Basic Information[]
Race: Half-Elf Class: Barbarian(FC)/Fighter(FC)/Oracle Level: 1/0/0 Experience: 0000 Alignment: Alignment Languages: Common and Elven Deity: Deity First Seen: URL to introduction appearance at DWI Location: URL-new-post.html to current game
Abilities[]
- Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts)(+2 Racial) DEX: 14 +2 (05 pts) CON: 14 +2 (05 pts) INT: 10 +0 (00 pts) WIS: 12 +1 (02 pts) CHA: 08 -1 (00 pts)
Combat Statistics[]
(Max -2) HP: 15 = [1d12 (12) + CON (02) + FC (01)] (Barbarian) [0d00 + CON (00) + FC (00)] (Class 02) AC: 17 = [10 + DEX (02) + Scale Mail (05)] AC Touch: 12 = [10 + DEX (02)] AC Flatfooted: 15 = [10 + Scale Mail (05)] INIT: +00 = [DEX (02) + Misc (00)] BAB: +01 = [Barbarian (01) + Class 02 (00)] CMB: +05 = [BAB (01) + STR (04)] CMD: 17 = [10 + BAB (01) + STR (04) + DEX (02)] Fortitude: +04 = [Barbarian (02) + Class 02 (00) + CON (02)] Reflex: +02 = [Barbarian (00) + Class 02 (00) + DEX (02)] Will: +03 = [Barbarian (00) + Class 02 (00) + WIS (01) + Dual Minded (02)] Speed: 30'/40' Rage: 06 RPD Damage Reduction: 00/Any Spell Resistance: 00 Spell Failure: 00
(RAGING) HP: 17 = [1d12 (12) + CON (04) + FC (01)] (Barbarian) [0d00 + CON (00) + FC (00)] (Class 02) AC: 15 = [10 + DEX (02) + Sacle Mail (05) - Rage (02)] AC Touch: 10 = [10 + DEX (02) - Rage (02)] AC Flatfooted: 13 = [10 + Scale Mail (05) - Rage (02)] INIT: +02 = [DEX (02)] BAB: +01 = [Barbarian (01)] CMB: +07 = [BAB (01) + STR (06)] CMD: 19 = [10 + BAB (01) + STR (06) + DEX (02)] Fortitude: +06 = [Barbarian (02) + CON (04)] Reflex: +02 = [Barbarian (00) + DEX (02)] Will: +06 = [Barbarian (00) + WIS (02) + Dual Minded(02) + Raging (02)] Speed: 30'/40' Rage: 06 RPD Damage Reduction: 00/Any Spell Resistance: 00 Spell Failure: 00
(FATIGUED) HP: 15 = [1d12 (12) + CON (02) + FC (01)] (Barbarian) AC: 16 = [10 + DEX (01) + Scale Mail (05)] AC Touch: 11 = [10 + DEX (01)] AC Flatfooted: 15 = [10 + Armor (05)] INIT: +01 = [DEX (01)] BAB: +01 = [Barbarian (01)] CMB: +04 = [BAB (01) + STR (03)] CMD: 15 = [10 + BAB (01) + STR (03) + DEX (01)] Fortitude: +04 = [Barbarian (02) + CON (02) + Misc (00)] Reflex: +03 = [Barbarian (00) + DEX (03) + Misc (00)] Will: +03 = [Barbarian (00) + WIS (01) + Dual Minded(02)] Rage: 06 RPD Speed: 30'/40' Damage Reduction: 00/Any Spell Resistance: 00 Spell Failure: 00
Weapon Statistics[]
- Please specify the nature of Special and Miscellaneous Adjustments
-NORMAL- Morningstar: Attack: +03 = [BAB (01) + STR (02) + Misc (00) + Magic (00)] Damage: 1d8+2, Crit: 20/x2, Special: Bludgeoning or Piercing Scimitar: Attack: +03 = [BAB (01) + STR (02) + Misc (00) + Magic (00)] Damage: 1d6+2, Crit: 18-20/x2, Special: N/A Chakram: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)] Damage: 1d8+2, Crit: 20/x2, Range: 30', Special: Ranged, x3 Dagger: Attack: +03 = [BAB 01) + STR (02) + Misc (00) + Magic (00)] Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2 Dagger: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)] Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
-RAGING- Morningstar: Attack: +05 = [BAB (01) + STR (04) + Misc (00) + Magic (00)] Damage: 1d8+4, Crit: 20/x2, Special: Bludgeoning or Piercing Scimitar: Attack: +05 = [BAB (01) + STR (04) + Misc (00) + Magic (00)] Damage: 1d6+4, Crit: 18-20/x2, Special: N/A Chakram: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)] Damage: 1d8+4, Crit: 20/x2, Range: 30', Special: Ranged x3 Dagger: Attack: +05 = [BAB (01) + STR (04) + Misc (00) + Magic (00)] Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2 Dagger: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)] Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
-FATIGUED- Morningstar: Attack: +02 = [BAB (01) + STR (01) + Misc (00) + Magic (00)] Damage: 1d8+1, Crit: 20/x2, Special: Bludgeoning or Piercing Scimitar: Attack: +02 = [BAB (01) + STR (01) + Misc (00) + Magic (00)] Damage: 1d6+1, Crit: 18-20/x2, Special: N/A Chakram: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)] Damage: 1d8+1, Crit: 20/x2, Range: 30', Special: Ranged, x3 Dagger: Attack: +02 = [BAB (01) + STR (01) + Misc (00) + Magic (00)] Damage: 1d4+2, Crit: 19-20/x2, Range: 10', Special: Ranged, x2 Dagger: Attack: +05 = [BAB (01) + DEX (04) + Misc (00) + Magic (00)] Damage: 1d4+1, Crit: 19-20/x2, Range: 10', Special: Ranged, x2
Racial Features[]
Ability Adjustments: +2 (Strength) Size: Medium Speed: 30' Favored Class: Barbarian/Fighter Low-Light Vision: Half-elves can see twice as far as humans in low-light conditions Dual Minded: +2 on Will saving throws. Elf Blood: Half-elves count as both elves and humans for effects related to race. Elven Immunities: Immune to sleep spells and +2 vs. enchantments and effects. Keen Senses: +2 on Perception checks. Multitalented: Choose two favored classes at 1st level.
Class Features[]
Barbarian
Armor/Weapons: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields). Fast Movement: The barbarian increases their land speed by 10 ft. Rage: +4 to Str and Con, as well as a +2 morale bonus to Will saves, and a -2 to AC. The increase to Con grants 2 HP per Hit Die.
Class 02
Armor/Weapons: Proficiencies Feature Name: Mechanics Feature Name: Mechanics
Class 03
Armor/Weapons: Proficiencies Feature Name: Mechanics Feature Name: Mechanics
Feats[]
Power Attack (1st Level): Trade attack bonus for damage bonus.
Traits[]
Trait 1 (Type): Description Trait 2 (Type): Description
Skills[]
- Please specify the nature of Miscellaneous or Special Adjustments.
- Skills with a blank 'Total' may not be used untrained.
Skill Points: 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 01) 00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02) Skills Total Rank CS Ability ACP Misc Acrobatics 00 0 0 0 -0 +0 Appraise 00 0 0 0 +0 Bluff 00 0 0 0 +0 Climb 00 0 0 0 -0 +0 Craft ( ) 00 0 0 0 +0 Diplomacy 00 0 0 0 +0 Disable Device 0 0 0 -0 +0 Disguise 00 0 0 0 +0 Escape Artist 00 0 0 0 -0 +0 Fly 00 0 0 0 -0 +0 Handle Animal 0 0 0 +0 Heal 00 0 0 0 +0 Intimidate 00 0 0 0 +0 Knowledge (Arcana) 0 0 0 +0 Knowledge (Dngnrng) 0 0 0 +0 Knowledge (Engnrng) 0 0 0 +0 Knowledge (Geography) 0 0 0 +0 Knowledge (History) 0 0 0 +0 Knowledge (Local) 0 0 0 +0 Knowledge (Nature) 0 0 0 +0 Knowledge (Nobility) 0 0 0 +0 Knowledge (Planes) 0 0 0 +0 Knowledge (Religion) 0 0 0 +0 Linguistics 0 0 0 +0 Perception 00 0 0 0 +0 Perform ( ) 00 0 0 0 +0 Profession ( ) 0 0 0 +0 Ride 00 0 0 0 -0 +0 Sense Motive 00 0 0 0 +0 Sleight of Hand 0 0 0 -0 +0 Spellcraft 0 0 0 +0 Stealth 00 0 0 0 -0 +0 Survival 00 0 0 0 +0 Swim 00 0 0 0 -0 +0 Use Magic Device 0 0 0 +0
Spell Lists (Known)[]
0 Level Level 01 Level 02 Level 03 * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name
Spell Lists (Prepared)[]
0 Level Level 01 Level 02 Level 03 * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name * Spell Name
Equipment[]
Equipment Cost Weight Explorer's Outfit 00 lb Armor 00 gp 00 lb Shield 00 gp 00 lb Weapon (Melee) 00 gp 00 lb Weapon (Ranged) 00 gp 00 lb Ammo (00) 00 gp 00 lb Container (e.g. Backpack) 00 gp 00 lb Item 00 gp 00 lb Item 00 gp 00 lb Item 00 gp 00 lb Item 00 gp 00 lb Total Weight: 00 lb Light Medium Heavy Max Weight: 0-100 101-200 201-300
Finances[]
PP: 00 GP: 00 SP: 00 CP: 00 Gems/Jewelry/Other: 0000
Details[]
Size: Gender: Age: Height: Weight: Hair Color: Eye Color: Skin Color: Appearance: Demeanor:
Background[]
Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).
Adventure Log[]
[link=Twist Tree adventure here]
XP Received: 0000 Treasure Received: 0000 GP 0000 Gems/Jewelry Items
Level Ups[]
Level 2: Class: Class BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Feat Features: Class Features HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen) Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total) Level 2 to Level 3 Next, and so on . . .
Approvals[]
- Approval (Date) (Judge 01) level 1
- Approval (Date) (Judge 02) level 1