Basic Information[]
Race: Dwarf Class: Barbarian (Invulnerable Rager ~ APG) Level: 6 Experience: 19,392 Alignment: Chaotic Good Languages: Common, Dwarven, Seithr Deity: Rogar Location: The Ties that Bind Background: assumed closed
Abilities[]
- Please indicate Racial and Level Adjustments
STR: 19 +4 (10 pts) (+1 level adj) (+2 Giant Belt) DEX: 12 +1 (02 pts) CON: 17 +3 (07 pts) (+2 from racial) INT: 10 +0 (00 pts) WIS: 12 +1 (00 pts) (+2 from racial) CHA: 09 -1 (01 pts) (-2 from racial)
Combat Statistics[]
- Please specify the nature of Special and Miscellaneous Adjustments
(Max-2) HP: 80 = [1d12 (12+10+10+10+10+10) + CON (6x3) + FC (0)] (Barbarian 6) AC: 18 = [10 + DEX (01) + Armor (07) + Shield (00) + Misc (00)] AC Touch: 11 = [10 + DEX (01) + Size (00) + Misc (00)] AC Flatfooted: 17 = [10 + Armor (07) + Shield (00) + Misc (00)] INIT: +3* = [DEX (01) + Reactionary Trait (02)] BAB: +6 = [Barbarian (06)] CMB: +10 = [BAB (06) + STR (04) + Misc (00)] CMD: 21 = [10 + BAB (06) + STR (04) + DEX (01) + Misc (00)] Fortitude: +9‡ = [Barbarian (05) + CON (03) + Misc(CloakResist) (01)] Reflex: +4‡ = [Barbarian (02) + DEX (01) + Misc(CloakResist) (01)] Will: +4‡ = [Barbarian (02) + WIS (01) + Misc(CloakResist) (01)] Speed: 30', 35' while raging Damage Reduction: 3/-- Spell Resistance: 00 Energy Resist: 1 cold Spell Failure: 00 * +5 when underground ‡ +3 Superstition vs Spells, Supernatural and Spell-like abilities
Weapon Statistics[]
- Please specify the nature of Special and Miscellaneous Adjustments
MW Great Axe: Attack: +11/+6 = [BAB (6) + STR (4) + MW (1) + Misc (0)] (base) Damage: 1d12+6, Crit: 20/x3, MW Great Axe: Attack: +11/+4 = [BAB (6) + STR (4) + MW (1) + Misc (0)] (PA+FF) Damage: 1d12+12, Crit: 20/x3, Special: Power Attack for -2 to hit, +6 damage Furious Focus negates -2 to first hit for Power Attack MW Great Axe: Attack: +13/+6 = [BAB (6) + STR (6) + MW (1) + Misc (0)] (Raging PA+FF) Damage: 1d12+15, Crit: 20/x3, Special: Power Attack for -2 to hit, +6 damage Furious Focus negates -2 to first hit for Power Attack Throwing Axe: Attack: +7/+2 = [BAB (6) + DEX (1) + Misc (0)] Damage: 1d6+4, Crit: 20/x2, Range: 10' Sling: Attack: +7/+2 = [BAB (6) + DEX (1) + Misc (0)] Damage: 1d4+4, Crit: 20/x2, Range: 50'
Racial Features[]
Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma) Size: Medium Speed: 20' Favored Class: Barbarian (1 extra rage round) 6 levels Darkvision: (60 feet) You can see in the dark (black and white vision only). Defensive Training: +4 dodge bonus to AC against monsters of the Giant type. Greed: +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones. Hardy: +2 racial bonus to Poison, Spells and Spell-Like effects. Hatred: +1 racial bonus to attacks against Orcs and Goblinoids. Slow and Steady: Your base speed is never modified by encumbrance. Stability: +4 to avoid being bull rushed or tripped while standing. Weapon Familiarity: Treat all weapons with the word dwarven in them as martial weapons. Stonecunning: +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Class Features[]
Barbarian
Armor/Weapons: simple and martial weapons, light armor, medium armor and shields (except tower shields). Rage(Ex): +4 Str, +4 Con, +2 to Will saves -2 to AC when enraged. (23 rds/day [Base(4)+Con(3)+FC(6)+2xLevel past first(5)]) Fast Movement(Ex): +10 feet to base speed, unless heavily loaded. Invulnerability(Ex): At 2nd level, the invulnerable rager gains DR/— equal to half his barbarian level. This damage reduction is doubled against nonlethal damage. This ability replaces uncanny dodge, improved uncanny dodge, and damage reduction. 1 DR/--. Extreme Endurance(Ex): At 3rd level, the invulnerable rager is inured to cold climate effects as if using endure elements. In addition, the barbarian gains 1 point of cold resistance for every three levels beyond 3rd. This ability replaces trap sense. Note: Used Favored Class bonus six times to add +1 each level to number of rounds allowed to rage.
Feats[]
Power Attack (Level 1): Trade -1 to hit for +2 to damage Furious Focus (Level 3): When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. Raging Vitality (Level 5): Whenever you are raging, the morale bonus to your Constitution increases by +2. Your rage does not end if you become unconscious. While unconscious you must still expend rounds of rage per day each round.
Rage Powers[]
Swift Foot: When raging increase speed by +5' Reckless Abandon: can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter. Superstition: +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.
Traits[]
Reactionary (Combat): +2 to Initiative Tunnel Fighter (Racial/Dwarf): +2 Initiative and +1 critical damage while underground.
Skills[]
- Please specify the nature of Miscellaneous or Special Adjustments.
- Skills with a blank 'Total' may not be used untrained.
Skill Points: 24 = [(Base(4) + INT(0))*Level + FC(00) + Misc(00)] (Barbarian) Skills Total Rank CS Ability ACP Misc Acrobatics 05 4 3 1 -3 +0 Appraise 00 0 0 0 +2(racial*) Bluff -1 0 0 -1 +0 Climb 07 3 3 4 -3 +0 Craft ( ) 00 0 0 0 +0 Diplomacy -1 0 0 -1 +0 Disguise -1 0 0 -1 +0 Escape Artist -2 0 0 1 -3 +0 Fly -2 0 0 1 -3 +0 Heal 01 0 0 1 +0 Intimidate 08 6 3 -1 +0 Perception 10 6 3 1 +2(racial*) Perform ( ) -1 0 0 -1 +0 Ride -2 0 0 1 -3 +0 Sense Motive 01 0 0 1 +0 Stealth -2 0 0 1 -3 +0 Survival 09 5 3 1 +0 Swim 01 0 0 4 -3 +0 * see racial abilities for when to add bonus
Equipment[]
Equipment Cost Weight Explorer's Outfit -- lb Cloak of Resistance +1 1000 gp 1 lb Breastplate +1 1350 gp 30 lb Belt Giant Strength +2 4000 gp 1 lb MW Great Axe (Melee) 320 gp 12 lb Throwing Axe (3) (Ranged) 24 gp 6 lb Backpack (Container) 2 gp 2 lb Blanket .2 gp 1 lb Caltrops 1 gp 2 lb Hammer .5 gp 2 lb Cards (Marked) 1 gp 1 lb Oil Flask (x3) .3 gp 3 lb Powder (x3) .03 gp 1.5 lb Rations, Trail (x7) 3.5 gp 7 lb Rope, Silk (50') 10 gp 5 lb Twine (50') .01 gp .5 lb Waterskin (x2) 2 gp 8 lb Weapon Blanch, Silver 5 gp .5 lb Antitoxin 50 gp -- lb Alchemist Fire (x3) 60 gp 3 lb Belt Pouch (Container) 1 gp .5 lb Chalk (x3) .03 gp -- lb Flask .03 gp 1.5 lb Flint/Steel 1 gp -- lb Weapon Cord .1 gp -- lb Whetstone (x3) .06 gp 3 lb Tankard (Clay) .02 gp 1 lb Potion of CLW (x6) 300 gp -- lb Potion Lesser Restoration (x2) 600 gp -- lb Potion of Enlarge Person (x2) 100 gp -- lb ========== ===== Totals: 7,831.78 gp 92.5 lbs Consumables used Unrecorded consumables 175.1 gp (4) Potion CLW (Something's Cooking) 200 gp ======= Total Consumed: 375.1 gp Total Weight: 92.5 lb Medium Encumbrance Light Medium Heavy Max Weight: 0-76 77-153 154-230
Finances[]
PP: 00 Initial Finances: 150 gp GP: 34 Sinking Ever Deeper: 1,689 gp SP: 07 Something's Cooking: 2,115 gp CP: 00 Roaming Dead: 1,984.33 gp Precious Cargo: 2,303.25 gp Gems/Jewelry/Other: ============ 0000 Total Earnings: 8,241.58 gp Current Inventory: -7,831.78 gp Consumed or Destroyed Items: -375.1 gp ============ Coins carried: 34.7 gp (approaching payout) Ties that Bind: 9,839 gp
Details[]
Size: Medium Gender: Male Age: 51 Height: 4'2" Weight: 185 Hair Color: Shaved (brown if grown out) Eye Color: Brown Skin Color: white, weathered Appearance: Fulgrim keeps his head shaved - a deep scar evident, his dark brownish beard long with various beads braided into many tassles, some say each bead represents a foe felled in battle. Demeanor: Fulgrim is friendly enough if a bit grim (hence his friends usually calling him "Grim" for short), his seething anger is saved for the field of battle.
Background[]
The Ironforges were some of the early dwarves in the Seithr Mountains and that made them hard dwarves. Some say the dwarves had returned to those mountains only for the gold, others to seek out long lost strongholds - the Ironforges keep that bit to themselves.
Fulgrim was young even by dwarven standards when his father Ragnarik Ironforge met an untimely death while helping open some tunnels in search of something - gold or lost strongholds do not matter. Ragnarik was part of a scouting party that befell an attack of some dark beast in the tunnels below the mountains, he fell at the front to the beast's initial attacks. The other dwarves in the scouting party retreated quickly and left Ragnarik to die, his screams heard for many minutes as the dark beast tore him to pieces.
Fulgrim still blames the other dwarves in that scouting party for failing to rescue his father or take a stand. Despite that Fulgrim followed in his father's footsteps, his uncle Tharamir Ironforge teaching him the ways of the axe and how to survive in the tunnels. Fulgrim cut his teeth in those tunnels, but never really fit in with the organized patrols, his seething over these very type of patrols failing to take the fight to the beast that killed his own father.
With budding skills, Fulgrim decided to depart from the mountains and travel about the world taking his savage, demon-may-care attitude and see what out there in the world could calm the seething anger brewing beneath the surface.
Appearance: Fulgrim keeps his head shaved - a deep scar evident, his dark brownish beard long with various beads braided into many tassles, some say each bead represents a foe felled in battle.
Adventure Log[]
Experience Awards: Sinking Ever Deeper XP
XP Received: 1719 Treasure Received: 1689 GP 0000 Gems/Jewelry Items
XP Received: 1715 Treasure Received: 2115 GP 0000 Gems/Jewelry Items
XP Received: 1623 Treasure Received: 1984.33 GP 0000 Gems/Jewelry Items
XP Received: 1795 Treasure Received: 2303.25 GP 0000 Gems/Jewelry Items
XP Received: 12,540 XP = (2,600 EXP + 9,940 TXP) Treasure Received: 13,473 GP = (2,850 EGP + 10,623 TGP) 0000 Gems/Jewelry Items
Level Ups[]
Level 2: Class: Barbarian (Invulnerable Rager) BAB: +1 to +2 Fort: +2 to +3 Ref: +0 to +0 Will: +0 to +0 Feat: N/A Features: Rage Power(Swift Feet), Invulnerability (DR 1/--) Favored Class: +1 rage round HP: (Max d12-2) + 3 Con + 0 FC = +13 Skill Points: +4 = +4 (Class) +0 (Race) +4(Old Total) +0(FC) = 8 (New Total)
Level 3: December 7th, 2011 Class: Barbarian (Invulnerable Rager) BAB: +2 to +3 Fort: +3 to +3 Ref: +0 to +1 Will: +0 to +1 Feat: Furious Focus Features: Extreme Endurance Favored Class: +1 rage round HP: (Max d12-2) + 3 Con + 0 FC = +13 Skill Points: +4 = +4 (Class) +0 (Race) +8(Old Total) +0(FC) = 12 (New Total) <pre> Level 4: April 14th, 2012 Class: Barbarian (Invulnerable Rager) BAB: +3 to +4 Fort: +4 to +4 Ref: +1 to +1 Will: +1 to +1 Feat: N/A Features: Reckless Abandon (rage power) Favored Class: +1 rage round HP: (Max d12-2) + 3 Con + 0 FC = +13 Skill Points: +4 = +4 (Class) +0 (Race) +12(Old Total) +0(FC) = 16 (New Total)
Level 5: July 31, 2012 Class: Barbarian (Invulnerable Rager) BAB: +4 to +5 Fort: +4 to +4 Ref: +1 to +1 Will: +1 to +1 Feat: Raging Vitality Features: Improved Uncanny Dodge Favored Class: +1 rage round HP: (Max d12-2) + 3 Con + 0 FC = +13 Skill Points: +4 = +4 (Class) +0 (Race) +16(Old Total) +0(FC) = 20 (New Total)
Level 6: January 10, 2013 Class: Barbarian (Invulnerable Rager) BAB: +5 to +6 Fort: +4 to +5 Ref: +1 to +2 Will: +1 to +2 Feat: None Features: Superstitious (Rage Power) Favored Class: +1 rage round HP: (Max d12-2) + 3 Con + 0 FC = +13 Skill Points: +4 = +4 (Class) +0 (Race) +20(Old Total) +0(FC) = 24 (New Total)
Level 4 to Level 5 Next, and so on . . .
Approvals[]
- Approval (April 7, 2011) (HolyMan) level 1
- Approval (April 8, 2011) (SJRSamurai non-judge) level 1
- Approval (Sept 17, 2011) (Satin Knights) level 2
- Approval (Dec 7, 2011) (Satin Knights) level 3
- Approval (April 17, 2012) (Satin Knights) level 4
- Approval (Jan 26, 2013) (Satin Knights) level 5 and level 6