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Dal (nersxe)

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Dal

Basic InformationEdit

      Race: Human
     Class: Fighter (Two-handed)
     Level: 1
Experience: 0 XP (1,300 TNL)
 Alignment: Lawful Neutral
 Languages: Venzan, Irthian
     Deity: Pascal
First Seen: URL to introduction appearance at DWI
  Location: URL-new-post.html to current game
Background: Closed


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 15 +2 (03 pts) +2 racial
DEX: 16 +3 (10 pts)
CON: 10 +0 (00 pts)
INT: 13 +1 (03 pts)
WIS: 12 +1 (02 pts)
CHA: 12 +1 (02 pts)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
   (Max -2)   HP:  11 = [1d10 + CON (0) + FC (1)] (Fighter)
              AC:  15 = [10 + DEX (3) + Armor (2) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
        AC Touch:  13 = [10 + DEX (3) + Size (0) + Misc (0)]
   AC Flatfooted:  12 = [10 + Armor (2) + Shield (0) + Natural (0)
                          + Size (0) + Misc (0)]
            INIT:  +3 = [DEX (3) + Misc (0)]
             BAB:  +1 = [Fighter (1) + Class 2 (0)]
             CMB:  +3 = [BAB (1) + STR (2) + Misc (0)]
             CMD:  16 = [10 + BAB (1) + STR (2) + DEX (3) + Misc (0)]
       Fortitude:  +2 = [Fighter (2) + CON (0) + Misc (0)]
          Reflex:  +3 = [Fighter (0) + DEX (3) + Misc (0)]
            Will:  +2 = [Fighter (0) + WIS (1) + Resilient Trait (1)]
           Speed:  30'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
 Ranseur: Attack: +4 = [BAB (1) + STR (2) + Weapon Focus (1) + Magic (0)]
          Damage: 2d4+3, Crit: x3, Special: None
  Dagger: Attack: +4 = [BAB (1) + DEX (3)]
          Damage: 1d4+2, Crit: 19-20/x2, Special: Range 10'

Racial FeaturesEdit

Ability Adjustments: +2 Strength
               Size: Medium
              Speed: 30'
      Favored Class: Fighter (+hp)
      Focused Study: Gain Skill Focus as a bonus feat at L1, L8, + L16
            Skilled: +1 skill point/level

Class FeaturesEdit

Fighter (two-handed)

Armor/Weapons: All simple and martial weapons, all armor, all shields
  Bonus Feats: At 1st level and every even level thereafter, gain a
               bonus combat feat the fighter qualifies for.

FeatsEdit

Skill Focus (Acrobatics) (Human): +3 bonus on all Acrobatics checks.
    Weapon Focus (Ranseur) (1st): +1 on all attack rolls made with a ranseur.
  Combat Expertise (Fighter 1st): You can choose to take a -1 penalty on
                                  mle attack rolls and CM checks to gain a
                                  +1 dodge bonus to AC. The effects of
                                  this feat last until your next turn.

TraitsEdit

  Capable (General): You gain a +1 trait bonus to Acrobatics and it is
                     a permanent class skill.
Resilient (General): You gain a +1 trait bonus to Will saves.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 04 = [Base (2) + INT (1)/Level (3); FC (0), Human (1)] Fighter

Skills                Total   Rank     CS   Ability  ACP  Misc
Acrobatics              13     1       3       3     -0   +6 (Trait, MW Tool, SF)
Appraise                 1     0       0       1          +0
Bluff                    1     0       0       1          +0
Climb                    6     1       3       2     -0   +0
Craft (       )          1     0       0       1          +0
Diplomacy                1     0       0       1          +0
Disable Device                 0       0       3     -0   +0
Disguise                 1     0       0       1          +0
Escape Artist            3     0       0       3     -0   +0
Fly                      3     0       0       3     -0   +0
Handle Animal                  0       0       1          +0
Heal                     1     0       0       1          +0
Intimidate               1     0       0       1          +0
Knowledge (Arcana)             0       0       1          +0
Knowledge (Dngnrng)            0       0       1          +0
Knowledge (Engnrng)      5     1       3       1          +0
Knowledge (Geography)          0       0       1          +0
Knowledge (History)            0       0       1          +0
Knowledge (Local)              0       0       1          +0
Knowledge (Nature)             0       0       1          +0
Knowledge (Nobility)           0       0       1          +0
Knowledge (Planes)             0       0       1          +0
Knowledge (Religion)           0       0       1          +0
Linguistics                    0       0       1          +0
Perception               1     0       0       1          +0
Perform    (       )     1     0       0       1          +0
Profession (       )           0       0       0          +0
Ride                     3     0       0       3     -0   +0
Sense Motive             1     0       0       1          +0
Sleight of Hand                0       0       3     -0   +0
Spellcraft                     0       0       1          +0
Stealth                  3     0       0       3     -0   +0
Survival                 5     1       3       1          +0
Swim                     2     0       0       2     -0   +0
Use Magic Device               0       0       1          +0

* = untrained class skill

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --  lb
Leather Armor                     10    gp   15  lb
Ranseur                           10    gp   12  lb
Dagger (waist)                     2    gp    1  lb
Dagger (wrist sheath)              2    gp    1  lb
MW Boots (Tool, Acrobatics)       50    gp   --  lb
Spring-Loaded Wrist Sheath         5    gp    1  lb
Masterwork Backpack               50    gp    4  lb
  Blanket                          .5   gp    3  lb
  Sunrod (x2)                      4    gp    2  lb
  Flint&Steel                      1    gp   --  lb
  Iron Pot (Hanging on pack)       .8   gp    4  lb
  Waterskin                        1    gp    4
                               ========     ======
                        Totals: 136.3   gp   47  lb

            Light  Medium   Heavy    
Max Weight: 0-76   77-153   154-230

Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP:  1                                  Initial Character Money:   +150   gp
GP:  3                                earned on first adventure:     +0   gp
SP:  6                                                          ==========
CP: 10                                          Career Earnings:    150   gp
                                              Carried Inventory:   -136.3 gp
                                    consumed or destroyed items:     -0   gp
Gems/Jewelry/Other:                       living accommodations:     -0   gp
0000                                                            ==========
                                                        Coinage:     14.7 gp

DetailsEdit

      Size: Medium
    Gender: Female
       Age: 19
    Height: 5'8"
    Weight: 168 lbs
Hair Color: Black
 Eye Color: Blue
Skin Color: Deep Tan

Appearance: There is something wild about Dal. Her clothing is trimmed with fur from the animals of the deep north, her long hair resists all attempts at order, yet also settles itself back into place despite wind and rain. The only break from this wildness is the ranseur at her side; longer than she is tall, it is carefully maintained and bears the subtle marks of many battle scars diligently minimized.

  Demeanor: Flirty and seemingly shallow, Dal reveals very little of herself in casual conversation. She is no experienced liar, simply someone in the habit of keeping their private business exactly that. Beneath the shallow exterior lurks a well-ordered mind that takes in all information given and stores it carefully.

BackgroundEdit

Yet another misfit in the nation of orphaned children, Dal grew up as the only child of a childless half-elven couple. Though they tried their best, they were unable to understand their adopted daughter's often pragmatic worldview and fascination with the mercenary soldiers living in their home town. It came as a (guilty) relief to all parties when Dal declared she was leaving Irthos to see the world and refine her unique combat style.

Adventure LogEdit

[link=Twist Tree adventure here]

      XP Received: 0000
Treasure Received: 0000 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2:
    Class: Class
      BAB: +0 to +0
     Fort: +0 to +0
      Ref: +0 to +0
     Will: +0 to +0
     Feat: Feat
 Features: Class Features
       HP: Max -2 or Link to IC Roll, +1 FC Bonus (If Chosen)
Skill Pts: +0 = +0 (Class) +0 (Race) +00 (Old Total) 
                +1 (FC Bonus if Chosen) = 00 (New Total)
 
Level 2 to Level 3 Next, and so on . . .

ApprovalsEdit

  • Approval (Date) (Judge 1) level 1
  • Approval (Sept 11, 2013) (Aura, non-judge) level 1

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