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Francis John III (FrancisJohn)

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"There's nothing that can't be fixed by a good pipe and some leaf."

"Don't judge me too harshly, for I am only a mere self-preservationist at best."

Borin buckethissel halfling rogue by lizard of odd-d5safsr

- breaking thumbs since 1314

Basic InformationEdit

      Race: Halfling
     Class: Rogue 3 / Witch 1
     Level: 4
Experience: 6001 XP (10,000 TNL)
 Alignment: Chaotic Neutral
     Deity: Cortessa (Luck)
First Seen: The Dunn Wright Inn
  Location: Don't Let It Go!
Background: Open

LanguagesEdit

Draconic          : Linguistics
Dwarven           : INT Bonus
Elven             : INT Bonus
Gnome             : INT Bonus
Halfling          : Racial
Landellian, High  : Linguistics
Landellian, Low   : Racial
Landellian, Middle: Regional
Landellian, Old   : INT Bonus
Sylvan            : Linguistics
Undercommon       : Linguistics        

AbilitiesEdit

STR: 12 +1 (5 pts) [Race(-2)]
DEX: 14 +2 (2 pts) [Race(2)]
CON: 12 +1 (2 pts)
INT: 18 +4 (7 pts) [Magic(2) + Level(1)]
WIS: 12 +1 (2 pts)
CHA: 14 +2 (2 pts) [Race(2)]

Combat StatisticsEdit

    HP: 28 [Rogue(3d8) + Witch(1d6) + CON(1)x4)]
Option: Max -2 

    AC: 14 [10 + DEX(2) + Armor(1) + Size(1)]
 Touch: 13 [10 + DEX(2) + Size(1)]
  Flat: 12 [10 + Armor(1) + Size(1)]

  INIT: +2 [DEX(2)]
   BAB: +2 [Rogue(2) + Witch(0)]
   CMB: +2 [BAB(2) + STR(1) + Size(-1)]
   CMD: 14 [10 + BAB(2) + STR(1) + DEX(2) - Size(1)]

  Fort: +2 [Rogue(1) + Witch(0) + CON(1)]
Reflex: +5 [Rogue(3) + Witch(0) + DEX(2)]
  Will: +4 [Rogue(1) + Witch(2) + WIS(1) + Fear(2)]

 Speed:  20'

Damage Reduction: 0/-
Spell Resistance: 0%
   Spell Failure: 0%

Weapon StatisticsEdit

   L.Crossbow: +5 [BAB(2) + DEX(2) + Size(1)] P
       Damage: 1d6, Crit 19-20/x2, Range: 80 ft

   Shortsword: +4 [BAB(2) + STR(1) + Size(1)] P
       Damage: 1d4+1, Crit: 19/x2

       Dagger: +4 [BAB(2) + STR(1) + Size(1)] PS
       Damage: 1d3+1, Crit: 19/x2

Thrown Dagger: +5 [BAB(2) + DEX(2) + Size(1)] PS
       Damage: 1d3+1, Crit: 19/x2, Range: 10 ft

Racial FeaturesEdit

       Ability: DEX(+2), CHA (+2), STR(-2)
          Size: Small
         Speed: 20'
 Favored Class: Rogue (Rake)
         Small: +1 AC Attack, -1 CMB/CMD
      Fearless: +2 Fear
Adaptable Luck: 3/day +2 before roll, +1 after roll
   Keen Senses: +2 Perception
     Shiftless: +2 Bluff and Sleight of Hand

Rogue (Rake) FeaturesEdit

       Proficiencies: Simple weapons, hand crossbow, rapier, sap, shortbow, short sword, slings, halfling weapons,  light armor

   Sneak Attack (Ex): 2d6 extra damage when flanking or no DEX AC
Bravado's Blade (Ex): Demoralize instead of sneak. +5 extra d6
        Evasion (Ex): Reflex half damage is 0 if in light/no armor
      Coax Info (Ex): Bluff/Diplomacy force to act friendly
   Rake's Smile (Ex): Bluff/Diplomacy +1

Witch FeaturesEdit

  Proficiency: Simple weapons

        Hexes: standard action no AoO
               range 30 ft.
               DC 14 [10 + INT(4) + Witch 1/2(0)]

Familiar (Ex): Viper
               Bluff +3
               Patron (Deception) 
               Stored Level 1 = 7 [Base(3) + INT(4)]            

HexesEdit

Evil Eye (Su): -2 AC, abil. check, attack, ST, or skills
               lasts 6 rounds 6 = 3 + Int(3), will/1 round

Witch Spells, StoredEdit

   Concentration: +5 [Witch Level(1) + INT(4)]
Difficulty Class: 10 + INT(4) + Spell Level

At will 3/day

• Arcane Mark
• Bleed
• Dancing Lights
• Daze
• Detect Magic
• Detect Poison
• Guidance
• Light
• Mending
• Message
• Putrefy Food and Drink
• Read Magic
• Resistance
• Spark
• Stabilize
• Touch of Fatigue

2/day [(Witch(1) + INT(1)]

• Beguiling Gift (Base)
• Cause Fear (Base)
• Charm Person (Base)
• Command (INT)
• Hypnotism (INT)
• Obscuring Mist (INT)
• Sleep (INT)

FeatsEdit

Skill Focus (CR): Bluff +3
     Taunt (APG): Use bluff as intimidate to demoralize
  Alertness (CR): Perception/Sense Motive +2 by familiar

TraitsEdit

    Fast Talker (Social): Bluff +1
Well-Informed (Halfling): Diplomacy/K. Local +1

SkillsEdit

Skill Points: 45 = [Rogue(8)x3 + Witch(2)x1 + INT(4)x4 + FC(3)]

Skills        Total Rank   CS Stat  ACP  Misc
Acrobatics        7    2    3    2   -0   
Appraise          4    0    0    4          
Bluff            19    4    3    2        +10 race, trait, feat, familiar, class
Climb             6    2    3    1   -0   
Craft             4    0    0    4         
Diplomacy         8    1    3    2        +2 trait, class
Disable Device    6    1    3    2   -0   
Disguise          6    1    3    2          
Escape Artist     6    1    3    2   -0   
Fly               2    0    0    2   -0   
Handle Animal     6    4         2          
Heal              1    0    0    1          
Intimidate       -2    0    0    2        -4 small
K. Arcana        11    4    3    4           headband (3)
K. Dungeoneering  8    1    3    4          
K. Engineering    5    1         4          
K. Geography      5    1         4          
K. History        8    1    3    4          
K. Local          9    1    3    4        +1 trait
K. Nature         8    1    3    4          
K. Nobility       5    1         4          
K. Planes         8    1    3    4          
K. Religion       5    1         4          
Linguistics      11    4    3    4          
Perception       10    2    3    1        +4 race, familiar
Perform                0    0    2
Profession             0    0    1          
Ride              4    2         2   -0   
Sense Motive      7    1    3    1        +2 familiar
Sleight of Hand   8    1    3    2   -0   +2 race
Spellcraft        8    1    3    4          
Stealth          11    2    3    2   -0   +4 size
Survival          1    0         1          
Swim              6    2    3    1   -0   
Use Magic Device  6    1    3    2  

EquipmentEdit

                                    Cost        Weight
Backpack, Masterwork              50    gp    1    lb   Worn
  Bedroll                          0.1  gp    1.25 lb   Backpack
  Bellows                          1    gp    3    lb   Backpack
  Blanket, Small                   0.5  gp    0.75 lb   Backpack
  Cold-weather Outfit              8    gp    1.75 lb   Backpack
  Climber Kit                     80    gp    5    lb   Backpack
  Rations (4 days)                 2    gp    1    lb   Backpack
  Silk Rope (50 ft.)              10    gp    5    lb   Backpack
  Snowshoes                        5    gp    1    lb   Backpack
  Thieves Kit, Masterwork        100    gp    5    lb   Backpack
  Waterskins (4 days)              2    gp    2    lb   Backpack
Dagger                             2    gp    0.5  lb   Belt
Explorer's Outfit                  0    gp    0    lb   Worn
Familiar, Viper                    0    gp    0.75 lb   Worn
Harakami                           3    gp    0.5  lb   Worn
Hip Flask                          1    gp    0.2  lb   Belt
  Dragon Punch Whiskey            10    gp    1    lb   Flask
Headband of Vast Intelligence   4000    gp    1    lb   Worn (K. Arcana)
Light Crossbow                    35    gp    2    lb   Belt
  Bolts (17/20)                    2    gp    1    lb   Belt
Pouches (4)                        4    gp    1    lb   Belt
  Pipes and weed                   0    gp    0    lb   Pouch
  Flint and Steel                  1    gp    0    lb   Pouch
  Potions, CMW (2)               600    gp    0    lb   Pouch
Shortsword                        10    gp    1    lb   Belt
Spell Component Pouch              5    gp    2    lb   Belt
                                              ========
                                4931.6  gp   37.7  lb

Boar, Combat Trained             150    gp    0    lb  
  Animal Feed (10 days)            0.1  gp  100    lb
  Blanket, Medium                  0.5  gp    3    lb
  Caltrops (4)                     4    gp    8    lb
  Character Gear                4931.6  gp   37.7  lb
  Common Riding Kit               16    gp   44    lb
  Cooking Kit                      3    gp   16    lb
  Halfling Body Weight             0    gp   32    lb
  Rations (4 days)                 2    gp    1    lb
  Silk Rope (50 ft.)              10    gp    5    lb
  Sunrod                           2    gp    1    lb 
  Tent                            10    gp    5    lb
  Waterskins (10 days)             5    gp    5    lb
                                   ========     ======
                         Totals: 5134.20 gp  257.7  lb

            Light     Medium     Heavy    
Max Weight: 0-38      38-75      75-113
Pig Weight: 0-129     130-259    260-390

FinancesEdit

Consumed or Destroyed Items    
       Potion, CLW (Tritower):    50    gp
     Drow Poison (Sea Sprite):    75    gp
  Healing Charge (Sea Sprite):    20    gp
        10 Bolts (Sea Sprite):     1    gp
                              =========
               Total Consumed:   146    gp

      Initial Character Money:  +150    gp
Road to Tritower Final Payout: +2247    gp
      Sea Sprite Final Payout: +2978.67 gp
                             ==========
              Career Earnings:  5375.67 gp
            Carried Inventory: -5134.20 gp
  consumed or destroyed items:  -146    gp
        living accommodations:    -0    gp
                              ==========
                      Coinage:    95.47 gp

                     Platinum: 9                   
                         Gold: 5                               
                       Silver: 4                                     
                       Copper: 7

                  Total Coins: 25

           Gems/Jewelry/Other: 0000 

PurchasesEdit

10/22/15                           78.5
- Coldweather Outfit                8
- Blanket                           0.5
- Snowshoes                         5
- Spell component pouch             5
- Hip flask                         1
- Masterwork Backpack              50
- Dragon Flask Whiskey             10
- Bellow                            1
- Backpack                         -2

 9/11/15                         2904 
- Headband of Vast Intelligence  4000 (K.Arcana)
- Harakami                          3
- Light Crossbow Bolts              1
- Mithral Chain Shirt           -1100 

 4/21/15                          1171.1         
- Boar, Combat Trained            150
- Common Riding Kit                16
- Animal Feed (10 days)             0.1
- Small Tent                       10
- Flint and Steel                   1
- Short sword                      10
- Silk Rope                        10
- Caltrops (4)                      4
- Belt Pouches (4)                  4
- Potions Cure Mod. Wounds (2)    600
- Cooking Kit                       3
- Climbing Kit                     80
- Masterwork Thieves Kit          100

 2/27/15                         1100
- Mithral Chain Armor            1100

DetailsEdit

      Size: Small
    Gender: Male
       Age: 33
    Height: 3'2"
    Weight: 32

Hair Color: Brown
 Eye Color: Brown
Skin Color: Leathery Tan

Appearance: A short stocky little fellow. Bushy and unkempt hair contrast the sparkle in his eyes. Well-worn traveling clothes accompanied by the stench of pipeweed. Usually rides atop a fat pig of a boar, named Bacon. Overall, nothing impressive at all.

  Demeanor: Alternates between being the life of the party and a little ball of hate. Usually quite friendly, but has quite the mean streak if you get on his bad side. An awful, awful mouth, quite capable of spitting the most hateful word diarrhea if he is so inclined.

Boots, Viper FamiliarEdit

Boots, Viper Familiar
      Name: Boots
   Species: Viper
      Size: Tiny
    Weight: 0.75 lbs.
    Senses: Lowlight Vision, Scent
     Speed: 20 ft.
     Climb: 20 ft.
      Swim: 20 ft.
     Space: 2.5 ft.
     Reach: 0 ft.			
	  
       STR:  4 -3
       DEX: 17 +3
       CON:  8 -1
       INT:  6 -2 [Familiar]
       WIS: 13 +1
       CHA:  2 -4
	
        HD: 4
        HP: 14
       BAB: +1 [Master (1)]
       CMB: +2 [BAB (1) + DEX (3) + Size (-2)]
       CMD: 8 [10 + STR(-3) + DEX (3) + Size (-2)]
          : can't be tripped
Initiative: +3
 
        AC: 17 [Dex(3) + Natural(1+1) + Size(2)]
     Touch: 15 [Dex(3) + Size(2)]     
      Flat: 14 [Natural(1+1) + Size(2)]
	  
      Bite: +5 [BAB(2) + DEX(3)
    Damage: 1d2-2
    Poison: Fort DC 9
            1/round for 6 rounds
            1d2 CON
            Cure 1 save
  
 Fortitude: +1 = [Familiar(2) + CON(-1)]
    Reflex: +6 = [Rogue(3) + DEX(3)]
      Will: +4 = [Rogue (1) + Witch(2) + WIS(1)]

   Acro:  8 [FJ(2) + DEX(3) + CS(3)]			
  Climb: 16 [FJ(2) + DEX(3) + CS(3) + Speed(8)]
    Fly:  3 [FJ(0) + DEX(3) + CS(0)]
   Perc: 10 [FJ(2) + WIS(1) + CS(3) + Size(8) + Race(4)]
Stealth: 20 [FJ(2) + DEX(3) + CS(3) + Race(4)]
   Swim: 16 [FJ(2) + DEX(3) + CS(3) + Speed(8)]
	  
         Store Spells: holds all witches spells
       Alertness (Ex): master gains Alertness feat when in arms reach
Improved Evasion (Ex): when half damage reflex, 0 on success 1/2 fail
         Share Spells: touch spells on familiar as you, even if immune
 Empathetic Link (Su): share general emotions within one mile
 

Bacon, Combat-Trained War PigEdit

Bacon, War Pig
   Species: Boar
      Size: Medium
    Weight: 200 lbs.
    Senses: Lowlight Vision, Scent
     Speed: 40/30/20 ft.
     Space: 4 ft.
     Reach: 5 ft.			
	  
       STR: 17 +3
       DEX: 10 +0
       CON: 17 +3
       INT:  2 -4
       WIS: 13 +1
       CHA:  4 -3
	
        HD: 2
        HP: 18
       BAB: +1
       CMB: +4
       CMD: 14
Initiative: +0
 
        AC: 14 [Natural (4)]
     Touch: 10     
      Flat: 14 [Natural (4)]
	  
      Gore: +4 1d8+4

 Fortitude: +6
    Reflex: +3
      Will: +1
			
Perception: +6
	  
 Toughness: extra HP
  Ferocity: continue fighting below -1 hp

BackgroundEdit

Roughy River is quaint little halfling fishing community on the southern most edge of the Landadel baronies. It is located right where a tributary of the Ouhm River meets the western sea. One day, the hopelessly sterile Francis John II and his portly plump wife Magdalene were fishing in the Roughy River, enjoying one of those sunsets where orange and purple fight for supremacy over the sky. And with quite the surprise, they found a large basket floating downstream.  Inside were twin halfling baby boys! They named them Francis John III, and Francis John IV, respectively after their grandfather, Francis John I.

These boys were trouble from the beginning. They never seemed to quite get along with their parents, or even each other. Nothing major ever happened because of it, but the first sign of serious trouble happened at Francis John III’s 9th birthday party. His great grandmother on his father’s father’s side traveled all the way to Roughy River up from South Roughy. Everyone was so excited to see Gladys John, and more importantly see what gift she would give. The suspense over her present was justified, because she was known for giving the best presents, a title she earned over many, many years. Well the celebration was under way, and it was high time to open gifts. The anticipation built throughout the evening, and now Francis was to open his great-grandmother's present.

He ripped up the paper, and opened the lid on the box. It was the most Cortessa-awful sweater one could imagine. It reminded him of something a dwarf might wear. That's right a dwarf! To him, it was simply a piece of rubbish that wasn't fit to wipe his own bottom. He felt dozens of eyes waiting for his reaction, especially the twinkly blues of his great-grandmother. Without any hesitation, he began lavishing the utmost praise on the sweater, and on his great-grandmother.

After his birthday, he simply felt most awful for deceiving everyone. This negativity festered for days, but softened through the weeks. More importantly, he never forgot how easy it was to not tell the truth. Through his formative years, he realized how easily lying came to him, and it was a skill he practiced more often than not. Life became a game, and he was the game master.

As weeks became months became years, his lies simply became more awful then the previous. Not to be outdone, Francis John III’s brother, Francis John IV, matched him lie for lie. The creativity and violence of the lies reached legendary proportions in the Roughy River community.  Without going into the details, Francis John II and rotund Magdalene finally had enough of the twins’ hijinks and threw them out of the house. Rumor has it the lies they told ended up with the wife ending up in a roast spit with an apple in her mouth, and their father being unceremoniously fired from his job (three times in one day).

Freedom abound, the brothers simply shook hands and parted ways.  No one has heard from Francis John IV since, but Francis John the III became a wanderer. He traveled all throughout the baronies using his quick wit to get by. He picked up all varieties of the Landadellian dialects amongst his travels.  He floated from town to town, usually ending up quite drunk and passing out in the local halfling house.  He also developed quite a taste for fine pipe leaf along the way. His travels eventually took him to Venza, the City of Glass.

After a few weeks of debauchery and flitzing about, he had heard great things about the Dunn Wright Inn. Seeking to shake things up a bit, he finished the last drop of liquor from his flask, and stumbled into the tavern.

His first adventure took him to Tritower. After handling a group of drow, his party handled a man call The Cook before reaching town. They set forth to bring back Falcon, leader of the bandits, and were quite successful. Eager to prevent further mischief from the man, Francis happily broke both of his thumbs.

Francis' second adventure took him to boat in the Venzan harbor called the Sea Sprite. There, his party battled multiple sahuagin and even a rare cockatrice. The main foe however, was the most grotesque seahag. Before nearly falling to her wretched claws, he blinded her by landing a crossbow bolt square in her eye! It turned out that the ship captain was crooked after all, and the party shook him down for their silence.

Adventure LogEdit

Road to Tritower:
              XP: 2319
        Treasure: 2247.00 GP

  The Sea Sprite:
              XP: 2722
        Treasure: 2978.67 gp

Level UpsEdit

  Level 1:
    Class: Rogue 1
 FC Bonus: Skill Point
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +2
     Will: +0 to +0
 Features: Sneak Attack 1d6, Bravado's Blade
     Feat: Skill Focus (Bluff)
       HP: 9 [Rogue (8) + CON (1)] 
Skill Pts: 12 [Rogue (8) + INT (3) + FC (1)]
   Skills: Acrobatics, Bluff, Climb, Diplomacy, K. Arcana (headband), K. Local, Perception, Ride, Sense, Sleight of Hand, Stealth, Swim

  Level 2: 2/11/2015
    Class: Rogue 2
 FC Bonus: Skill Point
      BAB: +0 to +1
     Fort: +0 to +0
      Ref: +2 to +3
     Will: +0 to +0
 Features: Evasion, Rogue Talent (Coax Information)
       HP: 16 [Previous (9) + Rogue (6) + CON (1)]
Skill Pts: 24 [Previous (12) + Rogue (8) + INT (3) + FC (1)]
   Skills: Acrobatics, Bluff, Climb, Disguise, Escape Artist, Handle Animals, K. Arcana (headband), L. Elven, Perception, Ride, Stealth, Swim
    
  Level 3: 9/11/2015
    Class: Witch 1
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +2
 Features: spells, hexes, cantrips, familiar (viper)
     Feat: Taunt
       HP: 21 [Previous (16) + Witch (4) + CON (1)]
Skill Pts: 29 [Previous (24) + Witch (2) + INT (3)]
   Skills: Bluff, Disable Device, K. Arcana (headband), Spellcraft, Use Magic Device
   
 Familiar: Viper
       HD: 3
      BAB: +0 to +1
     Fort: +0 to +2
      Ref: +0 to +3
     Will: +0 to +2
 Features: Alertness, Improved Evasion, Share Spells, Empathetic Link, Store Spells
       HP: 10 [Master (21)/2]
      INT: 0 to 6
   Stored: Dancing Lights, Detect Magic, Spark, Beguiling Gift, Cause Fear, Charm Person, Command, Hypnotism, Sleep


  Level 4: 12/9/2015
    Class: Rogue 3
 FC Bonus: Skill Point
  Ability: INT(+1)
      BAB: +1 to +2
     Fort: +0 to +1
      Ref: +3 to +3
     Will: +0 to +1
 Features: Sneak Attack 2d6, Rake's Smile
       HP: 27 [Previous (21) + Rogue (6) + CON (1)]
Skill Pts: 45 [Previous (29) + Rogue (8) + INT (4) + FC (1) + Retro INT (3)]
   Skills: Bluff, Handle Animal 3, K. Arcana (headband), K. Dungeoneering, K. Engineering, K. Geography, K. History, K. Nature, K. Nobility, K. Planes, K. Religion, Linguistics 3 ()

 Familiar: Viper
       HD: 4
      BAB: +1 to +2
     Fort: +2 to +2
      Ref: +3 to +3
     Will: +2 to +3
       HP: 14 [Master (28)/2]

Info Edit

People Known

Aelspeth Noromiel - annoying elf wizard
Anna Kallira - blind female priestess of Cortesia
Anzaldo - gap-toothed mule driver
Arradon Delgaran - elf rogue, quiet and cool
Brandon the Swift - human sorcerer (retired)
Brog - Dwarven ranger giant slayer
Charity - paladin red hair Cortesian temple guard
Cratchen - hired a group to clean out Boar's Ridge after necromancer
Darvus - human paladin (return to boars ridge)
Devlin - halfling alchemist (return to boars ridge)
Erin Vaneese - tiefling fighter, didn't really meet
Falcon - Venzan, held timepiece, hired drow rob medicine, tritower jail
Gailin - temple guard
Gladys John - great-grandmother on father's father side
Glenda - female halfling, poor romantic encounter
Grandmaster Torch - set up man for Falcon and drow robbery
Grog - male half-orc bartender
Leira Olren - Red haired monk fighter
Jacus - stablehand at the Venzan Grand Stables
Karra - half-elf hexcrafter magus, blonde (retired)
Maenor Thandgur - human magus
Marla - bar maid at DWI
Muzdum - dwarf fighter (retired)
Painted Performer - weird mime at DWI
Qalabash Baram - quirky old human magus
Rak-tan Veragni - tielfling fighter, didn't really meet
Robert Kronbark - human ranger scar on eye, affable (retired)
Shem Glouster - owner of sea sprite boat, hired to clean monsters
Spotted Beast - Qalabash's familiar
Tamarie - half-elf sorceress (return to boars ridge)
Vincent the Cook - works with drow, Falcon, and grandmaster torch, deceased
Yosephus - aasimar cleric

Places visited

Abandoned Mansion - Falcon's Hideout, 2nd seaward spur from Tritower
Baron's Cross - small town outside Venza on Silver Road
Báyanmaliít - gnomish district in venza, halfling friendly
Boar's Ridge - abandonded Venzan fort on Silver road, traps and trap doors
Broken Log - eatery in Baron's Cross
Dunn Wright Inn - main meeting place in Venza
Grand Venzan Stables - Jacus and troglodyte.... smelly joke
Monty's - Rare and Exotic Steakhouse in Venza
Mystic Pearl - magic shop that teleports
Roughy River - smallish halfling community with river and sea, SW baronies
Sea Sprite - merchant trading ship
South Roughy - remote halfling community, a few miles south of Roughy River
Silver Road - connects Venza and Tritower, famous trade route
Sugar and Spice - gnomish bakery in Báyanmaliít
Venza, city of glass - canals, mystic pearl on arcane row

Lessons Learned

Don't drink Grog's gud stuff.
Drow have sleep poison.
Person on watch should be a little away from camp.
Picked up elven from Karra and drow
Pretend to sleep while under attack.
Sea hags look horrible and have evil eye.

Future Level Ideas

Extra Rogue Talent - guileful polyglot
Deceiptful
Extra two traits - two world magic (presti), h. animal and ride
extra hexes

ApprovalsEdit

  • Approval (Aug 22, 2014) (Aura - judge) level 1
  • Approval (May 8, 2015) (Ealt ~ Peer) level 1
  • Approval (Feb 22, 2015) (Aura) level 2
  • Approval (May 3, 2015) (Aura) level 2 rebuild
  • Approval (Sep 18, 2015) (GlassEye) level 3
  • Approval (Jan 13, 2016) (Aura) level 4

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