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Ghastim Thoradim

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Basic InformationEdit

      Race: Aasimar
     Class: Oracle (Battle)
     Level: 1
Experience: 0
 Alignment: Chaotic Good
 Languages: Celestial, Common
     Deity: None (venerates his celestial heritage in his own way)

AbilitiesEdit

STR: 16 +3 (10 pts)
DEX: 12 +1 (2 pts)
CON: 12 +1 (2 pts)
INT: 10 +0 (0 pts)
WIS: 9 -1 (-4 pts) +2 racial
CHA: 18 +4 (10 pts) +2 racial

Combat StatisticsEdit

(Max-2)       HP:  10 = [1d8 + CON (1) + FC (1)] - Oracle
              AC:  16 = [10 + DEX (1) + Armor (5) + Shield (0) + Natural (0) + Size (0) + Misc (0)]
        AC Touch:  11 = [10 + DEX (1) + Size (0) + Misc (0)]
   AC Flatfooted:  15 = [10 + Armor (5) + Shield (0) + Natural (0) + Size (0) + Misc (0)]
            INIT: +3 = [DEX (1) + Misc (2)]
             BAB: +0 = [Oracle (0)]
             CMB: +3 = [BAB (0) + STR (3) + Misc (0)]
        Trip CMB: +4 = [BAB (1) + STR (3) + Misc (0)]
             CMD: 14 = [10 + BAB (0) + STR (3) + DEX (1) + Misc (0)]
       Fortitude: +2 = [Oracle (0) + CON (1) + Misc (1)]
          Reflex: +1 = [Oracle (0) + DEX (1) + Misc (0)]
            Will: +1 = [Oracle (2) + WIS (-1) + Misc (0)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Energy Resist: 5 acid, 5 cold, 5 electricity

Weapon StatisticsEdit

 Morning Star: Attack: +3 = [BAB (0) + Str (3) + Misc (0) + Magic (0)]
           Damage: 1d8+4, Crit: 20/x2
Meteor Hammer: Attack: -1 = [BAB (0) + Str (3) + Nonprof (-4) + Magic (0)]
           Damage: 1d10+4, Crit: 19-20/x2, Special: Reach, Trip, +1 shield ac
        Sling: Attack: +1 = [BAB (0) + Dex (1) + Magic (0)]
           Damage: 1d4+3, Crit: 20/x2, Special: move to reload

Racial FeaturesEdit

 Ability Adjustments: +2 Wisdom, +2 Charisma
                Size: Medium
               Speed: 30'
       Favored Class: Favored Class
          Darkvision: Aasimars can see in the dark up to 60 feet.
             Skilled: Aasimars have a +2 racial bonus on Diplomacy and Perception checks.
  Spell-Like Ability: Aasimars can use daylight once per day as a spell-like ability (CL = Class level).
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
           Languages: Aasimars begin play speaking Common and Celestial.

Class FeaturesEdit

Oracle (Battle)

Armor/Weapons: Simple/Martial Weapons, All Armor, Shields
      Mystery: Battle (adds skills allows certain revelations)
        Curse: Tongues (Celestial) [speak/understand only that in battle]
      Orisons: As cleric
   Revelation: Maneuver Mastery (Trip) - BAB = class level for trip

FeatsEdit

Reach Spell (Oracle 1): Increase spell range (+1 level per category): touch, close, medium, long

TraitsEdit

Reactionary (Combat): +2 init
Resilient (Combat): +1 fort save

SkillsEdit

  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 4 = [Base (4) + INT (0)/Level; FC (0), Misc (0)] Oracle

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              00     0       0       0     -0   +0
Appraise                00     0       0       0          +0
Bluff                   00     0       0       0          +0
Climb                   00     0       0       0     -0   +0
Craft (       )         00     0       0       0          +0
Diplomacy                8     1       3       4          +0
Disable Device                 0       0       0     -0   +0
Disguise                00     0       0       0          +0
Escape Artist           00     0       0       0     -0   +0
Fly                     00     0       0       0     -0   +0
Handle Animal                  0       0       0          +0
Heal                    00     0       0       0          +0
Intimidate              00     0       0       0          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)     4     1       3       0          +0
Linguistics                    0       0       0          +0
Perception               3     1       3      -1          +0
Perform    (       )    00     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                    00     0       0       0     -0   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft               4     1       3       0          +0
Stealth                 00     0       0       0     -0   +0
Survival                00     0       0       0          +0
Swim                    00     0       0       0     -0   +0
Use Magic Device               0       0       0          +0

Spell-Like AbilitiesEdit

1 per day
* Daylight

Spell Lists (Known)Edit

0 Level (at will)          Level 01 (4/day)                  
* Create Water             * Cure Light Wounds
* Detect Magic             * Divine Favor           
* Guidance                 * Protection from Evil           
* Light                      

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Scale Mail                        50 gp   30  lb
Morning Star                       8 gp    6  lb
Meteor Hammer                     10 gp   10  lb
Sling                             00 gp   00  lb
  Bullets (10)                    00 gp   10  lb
Backpack                           2 gp    2  lb
  Waterskin                        1 gp    4  lb
  Bedroll                         00 gp    5  lb
  Rations (3)                     00 gp    3  lb
  Silk rope                       10 gp    5  lb
  Flint & Steel                    1 gp    0  lb


                           Total Weight:  75  lb

            Light  Medium   Heavy    
Max Weight:  0-76  77–153  154–230

FinancesEdit

PP: 00
GP: 68
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 30
    Height: 5'10"
    Weight: 175 lbs
Hair Color: Golden
 Eye Color: Red
Appearance:
  Demeanor: Withdrawn, but confident

BackgroundEdit

Ghastim is an aasimar who comes from normal human merchant family. He lost interest in fitting in at home early in life, as all the children were afraid of him because of his blood red eyes. The adults understood that he was different, perhaps in a good way, but many were still uneasy with him. This made him withdrawn and combative throughout his childhood. At the age of 18, his parents revealed a secret to him. He was not their child! They had discovered him in an alley behind their shop, laid on the ground wrapped in a blanket. Beside him lay a strange weapon that nobody had ever seen and no one knew how to use. Convinced that he was meant to leave his home, Ghastim left that place and struck out on his own, exploring the world in his own, often violent ways. He quickly realized that he was blessed with a special power from birth. He felt his celestial blood run strong in him in the heat of battle, bringing divine might to his fingertips and strange words to his lips. He felt an urging with this power. He had to uphold his angelic heritage and use these powers to root out wrongness and evil.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1

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