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Basic InformationEdit

      Race: Elf
     Class: Wizard
     Level: 1
Experience: 0
 Alignment: Lawful Neutral
 Languages: Common, Elven, Draconic, Sylvan, Celestial, Gnoll, Gnomish 
     Deity: None

AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 07 -2 (-04 pts)
DEX: 16 +3 (05 pts, +2 racial)
CON: 10 +0 (02 pts, -2 racial)
INT: 20 +5 (17 pts, +2 racial)
WIS: 10 +0 (00 pts)
CHA: 10 +0 (00 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
(Max -2) HP: 13 = [1d6 + CON (00) + FC (01) + (03) Toughness + (03) Toad Familiar] (Wizard)
              AC:  13 = [10 + DEX (03) + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
        AC Touch:  13 = [10 + DEX (03) + Size (00) + Misc (00)]
   AC Flatfooted:  10 = [10 + Armor (00) + Shield (00) + Natural (00) + Size (00) + Misc (00)]
            INIT: +05 = [DEX (03) + Misc (02*)]
             BAB: +00 = [Wizard (00)]
             CMB: -02 = [BAB (00) + STR (-02) + Misc (00)]
             CMD:  11 = [10 + BAB (00) + STR (-02) + DEX (03) + Misc (00)]
       Fortitude: +01 = [Wizard (00) + CON (00) + Misc (01)**]
          Reflex: +03 = [Wizard (00) + DEX (03) + Misc (00)]
            Will: +02 = [Wizard (02) + WIS (00) + Misc (00)]
                   *  = +2 from Reactionary trait
                   ** = +1 from Forlorn trait
           Speed:  30'
Damage Reduction:  00/-
Spell Resistance:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Heavy Crossbow:  Attack: +03 = [BAB (00) + Ability (03) + Misc (00) + Magic (00)]
                 Damage: 1d10+0, Crit: 19-20/x2, Special: Special
Weapon 02:       Attack: +00 = [BAB (00) + Ability (00) + Misc (00) + Magic (00)]
                 Damage: 0d00+0, Crit: 00/x0, Special: Special

Racial FeaturesEdit

Ability Adjustments: +2 (Int), +2 (Dex), -2 (Con)
               Size: Medium
              Speed: 30'
      Favored Class: Wizard
   Low-Light Vision: Elves can see twice as far as humans in conditions of dim light
   Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against
enchantment spells and effects.
        Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance.
In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of
magic items.
        Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
 Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords,
rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in
its name as a martial weapon.

Class FeaturesEdit

Class 01

              Armor/Weapons: club, dagger, heavy crossbow, light crossbow, and quarterstaff, not armor or shield.
                     
                     Spells: Casts arcane spells

                Arcane Bond: Toad Familiar named Gonzo. Master gains +3 hit points

              Arcane School: Conjuration (prohibited schools: Divination, Enchantment)

                   Cantrips: Prepare cantrips

                Spell Focus: Gains a Spell Focus of choice as a bonus feat at 1st level.
      Summoner’s Charm (Su): Whenever you cast a conjuration(summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1).
At 20th level, you can change the duration of all summon monster spells to permanent.
             
             Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. 
The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. 
You can use this ability a number of times per day equal to 3 + your Intelligence modifier. 
This attack ignores spell resistance.


Class 02

Armor/Weapons: Proficiencies
 Feature Name: Mechanics
 Feature Name: Mechanics

FeatsEdit

Spell Focus [Conjuration] (Wizard 1): +1 Bonus to DC of Conjuration Spells
                 Toughness (Level 1): +3 hit points, +1 per Hit Die beyond 3


TraitsEdit

Reactionary (Combat):  +2 trait bonus to initiative

    Forlorn (Racial):  +1 trait bonus to fortitude saving throws 

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 07 = [Base (02) + INT (05)/Level; FC (00), Misc (00)] (Wizard)
              00 = [Base (00) + INT (00)/Level; FC (00), Misc (00)] (Class 02)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              03     0       0       3     -0   +0
Appraise                08     0       3       5          +0
Bluff                   00     0       0       0          +0
Climb                  -02     0       0      -2     -0   +0
Craft (Alchemy)         08     0       3       5          +0
Diplomacy               00     0       0       0          +0
Disable Device                 0       0       3     -0   +0
Disguise                00     0       0       0          +0
Escape Artist           03     0       0       3     -0   +0
Fly                     03     0       3       0     -0   +0
Handle Animal                  0       0       0          +0
Heal                    00     0       0       0          +0
Intimidate              00     0       0       0          +0
Knowledge (Arcana)      09     1       3       5          +0
Knowledge (Dngnrng)            0       3       5          +0
Knowledge (Engnrng)            0       3       5          +0
Knowledge (Geography)          0       3       5          +0
Knowledge (History)            0       3       5          +0
Knowledge (Local)              0       3       5          +0
Knowledge (Nature)      09     1       3       5          +0
Knowledge (Nobility)           0       3       5          +0
Knowledge (Planes)      09     1       3       5          +0
Knowledge (Religion)    09     1       3       5          +0
Linguistics                    0       3       5          +0
Perception              05     1       0       0          +4 [+2 Race, +2 Alertness (familiar granted feat)]
Perform    (       )    00     0       0       0          +0
Profession (Librarian)  04     1       3       0          +0
Ride                    03     0       0       3     -0   +0
Sense Motive            00     0       0       0          +0
Sleight of Hand                0       0       3     -0   +0
Spellcraft              09     1       3       5          +0
Stealth                 03     0       0       3     -0   +0
Survival                00     0       0       0          +0
Swim                   -02     0       0      -2     -0   +0
Use Magic Device               0       0       0          +0

Spell Lists (Known)Edit

0 Level                    Level 01                   Level 02                   Level 03
* Resistance               * Mage Armor                             
* Acid Splash              * Grease                             
* Detect Magic             * Mount
* Detect Poison            * Color Spray
* Read Magic               * Silent Image
* Daze                     * Feather Fall
* Dancing Lights           * Magic Missile
* Flare                    * Protection From Evil
* Light
* Spark
* Disrupt Undead
* Touch of Fatigue
* Mage Hand
* Mending
* Message
* Open/Close
* Arcane Mark
* Prestidigitation
* Bleed
* Ghost Sound
* Ray of Frost

Spell Lists (Prepared)Edit

0 Level                    Level 01                     Level 02                   Level 03
* Detect Magic            * Color Spray                * Spell Name               * Spell Name
* Light                   * Color Spray[I]             * Spell Name               * Spell Name
*                         * Mage Armor[I]              * Spell Name               * Spell Name
*                         * Grease[C]                  * Spell Name               * Spell Name

[C]: Additional Conjuration Spell Slot 
[I]: Int Bonus' Spell Slot 
                          

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                         00  lb
Armor                             00 gp   00  lb
Shield                            00 gp   00  lb
Weapon (Melee)                    00 gp   00  lb
Heavy Crossbow                    50 gp   08  lb
  Bolt (20)                       02 gp   02  lb
Backpack (e.g. Backpack)          02 gp   02  lb
  Spellbook                       00 gp   03  lb
  Flint and Steel                 01 gp   00  lb
  Trail Rations                   05 sp   01  lb
  Scroll Tube                     01 gp   0.5 lb
  Paper x 10                      04 gp   00  lb
  Ink Pen                         01 sp   00  lb
  Ink                             08 gp   00  lb
  Tanglefoot bag                  50 gp   04  lb
Belt Pouch                        01 gp   0.5 lb
Spell Component Pouch             05 gp   02  lb


   
                     Total Weight:  23  lb

            Light  Medium   Heavy    
Max Weight: 0-23   24-46    47-70

FinancesEdit

PP: 00
GP: 24
SP: 14
CP: 00

Gems/Jewelry/Other:
0000

DetailsEdit

      Size: Medium 
    Gender: Male
       Age: 120
    Height: 5'97''
    Weight: 165 lbs 
Hair Color: Silver
 Eye Color: White
Skin Color: Ivory

Appearance: Daugar is of slightly smaller than the average elf build. His decades of studying the arcane arts have done nothing to improve his fragile body and lack of strength. Daugar wears a black and silver wool jacket festooned with gold mystical symbols, feathered black and red leather boots and gloves, a silver belt from where his pouch and spell components' pouch hang, a small black cape, and leather black pants. He has his Heavy Crossbow readied at all times, and his adventuring gear kept inside his backpack.

Demeanor: Due to his life-experiences, Daugar is not really trusting of others, he is timid but smart, proud, and usually well prepared for the unexpected. He follows law, tradition, and his own personal code("Don't get too involved with anyone") without being a Zealot, however, Dougar is reliable and honorable.

Background: Daugar was born in a small Elven village. Shorter and physically weaker than most elves, Daugar was bullied during his adolescence, he took an interest in magic because he admired his father - an Elf weaker than any other, yet respected like no other due to his wizardry and arcane knowledge. 60 years ago, the village was threatened by a barbaric human tribe, clearly overpowered by numbers, the elves decided to surrender. Daurnir - Daugar's father insisted on fighting back, yet the elders did not approve, and a terrific argument developed. Succumbing to his frustrations and rage Daurnir killed one of the elders, before the shocked eyes of the elders, Daurnir's eyes darkened until they turned fully black and he became a Drow. Taking advantage of his unrivaled Wizardry Daurnir escaped. His family was sentenced to death as punishment for his betrayal. Daugar and his mother attempted to escape, Luinu - Daugar's mother sacrificed herself, allowing her son to escape and survive. Daugar has spent the last 60 years, in a human town, the events of that evening still hunting him inside his nightmares. He studied magic for decades with only one goal in mind - surpass his father. Daugar is terrified of going near any elven community, hates the elf he once admired - his father, and feels guilt for not protecting his mother. Eager to surpass his father, Daugar seeks any bit of wizardry, knowledge, or magic tools he may put his hands on.

FamiliarEdit

   Gonzo, Toad
   N Diminutive animal
   Init +1; Senses low-light vision, scent; Perception +5
                               Defense
   AC 16, touch 15, flat-footed 15 (+1 Dex, +4 size, +1 Natural)
   hp 6 (1HD)
   Fort +0, Ref +3, Will +2
                               Offense
   Speed 5 ft.
   Space 1 ft.; Reach 0 ft.
                               Statistics
   Str 1, Dex 12, Con 6, Int 6, Wis 15, Cha 4
   Base Atk +0; CMB –3; CMD 2 (6 vs, trip)
   Qualities: Alertness,improved evasion, share spells, empathic link
   Feats Skill Focus (Perception)
   Skills Perception +5, Stealth +21; Racial Modifiers +4 Stealth

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Jan. 11, 2011) (InVinoVeritas) level 1
  • Approval (Jan. 13, 2011) (HolyMan) level 1

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