisted, wrapped in a knitted 
shawl and leaning heavily on a staff. With her face averted from an onlooker's 
gaze, as it usually is, only the smooth skin of her bare arms and the jet 
black sheen of her hair indicate that she isn't the wizened old crone she 
appears. Upon catching sight of her face her youth does become evident, but the 
general impression of her appearance is hardly improved.
 One side of her face obviously suffers from some kind of strange paralysis, 
leading to her left eye being permanently stretched wide open and unblinking; 
to make matters worse, it occasionally rolls about or fixes a sudden stare in a 
direction quite independent of its twin. Likewise, one side of her mouth 
twitches erratically and gives all her facial expressions an unsettling 
asymmetry. If one was to take pains to find something to compliment about 
Heather's appearance, it would have to be her complexion - pale almost to the 
point of translucency, smooth and completely unblemished. 
 Always accompanying her is a huge black crow, which hops freely about her 
person, nuzzling her affectionately with its beak and looking about it with an 
unsettling gleam in its beady eye.

Demeanor: Heather tends to avoid strangers, and even when talking to someone 
she will keep her face turned away, hidden behind a black curtain of hair, and 
her eyes on the floor. It would be easy to assume that this is down to extreme 
shyness, but that's wide of the truth. In fact Heather has just got used to the 
idea that her appearance tends to provoke reactions ranging from suppressed 
horror (from those who fancy themselves kind) to open hostility (from more 
guarded and superstitious folk). A lifetime of such treatment has left Heather 
with a strong self-preservation instinct and a tendency to assume the worst of 
people.

Background: Heather was born to honest rural folk, their first child. She came 
into a happy and secure world, with extended family all around her. She should 
have grown up a simple, pretty country girl - but fate had something else in 
store. Her first memory is the crow that perched atop her cradle one morning 
when she awoke, ruffling its feathers and watching her - lovingly, it seemed to 
her, as she gurgled happily and extended one chubby hand towards the bird. Her 
parents tried to shoo the crow away, but to no avail - always it returned to its 
vigil, cawing triumphantly, and they soon sank into despair, knowing the omen 
for what it was.
 They did their best to provide for their child, but all their efforts were 
cursed. Their crops failed, their milk soured, and all their efforts to conceive 
another child were in vain. Heather's body twisted and warped as she grew, until 
she was a hideous mockery of the daughter that they had wanted - and always that 
damnable bird was with her. They did their best to hide the cursed child from 
the prying eyes of their neighbours, but at last they could take no more - the 
girl was not theirs, something else had claimed her, and as long as they 
resisted their lives would be blighted. Heather was six years old when they took 
her deep into the forest and left her there to fend for herself. But of course, 
she wasn't alone. She didn't cry, and it never occurred to her to try to find 
her way back to her parents' village. Off she wandered, into the trees, as the 
crow nibbled tenderly at the lobe of her ear and began to whisper its first 
lessons. 

Familiar Edit

'''Leanan''', Female Crow Familiar (stats as Raven)

N Tiny animal
Init +2; Senses low-light vision; Perception +9

AC 15, touch 14, flat-footed 13 (+2 Dex, +2 size, +1 natural))
hp 4 (1 HD)
Fort +1, Ref +4, Will +4

Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.

Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Heal +3, Fly +6, Intimidate -1, Knowledge (Arcana) -1, Knowledge (Nature) -1, Knowledge (Planes) -1, Perception +9, Profession (Fortune Teller) +3, Spellcraft -1, Use Magic Device -1

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (11/07/10) (Living PF Judge) level 1
  • Approval (Date) (GlassEye) level 1

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