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Lydia'cathari Color2

Basic Information[]

      Race: Halfling
     Class: Ranger
     Level: 1
Experience: 1,089 XP (1,300 TNL)
 Alignment: Chaotic Good
 Languages: Common, Halfling, Jira'shae
     Deity: n/a
First Seen: The Dunn Wright Inn
  Location: The Dunn Wright Inn
Background: Closed


Abilities[]

STR: 12 +1 (5 pts) -2 (race)
DEX: 16 +3 (5 pts) +2 (race)
CON: 14 +2 (5 pts)
INT: 12 +1 (2 pts)
WIS: 12 +1 (2 pts)
CHA: 13 +1 (1 pts) +2 (race)

Combat Statistics[]

(max - 2)     HP:  12   = [1d10 + CON (2) + FC (0)] (Ranger)
              AC:  16   = [10 + DEX (3) + Armor (2) + Shield (0) + Natural (0)
                            + Size (1) + Misc (0)]
        AC Touch:  14   = [10 + DEX (3) + Size (1) + Misc (0)]
   AC Flatfooted:  13   = [10 + Armor (2) + Shield (0) + Natural (0)
                            + Size (1) + Misc (0)]
            INIT:  +3 # = [DEX (3) + Misc (0)]
             BAB:  +1   = [Ranger (1)]
             CMB:  +1   = [BAB (1) + STR (1) + Size (-1)]
             CMD:  14   = [10 + BAB (1) + STR (1) + DEX (3) + Size (-1)]
       Fortitude:  +4   = [Ranger (2) + CON (2) + Misc (0)]
          Reflex:  +5   = [Ranger (2) + DEX (3) + Misc (0)]
            Will:  +1 @ = [Ranger (0) + WIS (1) + Misc (0)]
           Speed:  30 ft.
Damage Reduction:  --/--
Spell Resistance:  --
   Spell Failure:  --

# +2 while in Forest terrain.
@ +2 against Fear effects.

Weapon Statistics[]

 Halfling Sling Staff: Attack: +5 = [BAB (1) + DEX (3) + Misc (1) + Magic (0)]
  (Ranged)             Damage: 1d6+1, Crit: 20/x3, Range: 80 ft.
 Halfling Sling Staff: Attack: +3 = [BAB (1) + STR (1) + Misc (1) + Magic (0)]
  (Melee)              Damage: 1d4+1, Crit: 20/x2
          Mace, Heavy: Attack: +2 = [BAB (1) + STR (1) + Misc (0) + Magic (0)]
           (Melee)     Damage: 1d6+1, Crit: 20/x2
               Dagger: Attack: +4 = [BAB (1) + DEX (3) + Misc (0) + Magic (0)]
            (Ranged)   Damage: 1d3+1, Crit: 19/x2, Range: 10 ft.
               Dagger: Attack: +2 = [BAB (1) + STR (1) + Misc (0) + Magic (0)]
             (Melee)   Damage: 1d3+1, Crit: 19/x2

Racial Features[]

Ability Adjustments
+2 (Dexterity), +2 (Charisma), -2 (Strength)

Size
Small

Speed
20 ft.

Favored Class
Ranger (+1 SP)

Weapon Familiarity 
Treats weapons with 'halfling' in name as one step lower complexity.
       
Keen Senses
+2 to Perception.

Fleet of Foot
+10 ft to base movement.

Wanderlust
+2 to Knowledge (geography) and Survival. +1 CL to spells that enhance or provide movement.

Class Features[]

Ranger (Trapper, Warden)

Weapons
Simple, Martial. 

Armor         
Light, Medium, Shields (no tower).
  
Class Skills
Gains Disable Device as class skill.
         
Track 
+1 [+1/2 level] to Survival for tracking.
   
Trapfinding 
+1 [+1/2 level] to Perception for trap-finding, Disable Device. Can disarm magical traps.

Wild Empathy 
+2 [+1 (Wis) + Level] to perform Diplomacy on animals.

Favored Terrain
Selections: Forest (+2). 
Gains listed bonus to Initiative, Knowledge (Geography), Perception, Stealth, Survival while in favored terrain. Leaves no trail and cannot be tracked (may leave a trail if desired).

Feats[]

Sure and Fleet (1st Level) 
+2 to Acrobatics and Climb.

Traits[]

Know the Land (Faith) 
+1 to Knowledge (Geography) and Survival. Survival is class skill.

Courageous (General)
+2 on Will saves vs Fear.

Skills[]

Skill Points: 8 = [Base (6) + INT (1)/Level; FC (1), Misc (0)] (Ranger)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics             + 6      1      0       3     -0   +2 (Feat)
Appraise               + 1      0      0       1          +0
Bluff                  + 1      0      0       1          +0
Climb                  + 7      1      3       1     -0   +2 (Feat)
Craft (       )        ---      0      *       1          +0
Diplomacy              + 1 &    0      0       1          +0
Disable Device         +10      1      3       3     -0   +3 (Class, Item)
Disguise               + 1      0      0       1          +0
Escape Artist          + 3      0      0       3     -0   +0
Fly                    + 3      0      0       3     -0   +0
Handle Animal          ---      0      *       1          +0
Heal                   + 1      0      *       1          +0
Intimidate             + 1      0      *       1          +0
Knowledge (Arcana)     ---      0      0       1          +0
Knowledge (Dngnrng)    + 5      1      3       1          +0
Knowledge (Engnrng)    ---      0      0       1          +0
Knowledge (Geography)  + 8 #    1      3       1          +3 (Race, Trait)
Knowledge (History)    ---      0      0       1          +0
Knowledge (Local)      ---      0      0       1          +0
Knowledge (Nature)     ---      0      *       1          +0
Knowledge (Nobility)   ---      0      0       1          +0
Knowledge (Planes)     ---      0      0       1          +0
Knowledge (Religion)   ---      0      0       1          +0
Linguistics            + 1      0      0       1          +0
Perception             + 7 #$   1      3       1          +2 (Race)
Perform    (       )   + 1      0      0       1          +0
Profession (       )   ---      0      *       1          +0
Ride                   + 3      0      *       3     -0   +0
Sense Motive           + 1      0      0       1          +0
Sleight of Hand        ---      0      0       3     -0   +0
Spellcraft             ---      0      *       1          +0
Stealth                +13 #    1      3       3     -0   +6 (Size, Item)
Survival               + 8 #@%  1      3       1          +3 (Race, Trait)
Swim                   + 1      0      *       1     -0   +0
Use Magic Device       ---      0      0       1          +0

# +2 while in Forest terrain.
@ +2 to avoid becoming lost (Mapmaker's Kit).
% +1 while tracking.
$ +1 for trap-finding.
& +2 on Animals.
 
* Untrained class skill.

Equipment[]

Equipment                          Cost          Weight
Explorer's Outfit                   --            --   lb
Leather Armor                       10    gp      7.5  lb
Halfling Sling Staff (MW)          320    gp      1.5  lb
Mace, Heavy                         12    gp      4    lb
MW Cloak of Shadows (+2 stealth)    50    gp      0    lb
Bandolier                            0.5  gp      0    lb
  Sling Bullets (14)                 0.14 gp      5.25 lb
  Compass                           10    gp      0.5  lb
  Thieves' Tools (MW)              100    gp      2    lb
  Dagger (2)                         4    gp      1    lb
  Potion of Cure Light Wounds (2)  100    gp      0    lb
Backpack, Masterwork                50    gp      4    lb
  Waterskin                          1    gp      1    lb
  Scroll Case                        1    gp      0.5  lb
  Hammock                            0.1  gp      2.3  lb
  Rope, Silk (50 ft.)               10    gp      4    lb
  Kit, Mapmaker's                   10    gp      2    lb
                                 ========       ========
                          Totals:  678.74 gp     35.55 lb

            Light  Medium   Heavy    
Max Weight: 0-37   38-75    76-112
(+1 to effective Strength for MW Backpack)

Consumed or Destroyed Items    
 Sling Bullets (6)                  0.06 gp
 Casting of Remove Disease        150    gp 
                                =========
                Total Consumed:   150.06 gp

Item Slots[]

Head        : ---
Headband    : ---
Eyes        : ---
Shoulders   : Cloak of Shadows (MW: +2 stealth)
Neck        : ---
Chest       : ---
Body        : ---
Belt        : ---
Wrists      : ---
Hands       : ---
Ring (Right): ---
Ring (Left) : ---

Finances[]

PP:  35                                 Initial Character Money:    +150    gp
GP:  21                                       The Devil We Know:   1,049.83 gp
SP:   0                                                         ===============
CP:   3                                         Career Earnings:   1,199.83 gp
                                              Carried Inventory:    -678.74 gp
                                    consumed or destroyed items:    -150.06 gp
Gems/Jewelry/Other:                       living accommodations:      -0    gp
0000                                                            ===============
                                                        Coinage:     371.03 gp

Details[]

      Size: Small
    Gender: Female
       Age: 27
    Height: 3' 1"
    Weight: 32 lbs.
Hair Color: Platinum
 Eye Color: Amber
Skin Color: Light Tan
Appearance: Adventurous
  Demeanor: Optimistic, Friendly, Inquisitive

Background[]

Lydia hails from Jirago, in a relatively secluded region where a small number of halfling tribes have existed for an uncertain amount of time. These tribes largely keep to themselves, having long ago become adept at secluding themselves from their more barbaric neighbors - however, their ancient traditions require wandering the world before one can become a full member of their society.

Lydia's maternal great-grandfathers were once fiercely competitive in their time, each attempting to out-do each other in the tales of their exploratory exploits. Their children - Lydia's maternal grandparents - would later be joined together after the rivalry turned exceedingly bitter and somewhat violent, thus ending the feud.

As the descendent of two tribal heroes, Lydia has ventured out into the world, hoping to build upon the tradition of her family and see what the world has to offer.

Adventure Log[]

The Devil We Know

April 19th, 2013 to June 18th, 2013
XP Received: 1,089 XP = (4015/6 Encounter XP + 60 days * 7/day) Total: 1,098 XP
   Treasure: 1,049.83 GP = (4139/6 Encounter GP + 60 days * 6/day)
             Taken as: 999.83 in coins and a Masterwork Cloak of Shadows (50 gp)

Level Ups[]

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval (April 19th, 2013) (Scott DeWar - non Judge) level 1
  • Approval (April 20th, 2013) (Satin Knights - Judge) level 1
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