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Fulgrim ironforge

Fulgrim

Basic InformationEdit

      Race: Dwarf
     Class: Barbarian 
           (Invulnerable Rager ~ APG)
     Level: 6
Experience: 19,392
 Alignment: Chaotic Good
 Languages: Common, Dwarven, Seithr
     Deity: Rogar
  Location: The Ties that Bind
Background: assumed closed


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 19 +4 (10 pts) (+1 level adj) (+2 Giant Belt)
DEX: 12 +1 (02 pts)
CON: 17 +3 (07 pts) (+2 from racial)
INT: 10 +0 (00 pts)
WIS: 12 +1 (00 pts) (+2 from racial)
CHA: 09 -1 (01 pts) (-2 from racial)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  80  = [1d12 (12+10+10+10+10+10) + CON (6x3) + FC (0)] (Barbarian 6)
              AC:  18  = [10 + DEX (01) + Armor (07) + Shield (00) + Misc (00)]
        AC Touch:  11  = [10 + DEX (01) + Size (00) + Misc (00)]
   AC Flatfooted:  17  = [10 + Armor (07) + Shield (00) + Misc (00)]
            INIT:  +3* = [DEX (01) + Reactionary Trait (02)]
             BAB:  +6  = [Barbarian (06)]
             CMB: +10  = [BAB (06) + STR (04) + Misc (00)]
             CMD:  21  = [10 + BAB (06) + STR (04) + DEX (01) + Misc (00)]
       Fortitude:  +9‡ = [Barbarian (05) + CON (03) + Misc(CloakResist) (01)]
          Reflex:  +4‡ = [Barbarian (02) + DEX (01) + Misc(CloakResist) (01)]
            Will:  +4‡ = [Barbarian (02) + WIS (01) + Misc(CloakResist) (01)]
           Speed:  30', 35' while raging
Damage Reduction:   3/--
Spell Resistance:  00
   Energy Resist:   1 cold
   Spell Failure:  00

* +5 when underground
‡ +3 Superstition vs Spells, Supernatural and Spell-like abilities

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 MW Great Axe: Attack: +11/+6 = [BAB (6) + STR (4) + MW (1) + Misc (0)]
  (base)       Damage: 1d12+6, Crit: 20/x3, 

 MW Great Axe: Attack: +11/+4 = [BAB (6) + STR (4) + MW (1) + Misc (0)]
  (PA+FF)      Damage: 1d12+12, Crit: 20/x3, 
              Special: Power Attack for -2 to hit, +6 damage
                       Furious Focus negates -2 to first hit for Power Attack
 
 MW Great Axe: Attack: +13/+6 = [BAB (6) + STR (6) + MW (1) + Misc (0)]
(Raging PA+FF) Damage: 1d12+15, Crit: 20/x3, 
              Special: Power Attack for -2 to hit, +6 damage
                       Furious Focus negates -2 to first hit for Power Attack
 
 Throwing Axe: Attack: +7/+2 = [BAB (6) + DEX (1) + Misc (0)]
               Damage: 1d6+4, Crit: 20/x2, Range: 10' 

 Sling:        Attack: +7/+2 = [BAB (6) + DEX (1) + Misc (0)]
               Damage: 1d4+4, Crit: 20/x2, Range: 50'

Racial FeaturesEdit

Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma)
               Size: Medium
              Speed: 20'
      Favored Class: Barbarian (1 extra rage round) 6 levels 
         Darkvision: (60 feet) You can see in the dark (black and white vision
                     only).
 Defensive Training: +4 dodge bonus to AC against monsters of the Giant type.
              Greed: +2 to Appraise checks to determine the price of nonmagical
                     goods that contain precious metals or gemstones.
              Hardy: +2 racial bonus to Poison, Spells and Spell-Like effects.
             Hatred: +1 racial bonus to attacks against Orcs and Goblinoids.
    Slow and Steady: Your base speed is never modified by encumbrance.
          Stability: +4 to avoid being bull rushed or tripped while standing.
 Weapon Familiarity: Treat all weapons with the word dwarven in them as martial
                     weapons.
       Stonecunning: +2 bonus to Perception vs unusual stonework. Free check
                     within 10 feet.

Class FeaturesEdit

Barbarian

      Armor/Weapons: simple and martial weapons, light armor, medium armor
                     and shields (except tower shields).
           Rage(Ex): +4 Str, +4 Con, +2 to Will saves -2 to AC when enraged.
                     (23 rds/day [Base(4)+Con(3)+FC(6)+2xLevel past first(5)]) 
  Fast Movement(Ex): +10 feet to base speed, unless heavily loaded.
Invulnerability(Ex): At 2nd level, the invulnerable rager gains DR/— equal
                     to half his barbarian level. This damage reduction is 
                     doubled against nonlethal damage.  This ability 
                     replaces uncanny dodge, improved uncanny dodge, and 
                     damage reduction. 1 DR/--.
Extreme Endurance(Ex): At 3rd level, the invulnerable rager is inured to 
                       cold climate effects as if using endure elements. 
                       In addition, the barbarian gains 1 point of cold 
                       resistance for every three levels beyond 3rd. 
                       This ability replaces trap sense.

Note: Used Favored Class bonus six times to add +1 each level to number
      of rounds allowed to rage.

FeatsEdit

   Power Attack (Level 1): Trade -1 to hit for +2 to damage
  Furious Focus (Level 3): When you are wielding a two-handed weapon or a 
                           one-handed weapon with two hands, and using the 
                           Power Attack feat, you do not suffer Power Attack’s 
                           penalty on melee attack rolls on the first attack
                           you make each turn.
Raging Vitality (Level 5): Whenever you are raging, the morale bonus to your
                           Constitution increases by +2. Your rage does not
                           end if you become unconscious. While unconscious
                           you must still expend rounds of rage per day each
                           round.

Rage PowersEdit

      Swift Foot: When raging increase speed by +5'
Reckless Abandon: can take a –1 penalty to AC to gain a +1 bonus on attack 
                  rolls. The AC penalty increases by –1 and the attack roll
                  bonus increases by +1 at 4th level and every four levels
                  thereafter.
    Superstition: +2 morale bonus on saving throws made to resist spells,
                  supernatural abilities, and spell-like abilities. This
                  bonus increases by +1 for every 4 levels the barbarian
                  has attained. While raging, the barbarian cannot be a
                  willing target of any spell and must make saving throws
                  to resist all spells, even those cast by allies.

TraitsEdit

         Reactionary (Combat): +2 to Initiative

Tunnel Fighter (Racial/Dwarf): +2 Initiative and +1 critical damage
                               while underground.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 24 = [(Base(4) + INT(0))*Level + FC(00) + Misc(00)] (Barbarian)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              05     4       3       1     -3   +0
Appraise                00     0       0       0          +2(racial*)
Bluff                   -1     0       0      -1          +0
Climb                   07     3       3       4     -3   +0
Craft (       )         00     0       0       0          +0
Diplomacy               -1     0       0      -1          +0
Disguise                -1     0       0      -1          +0
Escape Artist           -2     0       0       1     -3   +0
Fly                     -2     0       0       1     -3   +0
Heal                    01     0       0       1          +0
Intimidate              08     6       3      -1          +0
Perception              10     6       3       1          +2(racial*)
Perform    (       )    -1     0       0      -1          +0
Ride                    -2     0       0       1     -3   +0
Sense Motive            01     0       0       1          +0
Stealth                 -2     0       0       1     -3   +0
Survival                09     5       3       1          +0
Swim                    01     0       0       4     -3   +0

* see racial abilities for when to add bonus

EquipmentEdit

Equipment                        Cost        Weight
Explorer's Outfit                            --   lb
Cloak of Resistance +1          1000    gp    1   lb
Breastplate +1                  1350    gp   30   lb
Belt Giant Strength +2          4000    gp    1   lb
MW Great Axe (Melee)             320    gp   12   lb
Throwing Axe (3) (Ranged)         24    gp    6   lb
Backpack (Container)               2    gp    2   lb
  Blanket                           .2  gp    1   lb
  Caltrops                         1    gp    2   lb
  Hammer                            .5  gp    2   lb
  Cards (Marked)                   1    gp    1   lb
  Oil Flask (x3)                    .3  gp    3   lb
  Powder (x3)                       .03 gp    1.5 lb
  Rations, Trail (x7)              3.5  gp    7   lb
  Rope, Silk (50')                10    gp    5   lb
  Twine (50')                       .01 gp     .5 lb
  Waterskin (x2)                   2    gp    8   lb
  Weapon Blanch, Silver            5    gp     .5 lb
  Antitoxin                       50    gp   --   lb
  Alchemist Fire (x3)             60    gp    3   lb

Belt Pouch (Container)             1    gp     .5 lb
  Chalk (x3)                        .03 gp   --   lb
  Flask                             .03 gp    1.5 lb
  Flint/Steel                      1    gp   --   lb
  Weapon Cord                       .1  gp   --   lb
  Whetstone (x3)                    .06 gp    3   lb
  Tankard (Clay)                    .02 gp    1   lb
  Potion of CLW (x6)             300    gp   --   lb
  Potion Lesser Restoration (x2) 600    gp   --   lb
  Potion of Enlarge Person (x2)  100    gp   --   lb
                                ==========  =====
                    Totals:    7,831.78 gp   92.5 lbs

Consumables used
  Unrecorded consumables                 175.1 gp
  (4) Potion CLW (Something's Cooking)   200   gp
                                       =======
                        Total Consumed:  375.1 gp 

                           Total Weight:  92.5 lb 
                               Medium Encumbrance
            Light  Medium   Heavy    
Max Weight: 0-76  77-153  154-230

FinancesEdit

PP: 00                                    Initial Finances:      150    gp
GP: 34                                 Sinking Ever Deeper:    1,689    gp
SP: 07                                 Something's Cooking:    2,115    gp
CP: 00                                        Roaming Dead:    1,984.33 gp
                                            Precious Cargo:    2,303.25 gp
Gems/Jewelry/Other:                                        ============
0000                                        Total Earnings:    8,241.58 gp
                                         Current Inventory:   -7,831.78 gp
                               Consumed or Destroyed Items:     -375.1  gp
                                                           ============
                                             Coins carried:       34.7  gp
                       (approaching payout) Ties that Bind:    9,839    gp

DetailsEdit

      Size:  Medium
    Gender:  Male
       Age:  51
    Height:  4'2"
    Weight:  185
Hair Color:  Shaved (brown if grown out)
 Eye Color:  Brown
Skin Color:  white, weathered
Appearance:  Fulgrim keeps his head shaved - a deep scar evident, his dark 
             brownish beard long with various beads braided into many 
             tassles, some say each bead represents a foe felled in battle.
  Demeanor:  Fulgrim is friendly enough if a bit grim (hence his friends 
             usually calling him "Grim" for short), his seething anger is
             saved for the field of battle.

BackgroundEdit

The Ironforges were some of the early dwarves in the Seithr Mountains and that made them hard dwarves. Some say the dwarves had returned to those mountains only for the gold, others to seek out long lost strongholds - the Ironforges keep that bit to themselves.

Fulgrim was young even by dwarven standards when his father Ragnarik Ironforge met an untimely death while helping open some tunnels in search of something - gold or lost strongholds do not matter. Ragnarik was part of a scouting party that befell an attack of some dark beast in the tunnels below the mountains, he fell at the front to the beast's initial attacks. The other dwarves in the scouting party retreated quickly and left Ragnarik to die, his screams heard for many minutes as the dark beast tore him to pieces.

Fulgrim still blames the other dwarves in that scouting party for failing to rescue his father or take a stand. Despite that Fulgrim followed in his father's footsteps, his uncle Tharamir Ironforge teaching him the ways of the axe and how to survive in the tunnels. Fulgrim cut his teeth in those tunnels, but never really fit in with the organized patrols, his seething over these very type of patrols failing to take the fight to the beast that killed his own father.

With budding skills, Fulgrim decided to depart from the mountains and travel about the world taking his savage, demon-may-care attitude and see what out there in the world could calm the seething anger brewing beneath the surface.

Appearance: Fulgrim keeps his head shaved - a deep scar evident, his dark brownish beard long with various beads braided into many tassles, some say each bead represents a foe felled in battle.

Adventure LogEdit

Experience Awards: Sinking Ever Deeper XP

      XP Received: 1719
Treasure Received: 1689 GP
                   0000 Gems/Jewelry
                        Items

Something's Cooking XP

      XP Received: 1715
Treasure Received: 2115 GP
                   0000 Gems/Jewelry
                        Items

Roaming Dead XP

      XP Received: 1623
Treasure Received: 1984.33 GP
                   0000 Gems/Jewelry
                        Items

Precious Cargo XP

      XP Received: 1795
Treasure Received: 2303.25 GP
                   0000 Gems/Jewelry
                        Items

The Ties that Bind XP 

      XP Received: 12,540 XP = (2,600 EXP + 9,940 TXP)
Treasure Received: 13,473 GP = (2,850 EGP + 10,623 TGP) 
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
         Class: Barbarian (Invulnerable Rager)
           BAB: +1 to +2
          Fort: +2 to +3
           Ref: +0 to +0
          Will: +0 to +0
          Feat: N/A
      Features: Rage Power(Swift Feet), Invulnerability (DR 1/--)
 Favored Class: +1 rage round
            HP: (Max d12-2) + 3 Con + 0 FC = +13
  Skill Points: +4 = +4 (Class) +0 (Race) +4(Old Total) +0(FC) = 8 (New Total)
       Level 3: December 7th, 2011
         Class: Barbarian (Invulnerable Rager)
           BAB: +2 to +3
          Fort: +3 to +3
           Ref: +0 to +1
          Will: +0 to +1
          Feat: Furious Focus
      Features: Extreme Endurance
 Favored Class: +1 rage round
            HP: (Max d12-2) + 3 Con + 0 FC = +13
  Skill Points: +4 = +4 (Class) +0 (Race) +8(Old Total) +0(FC) = 12 (New Total)

<pre>
       Level 4: April 14th, 2012
         Class: Barbarian (Invulnerable Rager)
           BAB: +3 to +4
          Fort: +4 to +4
           Ref: +1 to +1
          Will: +1 to +1
          Feat: N/A
      Features: Reckless Abandon (rage power)
 Favored Class: +1 rage round
            HP: (Max d12-2) + 3 Con + 0 FC = +13
  Skill Points: +4 = +4 (Class) +0 (Race) +12(Old Total) +0(FC) = 16 (New Total)
       Level 5: July 31, 2012
         Class: Barbarian (Invulnerable Rager)
           BAB: +4 to +5
          Fort: +4 to +4
           Ref: +1 to +1
          Will: +1 to +1
          Feat: Raging Vitality
      Features: Improved Uncanny Dodge
 Favored Class: +1 rage round
            HP: (Max d12-2) + 3 Con + 0 FC = +13
  Skill Points: +4 = +4 (Class) +0 (Race) +16(Old Total) +0(FC) = 20 (New Total)
       Level 6: January 10, 2013
         Class: Barbarian (Invulnerable Rager)
           BAB: +5 to +6
          Fort: +4 to +5
           Ref: +1 to +2
          Will: +1 to +2
          Feat: None
      Features: Superstitious (Rage Power)
 Favored Class: +1 rage round
            HP: (Max d12-2) + 3 Con + 0 FC = +13
  Skill Points: +4 = +4 (Class) +0 (Race) +20(Old Total) +0(FC) = 24 (New Total)

Level 4 to Level 5 Next, and so on . . . </pre>

ApprovalsEdit

  • Approval (April 7, 2011) (HolyMan) level 1
  • Approval (April 8, 2011) (SJRSamurai non-judge) level 1
  • Approval (Sept 17, 2011) (Satin Knights) level 2
  • Approval (Dec 7, 2011) (Satin Knights) level 3
  • Approval (April 17, 2012) (Satin Knights) level 4
  • Approval (Jan 26, 2013) (Satin Knights) level 5 and level 6

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