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Basic InformationEdit

Damien
      Race: Halfling
     Class: Ninja
     Level: 1
Experience: 0
 Alignment: Chaotic Neutral
 Languages: Common, Halfling, Elven
     Deity: Issolatha
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game


AbilitiesEdit

STR:  8 +0 ( 0 pts) -2 racial
DEX: 18 +0 (10 pts) +2 racial
CON: 12 +0 ( 2 pts)
INT: 13 +0 ( 3 pts)
WIS: 10 +0 ( 0 pts)
CHA: 16 +0 ( 5 pts) +2 racial

Combat StatisticsEdit

(Max-2)       HP:  10 = [1d8 + CON (1) + FC (1)] (Ninja)
              AC:  18 = [10 + DEX (4) + Armor (3) + Shield (0) + Size (1)]
        AC Touch:  15 = [10 + DEX (4) + Size (1)]
   AC Flatfooted:  14 = [10 + Armor (3) + Shield (0) + Size (1)]
            INIT:  +4 = [DEX (4)]
             BAB:  +0 = [Ninja (0)]
             CMB:  -2 = [BAB (0) + STR (-1) + SIZE (-1)]
             CMD:  12 = [10 + BAB (0) + STR (-1) + DEX (4) + SIZE (-1))]
       Fortitude:  +2 = [Ninja (0) + CON (1) + Racial (1)]
          Reflex:  +7 = [Ninja (2) + DEX (4) + Racial (1)]
            Will:  +1 = [Ninja (0) + WIS (0) + Racial (1)]
           vs Fear:  +3 = [Will + Racial(2)]
     vs Charm/Comp:  +3 = [Will + Trait(2)]        
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

Melee

Wakizashi: Attack: +5 = [BAB (0) + DEX (4) + Size (1)]
           Damage: 1d4-1, P or S, Crit: 18-20/x2, Special: Deadly
  Cestus: Attack: +5 = [BAB (0) + DEX (4) + Size (1)]
           Damage: 1d3-1, B or P, Crit: 19-20/x2
Ranged

 Shuriken: Attack: +5 = [BAB (0) + DEX (4) + Size (1)]
           Damage: 1-1, Crit: 20/x2, Range: 10'

Racial FeaturesEdit

Ability Adjustments: +2 (DEX), +2 (CHA), -2 (STR)
               Size: Small
              Speed: 20'
      Favored Class: Ninja (+1 HP)
           Fearless: Halflings receive a +2 racial bonus on all saving throws 
                     against fear. This bonus stacks with halfling luck.
      Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
        Keen Senses: Halflings receive a +2 racial bonus on Perception.
   Swift as Shadows: Halflings with this racial trait reduce the penalty for 
                     using Stealth while moving by 5, and reduce the Stealth 
                     check penalty for sniping by 10.

Class FeaturesEdit

Ninja

Armor/Weapons: Proficient with light armor, all simple weapons, plus the kama,
               katana, kusarigama, nunchaku, sai, shortbow, short sword, 
               shuriken, siangham, and wakizashi.

   Poison Use: At 1st level, a ninja is trained in the use of poison and cannot
               accidentally poison herself when applying poison to a weapon.

 Sneak Attack: If a ninja can catch an opponent when he is unable to defend 
               himself effectively from her attack, she can strike a vital spot
               for extra damage.

               The ninja’s attacks deal extra damage anytime her target would 
               be denied a Dexterity bonus to AC (whether the target actually 
               has a Dexterity bonus or not), or when the ninja flanks her 
               target. This extra damage is 1d6 at 1st level, and increases by 
               1d6 every two ninja levels thereafter. Bonus damage from sneak 
               attacks is precision damage. Should the ninja score a critical 
               hit with a sneak attack, this precision damage is not multiplied.
               Ranged attacks count as sneak attacks only if the target is 
               within 30 feet.

               With a weapon that deals nonlethal damage (such as a sap, whip, 
               or unarmed strike), a ninja can make a sneak attack that deals 
               nonlethal damage instead of lethal damage. She cannot use a 
               weapon that deals lethal damage to deal nonlethal damage in a 
               sneak attack, even with the usual –4 penalty.

               The ninja must be able to see the target well enough to pick out
               a vital spot, and must be able to reach this spot. A ninja cannot
               sneak attack while striking a creature that has concealment.

FeatsEdit

Weapon Finesse (Level 1): With a light weapon, elven curve blade, rapier, whip, 
                          or spiked chain made for a creature of your size 
                          category, you may use your Dexterity modifier instead 
                          of your Strength modifier on attack rolls. If you 
                          carry a shield, its armor check penalty applies to
                          your attack rolls.

TraitsEdit

Birthmark (Faith): +2 vs. Charm & Compulsion, Divine Focus

Power of Suggestion (Equipment): You may make a Bluff check to make observers 
                   believe that an object in your possession is actually a 
                   different object entirely. The DC for the check is 20 for 
                   items of a similar size, shape, and color (such as a glaive 
                   and a quarterstaff). Items of a different shape, size, or 
                   color raise the DC by 5 for each dissimilar aspect, or more 
                   if the dissimilarity is extreme. This deception lasts 1 
                   minute; if the item is still in view, the observers may 
                   recognize their error unless you make another bluff check. 

SkillsEdit

Skill Points: 9 = [Base (8) + INT (1)/Level; FC (0)] (Ninja)

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics               7     1       3       4     -1   +0
Appraise                 1     0       *       1          +0
Bluff                    7     1       3       3          +0
Climb                   -2     0       *      -1     -1   +0
Craft (       )          1     0       *       1          +0
Diplomacy                7     1       3       3          +0
Disable Device           7     1       3       4     -1   +0
Disguise                 7     1       3       3          +0
Escape Artist            3     0       *       4     -1   +0
Fly                      3     0       0       4     -1   +0
Handle Animal                  0       0       3          +0
Heal                     0     0       0       0          +0
Intimidate              -1     0       *       3          -4 Size
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)            0       0       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)        5     1       3       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       *       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       *       1          +0
Perception               6     1       3       0          +2 Racial
Perform    (       )     3     0       *       3          +0
Profession (       )           0       *       0          +0
Ride                     3     0       0       4     -1   +0
Sense Motive             0     0       *       0          +0
Sleight of Hand          7     1       3       4     -1   +0
 hide small obj on self  9    (1)      3       4     -1   +2 Equipment
Spellcraft                     0       0       1          +0
Stealth                 11     1       3       4     -1   +4 Size
Survival                 0     0       0       0          +0
Swim                    -2     0       *      -1     -1   +0
Use Magic Device               0       *       3          +0

EquipmentEdit

Equipment                       Cost       Weight
Pickpocket's Outfit                        --    lb
  Thieves' Tools                30   gp     1    lb

Studded Leather Armor           25   gp    10    lb

Spring-Loaded Wrist Sheath       5   gp      .25 lb
  Wakizashi                     35   gp     1    lb

Cestus                           5   gp      .5  lb

Shuriken (10)                    2   gp      .5  lb

Backpack                         2   gp      .5  lb
  Rations, Trail (4)             2   gp     1    lb
  Blanket                         .2 gp     1    lb
  Waterskin                      1   gp     1    lb
                               ======     =======
              Total Inventory: 107.2 gp
                            Total Weight:  16.75  lb

              Light     Medium      Heavy    
Max Weight:  0-19.5   19.6-39.75   39.76-60

FinancesEdit

PP:  0
GP: 42
SP:  8
CP:  0

Gems/Jewelry/Other: N/A

DetailsEdit

      Size: Small
    Gender: Male
       Age: TBD
    Height: TBD
    Weight: TBD
Hair Color: Dark Brown
 Eye Color: Brown
Skin Color: Light Tan
Appearance: TBD
  Demeanor: TBD

BackgroundEdit

Characters will not be considered ready for review without at least a brief background. Please insert background here (type over this text).

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 01) level 1
  • Approval (Date) (Judge 02) level 1

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