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Basic InformationEdit

      Race: Half Elf
     Class: Rogue
     Level: 1
Experience: 0
 Alignment: Chaotic Good
 Languages: Common
     Deity: Basically atheist but really supersticious
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 12 +1 (02 pts) 
DEX: 16 +3 (05 pts) +2 racial
CON: 10 +0 (00 pts) 
INT: 16 +3 (10 pts)
WIS: 8  -1 (-2 pts)
CHA: 14 +2 (05 pts) 

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max-2)       HP:  9 = [1d8 + CON (00) + FC (01)] (Rogue)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  16 = [10 + DEX (03) + Armor (03) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  13 = [10 + DEX (03) + Size (00) + Misc (00)]
   AC Flatfooted:  13 = [10 + Armor (03) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT: +03 = [DEX (03) + Misc (00)]
             BAB: +00 = [Rogue (00) + Class 02 (00)]
             CMB: +01 = [BAB (00) + STR (01) + Misc (00)]
             CMD: +14 = [10 + BAB (00) + STR (01) + DEX (03) + Misc (00)]
       Fortitude: +00 = [Rogue (00) + Class 02 (00) + CON (00) + Misc (00)]
          Reflex:  +05 = [Rogue (02) + Class 02 (00) + DEX (03) + Misc (00)]
            Will: +00 = [Rogue (00) + Class 02 (00) + WIS (-1) + Misc (01 trait)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Light Crossbow (Heirloom): Attack: +05 = [BAB (00) + Ability (02) + Misc (03) + Magic (00)] (+1 masterwork, +1 trait heirloom, +1 size)
           Damage: 1d6+0, Crit: 19-20/x2, Special: -
Bombs: Attack: +04 = [BAB (00) + Ability (02) + Misc (02) + Magic (00)] (+1 size, +1 Throw Anything)
           Damage: 1d6+3, Crit: x2, Special: Splash weapon
Morning Star: Attack: +01 = [BAB (00) + Ability (00) + Misc (01) + Magic (00)] (+1 size)
           Damage: 1d6, Crit: x2, Special: -
Dagger: Attack: +01 = [BAB (00) + Ability (00) + Misc (01) + Magic (00)] (+1 size))
           Damage: 1d3, Crit: 19-20/x2, Special: -

Racial FeaturesEdit

Ability Adjustments: +2 (DEX)
               Size: Medium
              Speed: 30'
      Favored Class: Rogue (+1 HP)
                     Warrior (+1 HP)
               Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.  
               Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
               Elf Blood: Half-elves count as both elves and humans for any effect related to race. 
               Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.       
               Keen Senses: Half-elves receive a +2 racial bonus on Perception skill checks. 
               Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. 
               Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Class FeaturesEdit

Rogue

  Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.
  Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment. 

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

  Weapon Finesse (1st rogue): Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
  Skill Focus (Acrobatics) (1st Half-Elf): You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6. 

TraitsEdit

 Rich Parents: You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure anyway, you enjoy a one-time benefit to your initial finances—your starting cash increases to 900 gp.
Indomitable Faith: You were born in a region where your faith was not popular, but you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive; you gain a +1 trait bonus on Will saves as a result.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 11 = [Base (08) + INT (03)/Level; FC (00), Misc (00)] (Rogue)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              10     1       3       3     -0   +3 (+3 skill focus)
Appraise                03     0       0       3          +0
Bluff                   06     1       3       2          +0 
Climb                   05     1       3       1     -0   +0
Craft (       )         00     0       0       0          +0
Diplomacy               05     1       3       2          +0
Disable Device          03     0       0       3     -0   +0
Disguise                00     0       0       0          +0
Escape Artist           03     0       0       3     -0   +0
Fly                     03     0       0       3     -0   +0
Handle Animal                  0       0       0          +0
Heal                    -1     0       0      -1          +0
Intimidate              02     0       0       2          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)   04     1       0       3          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)           0       0       0          +0
Linguistics                    0       0       0          +0
Perception              05     1       3      -1          +2 (+2 racial)
Perform    (       )    00     0       0       0          +0
Profession ( Cook  )    03     1       3      -1          +0
Ride                    02     0       0       2     -0   +0
Sense Motive            03     1       3      -1          +0
Sleight of Hand         07     1       3       3     -0   +0
Spellcraft                     0       0       0          +0
Stealth                 03     0       0       3     -0   +0
Survival                -1     0       0      -1          +0
Swim                    05     1       3       1     -0   +0
Use Magic Device        06     1       3       2          +0

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

Spell Lists (Prepared)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Spell Name               * Spell Name               * Spell Name               * Spell Name
* Spell Name               * Spell Name               * Spell Name               * Spell Name

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Armor                             00 gp   00  lb
Shield                            00 gp   00  lb
Weapon (Melee)                    00 gp   00  lb
Weapon (Ranged)                   00 gp   00  lb
  Ammo (00)                       00 gp   00  lb
Container (e.g. Backpack)         00 gp   00  lb
  Item                            00 gp   00  lb
  Item                            00 gp   00  lb
  Item                            00 gp   00  lb
  Item                            00 gp   00  lb


                           Total Weight:  00  lb

            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300

FinancesEdit

PP: 00
GP: 00
SP: 00
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 24
    Height: 5,1 ft
    Weight: 150 lbs
Hair Color: Red
 Eye Color: Emerald Green
Skin Color: Tanned
Appearance: 
  Demeanor:

BackgroundEdit

Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1

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