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Feran (mazzoli)

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Feran

Make him younger and you get the idea.

Basic InformationEdit

      Race: Aasimar
     Class: Monk
     Level: 1
Experience: 0
 Alignment: Neutral Good
 Languages: Common, Celestial, Irthian
     Deity: Quaren
First Seen: Dunn Wright Inn
  Location:


AbilitiesEdit

STR: 16 +3 (10 pts)
DEX: 12 +1 (02 pts)
CON: 11 +0 (01 pts)
INT: 10 +0 (00 pts)
WIS: 16 +3 (05 pts) +2 Racial
CHA: 14 +2 (02 pts) +2 Racial

Combat StatisticsEdit

(Max -2)       HP:   9 = [1d8 + CON (0) + FC (01)] (Monk)
               AC:  15 = [10 + DEX (01) + Dodge (01) + WIS (03)]
         AC Touch:  15 = [10 + DEX (01) + Dodge (01) + WIS (03)]
    AC Flatfooted:  13 = [10 + WIS (03)]
             INIT: +01 = [DEX (01) + Misc (00)]
              BAB: +00 = [Monk (00)]
              CMB: +03 = [BAB (00) + STR (03) + Misc (00)]
              CMD:  15 = [10 + BAB (00) + STR (03) + DEX (01) + Dodge (01)]
        Fortitude: +02 = [Monk (02) + CON (00) + Misc (00)]
           Reflex: +03 = [Monk (02) + DEX (01) + Misc (00)]
             Will: +05 = [Monk (02) + WIS (03) + Misc (00)]
            Speed:  30'
 Damage Reduction:  none
Energy Resistance:  05/Cold, 05/Electric, 05/Acid
 Spell Resistance:  00
    Spell Failure:  00%

Weapon StatisticsEdit

Flurry/Blows:   Attack: +2/+2 = [BAB (01) + STR (03) + TWF (-2/-2) + Magic (00)]
                Damage: 1d6+3/1d6+3(B), Crit: 20/x2, Special: may sub a maneuver
                in place of an attack
Quarterstaff:   Attack: +03 = [BAB (00) + STR (03) + Misc (00) + Magic (00)]
(one end)       Damage: 1d6+4(B), Crit: 20/x2, Special; monk
Quarterstaff:   Attack: -1/-5 = [BAB (00) + STR (03) - TWF (-4/-8) + Magic (00)]
(both ends)     Damage: 1d6+3/1d6+1(B), Crit: 20/x2, Special: monk
Sling:          Attack: +01 = [BAB (00) + DEX (01) + Misc (00) + Magic (00)]
                Damage: 1d4+3(B), Crit: 20/x2, Range Increment: 50'
Dagger:         Attack: +03 = [BAB (00) + STR (03) + Misc (00) + Magic (00)]
                Damage: 1d4+3(SorP), Crit: 19-20/x2
Th Dagger:      Attack: +01 = [BAB (00) + DEX (01) + Misc (00) + Magic (00)]
                Damage: 1d4+3(P), Crit: 19-20/x2, Range Increment: 10'
Sai:            Attack: +03 = [BAB (00) + STR (03) + Misc (00) + Magic (00)]
                Damage: 1d4+3(B), Crit: 20/x2, Special: monk, disarm
Kama:           Attack: +03 = [BAB (00) + STR (03) + Misc (00) + Magic (00)]
                Damage: 1d6+3(S), Crit: 20/x2, Special: monk, trip
Shuriken:       Attack: +01 = [BAB (00) + DEX (01) + Misc (00) + Magic (00)]
                Damage: 1d2+3(P), Crit: 20/x2, Range Increment: 10'
               Special: monk

Racial FeaturesEdit

Ability Adjustments: +2 (Wisdom), +2 (Charisma)
               Size: Medium
              Speed: 30'
      Favored Class: Monk (+1 HP)
         Darkvision: 60'
      Innate Spells: Daylight: Spell-like ability 1/day
            Skilled: +2 to Diplomacy and Perception

Class FeaturesEdit

Monk

    Armor/Weapons:  Brass Knuckles, Cestus, Club, Crossbow, Dagger, Handaxe,
                    Javelin, Kama, Nunchaku, Quarterstaff, Sai, Shortspear,
                    Short Sword, Shuriken, Siangham, Sling, Spear, Temple Sword
         AC Bonus: Add Wisdom modifier to AC when unarmored and unencumbered
  Flurry of Blows: Make one additional attack as a full-round attack as if
                    using Two-Weapon Fighting.  Use BAB as equal to Monk
                    level.  Apply full strength bonus to damage.
   Unarmed Strike: No offhand penalty for unarmed strikes.  Can make
                    unarmed strikes with hands occupied.  Get Improved
                    Unarmed Strike as a bonus feat.
    Stunning Fist: Get Stunning Fist as a bonus feat.
       Bonus Feat: Take one bonus feat at 1st level.

FeatsEdit

Dodge (Level 1):                       +1 AC as dodge bonus
Improved Grapple (Level 1 Bonus Feat): +2 on grapple checks, no Attack of
                                        Opportunity
Improved Unarmed Strike (Bonus Feat):  Always considered armed.
Stunning Fist (Bonus Feat):            Opponent makes a fortitude save
                                        (DC13) to avoid being stunned.
                                        Usable monk level/day.

TraitsEdit

           Suspicious (Social): +1 Sense Motive
                                 Sense Motive is always a class skill.
Child of the Temple (Religion): +1 Knowledge(Nobility) and Knowledge(Religion)
                                 Knowledge(Nobility) is always a class skill.

SkillsEdit

Skill Points: 4 = [Base (04) + INT (00)/Level; FC (00), Misc (00)] (Monk)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               5     1       3       1          +0
Appraise                 0     0       0       0          +0
Bluff                    2     0       0       2          +0
Climb                    3     0       0       3          +0
Craft (       )          0     0       0       0          +0
Diplomacy                4     0       0       2          +2 Racial
Disable Device                 0       0       1          +0
Disguise                 2     0       0       2          +0
Escape Artist            1     0       0       1          +0
Fly                      1     0       0       1          +0
Handle Animal                  0       0       2          +0
Heal                     3     0       0       3          +0
Intimidate               2     0       0       2          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +1 Trait
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)     5     1       3       0          +1 Trait
Linguistics                    0       0       0          +0
Perception               5     0       0       3          +2 Racial
Perform    (       )     2     0       0       2          +0
Profession (       )           0       0       3          +0
Ride                     1     0       0       1          +0
Sense Motive             8     1       3       3          +1 Trait
Sleight of Hand                0       0       1          +0
Spellcraft                     0       0       0          +0
Stealth                  5     1       3       1          +0
Survival                 3     0       0       3          +0
Swim                     3     0       0       3          +0
Use Magic Device               0       0       2          +0

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02    
                           * Daylight (Spell-like)    

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02    
                           * Daylight
                              1/day (CL 1)

EquipmentEdit

Equipment                        Cost     Weight
Courtier's Outfit                 30   gp    -   lb
Gaudy Jewelry                     50   gp    -   lb
Quarterstaff                       -   gp    4   lb
Dagger                             2   gp    1   lb
Sling                              -   gp    -   lb
  Bullets (10)                     0.1 gp    5   lb
Kama                               2   gp    2   lb
Sai                                1   gp    1   lb
Shuriken (10)                      2   gp    1   lb
Backpack                           2   gp    2   lb
  Trail Rations x2                 1   gp    2   lb
  Bedroll                          0.1 gp    5   lb
  Waterskin                        1   gp    4   lb
  Acid (Flask)                     10  gp    1   lb
  Flint and Steel                  1   gp    -   lb

                            Total Weight:   28  lb

            Light   Medium    Heavy    
 Max Weight: 0-76   77-153   154-230

FinancesEdit

PP:  0
GP: 47
SP:  8
CP:  0

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 19
    Height: 5'10"
    Weight: 160 lb
Hair Color: Blond
 Eye Color: Light Blue
Skin Color: Fair
Appearance: He is thin, but with well defined musculature.  He wears his blond
            hair long and loose.  He dresses in gaudy finery and does not
            appear to be near focused enough to be any good at his chosen
            path.  His presence can be described as almost ethereal, and
            depending on how he comports himself can be either very seductive
            or very intimidating.
  Demeanor: He is very much at home in social situations, and carries himself
            much more like a playboy than the monk that he is.  He is very
            suspicious of all those that he meets, but uses his image to
            effectively mask this distrust.  When he is not engaged in
            his usual playacting, he becomes withdrawn and brooding.

BackgroundEdit

Given to the church of Quaren in Irthos as a ward when he was born, Feran grew up an orphan. He declined to go into the clerical order and instead began training his body and living a monastic lifestyle. When he was young, it was noticed that his mother had given another child to the care of others, this one to the state. Feran, excited to meet his older sister for the first time, was in for a shock. His sister was not at all what he expected her to be. Dark, cynical, jaded, curt, and most of all, a tiefling, Thiera proved to be too much for him to cope with. He was broken by what he perceived as a betrayal by his mother. In his mind to this point she was a paragon of virtue, so much so that a heavenly being had consented to impregnate her. When Feran heard that he had a sister, it had raised his opinion even higher, that one would deign to do so again. What he had instead found out was that his mother also apparently consorted with beings from the lower realms. His world shattered, he dedicated himself to the pursuit of his craft. Once he reached his majority, he spent any free time that he had drowning his sorrows in high society. This has left Feran a conflicted man. He is a monk by training and a playboy by nature, but inside he is nearly hollow. He decided that what he needed was a change of scenery, so he left Irthos for Venza, unaware that he was going to get the surprise of his life there.

In case you missed it in the description, my other character, Thiera, is Feran's half-sister. They don't much like each other, so no direct interactions will occur.

Adventure LogEdit

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • May 25th, 2012 (Satin Knights) Level 1
  • Date (non-judge) level

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