Fandom

Living Pathfinder RPG

Git-Git (Vistarius)

710pages on
this wiki
Add New Page
Talk0 Share

Basic InformationEdit

      Race: Tengu
     Class: Witch
     Level: 1
Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Tengu, Elven, Dwarven, Goblin
     Deity: Patron of Strength

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts)
DEX: 16 +3 (05 pts)+2 Racial
CON: 12 +1 (05 pts)-2 Racial
INT: 16 +3 (10 pts)
WIS: 10 +0 (-2 pts)+2 Racial
CHA: 10 +0 (00 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Option)   HP:  07 = [1d6 + CON (01) + FC (00)] (Witch)
              AC:  13 = [10 + DEX (03) + Natural (00) + Misc (00)]
        AC Touch:  13 = [10 + DEX (03) + Misc (00)]
   AC Flatfooted:  10 = [10 + Natural (00) + Misc (00)]
            INIT: +07 = [DEX (03) + Trait (02) + Familiar (02)]
             BAB: +00 = [Witch (00)]
             CMB: +01 = [BAB (00) + STR (01) + Misc (00)]
             CMD:  14 = [10 + BAB (00) + STR (01) + DEX (03) + Misc (00)]
       Fortitude: +01 = [Witch (00) + CON (01) + Misc (00)]
          Reflex: +03 = [Witch (00) + DEX (03) + Misc (00)]
            Will: +02 = [Witch (02) + WIS (00) + Misc (00)]
           Speed:  30'
Damage Reduction:  None
Spell Resistance:  None

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Light Crossbow: Attack: +03 = [BAB (00) + DEX (03) + Misc (00) + Magic (00)]
                Damage: 1d8+0, Crit: 19-20/x2 Range: 80'
               Special: PBS - +1 to hit and damage within 30'
       Falcata: Attack: +01 = [BAB (00) + STR (01) + Misc (00) + Magic (00)]
                Damage: 1d8+1, Crit: 19-20/x3
          Bite: Attack: -04 = [BAB (00) + STR (01) - Misc (05) + Magic (00)]
                Damage: 1d3+0, Crit: 20-20/x2
               Special: secondary attack

Racial FeaturesEdit

 Ability Adjustments: +2 (Dex), +2 (Wis), -2 (Con)
                Size: Medium
               Speed: 30'
       Favored Class: Rogue
              Senses: Tengu have low-light vision.
              Sneaky: +2 racial bonus to Perception and Stealth
      Natural Weapon: Tengus possess a bite attack that inflicts 1d3 points of
                      damage on a hit. This is a primary attack, or secondary
                      attack if the tengu wields a manufactured weapon.
   Swordtrained (EX): Tengus are trained from birth in swordplay, and as a
                      result are automyically proficient with sword-like
                      weapons (including bastard swords, daggers, elven curved
                      blades, falchions, greatswords, kukris, longswords,
                      punching daggers, rapiers, scimitars, short swords, and
                      two-bladed swords).
Gifted Linguist (EX): Tengus gain a +4 racial bonus on Linguistics checks, and
                      learn 2 languages each time they gain a rank in
                      Linguistics rather than 1 language.

Class FeaturesEdit

Witch

   Armor/Weapons: None/Simple
          Spells: Arcane - prepared, INT based
        Cantrips: Witches can prepare a number of cantrips, or 0-level spells,
                  each day, as noted on Table 2-10 under "Spells per Day".
                  These spells are cast like any other spell, but they are not
                  expended when cast and may be used again.
 Hex: Charm (Su): A witch can charm an animal or humanoid creature
                  within 30 feet by beckoning and speaking
                  soothing words. This improves the attitude of an
                  animal or humanoid creature by 1 step, as if the
                  witch had successfully used the Diplomacy skill.
                  The effect lasts for a number of rounds equal to
                  the Witch's Intelligence modifier. A will save
                  negates this effect. Whether or not the save is
                  successful, a creature cannot be the target of
                  this hex again for 1 day. At 8th level, this
                  effect improves the attitude of the target
                  creature by 2 steps. This is a mind-affecting
                  charm effect.
        Familiar: Scorpion (+2 bonus to initative rolls)

FamiliarEdit

 Greensting Scorpion
              
              
 N Tiny vermin
 Init +3; Senses Darkvision 60', tremorsense 60'; Perception +5
              
 AC 21, touch 15, flat-footed 18 (+3 Dex, +6 Natural, +2 size)
 hp 6 (1 HD)
 Fort +2, Ref +3, Will +2
              
 Speed 50 ft.
 Melee 2 claws -2 (1d2–4 plus grab), sting +5 (1d2-4 plus poison) 
 Space 2-1/2 ft.; Reach 0 ft.
              
 Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2
 Base Atk +0; CMB -6 (-2 grapple); CMD 7 (+19 v. trip)
 Feats Weapon Finesse
 Skills Climb -1, Perception +5, Stealth + 15
              
 Sting--injury.  save Fort DC 12.  Frequency 1/round for 6 rounds; effect 1d2 
 Str damage; cure 1 save.

FeatsEdit

Point-Blank Shot (Starting Feat)

TraitsEdit

         Reactionary (Combat): +2 trait bonus to initiative
Child of the Streets (Social): +1 to Sleight of Hand checks, 
                               Sleight of Hand is always a class skill.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (02) + INT (03)/Level; FC (00), Misc (00)] (Witch)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              03     0       0       3     -0   +0
Appraise                03     0       0       3          +0
Bluff                   00     0       0       0          +0
Climb                   01     0       0       1     -0   +0
Craft (       )         03     0       0       3          +0
Diplomacy               00     0       0       0          +0
Disable Device                 0       0       3     -0   +0
Disguise                00     0       0       0          +0
Escape Artist           03     0       0       3     -0   +0
Fly                     07     1       3       3     -0   +0
Handle Animal                  0       0       0          +0
Heal                    00     0       0       0          +0
Intimidate              00     0       0       0          +0
Knowledge (Arcana)      07     1       3       3          +0
Knowledge (Dngnrng)            0       0       3          +0
Knowledge (Engnrng)            0       0       3          +0
Knowledge (Geography)          0       0       3          +0
Knowledge (History)            0       0       3          +0
Knowledge (Local)              0       0       3          +0
Knowledge (Nature)             0       0       3          +0
Knowledge (Nobility)           0       0       3          +0
Knowledge (Planes)             0       0       3          +0
Knowledge (Religion)           0       0       3          +0
Linguistics                    0       0       3          +4 (Race)
Perception              02     0       0       0          +2 (Race)
Perform    (       )    00     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                    03     0       0       3     -0   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand         08     1       3       3     -0   +1 (Trait Bonus)
Spellcraft              07     1       3       3          +0
Stealth                 02     0       0       0     -0   +2 (Race)
Survival                00     0       0       0          +0
Swim                    01     0       1       0     -0   +0
Use Magic Device        04     1       3       0          +0

Spell Lists (Known)Edit

 Cantrips: Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance,
           Light, Mending, Message, Putrefy Food and Drink*, Read Magic,
           Resistance, Spark*, Stabilize, Touch of Fatigue


1st Level: Burning Hands, Cause Fear, Sleep, Enlarge Person, Mage Armor,
           Command

Spell Lists (Prepared)Edit

0 Level                    Level 01   
* Spark                    * Cause Fear              
* Putrefy                  * Enlarge Person
* Dancing Lights               

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00   lb
Falcata                           18 gp   04   lb
Light crossbow                    35 gp   04   lb
  Ammo (50)                       05 gp   05   lb
Backpack                          02 gp   02   lb
 Potion of Cure Light             50 gp   00   lb
 Bedroll                          01 sp   05   lb
 Winter Blanket                   05 sp   03   lb
 Glass Bottle                     02 gp   01   lb
 Flask (water)                    03 cp   1.5  lb
 Waterskin                        01 gp   04   lb
 Empty Journal                    10 gp   01   lb
 Hemp Rope 50ft                   01 gp   10   lb
 spell component pouch            05 gp   02   lb                             


                           Total Weight: 42.5  lb

            Light  Medium  Heavy    
Max Weight:  0-43   44-86  87-130

FinancesEdit

PP: 00
GP: 20
SP: 03
CP: 07

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 20
    Height: 5'2"
    Weight: 130lb
Hair Color: Black
 Eye Color: Green
Skin Color: N/A
Appearance: Short, thin, with intelligent and keen eyes. Clad in a traveler's
            cloak with his scorpion companion always beneath his robes.
  Demeanor: Cautious, but friendly. Has a knack for competition and gambling,
            as well as bravery on the battlefield.
Background: Born to a poor family, and spending most of his life on the
            streets of the larger cities, Git-git developed the ability (or
            curse) of magic. His childhood friend eventually left him to join
            the path of the devoted, but he continued to train in the art of
            magic and the way of the arrow. Soon they'd be re-united, and 
            taking a role as helper and bodyguard of his former childhood
            friend he set off to learn more and do some good in the world.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen)
              = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Jan. 14, 2011) (HolyMan) level 1
  • Approval (Jan. 18, 2011) (Aldern Foxglove) level 1

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.