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Savage Dwarf by dannycruz

Basic Information[]

      Race: Dwarf
     Class: Barbarian Wild Rager
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: CG
 Languages: Dwarven, Common, Giant
     Deity: Deity
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Open


Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 16 +3 (10 pts)
DEX: 14 +2 (5 pts)
CON: 16 +3 (5 pts)
INT: 12 +1 (2 pts)
WIS: 10 +0 (-2 pts)
CHA: 8 +0 (0 pts)

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)   HP:  15 = [1d12+CON (3) + FC (0)] (Barbarian)
                        [0d0 + CON (0) + FC (0)] (Class 2)
              AC:  17 = [10 + DEX (2) + Armor (5) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  12 = [10 + DEX (2) + Size (0) + Misc 0)]
   AC Flatfooted:  15 = [10 + Armor (5) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +2 = [DEX (2) + Misc (0)]
             BAB:  +1 = [Class 1 (1) + Class 2 (0)]
             CMB:  +4 = [BAB (1) + STR (3) + Misc (0)]
             CMD:  16 = [10 + BAB (1) + STR (3) + DEX (2) + Misc (0)]
       Fortitude:  +5 = [Class 1 (2) + CON (3) + Misc (0)]
          Reflex:  +2 = [Class 1 (0) + DEX (2) + Misc (0)]
            Will:  +1 = [Class 1 (0) + WIS (0) + Misc (1)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  25%

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
 Greataxe: Attack: +4 = [BAB (1) + Ability (3) + Misc (0) + Magic (0)]
           Damage: 1d12+4, Crit: 20/x3, Special: Special 
 Throwing Axe: Attack: +4 = [BAB (1) + Ability (3) + Misc (0) + Magic (0)]
           Damage: 1d6+4, Crit: 20/x2, Special: Thrown rng 10                               Warhammer:    Attack: +4 = [BAB (1) + Ability (3) + Misc (0) + Magic (0)]                     Damage: 1d8+4, Crit 20/x3, Special: Bludgeoning 

Racial Features[]

Ability Adjustments: +2 (Constitution), +2 (Wisdom), -2 (Charisma)
               Size: Medium
              Speed: 20'
      Favored Class: Barbarian (1 round of rage) 
Darkvision: 60' vision in total darkness
Defensive Training: +4 Dodge Bonus to AC vs. Giant Subtype
             Greed: +2 Appraise checks for non-magical goods containing
                    precious metals and gems.
            Hatred: +1 TH vs. Orcs/Goblinoids
   Magic Resistant: Spell Resistance (5 + Character Level). May be lowered
                    for 1 round as a standard action. –2 Concentration checks
                    made in relation to arcane spells.
         Stability: +4 CMD vs. Bull Rush/Trip (when standing on the ground)
      Stonecunning: +2 Perception to notice unusual stonework. Recieves a 
                    check to notice such features when passing within 10'
Weapon Familiarity: Proficient with battleaxes, heavy picks and warhammers;treat any weapon with the word "Dwarven" in it as martial weapon.       

Class Features[]

Barbarian 1

Armor/Weapons: Light, Medium Armor and Shield All simple and martial weapons
 Uncontrolled Rage: wild rager's rage functions as normal, except that when she reduces a creatureto 0 or fewer hit points, she must attempt a Will save (DC 10 + 1/2 the barbarian's level + the barbarian's Constitution modifier) or become confused. For the remainder of her current turn, she attacks the nearest
creature other than herself. On the following round, refer to the''confusion'' spell to determine her actions. At the end of this round,
and each round thereafter, she can attempt a new saving throw to end the''confusion'' effect. The rounds during which she is confused do not count against the rounds she has spent raging that
day, but she cannot end herrage voluntarily, nor can she use rage powers while confused. 
Fast Movement: A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Feats[]

Extra Rage (1st LVL): You can rage for 6 additional rounds per day.
Feat Name (Gained From): Mechanics

Traits[]

Savage (Social): +1 to Knowledge nature and survival knowledge nature is a class skill.
Indomitable (Faith): +1 trait bonus on will saving throws.

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (4) + INT (1)/Level; FC (0), Misc (0)] (Class 1)
              00 = [Base (0) + INT (0)/Level; FC (0), Misc (0)] (Class 2)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -2     0      *0       2     -4   +0
Appraise                 1(3)  0       0       1          +0
Bluff                   -1     0       0      -1          +0
Climb                    3     1       3       3     -4   +0
Craft (       )          0     0      *0       0          +0
Diplomacy               -1     0       0      -1          +0
Disable Device                 0       0       0     -4   +0
Disguise                -1     0       0      -1          +0
Escape Artist           -2     0       0       2     -4   +0
Fly                      0     0       0       0     -0   +0
Handle Animal           -1     0      *0      -1          +0
Heal                     0     0       0       0          +0
Intimidate              -1     0      *0      -1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)       6     1       3       1          +1
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception               4(6)  1       3       0          +0
Perform    (       )     0     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                    -2     0      *0       2     -4   +0
Sense Motive            -1     0       0      -1          +0
Sleight of Hand         -2     2       0       2     -4   +0
Spellcraft               1     0       0       1          +0
Stealth                 -2     0       0       2     -4   +0
Survival                 5     1       3       0          +1
Swim                     3     1       3       3     -4   +0
Use Magic Device               0       0       0          +0

* = untrained class skill

Spell Lists (Known)[]

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)[]

0 Level                    Level 1                    Level 2
* Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Scale Mail                         50   gp    20 lb
Shield                             0    gp    0  lb
Greatxae                           20   gp    12 lb
Throwing axe (4)                   32   gp    8  lb
Rations (8 days)                   4    gp    8  lb
Backpack                           2    gp    2  lb
Bedroll                            1    gp    5  lb
Flint and steel                    1    gp    0  lb
50' Hemp Rope                      1    gp   10  lb
Waterskin                          1.00 gp    4  lb
Warhammer                          12   gp    5  lb       
Dagger                             2    gp    1  lb  
           Light  Medium   Heavy   =======    ======
Max Weight: 0-76  77-153  154-230  126  gp    75 lb

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

Finances[]

PP:  0                                     Initial Character Money:   +150 gp
GP:  24                                   earned on first adventure:     +0 gp
SP:  0                                                             ==========
CP:  0                                             Career Earnings:    150 gp
                                                 Carried Inventory:     -0 gp
                                       consumed or destroyed items:     -0 gp
Gems/Jewelry/Other:                          living accommodations:     -0 gp
0000                                                               ==========
                                                           Coinage:    150 gp

Details[]

      Size:Medium
    Gender:Male
       Age:80
    Height:4'
    Weight:160lbs
Hair Color:Brown
 Eye Color:Hazel
Skin Color:Tan
Appearance:A rather Dishevelled dwarf who looks as if he last had clean and whole clothes about a decade ago.
  Demeanor:Generally cheerful but when his clan is brought up goes into a deep depression.

Background[]

Kerric was exiled from his clan for his inablity to work with others because he was more interested in brewing and cosuming alcahol. He also was a liability on the battlefield he was unable to distinguish between friend or foe.Since his exile kerrics been trying to rein inhis wild emotions so that he can reclaim his place in his clan. Unortunately rumors have reached his ear that he may be the last of his clan.

Adventure Log[]

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level Ups[]

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval (Date) (Judge 1) level 1
  • Approval (Date) (Judge 2) level 1
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