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Farfanoogen (Average Joe)

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Basic InformationEdit

      Race: Gnome
     Class: Druid
     Level: 1
Experience: Experience
 Alignment: Neutral
 Languages: Common, Gnome, Sylvan, Druidic
     Deity: Deity
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 11 +0 (03 pts) -2 racial
DEX: 14 +2 (05 pts)
CON: 14 +2 (02 pts) +2 racial
INT: 10 +0 (00 pts)
WIS: 16 +3 (10 pts)
CHA: 12 +1 (00 pts) +2 racial

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)       HP:  10 = [1d08 + CON (02) + FC (00)] (Druid)
              AC:  17 = [10 + DEX (02) + Armor (03) + Shield (01) + Natural (00) + Size (01) + Misc (00)]
                   +4* dodge to AC vs Giants (gnome defensive training)
        AC Touch:  13 = [10 + DEX (02) + Size (01) + Misc (00)]
   AC Flatfooted:  14 = [10 + Armor (03) + Shield (01) + Natural (00) + Size (01) + Misc (00)]
            INIT: +02 = [DEX (02) + Misc (00)]
             BAB: +00 = [Druid (00)]
             CMB: -01 = [BAB (00) + STR (00) + Size (-1) + Misc (00)]
             CMD:  01 = [10 + BAB (00) + STR (00) + DEX (02) + Size (-1) + Misc (00)]
       Fortitude: +04 = [Druid (02) + CON (02) + Misc (00)]
          Reflex: +03 = [Druid (00) + DEX (02) + Resilient Trait (01)]
            Will: +05 = [Druid (02) + WIS (03) + Misc (00)]
               ****+2 on all saves vs. Illusion spells/effects; Racial Illusion Resistance 
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
*+1 to attack vs humanoid (reptilian & goblinoid) Gnome Racial Hatred

Shortspear: Attack: +01 = [BAB (00) + STR (00) + Size (01) + Misc (00) + Magic (00)]
            Damage: 1d4, Crit: 20/x2, Range: 20'
     Sling: Attack: +03 = [BAB (00) + DEX (02) + Size (01) + Misc (00) + Magic (00)]
            Damage: 1d3, Crit: 20/x2, Range: 50'

Racial FeaturesEdit

Ability Adjustments: +2 (Constitution), +2 (Charisma), -2 (Strength)
               Size: Small
              Speed: 20'/15'
      Favored Class: Druid (1st-skill point)
   Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light (see 
                     low-light vision.)
 Defensive Training: Gnomes get a +4 dodge bonus to AC against monsters of the giant 
                     subtype.
        Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells 
                     that they cast. Gnomes with a Charisma of 11 or higher also gain the 
                     following spell-like abilities: 1/day—dancing lights, ghost sound, 
                     prestidigitation, and speak with animals. The caster level for these
                     effects is equal to the gnome's level. The DC for these spells is 
                     equal to 10 + the spell's level + the gnome's Charisma modifier.
             Hatred: Gnomes receive a +1 bonus on attack rolls against humanoid creatures 
                     of the reptilian and goblinoid subtypes due to special training 
                     against these hated foes. 
Illusion Resistance: Gnomes get a +2 racial saving throw bonus against illusion spells or 
                     effects.
        Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
          Obsessive: Gnomes receive a +2 racial bonus on Appraise, Bluff, Diplomacy, 
                     Handle Animal, Linguistics, Profession, Spellcraft, or Use Magic 
                     Device.
 Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a 
                     martial weapon.
          Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with 
                     high Intelligence scores can choose from the following: Draconic, 
                     Dwarven, Elven, Giant, Goblin, and Orc.

Class FeaturesEdit

Druid

Armor/Weapons: Druids are proficient with the following weapons: club, dagger, dart, 
               quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They 
               are also proficient with all natural attacks (claw, bite, and so forth) of 
               any form they assume with wild shape (see below).

               Druids are proficient with light and medium armor but are prohibited from 
               wearing metal armor; thus, they may wear only padded, leather, or hide
               armor. A druid may also wear wooden armor that has been altered by the 
               ironwood spell so that it functions as though it were steel. See the 
               ironwood spell description. Druids are proficient with shields (except 
               tower shields) but must use only wooden ones.

               A druid who wears prohibited armor or uses a prohibited shield is unable to 
               cast druid spells or use any of her supernatural or spell-like class 
               abilities while doing so and for 24 hours thereafter.

Spell Casting: Prepared, divine, wisdom based caster
 
Spontaneous Casting: A druid can channel stored spell energy into summoning spells that
                     she hasn’t prepared ahead of time. She can “lose” a prepared spell in 
                     order to cast any summon nature’s ally spell of the same level or 
                     lower.

 Nature Bond (Ex): Animal companion "Lil' Miss"

Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.

Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions 
                   just like a Diplomacy check made to improve the attitude of a person. 
                   The druid rolls 1d20 and adds her druid level and her Charisma modifier 
                   to determine the wild empathy check result.

                   The typical domestic animal has a starting attitude of indifferent, 
                   while wild animals are usually unfriendly.

                   To use wild empathy, the druid and the animal must be able to study 
                   each other, which means that they must be within 30 feet of one another 
                   under normal conditions. Generally, influencing an animal in this way 
                   takes 1 minute but, as with influencing people, it might take more or 
                   less time.

                   A druid can also use this ability to influence a magical beast with an 
                   Intelligence score of 1 or 2, but she takes a –4 penalty on the check. 

FeatsEdit

Boon Companion (1st Level): +4 to my effective druid level for animal companion stats

TraitsEdit

Capable-Stealth (General): +1 stealth, class skill
Resilient-Reflex (General): +1 reflex saves

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 05 = [Base (04) + INT (00)/Level; FC (01), Misc (00)] (Class 01)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              02     0       0       2     -0   +0
Appraise                00     0       0       0          +0
Bluff                   01     0       0       1          +0
Climb                   00     0       X       0     -0   +0
Craft (       )         00     0       X       0          +0
Diplomacy               02     0       0       2          +0
Disable Device                 0       0       -     -0   +0
Disguise                01     0       0       1          +0
Escape Artist           02     0       0       2     -0   +0
Fly                     02     0       X       2     -0   +0
Handle Animal           07     1       3       1          +2 gnome obsessive
Heal                    03     0       X       3          +0
Intimidate              01     0       0       1          +0
Knowledge (Arcana)             0       0       -          +0
Knowledge (Dngnrng)            0       0       -          +0
Knowledge (Engnrng)            0       0       -          +0
Knowledge (Geography)          0       X       -          +0
Knowledge (History)            0       0       -          +0
Knowledge (Local)              0       0       -          +0
Knowledge (Nature)      06     1       3       -          +2 druid nature sense
Knowledge (Nobility)           0       0       -          +0
Knowledge (Planes)             0       0       -          +0
Knowledge (Religion)           0       0       -          +0
Linguistics                    0       0       -          +0
Perception              09     1       3       3          +2 gnome keen senses 
Perform    (       )    01     0       0       1          +0
Profession (       )           0       X       -          +0
Ride                    06     1       3       2     -0   +0
Sense Motive            01     0       0       1          +0
Sleight of Hand                0       0       -     -0   +0
Spellcraft                     0       X       -          +0
Stealth                 07     0       X       2     -0   +5 (+4 small; +1 capable trait)
Survival                09     1       3       3          +2 druid nature sense
Swim                    00     0       X       0     -0   +0
Use Magic Device               0       0       -          +0

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                        Level 01                      Level 02                  
* Spell Name                   * Spell Name                  * Spell Name            
* Spell Name                   * Spell Name                  * Spell Name            
* Dancing Lights* (DC 11)      * Speak W/ Animals* (DC 12)
* Ghost Sound*    (DC 11)
* Prestidigation* (DC 11)


*Gnome Magic (Racial)

EquipmentEdit

Equipment (for small size)       Cost     Weight
Explorer's Outfit                         --    lb
Wooden Armor (Small)              20 gp   12.5  lb
Buckler                            5 gp    2.5  lb
Shortspear (Melee/Ranged)          1 gp    1.5  lb
Sling (Ranged)                     - gp    -    lb
  Bullets (10)                     1 sp    2.5  lb
Backpack                           2 gp     .5  lb  
  Bedroll                          1 sp    1.25 lb
  Waterskin                        1 gp    1    lb


                           Total Weight:  21.75 lb

Saddle (On Lil' Miss)             30 gp   30    lb

            Light  Medium   Heavy    
Max Weight: 0-28   29-57    58-86

FinancesEdit

PP: 00
GP: 00
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size:
    Gender:
       Age:
    Height:
    Weight:
Hair Color:
 Eye Color:
Skin Color:
Appearance:
  Demeanor:

BackgroundEdit

Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1

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