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Elric Hanson (Natshikrak)

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Basic InformationEdit

Final Fantasy 14 Online Stoic

Figther

      Race: Human
     Class: Fighter (Brawler)
     Level: 1
Experience: 311 XP
 Alignment: Chaotic Good
 Languages: Common
     Deity: Hinotheus
First Seen: The Dunn Wright Inn
  Location: Ogre in the Rushes
Background: Open or Closed?


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 18 +4 (10 pts) +2 Racial
DEX: 14 +2 (05 pts)
CON: 14 +2 (05 pts)
INT: 10 +0 (00 pts)
WIS: 10 +0 (00 pts)
CHA: 10 +0 (00 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  (Max-2)     HP:  13 = [1d10 + CON (02) + FC (01)] (Fighter)
                        [0d00 + CON (00) + FC (00)] (Class 02)
              AC:  17 = [10 + DEX (02) + Armor (05) + Shield (00) + Natural (00) 
                         + Size (00) + Misc (00)]
        AC Touch:  12 = [10 + DEX (02) + Size (00) + Misc (00)]
   AC Flatfooted:  15 = [10 + Armor (05) + Shield (00) + Natural (00) + Size (00)
                         + Misc (00)]
            INIT: +02 = [DEX (02) + Misc (00)]
             BAB: +01 = [Fighter (01) + Class 02 (00)]
             CMB: +05 = [BAB (01) + STR (04) + Misc (00)]
             CMD:  17 = [10 + BAB (01) + STR (04) + DEX (02) + Misc (00)]
       Fortitude: +04 = [Fighter (02) + Class 02 (00) + CON (02) + Misc (00)]
          Reflex: +03 = [Fighter (00) + Class 02 (00) + DEX (02) + Trait* (01)]
            Will: +00 = [Fighter (00) + Class 02 (00) + WIS (00) + Misc (00)]
           Speed:  30'(20)
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  25%

* Trait: Resilient Reflex +1

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Greatsword: Attack: +06 = [BAB (1) + STR (04) + Weapon Focus (01) + Magic (00)]
           Damage: 2d06+6, Crit: 19/x2, Special: Special
    Dagger: Attack: +05 = [BAB (01) + STR (04) + Misc (00) + Magic (00)]
           Damage: 1d04+4, Crit: 19/x2, Special: Special
  Shortbow: Attack: +03 = [BAB (01) + DEX (02) + Misc (00) + Magic (00)]
           Damage: 1d06+4, Crit: 20/x3, Special: Special

Racial FeaturesEdit

Ability Adjustments: +2 (Ability) (Strength)
               Size: Medium
              Speed: 30'
      Favored Class: Fighter (Hit point)
              Bonus: Feat: Humans select one extra feat at 1st level.
             Skills: An additional skill rank at 1st level and one/level
           Language: Common.

Class FeaturesEdit

Fighter 1

Armor/Weapons: Light, medium, heavy armors and simple, martial weapons 
  Bonus Feats: A fighter gets bonus feats at 1st and even levels.

Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

Power Attack (level 1): Trade melee bonus for damage
Cleave       (Fighter bonus 1): Gain second attack if the first hit
Weapon Focus (Human bonus): +1 to hit with Great Sword

TraitsEdit

  Resilient (Reflex): You gain a +1 trait bonus to Reflex Saves. 
Capable (Perception): You gain a +1 trait bonus to Perception and it becomes
                      a permanent class skill.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 03 = [Base (02) + INT (00)/Level; FC (00), Human (01)] (Fighter 1)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -2     0       0       2     -4   +0
Appraise                00     0       0       0          +0
Bluff                   00     0       0       0          +0
Climb                   00     0       *       4     -4   +0
Craft (       )         00     0       *       0          +0
Diplomacy               00     0       0       0          +0
Disable Device                 0       0       N     -4   +0
Disguise                00     0       0       0          +0
Escape Artist           -2     0       0       2     -4   +0
Fly                     -4     0       0       0     -4   +0
Handle Animal                  0       *       0          +0
Heal                    00     0       0       0          +0
Intimidate              00     0       *       0          +0
Knowledge (Arcana)             0       0       N          +0
Knowledge (Dngnrng)     04     1       3       0          +0
Knowledge (Engnrng)            0       *       0          +0
Knowledge (Geography)          0       0       N          +0
Knowledge (History)            0       0       N          +0
Knowledge (Local)              0       0       N          +0
Knowledge (Nature)             0       0       N          +0
Knowledge (Nobility)           0       0       N          +0
Knowledge (Planes)             0       0       N          +0
Knowledge (Religion)           0       0       N          +0
Linguistics                    0       0       N          +0
Perception              05     1       3       0          +1 Capable Trait
Perform    (       )    00     0       0       0          +0
Profession (       )           0       *       N          +0
Ride                    02     1       3       2     -4   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       N     -4   +0
Spellcraft                     0       0       N          +0
Stealth                 -2     0       *       2     -4   +0
Survival                00     0       0       0          +0
Swim                    00     0       *       4     -4   +0
Use Magic Device               0       0       N          +0

EquipmentEdit

Equipment                        Cost      Weight
Explorer's Outfit                           08  lb
Scale Mail                        50   gp   30  lb
Shield                            00   gp   00  lb
Great Sword (Melee)               50   gp   08  lb
Short bow (Ranged)                30   gp   02  lb
  Ammo (20)                       01   gp   03  lb
Backpack                          02   gp   02  lb
Bedroll(Common)                    0.1 gp   05  lb
Rope Hemp                         01   gp   10  lb
Sun Rod x2                        02   gp   02  lb
Flint and steel                   01   gp   -   lb
Dagger x 2                        04   gp   02  lb
Water skin x2                     02   gp   08  lb
Trail Ration x 5                  2.5  gp   05  lb
Whetstone x 1                     0.02 gp   01  lb
Shaving kit                       1.5  gp   0.5 lb
                                =========  =======
                      Totals:    147.12 gp   86.5  lbs 
                 
            Light  Medium   Heavy    
Max Weight: 0-100  101-200  201-300  Light Encumbrance

Consumed or Destroyed items
  (none yet)                       0
                                =========
                      Totals:      0

FinancesEdit

PP: 30                                Character Creation:    150    gp 
GP:  1                          first adventure earnings:    298
SP:  8                                                   ============
CP:  8                                    Total earnings:    448    gp
                                       Carried Inventory:   -147.12 gp
                                   Consumed or Destroyed:      0
Gems/Jewelry/Other:                                      ============
0000                                             Coinage:    301.88 gp

DetailsEdit

      Size:Medium
    Gender:Male
       Age:18
    Height:6ft
    Weight:176lb
Hair Color:Brown, sandy
 Eye Color:Russet
Skin Color:Fair
Description:
At first sight, Elric's mannish charm easily stirs hearts of fair maiden and
amiable favor from most man. His oval shaped face and symmetrically flawless
features, gorgeous beyond mundane, tend to suggest a man of noble birth and
good up bringing. Those deep set, russet eyes seemingly exude the reliability
and chivalry expected of a gallant warrior. They sparkled with enthusiasm and
hope, with but just a look can inspire hearts of a thousand man.

Elric stands rough about 6ft tall, a man of great strength and agility that find
roots in his many years of rigorous physical conditioning. If opportunity arises
for one to watch him wash up at the lake, the muscular lines and curves etched
onto this man forged of steel, would either instill a sense of deep admiration
in a common man, or invoke thoughts of lewdness in needy woman.

Elric is almost a perfect embodiment of Godly beauty, if only he possess a
demeanor that matches his good look. He could if he decided to put up a show,
but prolong act eventually snaps him back to shape. In person, Elric behaves
entirely like a common man. His speech and mannerism is deem unpolished and
unruly. Perhaps, this is attributed to his many years spent with his previous
mercenary band, the white wolves, naturally soaking the negative influences.

Nevertheless, even though he may not live up to the expectations of the first
impression, people still like him. When he is around, his carefree and joyous
attitude contagiously delights hearts of companions. His boundless enthusiasm,
which frequently overstep into boisterousness though, keeps the party going.
He is fearless in battle, and loyal to friends. Those who work with him entrust
him their lives, perhaps, more than their own swords. He has a strong sense of
righteousness and acts as his conscience directs him with little regard for
what others expect of him. He makes his own way, but he’s kind and benevolent.
He believes in goodness and right but has little use for laws and regulations.
He hates it when people try to intimidate others and tell them what to do.
He follows his own moral compass, which, although good, may not agree with that
of society.

----------------------------------------------------------------------------

BackgroundEdit


BACKGROUND

Elric is the son of a formidable warrior and an arcane witch. His parent
disappeared shortly after his birth, leaving him to the custody of Alvic, his
swordsmith uncle. Elric grew up in a shabby weapon shop in a Northern town. His
uncle spent most of the time working, paying little heed to the boy. It was
strange that Alvic forbade him any form of martial training and insistently
forced him to pursue the trade of a swordsmith. Years later, Alvic's restraints
weakened as the boy grew older, surged with a burning desire to follow his
father's footsteps. One day, after a hot dispute with his uncle, the 12 year old
boy ran away to pursue his dream and swore never to return until he got what he
wanted. He loved his uncle, but the lure of his ambition was irresistible.

With the little money he stole from his uncle, he made it to a bigger city, but
those were not enough to pay for proper tutelage. Elric could have died of
hunger out in the streets if it was not for an old lady who took pity of him and
brought him back the work in her tavern, Scavengers' Haven.

The tavern was a cozy lodge where adventurers from all directions would gather if
they ever visited this city. Elric's life remained uneventful and unfulfilled
for months until that fateful day he saved the life of a grimly wounded warrior
at the back alley of the tavern. Out of gratitude, the towering man offered
Elric gold in kind, but Elric pleaded for his tutelage instead. Finally after
much pestering, the warrior, Norvak, gave in and brought him along in his
mercenary band, White Wolves.

Elric was thrown in to a regiment of rigorous training that carved a man of
steel out of him. He possessed incredible physical and mental gifts, the mark
of a rare prodigy, that the realm had ever seen for the years that past. It was
merely fours years, Elric became the full grown member of the band, and a well
respected one. Unfortunately, things took a turn when greed crept in and lured
the the band toward a course of actions that violently conflicted with his moral
compass. After, successfully fouling their plan, Elric escaped and returned to
his uncle's shop.

The reunion was a joyous one. Elric stayed with his uncle for two months before
his wanderlust returned and reignited his decision to move on. Before he left,
he asked about his parent and their whereabouts. His uncle shook his head in
puzzlement and admitted his lack of knowledge on what really happened. The only
clue he had on their last known location was XXXX. After gearing up, Elric
began a brand new chapter in his life as he head enthusiastically toward XXXX. 

Adventure LogEdit

Ogre in the Rushes

      XP Received: 331 XP
Treasure Received: 298 GP

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Sept 21st, 2012) (Satin Knights) level 1
  • Approval (Sept 21st, 2012) (Artur Hawkwing) level 1

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