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Devon Belanti (galahad0430)

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Basic InformationEdit

      Race: Aasimar
     Class: Cleric
     Level: 1
Experience: 455
 Alignment: Lawful Good
 Languages: Common, Celestial
     Deity: Helina

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 14 +2 (05 pts)
DEX: 10 +0 (00 pts)
CON: 13 +1 (03 pts)
INT: 10 +0 (00 pts)
WIS: 18 +4 (10 pts) +2 racial adjustment
CHA: 14 +2 (02 pts) +2 racial adjustment

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
 Max -2        HP:   9 = [1d8 + CON (01) + FC (00)] (Cleric 01)
               AC:  18 = [10 + DEX (00) + Armor (06)+ Shield(02)]
         AC Touch:  10 = [10 + DEX (00) + Size (00) + Misc (00)]
    AC Flatfooted:  18 = [10 + Armor (06) + Shield (02)]
             INIT: +00 = [DEX (00) + Misc (00)]
              BAB: +00 = [Cleric 01 (00)]
              CMB: +02 = [BAB (00) + STR (02) + Misc (00)]
              CMD:  12 = [10 + BAB (00) + STR (02) + DEX (00) + Misc (00)]
        Fortitude: +04 = [Cleric 01 (02) + CON (01) + Misc (01)]
           Reflex: +01 = [Cleric 01 (00) + DEX (00) + Misc (01)]
             Will: +07 = [Cleric 01 (02) + WIS (04) + Misc (01)]
            Speed:  20'
 Damage Reduction:  00/Any
 Spell Resistance:  00
Energy Resistance:  acid 5, cold 5, electricity 5

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Masterwork Scimitar: Attack: +03 = [BAB (00) + STR (02) + Masterwork (01)]
                     Damage: 1d06+2, Crit: 18-20/x2

Racial FeaturesEdit

 Ability Adjustments: +2 (Wisdom), +2 (Charisma), 
                Size: Medium              
               Speed: 30'
       Favored Class: Cleric
          Darkvision: 60'
Celestial Resistance: Acid, Cold, Electricity, all at resist 5
            Daylight: as the spell once/day CL equals character level
             Skilled: +2 to Diplomacy and Perception

Class FeaturesEdit

Cleric 01

       Armor/Weapons: Prof with all simple weapons 
                      Lt & Med Armor and shields(except tower shield)
           Aura (Ex): Has a powerful aura (LG)
 Channel Energy (Su): 1d6 of positive energy 30' radius 5/day DC12
 Spontaneous Casting: May convert any stored spells into cure spells(except
                      domain spells)
             Domains: Healing: Rebuke Death(Sp)- 7/day heal 1d4 to target at
                      negative hp as a standard action.
                      Protection: +1 to all saving throws which increases by 1
                      for every 5  levels of cleric. 7/day he may confer this
                      bonus to another for 1 minute as a standard action.
             Orisons: Can prepare a number of 0 lvl spells each day. Once cast
                      these spells are not expended and may be reused.
    Alignment Spells: May not cast spells with the chaotic or evil descriptors.
     Bonus Languages: Celestial, Abyssal, and Infernal

FeatsEdit

Selective Channeling(1st level): When channeling energy, may exclude a number
                                 of targets equal to his charisma modifier (2).

TraitsEdit

Rich Parents (Social): Begin with 900gp starting gold.
 Sacred Touch (Faith): As a standard action, may touch any creature and
                       stabilize him.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 02 = [Base (02) + INT (00)/Level; FC (+1), Misc (00)] (Cleric 01)
              
Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              -6     0       0       0     -6   +0
Appraise                 0     0       0       0          +0
Bluff                    2     0       0       2          +0
Climb                   -4     0       0       2     -6   +0
Craft (       )          0     0       0       0          +0
Diplomacy                8     1       3       2          +2
Disable Device                 0       0       0     -6   +0
Disguise                 2     0       0       2          +0
Escape Artist           -6     0       0       0     -6   +0
Fly                     -6     0       0       0     -6   +0
Handle Animal                  0       0       0          +0
Heal                     4     0       0       4          +0
Intimidate               4     0       0       4          +0
Knowledge (Arcana)             0       0       0          +0
Knowledge (Dngnrng)            0       0       0          +0
Knowledge (Engnrng)            0       0       0          +0
Knowledge (Geography)          0       0       0          +0
Knowledge (History)            0       0       0          +0
Knowledge (Local)              0       0       0          +0
Knowledge (Nature)             0       0       0          +0
Knowledge (Nobility)           0       0       0          +0
Knowledge (Planes)             0       0       0          +0
Knowledge (Religion)     4     1       3       0          +0
Linguistics                    0       0       0          +0
Perception              10     1       3       4          +2
Perform    (       )    00     0       0       0          +0
Profession (       )           0       0       0          +0
Ride                    -6     0       0       0     -6   +0
Sense Motive             4     0       0       4          +0
Sleight of Hand                0       0       0     -6   +0
Spellcraft                     0       0       0          +0
Stealth                 -6     0       0       0     -6   +0
Survival                 4     0       0       4          +0
Swim                    -4     0       0       2     -6   +0
Use Magic Device               0       0       0          +0

Spell Lists (Prepared)Edit

0 Level                    Level 01               
Detect Magic               Protection from Evil
Mending                    Command (DC 15)
Purify Food & Drink        Sanctuary (domain) (DC15)





 

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Breastplate                      200 gp   30  lb
Heavy wooden shield                7 gp   10  lb
Masterwork Scimitar              315 gp    4  lb
Holy symbol, silver               25 gp    1  lb
Backpack                           2 gp    2  lb
  Bedroll                         .1 gp    5  lb
  Grappling hook                   1 gp    4  lb
  50' silk rope                   10 gp    5  lb
Belt pouch                         1 gp   .5  lb
  Flint and steel                  1 gp    -  lb
  Whetstone                      .02 gp    1  lb
  

                           Total Weight: 62.5 lb

            Light  Medium   Heavy    
Max Weight: 0-58   59-116   117-175

FinancesEdit

PP: 72
GP:  7
SP:  8
CP:  8

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium
    Gender: Male
       Age: 24
    Height: 5'10"
    Weight: 185
Hair Color: White
 Eye Color: Gold
Skin Color: Pale
Appearance: Long silver-white hair frames his aquiline features, but the 
            most striking feature are his golden eyes that seem to pierce 
            into the very soul of any person he stares at.
  Demeanor: Quiet and reserved until something sparks his righteous fury.

BackgroundEdit

Devon was taken in by the Clerics of Helina at a very young age because of his healing touch and his obvious celestial lineage. His temperment was not suited for monastic or pastoral service however. He now travels the world to lend his aid in the never ending quest to root out and destroy evil where ever it manifests.

Adventure LogEdit

[1]A Merchant in Need of Assistance
Recieved after death of character -
      XP Received: 455
Treasure Received: 390 GP

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +1
     Fort: +2 to +3
      Ref: +0 to +0
     Will: +2 to +3
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Feb. 24, 2011) (HolyMan) level 1
  • Approval (March 1, 2011) (Toasterferret) level 1

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