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Enworld/LPF Name - CR1T1C4L

GitP Name - Critical

Basic InformationEdit

      Race: Elf
     Class: Wizard (Conjurer) (FC)
     Level: 1
Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Elven, Celestial, Draconic, Sylvan, Gnome, Goblin, Infernal
     Deity: None

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 07 -2 (-4 pts)
DEX: 18 +4 (10 pts) +2 Racial
CON: 12 +1 (05 pts) -2 Racial
INT: 20 +5 (17 pts) +2 Racial
WIS: 07 -2 (-4 pts)
CHA: 07 -2 (-4 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
(Max-2)       HP:  11 = [1d6 + CON (01) + FC (01) + Toughness (03)]
              AC:  14 = [10 + DEX (04) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  14 = [10 + DEX (04) + Size (00) + Misc (00)]
   AC Flatfooted:  10 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT:  +6 = [DEX (04) + Warrior of Old Trait (02)]
             BAB:  +0 = [Wizard (+00)]
             CMB:  -2 = [BAB (00) + STR (-02) + Misc (00)]
             CMD:  12 = [10 + BAB (00) + STR (-02) + DEX (04) + Misc (00)]
       Fortitude:  +1 = [Wizard (00) + CON (01) + Misc (00)]
          Reflex:  +4 = [Wizard (00) + DEX (04) + Misc (00)]
            Will:  +0 = [Wizard (02) + WIS (-2) + Misc (00)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  Longbow : Attack: +4 = [BAB (00) + Dex (+04) + Misc (00) + Magic (00)]
            Damage: 1d08  , Crit: 20/x3, Range: 100'

Racial FeaturesEdit

Ability Adjustments: +2 Dexterity, +2 Intelligence, -2 Constitution
               Size: Medium
              Speed: 30'
      Favored Class: Wizard
   Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
   Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw 
                     bonus against enchantment spells and effects.
        Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance 
                     and a +2 racial bonus on Spellcraft skill checks made to identify the 
                     properties of magic items.
        Keen Senses: +2 racial bonus on Perception skill checks.
 Weapon Familiarity: Proficient with longbows (including composite longbows), longswords, 
                     rapiers, and shortbows (including composite shortbows), and treat any 
                     weapon with the word “elven” in its name as a martial weapon.
          Languages: Common and Elven. Bonus languages: Celestial, Draconic, Gnoll, Gnome, 
                     Goblin, Orc, and Sylvan.

Class FeaturesEdit

Wizard (Conjurer)

        Armor/Weapons: None/club, dagger, heavy crossbow, light crossbow, and 
                       quarterstaff
          Arcane Bond: Raven Familiar
        Arcane School: Conjurer (Teleportation), additional conjuration spell
                       slot per spell level, 2 spell slots needed to prepare
                       Enchantment and Necromancy spells)
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, 
                       increase the duration by a number of rounds equal to 1/2 
                       your wizard level (minimum 1).
           Shift (Su): At 1st level, you can teleport to a nearby space as a 
                       swift action as if using dimension door. This movement 
                       does not provoke an attack of opportunity. You must be 
                       able to see the space that you are moving into. You 
                       cannot take other creatures with you when you use this 
                       ability (except for familiars). You can move 5 feet for 
                       every two wizard levels you possess (minimum 5 feet). 
                       You can use this ability a number of times per day equal 
                       to 3 + your Intelligence modifier.

FeatsEdit

                Toughness: +3 HP
 Spell Focus(Conjuration): Add +1 to the Difficulty Class for all saving throws against 
                           spells from the conjuration school
               Alertness*: You get a +2 bonus on Perception and Sense Motive skill 
                           checks. If you have 10 or more ranks in one of these skills, 
                           the bonus increases to +4 for that skill.

*Only active when familiar is within arms reach.

TraitsEdit

Warrior of the Old (Race): +2 trait bonus to initiative
   Iron Liver (Equipment): +2 trait bonus on Fortitude saves against poison 
                           and drugs, +4 trait bonus on Fortitude saves to 
                           avoid the effects of alcohol.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 07 = [Base (02) + INT (05)/Level; FC (00), Misc (00)] (Wizard)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              04     0       0       4     -0   +0
Appraise                12     1       3       5          +3 (Raven familiar)
Bluff                   -2     0       0      -2          +0
Climb                   -2     0       0      -2     -0   +0
Craft (       )         05     0       0       5          +0
Diplomacy               -2     0       0      -2          +0
Disable Device                 0       0       4     -0   +0
Disguise                -2     0       0      -2          +0
Escape Artist           04     0       0       4     -0   +0
Fly                     04     0       0       4     -0   +0
Handle Animal                  0       0      -2          +0
Heal                    -2     0       0      -2          +0
Intimidate              -2     0       0      -2          +0
Knowledge (Arcana)      09     1       3       5          +0
Knowledge (Dngnrng)            0       0       5          +0
Knowledge (Engnrng)            0       0       5          +0
Knowledge (Geography)          0       0       5          +0
Knowledge (History)            0       0       5          +0
Knowledge (Local)              0       0       5          +0
Knowledge (Nature)      09     1       3       5          +0
Knowledge (Nobility)           0       0       5          +0
Knowledge (Planes)      09     1       3       5          +0
Knowledge (Religion)    09     1       3       5          +0
Linguistics             09     1       3       5          +0
Perception              02     0       0      -2          +4 (+2 Keen Senses, +2 Alertness*)
Perform    (       )    -2     0       0      -2          +0
Profession (       )           0       0      -2          +0
Ride                    04     0       0       4     -0   +0
Sense Motive            00     0       0      -2          +2 (Alertness*)
Sleight of Hand                0       0       0     -0   +0
Spellcraft              09     1       3       5          +0
Stealth                 04     0       0       4     -0   +0
Survival                -2     0       0      -2          +0
Swim                    -2     0       0      -2     -0   +0
Use Magic Device               0       0      -2          +0

*Only active when familiar is within arms reach.

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
* All                     * Mage Armor               * Spell Name               * Spell Name
                          * Grease                   * Spell Name               * Spell Name
                          * Color Spray
                          * Silent Image
                          * Feather Fall
                          * Enlarge Person
                          * Protection from Evil
                          * Unseen Servant

Spell Lists (Prepared)Edit

  0 Level                   Level 01                   Level 02                   Level 03
* Ghost Sound             * Silent Image             * Spell Name               * Spell Name
* Detect Magic            * Color Spray              * Spell Name               * Spell Name
* Read Magic              * Color Spray              * Spell Name               * Spell Name
                          * Unseen Servant                                    

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Signet Ring                       05 gp   --  lb
Waterskin /w water                01 gp   04  lb
Waterskin /w whiskey              12 sp   04  lb
Longbow                           75 gp   03  lb
  Common Arrows (20)              01 gp   03  lb
Backpack                          02 gp   02  lb
  Mug (empty)                     02 cp   01  lb
  Ink (1 oz vial)                 08 gp   --  lb
  Inkpen                          01 sp   --  lb
  Spellbook                       -- gp   03  lb
  Parchment (3 sheets)            06 sp   --  lb
  Chalk (6 pieces)                06 cp   --  lb
  Chalkboard                      01 gp   02  lb


                           Total Weight:  22  lb

            Light  Medium   Heavy    
Max Weight: 0-23   24-46    47-70

FinancesEdit

PP: 00
GP: 55
SP: 00
CP: 02

Gems/Jewelry/Other:
5gp Signet Ring

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 116
    Height: 5'6"
    Weight: 106 lbs
Hair Color: Brown
 Eye Color: Grey
Skin Color: White
Appearance: Elessar is unusually short for an elf and could even be hardly
            called one at the first glance. His ears are mostly covered with
            a brown "cowboy" hat, from which his short and messy brown hair
            occasionally sticks out from. He's wearing a bit dirty, torn and
            worn out grey longcoat, with a silk robe under, which seemed to be silver 
            in color some time ago and was something whitish and greyish at spots now.
            There's a longbow with a quiver on his back, making him look more
            of a ranger than a wizard. His facial features appear to be quite
            elegant and beautiful, however, they are easily overshadowed by the
            previously mentioned untidy looks; the only thing that could probably
            indicate him of noble origin, besides of his natural looks, is his
            family signet ring worn on his left arm's middle finger. His grey eyes
            appear to be piercing and intimidating. He is almost always accompanied
            by a smell of alcohol and tends to be rude on regular basis, unless he
            knows that he REALLY shouldn't.

            Elessar is always accompanied by his raven familiar Ahbon, who
            carefully sits on the conjurer's left shoulder, usually found
            curiously observing his surroundings. For one reason or another,
            the bird tends to swear a lot, which is often found hilarious by
            the owner. Elessar keeps a good and friendly relationship with his
            familiar, treats him good and likes to converse with him as well.

            Background: Elessar was born in the noble elf family of Whisperwind,
            a rich and quite powerful family, Elessar was immediately surrounded
            by a large amount of attention due to his huge intelligence and knack
            for magic. He has studied it from young age and loved the attention
            at first... but then he got sick of it. Furthermore, he got sick of
            the "nobility" and having to uphold the family ideals, having to
            always worry about his looks and mannerisms to not dishonor his
            family. He quickly became a drunkard and a so called "party animal",
            however, he didn't bury his talent, as he felt it was, perhaps, the
            only significant thing that the family demanded from him. His behavior
            quickly endangered the reputation of Whisperwind, so the family quickly
            got him a "quest" for the outside world, the "quest" being to master
            his skills and as a proof of his new-gained power, kill his house's
            enemy for mass murder of his house members, a half-orc cleric of
            Grymblor, going by the name Conchubur Gobbostampa. Taking a sip of his
            trusty waterskin filled with whiskey, Elessar stepped into the big
            world...

FamiliarEdit

Ahbon, Raven Familiar
              
              
              N Tiny Magical Beast
              Init +2; Low-Light Vision; Perception +6
              
              AC 15, touch 14, flat-footed 13 (+2 Dex, +1 Natural, +2 size)
              hp 5 (1 HD)
              Fort +1, Ref +4, Will +4
              Defensive Abilities: Improved Evasion,
              
              Speed 10 ft., fly 40ft (average)
              Melee bite +4 (1d3–4)
              Space 2-1/2 ft.; Reach 0 ft.
              
              Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
              Base Atk +0; CMB +0; CMD 6
              Feats Weapon Finesse, Skill Focus (Perception)
              Skills Fly +6, Perception +6 (same ranks as master or as base animal in rest)
              SQ: Share Spells, Empathic Link, Speaks Common,
              

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Dec 29, 2010) (HolyMan) level 1
  • Approval (Dec 29, 2010) (Mowgli) level 1

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