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Blackmage-rikku

Basic Information[]

      Race: Human
     Class: Arcane Sorceress
     Level: 2
Experience: 1300 XP (3,300 TNL)
 Alignment: Chaotic Good
 Languages: Low Landellian, Undercommon, Northern Isle
     Deity: Spite, The Dark Sprite
First Seen: Dunn Wright Inn
  Location: Out and about
Background: Open


Abilities[]

STR:  7 -2 (-4 pts)
DEX: 14 +2 ( 5 pts)
CON: 14 +2 ( 5 pts)
INT: 12 +1 ( 2 pts)
WIS: 12 +1 ( 2 pts)
CHA: 18 +4 (10 pts) [Human (+2)]

Combat Statistics[]

(Max -2)  HP:  14 = [2d6 + CON (2)x2] (Sorceress)
          AC:  12 = [10 + DEX (2)]
       Touch:  12 = [10 + DEX (2)]
        Flat:  10 = [10]
        INIT:  +2 = [DEX (2)]
		
         BAB:  +1 = [Sorceress (1)]
         CMB:  -1 = [BAB (1) + STR (-2)]
         CMD:  11 = [10 + BAB (1) + STR (-2) + DEX (2)]
		 
       Fortitude:  +2 = [Sorceress (0) + CON (2)]
          Reflex:  +2 = [Sorceress (0) + DEX (2)]
            Will:  +4 = [Sorceress (3) + WIS (1)]
			
           Speed:  20' [Moderate Encumbrance]
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon Statistics[]

 Dagger, Melee: Attack -1 = [BAB (1) + STR (-2)]
                Damage 1d4-2, Crit: 19/x2, P or S
			   
Dagger, Thrown: Attack +3 = [BAB (1) + DEX (2)] 10 ft.
                Damage 1d4-2, Crit: 19/x2, P or S			   
			   
   Morningstar: Attack -1 = [BAB (1) + STR (-2)]
                Damage 1d8-2, Crit: 20/x2, B and P

Light Crossbow: Attack +3 = [BAB (1) + DEX (2)] 80 ft.
                Damage 1d8, Crit: 19/x2, P or S					

Racial Features[]

Ability Adjustments: +2 (Charisma)
               Size: Medium
              Speed: 30'
      Favored Class: Sorceress
         Bonus Feat: Extra feat at lvl 1
     Silver-Tongued: +2 bluff, +2 diplomacy, shift attitude 3 levels

Sorceress (Arcane)[]

   Armor/Weapons: Simple weapons
     Class Skill: Knowledge (Planes)
Eschew Materials: Gains feat at first level
     Arcane Bond: Viper Familiar (Bluff +3)

Feats[]

       Alertness (CR): +2 perception, +2 sense motive [familiar]
       Deceitful (CR): +2 bluff, +2 disguise
Eschew Materials (CR): No need for basic spell components under 1 gp
     Skill Focus (CR): +3 bluff

Traits[]

Fast-Talker (Social): +1 bluff
Focused Mind (Magic): +2 concentration

Skills[]

Skill Points:  8 = [(Sorceress (2) + INT (1)] x Level (2) + FC (2)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -1     0               2     -3   
Appraise                 1     0       0       1          
Bluff                   20     2       3       4          +11 *see below
Climb                   -5     0              -2     -3   
Craft                    1     0       0       1          
Diplomacy                6     0               4          +2 silver-tongued
Disable Device                 0               2     -3   
Disguise                 6     0               4          +2 deceitful
Escape Artist           -1     0               2     -3   
Fly                     -1     0       0       2     -3   
Handle Animal                  0               4          
Heal                     1     0               1          
Intimidate               9     2       3       4          
Knowledge (Arcana)       5     1       3       1          
Knowledge (Dngnrng)            0               1          
Knowledge (Engnrng)            0               1          
Knowledge (Geography)          0               1          
Knowledge (History)            0               1          
Knowledge (Local)              0               1          
Knowledge (Nature)             0               1          
Knowledge (Nobility)           0               1          
Knowledge (Planes)       5     1       3       1          
Knowledge (Religion)           0               1          
Linguistics                    0               1          
Perception               3     0               1          +2 alertness  
Perform                  4     0               4          
Profession                     0       0       1          
Ride                    -1     0               2     -3   
Sense Motive             3     0               1          +2 alertness 
Sleight of Hand                0               2     -3   
Spellcraft               5     1       3       1          
Stealth                 -1     0               2     -3   
Survival                 1     0               1          
Swim                    -5     0              -2     -3   
Use Magic Device         8     1       3       4          

*Bluff = +5 feat, +3 familiar, +2 race, +1 trait

Spell Lists (Known)[]

Concentration: +8 = [Caster Level (2) + CHA (4) + Focused Mind (2)]

Cantrips [DC 14]           Level 1 [DC 15]
Unlimited/day              5/day [4+1]
      
* Dancing Lights           * Burning Hands
* Ghost Sounds             * Color Spray
* Mage Hand
* Message
* Prestidigitation

Equipment[]

Equipment                        Cost     Weight

Explorer's Outfit                 --         --    lb
Garish Purple Hat                 --         --    lb

Backpack                           2    gp    2    lb
  Bed Roll                         0.1  gp    5    lb  
  Grooming Kit                     1    gp    2    lb
  Pitons (2)                       1    gp    2    lb
  Silk Rope (50 ft.)              10    gp    5    lb
  Survival Kit                     5    gp    4    lb
  Ukulele                          5    gp    3    lb
  Winter Blanket                   0.5  gp    3    lb

Belt Pouch                         1    gp    0.5  lb

Dagger                             2    gp    1    lb
Light Crossbow                    35    gp    4    lb
    Bolts (40)                     2    gp    2    lb  
Morningstar                        8    gp    6    lb

Wand, CLW (50/50 charges)        750    gp    0    lb
                               ========     ======
                        Totals:  822.60 gp   39.5  lb

            Light  Medium  Heavy    
Max Weight:  <23    <46     <70

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

Finances[]

   PP: 17                                   Initial Character Money:   +150    gp
   GP:  7                                       Replacement Level 2:   +850    gp
   SP:  4                                                           ==========
   CP:  0                                           Career Earnings:   1000    gp
                                                  Carried Inventory:   -822.6  gp
Total: 31                               consumed or destroyed items:     -0    gp
 Gems/Jewelry/Other:                          living accommodations:     -0    gp
 0000                                                               ==========
                                                            Coinage:    177.4  gp

Details[]

      Size: Medium
    Gender: Female
       Age: 18
    Height: 5'8"
    Weight: 118
Hair Color: Red
 Eye Color: Hazel
Skin Color: White
Appearance: A certifiable fireball.
  Demeanor: A certifiable fireball.

Background[]

In the eyes of her family, Beatrice was a true abomination. Shunned by her village for her mysterious magical abilities, she developed quite the skill for manufacturing falsities and mistruths. A youth spent hiding left Beatrice to befriend only her pet snake, Boots. After she could take no more, she ran away from home and took the name Trixie Stardust. Scamming a ship ride south, she arrived Venza to make her own in life.

Familiar[]

Bush-viper 85461

            Name: Boots
         Species: Viper
            Size: Tiny
          Senses: Lowlight Vision, Scent
           Speed: 20 ft.
           Climb: 20 ft.
            Swim: 20 ft.
           Space: 2.5 ft.
           Reach: 0 ft.			
	  
             STR:  4 -3
             DEX: 17 +3
             CON:  8 -1
             INT:  6 -2 [Familiar]
             WIS: 13 +1
             CHA:  2 -4
	
              HD:  2
              HP:  7
             BAB: +4 [Master (1) + DEX (3)]
             CMB: +1
             CMD:  8 (can't be tripped)
      Initiative: +3
 
              AC: 16 [Dex (3) + Natural (1) + Size (2)]
           Touch: 15 [Dex (3) + Size (2)]     
            Flat: 13 [Natural (1) + Size (2)]
	  
            Bite: +3 1d2-2
          Poison: Fort DC 9, 1/round for 6 rounds, 1d2 CON, cure 1 save
  
       Fortitude: +1 = [Familiar (2) + CON (-1)]
          Reflex: +5 = [Familiar (2) + DEX (3)]
            Will: +4 = [Sorceress (3) + WIS (1)]
			
           Climb: +11
      Perception: + 9
         Stealth: +15
            Swim: +11
	  
       Alertness: Master gains Alertness feat when in arms reach
Improved Evasion: when half damage reflex, 0 on success 1/2 fail
    Share Spells: familiar counts as 'you' even if normally immune
 Empathetic Link: share general emotions within one mile
 

People Known[]

Barlo - human bard, called her bluff
Devlin - halfling alchemist
Grog - bartender at DWI
Heinrich - human fire wizard, can morph into dragon

Level Ups[]

  Level 1:
    Class: Sorceress (Arcane)
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +2
     Feat: Skill Focus (Bluff)
	 Feat: Deceitful 
 Features: Eschew Materials, Arcane Bond (Familiar)
       HP:  8 = [d6 (6) + CON (2)] 
Skill Pts:  4 = [Class (2) + INT (1) + FC(1)]
   Skills: Bluff, Intimidate, Spellcraft, Use Magic Device
   Spells: Dancing Lights, Detect Magic, Ghost Sounds, Prestidigitation, Burning Hands, Color Spray
   
  Level 2:
    Class: Sorceress (Arcane)
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +3
       HP: 14 = [d6 (4) + CON (2) + Old Total (8)] 
Skill Pts:  4 = [Class (2) + INT (1) + FC (1) + Old Total (4)]
   Skills: Bluff, Intimidate, Knowledge (Arcana), Knowledge (Planes)
   Spells: Mage Hand

Approvals[]

  • Approval (13 may 2015) (Scott DeWar) level 1
  • Approval (Date) (Judge 2) level 1

Replacement[]

Siddhartha the Hunter

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