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Half-Elf
Basic Information
[]

      Race: Half-Elf
     Class: Ranger(FC)(Beast Master/Skirmisher)/Rogue(FC)
     Level: 1/0
Experience: 0000
 Alignment: Chaotic Good
 Languages: Common and Elven
     Deity: N/A

Abilities[]

  • Please indicate Racial and Level Adjustments
STR: 17 +3 (07 pts)(+2 Racial)
DEX: 14 +2 (05 pts)
CON: 14 +2 (05 pts)
INT: 10 +0 (00 pts)
WIS: 13 +1 (03 pts)
CHA: 10 +0 (00 pts)

Combat Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2)      HP:  13 = [1d10(10) + CON(2) + FC(01)] (Ranger-1)
              AC:  17 = [10 + DEX(2) + Armor(5) + Shield(0) + Misc (00)]
        AC Touch:  12 = [10 + DEX(2) + Size(0) + Misc (00)]
   AC Flatfooted:  15 = [10 + Armor(5) + Shield(0) + Misc (00)]
            INIT: +04 = [DEX(2) + Trait (2)]
             BAB: +01 = [Ranger(1)]
             CMB: +04 = [BAB(1) + STR(3) + Misc (00)]
             CMD:  16 = [10 + BAB(1) + STR(3) + DEX(2) + Misc (00)]
       Fortitude: +04 = [Ranger(2) + CON(2) + Misc (00)]
          Reflex: +04 = [Ranger(2) + DEX(2) + Misc (00)]
            Will: +04 = [Ranger(0) + WIS(1) + Racial(2) + Trait(1)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon Statistics[]

  • Please specify the nature of Special and Miscellaneous Adjustments
      Greataxe: Attack: +04/+3* = [BAB (01) + STR (03) + Misc (00)]
                Damage: 1d12+4/8*, Crit: x3, Special: *Power Attack
Light Crossbow: Attack: +03 = [BAB (01) + DEX (02) + Misc (00)]
                Damage: 1d8, Crit: 19-20/x2, Special: Bolts(10), 80'

Racial Features[]

Ability Adjustments: +2 (Strength)
               Size: Medium
              Speed: 30'
    Favored Classes: Ranger and Rogue
   Low Light Vision: Half-Elves can see twice as far as humans in conditions
                     of dim light.
        Dual Minded: Half-Elves with this trait receive a +2 bonus on Will
                     saves. 
        Elven Blood: Half-Elves count as both Elf and Human for effects related
                     to race.
   Elven Immunities: Half-Elves are immune to Magic-Sleep Effects and get a +2 
                     bonus to saving throws against Enchantment Spells and 
                     Effects.
        Keen Senses: Half-Elves get a +2 Racial Bonus on Perception Skill 
                     Checks.
     Multi-Talented: Half-Elves can choose two Favored Classes at First Level 
                     instead of the normal one class.
          Languages: Half-Elves begin play knowing Common, and Elven.
                     They can also choose any bonus language (other than secret
                     languages, such as Druidic) they wish for having a high 
                     Intelligence score.

Class Features[]

Ranger

 Armor/Weapons: Armor (Light, Medium), Shields (Not Tower),
                Weapons (All Simple & Martial)
Favoured Enemy: Undead
         Track: +½ Level to Survival (Track) Checks: Bonus +1
  Wild Empathy: Improve initial attitude of animals: Check 1d20+1

Feats[]

Power Attack (1st Level): Trade melee attack bonus for damage bonus.
                 Currently -1 Attack, +2 damage(+3 2-handed)

Traits[]

Indomitable Faith (Faith): +1 trait bonus to Will saves.
      Reactionary(Combat): +2 trait bonus to initiative.

Skills[]

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 06 = [Base(6) + INT(0)/Level 1; FC(0), Misc (00)] (Ranger 01)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -2     0       0       2     -4   +0
Appraise                00     0       0       0          +0
Bluff                   00     0       0       0          +0
Climb                   -1     0       0       3     -4   +0
Craft (       )         00     0       0       0          +0
Diplomacy               00     0       0       0          +0
Disable Device                 0       0       2     -4   +0
Disguise                00     0       0       0          +0
Escape Artist           -2     0       0       2     -4   +0
Fly                     -2     0       0       2     -4   +0
Handle Animal                  0       0       0          +0
Heal                    01     0       0       1          +0
Intimidate              04     1       3       0          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)     04     1       3       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)      04     1       3       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              07     1       3       1          +2 Racial
Perform    (       )    00     0       0       0          +0
Profession (       )           0       0       1          +0
Ride                    -2     0       0       2     -4   +0
Sense Motive            01     0       0       1          +0
Sleight of Hand                0       0       2     -4   +0
Spellcraft                     0       0       0          +0
Stealth                 02     1       3       2     -4   +0
Survival                05     1       3       1          +1 When tracking
Swim                    -1     0       0       3     -4   +0
Use Magic Device               0       0       0          +0

Equipment[]

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Scale Mail                        50 gp   30  lb
Greataxe (Melee)                  20 gp   12  lb
Dagger (Melee)                    02 gp   01  lb
Crossbow, Light (Ranged)          35 gp   04  lb
  Bolts (10)                      01 gp   01  lb
Backpack                          02 gp   02  lb
  Flint and Steel                 01 gp   00  lb
  Fishing Net, 25 sq. ft          04 gp   05  lb
  Sunrod (2)                      04 gp   02  lb
  Whetstone                       02 cp   01  lb
  Grappling Hook                  01 gp   04  lb
  Compass                         10 gp   .5  lb
  Case, map or scroll             01 gp   .5  lb
  Saw                             04 cp   02  lb
Belt Pouch                        01 gp   .5  lb
  Powder (2)                      02 cp   01  lb
Bedroll                           01 sp   05  lb
Rope, hemp (50')                  01 gp   10  lb



                           Total Weight:  81.5  lb

            Light   Medium   Heavy    
Max Weight: 0-86    87-173  174-260

Finances[]

PP: 00
GP: 16
SP: 08
CP: 02

Gems/Jewelry/Other:
0000

Details[]

      Size: Medium
    Gender: Male
       Age: 21
    Height: 5'10"
    Weight: 174
Hair Color: Blonde
 Eye Color: Blue
Skin Color: Tanned
Appearance: 
  Demeanor:

Background[]

Mathias is the off spring of a wealthy human merchants son and an elven warriors daughter. The union of the two was made possible through an arranged marriage for peace between the two. Mathias left home at the earliest he could traveling the world in search of adventure and himself.

Adventure Log[]

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level Ups[]

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

Approvals[]

  • Approval (Aug. 27, 2011) (HolyMan) level 1
  • Approval (Sep. 05, 2011) (Perrinmiller) level 1
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