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Basic InformationEdit

      Race: Human
     Class: Ranger (FC)
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: Neutral
 Languages: Common
     Deity: 
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open


AbilitiesEdit

STR: 14 +2 ( 5 pts)
DEX: 18 +4 (10 pts) +2 Racial
CON: 12 +1 ( 2 pts)
INT: 10 +0 ( 0 pts)
WIS: 14 +2 ( 5 pts)
CHA:  8 -1 (-2 pts)

Combat StatisticsEdit

(Max -2)      HP:  12 = [1d10 + CON (1) + FC (1)] (Ranger)
              AC:  17 = [10 + DEX (4) + Studded Leather (3) + Misc (0)]
        AC Touch:  14 = [10 + DEX (4) + Size (0) + Misc (0)]
   AC Flatfooted:  13 = [10 + Armor (3) + Natural (0) + Misc (0)]
            INIT:  +6 = [DEX (4) + Reactionary (2)]
             BAB:  +1 = [Ranger (1)]
             CMB:  +3 = [BAB (1) + STR (2) + Misc (0)]
             CMD:  17 = [10 + BAB (1) + STR (2) + DEX (4) + Misc (0)]
       Fortitude:  +3 = [Ranger (2) + CON (1) + Misc (0)]
          Reflex:  +6 = [Ranger (2) + DEX (4) + Misc (0)]
            Will:  +1 = [Ranger (0) + WIS (1) + Misc (0)]
           Speed:  30'
Damage Reduction:  None
Spell Resistance:  N/A
   Spell Failure:  N/A

Weapon StatisticsEdit

      Longbow: Attack: +5 = [BAB (1) + Ability (4)]
               Damage: 1d8+0, Crit: 20/x3, Special: None
Longbow (PBS): Attack: +6 = [BAB (1) + Ability (4) + PBS (1)]
               Damage: 1d8+1, Crit: 20/x3, Special: Point Blank Shot

Racial FeaturesEdit

Ability Adjustments: +2 (Dexterity)
               Size: Medium
              Speed: 30'
      Favored Class: Ranger
               Feat: Humans may select a bonus feat at 1st level.
             Skills: Humans receive an additional skill point at 1st level and each additional level thereafter.

Class FeaturesEdit

Ranger

Armor/Weapons: All simple and martial weapons and with light armor, medium armor, and shields (except tower shields).
Favored Enemy: Receive a bonus to attack, damage, Bluff, Knowledge, Perception, Sense motive, and Survival checks vs. selected enemy.
        Track: Add half your level to Survival checks made to track.
 Wild Empathy: Improve the attitude of animals.

FeatsEdit

Point Blank Shot (H Bonus): +1 on attack and damage rolls vs. enemies within 30'.
    Precise Shot (1st Lvl): No penalty on attack when firing into melee.

TraitsEdit

Reactionary (Combat): +2 on Initiative checks.
Perception (Capable): +2 on Perception skill checks.

SkillsEdit

Skill Points: 7 = [Base (6) + INT (0)/Level 1; FC (0), Misc (1)] (Ranger)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              0      0       0       0     -1   +0
Appraise                0      0       0       0          +0
Bluff                   0      0       0       0          +0
Climb                   0      0       0       0     -1   +0
Craft (       )         0      0       0       0          +0
Diplomacy               0      0       0       0          +0
Disable Device                 0       0       0     -1   +0
Disguise                0      0       0       0          +0
Escape Artist           0      0       0       0     -1   +0
Fly                     0      0       0       0     -1   +0
Handle Animal                  0       0       0          +0
Heal                    0      0       0       0          +0
Intimidate              0      0       0       0          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)   3      1       2       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)      3      1       2       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              8      1       3       2          +2*
Perform    (       )    0      0       0       0          +0
Profession (       )           0       0       0          +0
Ride                    0      0       0       0     -1   +0
Sense Motive            0      0       0       0          +0
Sleight of Hand                0       0       0     -1   +0
Spellcraft                     0       0       0          +0
Stealth                 7      1       3       4     -1   +0
Survival               6/7     1       3       2          +1^
Swim                    0      0       0       0     -1   +0
Use Magic Device               0       0       0          +0

* = Perception
^ = Track

Spell Lists (Known)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Armor                              0    gp    0  lb
Shield                             0    gp    0  lb
Weapon (Melee)                     0    gp    0  lb
Weapon (Ranged)                    0    gp    0  lb
  Ammo (00)                        0    gp    0  lb
Container (e.g. Backpack)          0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0    gp    0  lb
  Item                             0.00 gp    0  lb
                               ========     ======
                        Totals:    0.00 gp    0  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  0                                     Initial Character Money:   +150 gp
GP:  0                                   earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings:    150 gp
                                                 Carried Inventory:     -0 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:    150 gp

DetailsEdit

      Size:
    Gender:
       Age:
    Height:
    Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
  Demeanor:

BackgroundEdit

Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 1) level 1
  • Approval (Date) (Judge 2) level 1

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