Basic Information[]
Race: Dawrf Class: Druid Level: 1 Experience: 0 XP (1,300 TNL) Alignment: Unaligned Languages: Common, Druidic, Dwarven, Orc Deity: First Seen: URL coming soon... Location: The Dunn Wright Inn Background: Open
Abilities[]
- Please indicate Racial and Level Adjustments
STR: 10 +0(Racial) +2 (2 pts) = 12 DEX: 10 +0(Racial) +3 (3 pts) = 13 CON: 10 +2(Racial) +4 (5 pts) = 16 INT: 10 +0(Racial) +3 (3 pts) = 13 WIS: 10 +2(Racial) +4 (5 pts) = 16 CHA: 10 -2(Racial) +2 (2 pts) = 10
Combat Statistics[]
- Please specify the nature of Special and Miscellaneous Adjustments
- Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(HP Option) HP: 00 = [0d0 + CON (0) + FC (0)] (Class 1) [0d0 + CON (0) + FC (0)] (Class 2) AC: 00 = [10 + DEX (0) + Armor (0) + Shield (0) + Natural (0) + Size (0) + Misc (0)] AC Touch: 00 = [10 + DEX (0) + Size (0) + Misc (0)] AC Flatfooted: 00 = [10 + Armor (0) + Shield (0) + Natural (0) + Size (0) + Misc (0)] INIT: +0 = [DEX (0) + Misc (0)] BAB: +0 = [Class 1 (0) + Class 2 (0)] CMB: +0 = [BAB (0) + STR (0) + Misc (0)] CMD: 00 = [10 + BAB (0) + STR (0) + DEX (0) + Misc (0)] Fortitude: +0 = [Class 1 (0) + CON (0) + Misc (0)] Reflex: +0 = [Class 1 (0) + DEX (0) + Misc (0)] Will: +0 = [Class 1 (0) + WIS (0) + Misc (0)] Speed: 00' Damage Reduction: 00/Any Spell Resistance: 00 Spell Failure: 00
Weapon Statistics[]
- Please specify the nature of Special and Miscellaneous Adjustments
Weapon 1: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)] Damage: 0d00+0, Crit: 00/x0, Special: Special Weapon 2: Attack: +0 = [BAB (0) + Ability (0) + Misc (0) + Magic (0)] Damage: 0d00+0, Crit: 00/x0, Special: Special
Racial Features[]
Ability Adjustments: +2 Constitution, +2 Wisdom, -2 Charisma Size: Medium Speed: 20' Favored Class: Druid (Favored option taken) Name: Darkvision: Dwarves can see in the dark up to 60'. Name: Defensive Training: Dwarves get a +4 dodge bonus to AC against monesters of the giant subtype. Name: Greed: Dwarves recieve a +2 racial bonus to Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones. Name: Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the Orc and Goblinoid subtypes due to special training against these hated foes. Name: Hardy: Dwarves receive a +4 racial bonus ot the Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground. Name: Stonecutting: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Name: Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, Undercommon.
Class Features[]
Class 1
Armor/Weapons: Proficiencies Feature Name: Mechanics Feature Name: Mechanics
Class 2
Armor/Weapons: Proficiencies Feature Name: Mechanics Feature Name: Mechanics
Feats[]
Feat Name (Gained From): Mechanics Feat Name (Gained From): Mechanics
Traits[]
Trait 1 (Type): Description Trait 2 (Type): Description
Skills[]
- Please specify the nature of Miscellaneous or Special Adjustments.
- Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 1) 00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2) Skills Total Rank CS Ability ACP Misc Acrobatics 0 0 0 0 -0 +0 Appraise 0 0 0 0 +0 Bluff 0 0 0 0 +0 Climb 0 0 0 0 -0 +0 Craft ( ) 0 0 0 0 +0 Diplomacy 0 0 0 0 +0 Disable Device 0 0 0 -0 +0 Disguise 0 0 0 0 +0 Escape Artist 0 0 0 0 -0 +0 Fly 0 0 0 0 -0 +0 Handle Animal 0 0 0 +0 Heal 0 0 0 0 +0 Intimidate 0 0 0 0 +0 Knowledge (Arcana) 0 0 0 +0 Knowledge (Dngnrng) 0 0 0 +0 Knowledge (Engnrng) 0 0 0 +0 Knowledge (Geography) 0 0 0 +0 Knowledge (History) 0 0 0 +0 Knowledge (Local) 0 0 0 +0 Knowledge (Nature) 0 0 0 +0 Knowledge (Nobility) 0 0 0 +0 Knowledge (Planes) 0 0 0 +0 Knowledge (Religion) 0 0 0 +0 Linguistics 0 0 0 +0 Perception 0 0 0 0 +0 Perform ( ) 0 0 0 0 +0 Profession ( ) 0 0 0 +0 Ride 0 0 0 0 -0 +0 Sense Motive 0 0 0 0 +0 Sleight of Hand 0 0 0 -0 +0 Spellcraft 0 0 0 +0 Stealth 0 0 0 0 -0 +0 Survival 0 0 0 0 +0 Swim 0 0 0 0 -0 +0 Use Magic Device 0 0 0 +0 * = untrained class skill
Spell Lists (Known)[]
0 Level Level 1 Level 2 * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name
Spell Lists (Prepared)[]
0 Level Level 1 Level 2 * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name
Equipment[]
Equipment Cost Weight Explorer's Outfit -- -- lb Armor 0 gp 0 lb Shield 0 gp 0 lb Weapon (Melee) 0 gp 0 lb Weapon (Ranged) 0 gp 0 lb Ammo (00) 0 gp 0 lb Container (e.g. Backpack) 0 gp 0 lb Item 0 gp 0 lb Item 0 gp 0 lb Item 0 gp 0 lb Item 0.00 gp 0 lb ======== ====== Totals: 0.00 gp 0 lb Light Medium Heavy Max Weight: 0-100 101-200 201-300 Consumed or Destroyed Items (none yet) 0 gp ====== Total Consumed: 0 gp
Finances[]
PP: 0 Initial Character Money: +150 gp GP: 0 earned on first adventure: +0 gp SP: 0 ========== CP: 0 Career Earnings: 150 gp Carried Inventory: -0 gp consumed or destroyed items: -0 gp Gems/Jewelry/Other: living accommodations: -0 gp 0000 ========== Coinage: 150 gp
Details[]
Size: Gender: Age: Height: Weight: Hair Color: Eye Color: Skin Color: Appearance: Demeanor:
Background[]
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
Adventure Log[]
[link=Twist Tree adventure here]
XP Received: 0000 Treasure Received: 0000 GP 0000 Gems/Jewelry Items
Level Ups[]
Level 2: Class: Class BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Feat Features: Class Features HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen) Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total) Level 2 to Level 3 Next, and so on . . .
Approvals[]
- Approval (Date) (Judge 1) level 1
- Approval (Date) (Judge 2) level 1