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Ranger

This is similar to the look I'm imagining for Thiera

Basic Information[]

      Race: Tiefling
     Class: Ranger
     Level: 2 -> eligble for 3rd level
Experience: 3,594 XP
 Alignment: Lawful Neutral
 Languages: Common, Abyssal, Dwarven, Elven, Orc
     Deity: Pascal
First Seen: Dunn Wright Inn
  Location: Dunn Wright Inn


Abilities[]

STR: 10 +0 (00 pts)
DEX: 16 +3 (05 pts) +2 Racial
CON: 12 +1 (02 pts)
INT: 16 +3 (05 pts) +2 Racial
WIS: 13 +1 (03 pts)
CHA: 12 +1 (05 pts) -2 Racial

Combat Statistics[]

(Max -2)       HP:  21 = [1d10 + CON (01)/level + FC (01)] (Ranger)
               AC:  16 = [10 + DEX (03) + Armor (03)]
         AC Touch:  13 = [10 + DEX (03)]
    AC Flatfooted:  13 = [10 + Armor (03)]
             INIT: +03 = [DEX (03) + Misc (00)]
              BAB: +02 = [Ranger (02)]
              CMB: +02 = [BAB (02) + STR (00) + Misc (00)]
              CMD:  15 = [10 + BAB (02) + STR (00) + DEX (03) + Misc (00)]
        Fortitude: +04 = [Ranger (03) + CON (01) + Misc (00)]
           Reflex: +06 = [Ranger (03) + DEX (03) + Misc (00)]
             Will: +01 = [Ranger (00) + WIS (01) + Misc (00)]
            Speed:  30'
 Damage Reduction:  none
Energy Resistance:  05/Cold, 05/Electric, 05/Fire
 Spell Resistance:  00
    Spell Failure:  10%

Weapon Statistics[]

Longbow:   Attack: +06 = [BAB (02) + DEX (03) + Misc (01) + Magic (00)]
           Damage: 1d8+0, Crit: 20/x3, Range Increment: 100'
Scimitar:  Attack: +03 = [BAB (02) + STR (00) + Misc (01) + Magic (00)]
           Damage: 1d6+0, Crit: 18-20/x2
Dagger:    Attack: +02 = [BAB (02) + STR (00) + Misc (00) + Magic (00)]
           Damage: 1d4+0, Crit: 19-20/x2
Th Dagger: Attack: +05 = [BAB (02) + DEX (03) + Misc (00) + Magic (00)]
           Damage: 1d4+0, Crit: 19-20/x2, Range Increment: 10'
Club:      Attack: +02 = [BAB (02) + STR (00) + Misc (00) + Magic (00)]
           Damage: 1d6+0, Crit: 20/x2

Racial Features[]

Ability Adjustments: +2 (Dexterity), +2 (Intelligence), -2 (Charisma)
               Size: Medium
              Speed: 30'
      Favored Class: Ranger (+1 Skill point, +1 HP)
         Darkvision: 60'
      Innate Spells: Darkness: Spell-like ability 1/day

Class Features[]

Ranger

    Armor/Weapons: Simple, Martial, Light, Medium, Shields (exc. Tower)
    Favored Enemy: Undead: +2 Bluff, Knowledge, Perception,
                    Sense Motive, Survival skills and +2 Attack and Damage
            Track: +1 Survival to follow or identify tracks
     Wild Empathy: 1d20+3 as Diplomacy vs. animals

Feats[]

Point Blank Shot (Level 1): +1 ranged attack and damage on targets within 30'
Rapid Shot  (Combat Style): Make an additional attack during a full round
                            attack at a -2 penalty for both attacks

Traits[]

Mathematical Prodigy (Magic): +1 Knowledge(Arcana) and Knowledge(Engineering)
                              Knowledge(Arcana) is always a class skill.
Artifact Hunter (Regional):   +1 Knowledge(Geography) and Knowledge(History)
                              Knowledge(History) is always a class skill.

Skills[]

Skill Points: 19 = [Base (06) + INT (03)/Level; FC (01), Misc (00)] (Ranger)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               3     0       0       3          +0
Appraise                 3     0       0       3          +0
Bluff                    3     0       0       1          +2 Racial
Climb                    4     1       3       0          +0
Craft (       )          3     0       0       3          +0
Diplomacy                1     0       0       1          +0
Disable Device                 0       0       3          +0
Disguise                 1     0       0       1          +0
Escape Artist            3     0       0       3          +0
Fly                      3     0       0       3          +0
Handle Animal            5     1       3       1          +0
Heal                     5     1       3       1          +0
Intimidate               5     1       3       1          +0
Knowledge (Arcana)       9     2       3       3          +1 Trait
Knowledge (Dngnrng)      7     1       3       3          +0
Knowledge (Engnrng)            0       0       3          +1 Trait
Knowledge (Geography)    9     2       3       3          +1 Trait
Knowledge (History)      9     2       3       3          +1 Trait
Knowledge (Local)              0       0       3          +0
Knowledge (Nature)       8     2       3       3          +0
Knowledge (Nobility)           0       0       3          +0
Knowledge (Planes)             0       0       3          +0
Knowledge (Religion)           0       0       3          +0
Linguistics                    0       0       3          +0
Perception               6     2       3       1          +0
Perform    (       )     1     0       0       1          +0
Profession (       )           0       0       1          +0
Ride                     3     0       0       3          +0
Sense Motive             1     0       0       1          +0
Sleight of Hand                0       0       3          +0
Spellcraft                     0       0       3          +0
Stealth                  10    2       3       3          +2 Racial
Survival                 6     2       3       1          +0
Swim                     0     0       0       0          +0
Use Magic Device               0       0       1          +0

Spell Lists (Known)[]

0 Level                    Level 01                   Level 02    
                           * Darkness (Spell-like)    

Spell Lists (Prepared)[]

0 Level                    Level 01                   Level 02    
                           * Darkness

Equipment[]

Equipment                         Cost     Weight
Explorer's Outfit                             -   lb
Masterwork Studded Leather Armor  175   gp   20   lb
Masterwork Scimitar               315   gp    4   lb
Masterwork Longbow                375   gp    3   lb
  Ammo (20)                         1   gp    3   lb
Potion of Cure Light Wounds x2    100   gp    0   lb

Apartment
 Trail Rations x5                  2.5 gp    5   lb
 Bedroll                           0.1 gp    5   lb
 Waterskin                         1   gp    4   lb
 Longsword                        15   gp    4   lb
 Belt Pouch                        1   gp    0.5 lb
  Trail Rations x2                 1   gp    2   lb
  Flask, Water                     0.03gp    2.5 lb (estimated weight)
 Belt Pouch                        1   gp    0.5 lb
  Flint and Steel                  1   gp    0   lb
 Leather Armor                    10   gp   15   lb
 Club                              0   gp    3   lb 
 Backpack                          2   gp    2   lb    
 Dagger                            2   gp    1   lb
 Alchemist's Fire                 20   gp    1   lb                  
                        Total Weight:       33   lb

Items at apartment are not included in total weight as they are
not on my person.

            Light  Medium   Heavy    
1Max Weight: 0-33   34-66   67-100

Finances[]

PP: 100                               Initial character money:  150    gp
GP: 599                                              Run Away:  782    gp
SP:   3                              Guard Duty (in progress): 1790
CP:   7                                                      ======== 
                                               Total Earnings: 2722    gp 
Gems/Jewelry/Other:                         Carried Inventory: -966    gp
0000                                      Stored at Apartment: -156.63 gp
                                  Consumed or Destroyed items:   -0
                                                             ========
Purchases:                                      Coins carried: 1599.37
Masterwork Longbow:             375 gp
Potion of Cure Light Wounds x2: 100 gp
Average Standard of Living:     100 gp
                         Total: 575 gp

Details[]

      Size: Medium
    Gender: Female
       Age: 20
    Height: 5'2"
    Weight: 115 lb
Hair Color: Black
 Eye Color: Gray with Red Flecks
Skin Color: Fair
Appearance: Lithe, with fair skin from time spent under the trees and
            underground and moderate length black hair that is usually 
            pulled back so as to be out of the way.  A plain, narrow face
            with moderately high cheekbones lightly dusted with freckles and
            a small, slightly hooked nose.  Red flecked eyes of gray,
            wicked looking canines, a long, narrow tongue, and subtle
            back-swept horns mostly hidden by hair near the rear of the
            head suggest a heritage that isn't completely human.
  Demeanor: Aloof due to so much time spent alone, though her eyes often
            seem to sparkle with an inside joke only she understands, her
            mouth half turned up into a wry grin.  Very knowledgeable
            on a variety of subjects, she tends to look down her nose at and
            can be harshly critical of those she sees as her inferiors.
            When she tries to be nicer and more accessible it often comes
            across as condescending, which can hinder her attempts to form
            relationships and has left her somewhat jaded.

Background[]

Growing up an orphan in the nation of Irthos, Thiera was quickly seen to be mathematically gifted. This proclivity, combined with a studious nature, also gave her a good understanding of the arcane arts, though she has never shown much aptitude nor interest in practical use of arcane magic. Her rapid rise through the classes combined with her fellow students' distrust of her rare demonic heritage led to her becoming socially inept and awkward. This left her ill prepared for the intrigue common to adult life in Irthos, so she struck out on her own to eke out a living for herself among nature. She lives off the land and hunts down creatures and artifacts to take to the city to trade for goods she can't get for herself in the wilds of the eastern continent. Hers is a nomadic and lonely existence, journeying solo between Venza and Irthos, occasionally taking on the odd adventuring contract.

Adventure Log[]

Run Away

      XP Received: 0779
Treasure Received: 0782 GP
                   0000 Gems/Jewelry
                        Items
                      1 Acid (Flask)

Guard Duty

      XP Received: 1730
Treasure Received: 1700 GP
                   0000 Gems/Jewelry
                        Masterwork Studded Leather Armor
                        Masterwork Scimitar
                      

The Kidnapper's Trail GM: Toasterferret; July 2nd, 2012 to Sept. 24th, 2012

      XP Received: 1085 XP = 161 EXP + (84 days * 11/day) TXP 
Treasure Received: 1164 GP = 240 EGP + (84 days * 11/day) TGP
                   0000 Gems/Jewelry

Level Ups[]

  Level 2:
    Class: Ranger
      BAB: +1 to +2
     Fort: +2 to +3
      Ref: +2 to +3
     Will: +0 to +0
     Feat: Rapid Shot
 Features: Combat Style Feat
       HP: +10 (Max -2 + 1 FC Bonus + 1 Con)
Skill Pts: +9 = +9 (Class) +10 (Old Total) = 19 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval (Jan 13th, 2012) (Satin Knights - judge) level 1
  • Approval (Jan 14th, 2012) (jackslate45 - non judge) level 1
  • Approval (May 11th, 2012) (Satin Knights) level 2
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