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Muscular-Young-Blond-Boxer

Like this but wears a shirt.


Basic Information[]

      Race: Human
     Class: Monk (Wanderer)
     Level: 1
Experience: 1,184 XP (1,300 TNL)
 Alignment: Lawful Neutral
 Languages: Common, Old Landellian, Elven, Tengu
     Deity: Penk
First Seen: The Dunn Wright Inn
  Location: Special Delivery
Background: Open


Abilities[]

STR: 12 +1 (02 pts)
DEX: 14 +2 (05 pts)
CON: 12 +1 (02 pts)
INT: 12 +1 (02 pts)
WIS: 17 +3 (07 pts) (+2 Human)
CHA: 12 +1 (02 pts)


Combat Statistics[]

     (Roll)   HP:   9 = [1d8 + CON (01) + FC (00)] (Monk 1)
              AC:  15 = [10 + DEX (2) + Armor(0) + Natural(0) + Size(0) + WIS(03)]
        AC Touch:  15 = [10 + DEX (2) + Size (0) + WIS(03)]
   AC Flatfooted:  13 = [10 + Armor (0) + Natural (0) + Size (0) + WIS(03)]
            INIT: +02 = [DEX (2) + Misc (0)]
             BAB: +00 = [Monk (0)]
             CMB: +01 = [BAB (00) + STR (1)]
             CMD:  16 = [10 + BAB(0) + STR(1) + DEX(2) + WIS(3)]
       Fortitude: +04 = [Monk (02) + CON (01) + Trait(01)]
          Reflex: +05 = [Monk (02) + DEX (02) + Trait(01)]
            Will: +05 = [Monk (02) + WIS (03)]
           Speed:  30'

Weapon Statistics[]

   Unarmed Attack:    +1 = [BAB (00) + STR(01) + Misc (00) + Magic (00)]
           Damage: 1d6+1, Crit: 20/x2, Special: Bludgeon
  Flurry of blows: +0/+0 = [BAB (-1) + STR(01) + Misc (00) + Magic (00)]
           Damage: 1d6+1, Crit: 20/x2, Special: Bludgeon

            Sling:    +2 = [BAB (00) + DEX(02) + Misc (00) + Magic (00)]
           Damage: 1d4, Crit: 00/x2, Special: 50ft Range


Racial Features[]

Ability Adjustments: +2 (Wisdom) 
               Size: Medium
              Speed: 30'
      Favored Class: Monk (+1/4 Ki Pool)
         Bonus Feat: Select 1 extra feat at 2nd level.  1st lvl feat was replaced.
             Skills: Gain an additional skill rank every level.         

Class Features[]

Monk

Armor/Weapons:Proficient with brass knuckles, cestus, club, crossbow (light/heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, spear and temple sword. Not proficient with armor or shields.

AC Bonus (Ex):When unarmored and unencumbered, add Wisdom bonus to AC and CMD, including touch attacks and while flat-footed.

Flurry of Blows (Ex):May make one additional attack using any combination of unarmed strikes or attacks with a special monk weapon as if using the Two-Weapon Fighting feat.

Unarmed Strike:Gain Improved Unarmed Strike as a bonus feat.

Stunning Fist:Gain Stunning Fist as a bonus feat.

Far Traveler:Gain an exotic weapon proficiency feat or one additional language plus one additional language per four levels. This ability replaces the bonus feat gained at 1st level. Taken as the languages option to gain Elven at 1st level.

Feats[]

Improved Unarmed Attack (Monk class feature):Does not provoke attacks of opportunity when attacking foes while unarmed. Unarmed strikes can deal lethal or nonlethal damage. Stunning Fist (Monk class feature):Forces a foe damaged by unarmed attack to make a DC 13 Fortitude saving throw, in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round. Usable 1/day. Must be decalred before attack roll.

Panther Style (1st level):While using this style, when an opponent makes an attack of opportunity for moving through a threatened square, may spend a swift action to make a retaliatory unarmed strike attack against that opponent. This attack is resolved after the triggering attack of opportunity.

Combat Reflexes (Human bonus):May make a number of additional attacks of opportunity per round equal to Dexterity bonus. May also make attacks of opportunity while flat-footed.

Traits[]

Deft Dodger (Combat):+1 on Reflex saves. Resilient - Fortitude (General): +1 on Fortitude saves.


Skills[]

Skill Points: 06 = [Base (04) + INT (01)/Level; FC (00), Human (01)] (Monk 1)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              06     1       3       2     -0   +0
Appraise                00     0       0       0          +0
Bluff                   00     0       0       0          +0
Climb                   05     1       3       1     -0   +0
Craft (       )         01     0       *       1          +0
Diplomacy               01     0       *       1          +0
Disable Device                 0       0       0     -0   +0
Disguise                00     0       0       0          +0
Escape Artist           00     0       *       0     -0   +0
Fly                     00     0       0       0     -0   +0
Handle Animal                  0       0       0          +0
Heal                    00     0       0       0          +0
Intimidate              01     0       *       1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)   05     1       3       1          +0
Knowledge (History)            0       *       1          +0
Knowledge (Local)              0       *       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)    05     1       3       1          +0
Linguistics                    0       *       0          +0
Perception              07     1       3       3          +0
Perform    (       )    00     0       *       0          +0
Profession (       )           0       *       0          +0
Ride                    00     0       *       0     -0   +0
Sense Motive            00     0       *       0          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft                     0       0       0          +0
Stealth                 02     0       *       2     -0   +0
Survival                07     1       3       3          +0
Swim                    01     0       *       1     -0   +0
Use Magic Device               0       0       0          +0

* = class skill that is untrained so far

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Backpack                          02 gp   02  lb
Waterskin                         01 gp   04  lb
Bedroll                           01 gp   05  lb
Wooden Holy Symbol                01 gp   00  lb
Potion of Cure Light x 2         100 gp   00  lb
Sling                              0 gp   00  lb
Trail Rations x5                   2.5 gp 05  lb
                           Total Weight:  16  lb

            Light  Medium   Heavy    
Max Weight: 0-43  44-86  87-130

Finances[]

PP: 130                        Initial Character Money:     150   GP
GP: 100                               Special Delivery:   1,359   GP
SP:  15                                                 ========
CP:  00                                Career Earnings:   1,509   GP
                                     Carried Inventory:    -107.5 GP
                           Consumed or Destroyed Items:       0
                                                       =========
                                               Coinage:   1,401.5 GP

Details[]

      Size: Medium
    Gender: Male
       Age: 20
    Height: 5' 10"
    Weight: 173
Hair Color: Brown
 Eye Color: Blue
Skin Color: Tanned
 Languages: Common, Old Landellian, Tengu, Elven

Appearance: Average height and athletic build. Normally dressed in earthy colored adventuring pants and tunic. Carries a backpack and bedroll, but not much else. His hands are rough with calluses and his feet are nearly always bare and dirty. His short, dirty blonde hair is unkempt at best and his eyes are a deep brown.

Demeanor: Frederick is evenhanded in most situations and seeks to find resolution to any situation by whatever means the situation calls for. He is often jovial and thoughtful in his behavior toward others.

Background[]

Frederick was the last of a nomadic tribe. He is fairly young to have outlived his family but has taken it as a reason to share goodness in the world. He has taken up an unarmed lifestyle and seeks to bring about great happiness in those he meets. His tribe was taken by a mysterious disease that left him the only healthy one. He has found that the worship of Penk brings him great comfort and he seeks to make that bond closer.

Adventure Log[]

Special Delivery Jan 1st, 2013 - March 13th, 2013
      XP Received: 1,184 XP = (680 EXP + 504 TXP over 72 days)
Treasure Received: 1,359 GP = (927 EXP + 432 TXP over 72 days)

Level Ups[]

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval (Mayan Apocalypse Day) (Satin Knights ~ Judge) level 1
  • Approval (World Still Not Ended) (Systole ~ Superfluous Judge) level 1
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