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Half Elf Barb

Basic Information[]

      Race: Half-Elf
     Class: Barbarian(FC)/Fighter(FC)/Oracle
     Level: 1/0/0
Experience: 0000
 Alignment: Alignment
 Languages: Common and Elven
     Deity: Deity
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game

Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts)(+2 Racial)
DEX: 14 +2 (05 pts)
CON: 14 +2 (05 pts)
INT: 10 +0 (00 pts)
WIS: 12 +1 (02 pts)
CHA: 08 -1 (00 pts)

Combat Statistics[]

(Max -2)      HP:  15 = [1d12 (12) + CON (02) + FC (01)] (Barbarian)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  17 = [10 + DEX (02) + Scale Mail (05)]
        AC Touch:  12 = [10 + DEX (02)]
   AC Flatfooted:  15 = [10 + Scale Mail (05)]
            INIT: +00 = [DEX (02) + Misc (00)]
             BAB: +01 = [Barbarian (01) + Class 02 (00)]
             CMB: +05 = [BAB (01) + STR (04)]
             CMD:  17 = [10 + BAB (01) + STR (04) + DEX (02)]
       Fortitude: +04 = [Barbarian (02) + Class 02 (00) + CON (02)]
          Reflex: +02 = [Barbarian (00) + Class 02 (00) + DEX (02)]
            Will: +03 = [Barbarian (00) + Class 02 (00) + WIS (01) + Dual Minded (02)]
           Speed:  30'/40'
            Rage:  06 RPD
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00
(RAGING)      HP:  17 = [1d12 (12) + CON (04) + FC (01)] (Barbarian)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  15 = [10 + DEX (02) + Sacle Mail (05) - Rage (02)]
        AC Touch:  10 = [10 + DEX (02) - Rage (02)]
   AC Flatfooted:  13 = [10 + Scale Mail (05) - Rage (02)]
            INIT: +02 = [DEX (02)]
             BAB: +01 = [Barbarian (01)]
             CMB: +07 = [BAB (01) + STR (06)]
             CMD:  19 = [10 + BAB (01) + STR (06) + DEX (02)]
       Fortitude: +06 = [Barbarian (02) + CON (04)]
          Reflex: +02 = [Barbarian (00) + DEX (02)]
            Will: +06 = [Barbarian (00) + WIS (02) + Dual Minded(02) + Raging (02)]
           Speed:  30'/40'
            Rage:  06 RPD
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00
(FATIGUED)    HP:  15 = [1d12 (12) + CON (02) + FC (01)] (Barbarian)
              AC:  16 = [10 + DEX (01) + Scale Mail (05)]
        AC Touch:  11 = [10 + DEX (01)]
   AC Flatfooted:  15 = [10 + Armor (05)]
            INIT: +01 = [DEX (01)]
             BAB: +01 = [Barbarian (01)]
             CMB: +04 = [BAB (01) + STR (03)]
             CMD:  15 = [10 + BAB (01) + STR (03) + DEX (01)]
       Fortitude: +04 = [Barbarian (02) + CON (02) + Misc (00)]
          Reflex: +03 = [Barbarian (00) + DEX (03) + Misc (00)]
            Will: +03 = [Barbarian (00) + WIS (01) + Dual Minded(02)]
            Rage:  06 RPD
           Speed:  30'/40'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
-NORMAL-
Morningstar: Attack: +03 = [BAB (01) + STR (02) + Misc (00) + Magic (00)]
             Damage: 1d8+2, Crit: 20/x2, Special: Bludgeoning or Piercing
   Scimitar: Attack: +03 = [BAB (01) + STR (02) + Misc (00) + Magic (00)]
             Damage: 1d6+2, Crit: 18-20/x2, Special: N/A 
    Chakram: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
             Damage: 1d8+2, Crit: 20/x2, Range: 30', Special: Ranged, x3
     Dagger: Attack: +03 = [BAB 01) + STR (02) + Misc (00) + Magic (00)]
             Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
     Dagger: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
             Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
-RAGING-
Morningstar: Attack: +05 = [BAB (01) + STR (04) + Misc (00) + Magic (00)]
             Damage: 1d8+4, Crit: 20/x2, Special: Bludgeoning or Piercing
   Scimitar: Attack: +05 = [BAB (01) + STR (04) + Misc (00) + Magic (00)]
             Damage: 1d6+4, Crit: 18-20/x2, Special: N/A
    Chakram: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
             Damage: 1d8+4, Crit: 20/x2, Range: 30', Special: Ranged x3
     Dagger: Attack: +05 = [BAB (01) + STR (04) + Misc (00) + Magic (00)]
             Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
     Dagger: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
             Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
-FATIGUED-
Morningstar: Attack: +02 = [BAB (01) + STR (01) + Misc (00) + Magic (00)]
             Damage: 1d8+1, Crit: 20/x2, Special: Bludgeoning or Piercing
   Scimitar: Attack: +02 = [BAB (01) + STR (01) + Misc (00) + Magic (00)]
             Damage: 1d6+1, Crit: 18-20/x2, Special: N/A 
    Chakram: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
             Damage: 1d8+1, Crit: 20/x2, Range: 30', Special: Ranged, x3
     Dagger: Attack: +02 = [BAB (01) + STR (01) + Misc (00) + Magic (00)]
             Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
     Dagger: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)]
             Damage: 1d4+1, Crit: 19-20/x2, Range: 10', Special: Ranged, x2

 

Racial Features[]

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Barbarian/Fighter
   Low-Light Vision: Half-elves can see twice as far as humans in low-light conditions
        Dual Minded: +2 on Will saving throws.
          Elf Blood: Half-elves count as both elves and humans for effects related to race.
   Elven Immunities: Immune to sleep spells and +2 vs. enchantments and effects.
        Keen Senses: +2 on Perception checks.
      Multitalented: Choose two favored classes at 1st level.

Class Features[]

Barbarian

Armor/Weapons: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).
Fast Movement: The barbarian increases their land speed by 10 ft.
         Rage: +4 to Str and Con, as well as a +2 morale bonus to Will saves, and a -2 to AC. The increase to Con grants 2 HP per Hit Die.

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

Class 03

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

Feats[]

Power Attack (1st Level): Trade attack bonus for damage bonus.

Traits[]

Trait 1 (Type): Description
Trait 2 (Type): Description

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 01)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              00     0       0       0     -0   +0
Appraise                00     0       0       0          +0
Bluff                   00     0       0       0          +0
Climb                   00     0       0       0     -0   +0
Craft (       )         00     0       0       0          +0
Diplomacy               00     0       0       0          +0
Disable Device                 0       0       0     -0   +0
Disguise                00     0       0       0          +0
Escape Artist           00     0       0       0     -0   +0
Fly                     00     0       0       0     -0   +0
Handle Animal                  0       0       0          +0
Heal                    00     0       0       0          +0
Intimidate              00     0       0       0          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              00     0       0       0          +0
Perform    (       )    00     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                    00     0       0       0     -0   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       0     -0   +0
Spellcraft                     0       0       0          +0
Stealth                 00     0       0       0     -0   +0
Survival                00     0       0       0          +0
Swim                    00     0       0       0     -0   +0
Use Magic Device               0       0       0          +0

Spell Lists (Known)[]

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)[]

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Armor                             00 gp   00  lb
Shield                            00 gp   00  lb
Weapon (Melee)                    00 gp   00  lb
Weapon (Ranged)                   00 gp   00  lb
  Ammo (00)                       00 gp   00  lb
Container (e.g. Backpack)         00 gp   00  lb
  Item                            00 gp   00  lb
  Item                            00 gp   00  lb
  Item                            00 gp   00  lb
  Item                            00 gp   00  lb


                           Total Weight:  00  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

Finances[]

PP: 00
GP: 00
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

Details[]

      Size:
    Gender:
       Age:
    Height:
    Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
  Demeanor:

Background[]

Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).

Adventure Log[]

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level Ups[]

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1
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