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Hadrian Al'Tesh(Zenswift)

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Fighter

Basic InformationEdit

      Race: Human
     Class: Fighter
     Level: 1
Experience: 0
 Alignment: Lawful Good
 Languages: Common
     Deity: Deity
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 18 +3 (10 pts) (+2 racial bonus human)
DEX: 14 +2 (05 pts)
CON: 14 +2 (05 pts)
INT: 12 +1 (02 pts)
WIS: 10 +0 (00 pts)
CHA:  8 -1 (-2 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:  13 = [1d10 + CON (2) + FC (+1)] (Fighter)                
              AC:  17 = [10 + DEX (2) + Armor (5) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  12 = [10 + DEX (+2) + Size (00) + Misc (00)]
   AC Flatfooted:  15 = [10 + Armor (5) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT:  +2 = [DEX (2) + Misc (00)]
             BAB:  +1 = [fighter (+1) + Class 02 (00)]
             CMB:  +4 = [BAB (+1) + STR (+3) + Misc (00)]
             CMD: +16 = [10 + BAB (+1) + STR (+3) + DEX (+2) + Misc (00)]
       Fortitude: +4  = [Fighter (+2) + CON (+2) + Misc (00)]
          Reflex: +2  = [fighter (+0) + DEX (+2) + Misc (00)]
            Will: +0 =  [fighter (+0) + WIS (+0) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Greatsword:  Attack: +5 = [BAB (+1) + Ability (3) + Misc (1) + Magic (00)]
             Damage: 2d6+3, Crit: 19-20/x2, Special: Special
crossbow :   Attack: +1 = [BAB (1) + Ability (00) + Misc (00) + Magic (00)]
             Damage: 1d8+0, Crit: 19-20/x2, Special: Special

Racial FeaturesEdit

Ability Adjustments: +2 (Str)
               Size: Medium
               Speed: 30'
      Favored Class: Fighter (+1 HP)
               Name: Description/Mechanics
               Name: Description/Mechanics

Class FeaturesEdit

Fighter

Armor/Weapons: Simple/martial Weapons Light, Medium, Heavy Armor. All Shields
 Bonus Feat

Feats

Weapon Focus (greatsword) : You gain a +1 bonus on all attack rolls 
you make using the selected weapon.

Alertness(general) : You get a +2 bonus on Perception and 
Sense Motive skill checks. If you have 10 or more ranks 
in one of these skills, the bonus increases to +4 for that skill.

Quickdraw(combat) : Draw Weapon as free action

TraitsEdit

Heirloom Weapong (Equipment): 
Benefit: When you select this trait, choose one of the following benefits: 

+1 trait bonus on attacks of opportunity with that specific weapon(greatsword)

Armor Expert (Combat): 

Benefit: When you wear armor of any sort, reduce that suit’s 
armor check penalty by 1, to a minimum check penalty of 0.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 3 = [Base (2) + INT (1)/Level; FC (00), Misc (00)] (Class 01)
            
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics                     0       0       0     -0   +0
Appraise                       0       0       0          +0
Bluff                          0       0       0          +0
Climb                          0       0       0     -0   +0
Craft (       )                0       0       0          +0
Diplomacy                      0       0       0          +0
Disable Device                 0       0       0     -0   +0
Disguise                       0       0       0          +0
Escape Artist                  0       0       0     -0   +0
Fly                            0       0       0     -0   +0
Handle Animal                  0       0       0          +0
Heal                           0       0       0          +0
Intimidate                     0       0       0          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              3      1       0       0          +2(feat)
Perform    (       )           0       0       0          +0
Profession (       )           0       0       0          +0
Ride                           0       0       0     -0   +0
Sense Motive            3      1       0       0          +2(alertness feat)
Sleight of Hand                0       0       0     -0   +0
Spellcraft                     0       0       0          +0
Stealth                        0       0       0     -0   +0
Survival                 4     1       0       3          +0
Swim                           0       0       0     -0   +0
Use Magic Device               0       0       0          +0

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         --  lb
Scalemail                         50 gp   30  lb
Shield                            -- gp   --  lb
Greatsword                        50 gp   8   lb
Crossbow light                    35 gp   4   lb
  Bolts (20)                      2  gp   2   lb
Container (e.g. Backpack)         2  gp   2   lb
  Rations Trail                   5  gp   10  lb
  dagger                          2  gp   1   lb
  Flint/Tinder                    1  gp   --  lb
  Item                            00 gp   00  lb
  Bedroll                          1 sp    5  lb 
  Sunrod x3                        6 gp    3  lb
  Waterskin                        1 gp    4  lb


                           Total Weight:  62  lb
                           Total Spent :  154 gp 1 sp 0 cp

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

FinancesEdit

PP: 00
GP: 175
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size:
    Gender:
       Age:
    Height:
    Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
  Demeanor:

BackgroundEdit

Hadrian Al'Thesh comes from a multi-generational warrior family. The mighty warriors, also known as the Teshlor, train their males starting at the age of five. By the time he was ten he was proficient in all types of melee weapons and as he grew, he became a formidable opponent in combat. Shortly after his seventeenth name day he chose to defy his parents and go to the nearby forbidden ruins. Legend tells of a great evil living deep within the depths of the ruins and the tale lured the ever curious youth to investigate noises that had been heard in the dark of night. Upon returning home from the excursion he discovered the slaughtered bodies of his entire family. Only speculation exists as to what or who was responsible for the massacre. From the day he discovered the bodies of his family no one ever heard him speak a word. He often communicates with intelligible grunts and hand gestures. His preferred method of communication is with his prized weapon, his father’s sword. Many neighbors felt that he committed murder on his own family to escape living at home rather than running away. His few close friends know that he could have never committed such an atrocity. After wandering the surrounding country for years he came into acquaintance with a traveling merchant whom he saved from a goblin attack. After exhibiting might and bravery he was hired by the well to do merchant until the merchant settled down and retired

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1

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