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Deceased

Basic Information[]

      Race: Human     
     Class: Fighter (weapon master archetype)    
     Level: 1
Experience: 0
 Alignment: NG
 Languages: Common, Elven, Dwarven  
     Deity: 

Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (5 pts)
DEX: 18 +4 (10 pts)+2 for human
CON: 12 +1 (2 pts)
INT: 14 +2 (5 pts)
WIS: 12 +1 (2 pts)
CHA: 7  -2 (-4 pts)

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Max-2)    HP:  11 = [1d10 + CON (01) + FC (00)] (Fighter 01)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  18 = [10 + DEX (4) + Armor (03) + Shield (00) + Natural (00) + Dodge (01)]
        AC Touch:  15 = [10 + DEX (4) + Dodge (01)]
   AC Flatfooted:  13 = [10 + Armor (3) + Shield (00) + Natural (00) + Misc (00)]
            INIT: +06 = [DEX (04) + Trait (02)]
             BAB: +01 = [Fighter (01) + Class 02 (00)]
             CMB: +03 = [BAB (01) + STR (02) + Misc (00)]
             CMD: 18* = [10 + BAB (01) + STR (02) + DEX (04) + Dodge (01)]
       Fortitude: +03 = [Fighter 01 (02) + Class 02 (00) + CON (01)]
          Reflex: +04 = [Fighter 01 (00) + Class 02 (00) + DEX (04)]
            Will: +01 = [Fighter 01 (00) + Class 02 (00) + WIS (01)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

* +1 vs grapple and sunder

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
Dueling Sword: Attack: +7 = [BAB (01) + Dex (04) + Trait (01) + Masterwork (01)]
           Damage: 1d8+3 (two handed), Crit: 19-20/x2
 
Dueling Sword: Attack: +6 = [BAB (01) + Dex (04) + Trait (01) + Masterwork (01) - PA (01)]
w/PA       Damage: 1d8+6, Crit: 19-20/x2

Dagger: Attack +5 = [BAB (01) + Dex (04)]
           Damage: 1d4+2, Crit: 19-20/x2

Dagger (ranged): Attack +5 = [BAB (01) + Dex (04)] range increment 10'
           Damage: 1d4+2, Crit: 19-20/x2

Racial Features[]

Ability Adjustments: +2 (Dex), 
               Size: Med
              Speed: 30'
      Favored Class: Fighter (+1 CMD vs Grapple and Sunder)
           Alternate Racial Feature: Heart of the Wilderness (replaces skilled
           Human Feat: Human gets bonus feat at 1st level

Class Features[]

Fighter 01

Armor/Weapons: All Armor and Shields/All Simple and Martial weapons
 Fighter Feat: Bonus combat feat at 1st and even levels

Feats[]

         Dodge: +1 dodge bonus to AC
Weapon Finesse: Use Dex to hit instead of Str w/ appropriate weapons
  Power Attack: -1 to hit for +2 damage (+3 w/2handed). Increase at BAB +4 
                and every additional +4 thereafter

Traits[]

Trait 1 (Equipment): Heirloom Weapon ( masterwork dueling sword)
Trait 2 (Combat): Reactionary

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 4 = [Base (2) + INT (+2)/Level; FC (00), Misc (00)](Fighter 01)
              
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              +4     1       0       4     -1   +0
Appraise                +2     0       0       2          +0
Bluff                   -2     0       0      -2          +0
Climb                   +5     1       3       2     -1   +0
Craft (       )         +2     0       *       2          +0
Diplomacy               -2     0       0      -2          +0
Disable Device                 0       0       0     -1   +0
Disguise                -2     0       0      -2          +0
Escape Artist           +3     0       0       4     -1   +0
Fly                     +3     0       0       4     -1   +0
Handle Animal                  0       *       0          +0
Heal                    +1     0       0       1          +0
Intimidate              -2     0       0      -2          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       *       0          +0
Knowledge (Engnrng)            0       *       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              +1     0       0       1          +0
Perform    (       )    -2     0       0      -2          +0
Profession (       )           0       *       0          +0
Ride                    +3     0       *       4     -1   +0
Sense Motive            +1     0       0       1          +0
Sleight of Hand                0       0       0     -1   +0
Spellcraft                     0       0       0          +0
Stealth                 +3     0       0       4     -1   +0
Survival                +5     1       3       1          +0
Swim                    +5     1       3       2     -1   +0
Use Magic Device               0       0       0          +0

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit                         00   lb
Armor  (St. Leather)              25 gp   20   lb
Weapon (Melee)Dueling Sword       20 gp    3   lb
Container (Backpack)               2 gp    2   lb
  Bedroll                         .1 gp    5   lb
  Grappling Hook                   1 gp    4   lb
  Rope, silk 50'                  10 gp    5   lb
  Shaving kit                    1.5 gp   .5   lb
  Sunrods x 4                      8 gp    4   lb
Container (belt pouch)             1 gp   .5   lb
  Flint and Steel                  1 gp   --   lb
  String 50'                     .01 gp   .5   lb
Waterskin                          1 gp    4   lb
Weapon cord                       .1 gp   --   lb
Wrist sheath, spring loaded        5 gp    1   lb
  Weapon (melee) Dagger            2 gp    1   lb


                           Total Weight: 50.5   lb

            Light  Medium   Heavy    
Max Weight: 0-58   59-116   117-175

Finances[]

PP: 00
GP: 72
SP:  2
CP:  9

Gems/Jewelry/Other:
0000

Details[]

      Size: Med
    Gender: Male
       Age: 23
    Height: 5' 11"
    Weight: 178
Hair Color: Black
 Eye Color: Brown
Skin Color: Dusky
Appearance: A slender man with a hawklike visage. A wicked scar runs
            diagonally from above his left eye over the bridge of his
            nose and down his right cheek.

  Demeanor: Reserved at first, but very self confident(maybe overly so).

Background: 2nd son of a semi prosperous fur merchant, Gregori spent his
            childdhood years in wild surrondings. When he was 12, the family
            moved its growing business to the city of Venza.  Gregori, unlike
            his older brother Theo, never showed much interest in the family
            business. Instead he was much more attentive to his father's sword
            lessons. His father's dueling sword, passed down through several
            generations, was especially suited to Gregori's style of
            swordsmanship. Seeing that his son would never be a merchant and
            noting his almost natural affinity for fencing, Gregori's father
            enrolled him in one of the better fencing schools. Gregori was
            very successful in competitions and soon acquired somewhat of a
            reputation. However, his ego grew quicker. Brash, boastful and
            somewhat arrogant, his mannerisms tend to get him in trouble.
            Combined with a seeming inability to keep his mouth shut, it is
            well he is as good with a sword as he is or he might not still be
            around. 

Adventure Log[]

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level Ups[]

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval (Jan. 13th, 2011) (Satin Knights, non-judge) level 1
  • Approval (Jan. 15th, 2011) (HolyMan-Judge) level 1
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