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Farland Blackthorn (Fatdragon)

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Farlan Blackthorn

Basic InformationEdit

      Race: Human
     Class: Ranger (Infiltrator)
     Level: 1
Experience: 0
 Alignment: Lawful Neutral
 Languages: Common
     Deity: Undecided

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 17 +3 (07 pts, +2 Racial Bonus)
DEX: 14 +2 (05 pts)
CON: 14 +2 (05 pts)
INT: 10 +0 (00 pts)
WIS: 14 +2 (05 pts)
CHA: 08 -1 (-2 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)       HP:  12 = [1d10 + CON (+2) + FC (00)] (Ranger)
              AC:  15 = [10 + DEX (02) + Armor (03)]
        AC Touch:  12 = [10 + DEX (02)]
   AC Flatfooted:  13 = [10 + Armor (03)]
            INIT: +04 = [DEX (02) + Misc (02)]
             BAB: +01 = [Ranger (01)]
             CMB: +04 = [BAB (01) + STR (03)]
             CMD:  16 = [10 + BAB (01) + STR (03) + DEX (02)]
       Fortitude: +04 = [Ranger (02) + CON (02)]
          Reflex: +04 = [Ranger (02) + DEX (02)]
            Will: +02 = [Ranger (00) + WIS (02)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  Longsword: Attack: +04 = [BAB (01) + STR (03)]
             Damage: 1d08+3 (+4 Two-Handed), Crit: 19-20/x2
   Shortbow: Attack: +03 = [BAB (01) + Dex (02)]
             Damage: 1d06+0, Crit:    20/x3
Throwing Axe(Melee): Attack: +04 = [BAB (01) + STR (03)]
             Damage: 1d06+3, Crit:    20/x2
Throwing Axe(Range): Attack: +03 = [BAB (01) + DEX (02)]
             Damage: 1d06+3, Crit:    20/x2
Dagger:      Attack: +04 = [BAB (01) + STR (03)]
             Damage: 1d4+03, Crit: 19-20/x2

Racial TraitsEdit

     Ability Adjustments: +2 (Strength)
                    Size: Medium
                   Speed: 30'
           Favored Class: Ranger
 Heart of the Wilderness: +½ Lvl on Survival Checks; +5 on Stabilize Checks;
                          +½ Lvl on Constitution Score for Dying HP
              Bonus Feat: Power Attack

Class FeaturesEdit

Ranger

 Armor/Weapons: Armor (Light, Medium), Shields (Not Tower),
                Weapons (All Simple & Martial)
Favoured Enemy: Humans
         Track: +½ Level to Survival (Track) Checks
  Wild Empathy: Improve initial attitude of animals

FeatsEdit

Power Attack (Racial): Trade Melee Attack Bonus for Damage Bonus
   Cleave (1st Level): Make an additional Attack if the first one hits

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 07 = [Base (06) + INT (00)/Level; FC (01)] (Ranger 01)
              
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              01     0       0       2     -1   +0
Appraise                00     0       0       0          +0
Bluff                  -01     0       0      -1          +0
Climb                   06     1       3       3     -1   +0
Craft (       )         00     0       0       0          +0
Diplomacy              -01     0       0      -1          +0
Disable Device                 0       0       2     -1   +0
Disguise               -01     0       0      -1          +0
Escape Artist           01     0       0       2     -1   +0
Fly                     01     0       0       2     -1   +0
Handle Animal           03     1       3      -1          +0
Heal                    06     1       3       2          +0
Intimidate             -01     0       0      -1          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics             00     0       0       0          +0
Perception              06     1       3       2          +0
Perform    (       )    -1     0       0      -1          +0
Profession (       )    00     0       0       2          +0
Ride                    01     0       0       2     -1   +0
Sense Motive            03     0       0       2          +1 (Trait)
Sleight of Hand                0       0       2     -1   +0
Spellcraft                     0       0       0          +0
Stealth                 05     1       3       2     -1   +0
Survival                06     1       3       2          +0
Swim                    03     1       0       3     -1   +0
Use Magic Device               0       0      -1          +0

TraitsEdit

Reactionary (Combat): +2 Initiative
 Suspicious (Social): +1 Sense Motive (SM is Class Skill)

EquipmentEdit

Equipment                        Cost     Weight
Traveller's Outfit                        00  lb
Studded Leather                   25 gp   20  lb
Weapon (Melee)Longsword           15 gp   04  lb
Weapon Throwing Axe               08 gp   02  lb
Weapon Dagger                     02 gp   01  lb
Weapon (Ranged)Shortbow           30 gp   02  lb
Arrows (20)                       01 gp   03  lb
Backpack                          02 gp   02  lb
  Acid                            10 gp   01  lb
  Bedroll                         01 sp   05  lb
  Blanket                         02 sp   01  lb
  Flint and Steel                 01 gp   00  lb
  Lantern, Hooded                 07 gp   02  lb
  Oil (Pint) x2                   02 sp   02  lb
  Rations trail x3                15 sp   03  lb
  Torch x2                        02 cp   02  lb
  Whetstone                       02 cp   01  lb       


                           Total Weight:  51  lb

            Light  Medium   Heavy    
Max Weight: 0-86   87-173    174-260

FinancesEdit

PP: 00
GP: 46
SP: 09
CP: 06

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 18
    Height: 6'02"
    Weight: 190lbs
Hair Color: Black
 Eye Color: Green
Skin Color: Tanned
Appearance: Scruffy
  Demeanor: Shy - Suspicious 
Background: Farland has spent most of his youth helping father around their
            stead, with the flocks and hunting game, he has little to no human
            interaction other than with his family (Father, Mother, Younger
            Sister x2). On request of his father he been asked to travel to the
            nearby city. His father is hoping that Farland will make some
            friends before he returns.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Dec. 08, 2010) (Aldern Foxglove) level 1
  • Approval (Dec. 08, 2010) (GlassEye) level 1

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