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Evander

General InformationEdit

      Race: Human
     Class: Fighter
     Level: 5
Experience: 10,004 XP (Next level at 15,000)
 Alignment: Lawful Good
     Deity: Sword Saints
First Seen: Dunn Wright Inn
  Location: Dunn Wright Inn
Background: Open


DetailsEdit

  Size: Medium
Gender: Male
   Age: 55
Height: 6'1"
Weight: 221 lbs.
  Hair: White
  Eyes: Hazel
  Skin: White

Father Time has not been kind to Evander. His weathered and skin shows a long history of battle, each scar could tell a chapter in a book. He's an old man, but still well-built and looks strong. Evander appears he could have been rather handsome in his youth, and he still as a charming twinkle in his old man eyes. He is never seen without his shield, which is ritualistically adorned with the markings of the Rornish Sword Saints. The biggest feature thereof is three very large spikes on this weaponized shield. 

Evander is typically a friendly man to chat with, but he gets frustrated easily, in the typical manner that an old man resents the incoming youth of the world. Despite being quick-witted and sharp, he still has a penchant for making poor life decisions. sometimes his brash nature rubs people the wrong way. He can still find the humor in many situations and is still the outgoing adventurous type with a zest for life.

Evander served in the Rornish Military for many years, ascending to the rank of Captain. After his years of service were finished, he bounced around the region finding himself in many an odd job. He spent time as a gambler, smithy, and gigolo. He went through three wives, but wasn't blessed with any children, although he considers that good fortune. Tearing through three marriages has left Evander a beaten and crotchety man. With no lasting prospects on the horizon, he answered a letter written by his old military friend Thorn, journeying to Venza, City of Glass, for a new life of adventure awaiting ahead.

Common         (Racial)
Inner Sea      (Regional)
Dwarven        (INT Bonus)
Gnome          (INT Bonus)
Old Landellian (Linguistics)

Ability ScoresEdit

STAT     MOD  | BASE  RACE   LVL  ITEM  MISC |Points| NOTES
STR  18  (+4) |  16    +2    --    --    --  | (10) | 
DEX  16  (+3) |  16    --    --    --    --  | (10) | 
CON  14  (+2) |  14    --    --    --    --  | ( 5) | 
INT  14  (+2) |  13    --    +1    --    --  | ( 3) | 
WIS   7  (-2) |   7    --    --    --    --  | (-4) | 
CHA   7  (-2) |   7    --    --    --    --  | (-4) |

Combat StatisticsEdit

     HP: 57 [Fighter 5d10 CON 2x5 FC 5] Max -2
   Init: +3 [DEX 3]
    BAB: +5 [Fighter 5]
    CMB: +9 [   BAB 5 STR 4]
    CMD: 23 [10 BAB 5 STR 4 DEX 3 Def 1]
  Notes: +1 CMB/CMD with spiked shield
  Speed: 30 ft.
 Vision: Normal

DefenseEdit

     AC: 26 [10 DEX 3 Arm 7 Shd 4 Nat 1 Def 1]
   Flat: 23 [10       Arm 7 Shd 4 Nat 1 Def 1]
  Touch: 14 [10 DEX 3                   Def 1]
   Fort: +6 [CON 2 Fighter 4]
 Reflex: +4 [DEX 3 Fighter 1]
   Will: -1 [WIS-2 Fighter 1]
  Notes: +1 against Fear

OffenseEdit

  Melee: +10    BAB 5 STR 4 Enh 1 Foc 1 PA -2 Trn 1
 Damage: 1d6+12 1d6 STR 4 PA 4 Spec 2 Magic 1 Trn 1
   Crit: 20/x2 
   Type: Piercing
Special: Cannot be disarmed

  Melee: +7     BAB 5 STR 4 PA -2
 Damage: 1d6+8  1d6 STR 4 PA 4
   Crit: 20/x2 
   Type: Piercing/Slashing
Special: Performance

  Melee: +7     BAB 5 STR 4 PA -2
 Damage: 1d6+8  1d6 STR 4 PA 4
   Crit: 20/x2 
   Type: Bludgeoning
Special: Disarm, Monk

  Melee: +7     BAB 5 STR 4 PA -2
 Ranged: +8     BAB 4 DEX 3
 Damage: 1d6+8  1d6 STR 4 PA 4
   Crit: 19/x2 
   Type: Piercing/Slashing
  Range: 30 ft.
Special: No PA damage 4 thrown

  Melee: +7     BAB 4 STR 4 PA -2
 Ranged: +8     BAB 5 DEX 3
 Damage: 1d4+8  1d6 STR 4 PA 4
   Crit: 19/x2 
   Type: Piercing/Slashing
  Range: 10 ft.
Special: No PA 4 damage thrown

Notes: Two-Weapon Fighting -2 Attack
       Off-Hand Weapons -2 PA damage

Racial TraitsEdit

+2: STR
Size: Medium
Speed: 30 ft.
Feat: Extra feat at creation
Skilled: Extra skill point every level
Languages: Common, any INT

Fighter Class Features (Favored Class)Edit

Proficiency: Simple and martial weapons, all armor and shields
Bonus Feats: Bonus feats at first and even levels, can swap every four
Bravery (Ex): +1 against Fear
Armor Training (Ex): ACP and Max DEX +1, move normal speed in medium armor
Weapon Training (Ex): +1 attack/damage/CMB/CMD close weapons

Character TraitsEdit

Capable (General): +1 Acrobatics, Class Skill
Capable (General): +1 Perception, Class Skill

FeatsEdit

Power Attack (Human): -2 attack, +4 damage
Two-Weapon Fighting (Level 1): Reduced penalties fighting with two weapons
Improved Shield Bash (Fighter 1): Keep shield AC when bashing
Shield Focus (Fighter 2): +1 shield AC
Weapon Focus (Level 3): +1 attack with spiked heavy shield
Weapon Specialization (Fighter 4): +2 damage with spiked heavy shield
Missile Shield (Level 5): deflect 1 ranged attack/round with shield, not magic massive or natural

SkillsEdit

Adventuring Ranks(A): 25 = Fighter 2x5 + INT 2x6 + Race 1x5
 Background Ranks(B): 10 = Base 2x5
Skills         Total |  A  B | CS   Stat  ACP Trait Misc | Notes
Acrobatics        +9 |  5  - | 3   3(DEX) -3    1    -   | +3 Jump
Appraise          +2 |  0  0 | -   2(INT)       -    -   |
Artistry          +2 |  0  0 | 0   2(INT)       -    -   |
Bluff             -2 |  0  - | -  -2(CHA)       -    -   |
Climb             +9 |  2  - | 3   4(STR) -0    -    -   |
Craft             +2 |  0  0 | 0   2(INT)       -    -   |
Diplomacy         -2 |  0  - | -  -2(CHA)       -    -   |
Disable Device       |  0  - | -   3(DEX) -3    -    -   |
Disguise          -2 |  0  - | -  -2(CHA)       -    -   |
Escape Artist     +0 |  0  - | -   3(DEX) -3    -    -   |
Fly               +0 |  0  - | -   3(DEX) -3    -    -   |
Handle Animal     +4 |  0  3 | 3  -2(CHA)       -    -   |
Heal              -2 |  0  - | -  -2(WIS)       -    -   |
Intimidate        -2 |  2  - | 3  -2(CHA)       -    -   |
K. Arcana            |  0  - | -   2(INT)       -    -   |
K. Dungeoneering +10 |  5  - | 3   2(INT)       -    -   |
K. Engineering    +7 |  0  2 | 3   2(INT)       -    -   |
K. Geography         |  0  0 | -   2(INT)       -    -   |
K. History           |  0  0 | -   2(INT)       -    -   |
K. Local             |  0  - | -   2(INT)       -    -   |
K. Nature            |  0  - | -   2(INT)       -    -   |
K. Nobility          |  0  0 | -   2(INT)       -    -   |
K. Planes            |  0  - | -   2(INT)       -    -   |
K. Religion          |  0  - | -   2(INT)       -    -   |
Linguistics       +3 |  0  1 |     2(INT)       -    -   |
Lore                 |  0  0 | 0   2(INT)       -    -   |
Perception        +7 |  5  - | 3  -2(WIS)       1    -   |
Perform           -2 |  0  0 | -  -2(CHA)       -    -   |
Profession           |  0  0 | 0  -2(WIS)       -    -   |
Prof. (Gambler)   +2 |  0  1 | 3  -2(WIS)       -    -   |
Prof. (Gigolo)    +2 |  0  1 | 3  -2(WIS)       -    -   |
Prof. (Smithy)    +2 |  0  1 | 3  -2(WIS)       -    -   |
Prof. (Soldier)   +2 |  0  1 | 3  -2(WIS)       -    -   |
Ride              +5 |  2  - | 3   3(DEX) -3    -    -   |
Sense Motive      -2 |  0  - | -  -2(WIS)       -    -   |
Sleight of Hand      |  0  0 | -   3(DEX) -3    -    -   |
Spellcraft           |  0  - | -   2(INT)       -    -   |
Stealth           +0 |  0  - | -   3(DEX) -3    -    -   |
Survival          +3 |  2  - | 3  -2(WIS)       -    -   |
Swim              +6 |  2  - | 3   4(STR) -3    -    -   |
Use Magic Device     |  0  - | -  -2(CHA)       -    -   |
Notes: Agile Armor affects Climbing and Jumping

EquipmentEdit

Gear                              Cost Weight  Location
Heavy Spiked Steel Shield +1/+1   3480     20  Arm
(Wooden Spikes)
Agile Breastplate +1              1400     25  Armor
Amulet of Natural Armor +1        2000      -  Neck
Ring of Protection +1             2000      -  Ring
Dagger                               2      1  Hip
Gladius                             15      3  Hip
Jutte                                8      1  Hip
Javelins (2)                         2      4  Back
Explorer's Outfit                    1      5  Worn
Bandolier (2)                        1      0  Worn
Backpack, Masterwork                50      4  Worn
Dungeoneering Kit*                  15     25  Backpack and Bandolier
Fighter's Kit**                      9     17  Backpack and Bandolier
_____________________________________________________________________
 Totals:                          8983    105
* two candles, chalk, a hammer and four pitons, 50 feet of hemp rope, a hooded lantern with 5 flasks of oil, two sacks, two torches, and four tindertwigs.
** a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, trail rations (5 days), and a waterskin.

Light, Medium, or Heavy

           Light  Medium  Heavy     Lift   Max   Push/Drag
Max Weight:  116     233    350     300    600   1500

Name of Item              Value        Adventure Used
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         Total Consumed:  ????.?? gp

Initial Character Money:  9000 gp
                                =======
      Carried Inventory: -8983 gp
         Consumed items:    -0 gp
         Consumed items:    -0 gp
                                =======
                  Total:    17 gp

Platinum:  0
    Gold: 16
  Silver:  9
  Copper: 10
 
   Total: 36

Character NotesEdit

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Dunn Wright Inn - adventurer tavern in Venza
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Initial XP: 8640
Initial GP: 
Return to the Haven Oct 30, 2018
        XP: 1364
      Gold: 0

ReplacedEdit

Bixby Luch

ApprovalsEdit

  • Level 4 - KahlessNetor (Judge) - 8/14/18
  • Level 4 - Aura (Judge) - 9/5/18
  • Level 5 - Aura (Judge) - 11/4/18