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Cruendithas Beestinger the Treasure Hunter (BigB)

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Basic InformationEdit

Cruendithas
      Race: Gnome
     Class: Bard - Archaeologist
     Level: 6
Experience: 16,148XP (21,000 TNL)
 Alignment: NG
 Languages: Common, Gnome, Sylvan, Draconic, Dwarven, Elven and High Landellian.
     Deity: Deity
First Seen: The Dunn Wright Inn
  Location: URL-new-post.html to current game
Background: Open


AbilitiesEdit

  • Please indicate Racial and Level Adjustments
STR: 11 +0 (3 pts)(-2 Gnome)
DEX: 12 +1 (2 pts)
CON: 12 +1 (0 pts)(+2 Gnome)
INT: 16 +3 (10 pts)
WIS: 12 +1 (2 pts)
CHA: 16 +3 (3 pts)(+2 Gnome)(+1@4th lvl)

Combat StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
  • Please note your choice for HP Method ('Roll' or 'Max-2') where it says '(HP Option)'
    (Max-2)   HP:  50 = [6d8(38) + CON (6) + FC (6)] (Bard)
              AC:  17 = [10 + DEX (1) + Armor (4) + Shield (1) + Natural (0)
                          + Size (1) + Misc (0)]
        AC Touch:  12 = [10 + DEX (1) + Size (1) + Misc (0)]
   AC Flatfooted:  16 = [10 + Armor (4) + Shield (1) + Natural (0)
                          + Size (1) + Misc (0)]
            INIT:  +1 = [DEX (1) + Misc (0)]
             BAB:  +4 = [Bard (4) + Class 2 (0)]
             CMB:  +3 = [BAB (4) + STR (0) + Size (-1)]
             CMD:  14 = [10 + BAB (4) + STR (0) + DEX (1) + Size (-1)]
       Fortitude:  +3 = [Bard (2) + CON (1) + Misc (0)]
          Reflex:  +6 = [Bard (5) + DEX (1) + Misc (0)]
            Will:  +6 = [Bard (5) + WIS (1) + Misc (0)]
           Speed:  20'
Damage Reduction:  00/Any
Spell Resistance:  00
   Spell Failure:  00

Weapon StatisticsEdit

  • Please specify the nature of Special and Miscellaneous Adjustments
Whip:
  Attack: +5 = [BAB (4) + STR (0) + Size (1) + Magic (0)]
  Damage: 1d2, Crit: 20/x2, Special: Disarm, nonlethal, reach 15',trip
 
Short Sword+1:
  Attack: +6 = [BAB (4) + STR (0) + Size (1) + Magic (1)]
  Damage: 1d4+1, Crit: 19-20/x2, Special:

Acid Splash:

  Ranged Touch Attack: +6 = [BAB (4) + DEX (1) + Size (1) + Magic (0)]
  Damage: 1d3, Range 30ft (25+ 5/2 levels)

Racial FeaturesEdit

Ability Adjustments: +2 (Constitution), +2 (Charisma), -2 (Strength)
               Size: Small
              Speed: 20'
      Favored Class: Bard (+6 HP)

               Size: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
               Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.
               Defensive Training: +4 dodge bonus to AC against monsters of the giant subtype.
               Gnome Magic: +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
               Hatred: +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes because of their special training against these hated foes.
               Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
               Keen Senses: +2 racial bonus on Perception checks.
               Weapon Familiarity: treat any weapon with the word "gnome" in its name as a martial weapon.
               Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession, Appraise, Bluff, Diplomacy, Handle Animal, Linguistics, Profession, Spellcraft and Use Magic Device skill of their choice.(Use Magic Device)
               Languages: begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.
               1 Free Regional Language: High Landellian

Class FeaturesEdit

Bard (Archaeologist)

Armor/Weapons: all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance.
 
Bardic Knowledge: A bard adds half his class level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
      Current Bonus: +3

Archaeologist's Luck: as a swift action +1 bonus to attack rolls, saving throws, skill checks, and weapon damage rolls. Use 4+ Cha modifier rounds per day. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level.
      Current Number of Uses: 7
      Current Bonus: +2

Cantrips: These spells are cast like any other spell, but they do not consume any slots and may be used again. max 6 known at 3rd level.
Clever Explorer: At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. This ability replaces the versatile performance ability.
      Current Bonus: +3
Uncanny Dodge At 2nd level, an archaeologist gains uncanny dodge, as the rogue class feature of the same name. She can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.
Trap Sense +1 At 3rd level, an archaeologist gains Trap Sense, as the rogue class feature of the same name. An intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses rise to +2 when the archaeologist reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.
      Current Bonus: +2


Rogue Talent At 4th level, an archaeologist gains a Rogue Talent.He gains an additional Rogue Talent every 4 levels of archaeologist after 4th.
4th lvl Rogue Talent (Minor Magic) (Dancing Lights): ability to cast a 0-level spell from the sorcerer/wizard spell list. This spell can be cast three times a day as a spell-like ability. The caster level for this ability is equal to the archaeologist's level. The save DC for this spell is 10 + the rogue's Intelligence modifier.
Lore Master  At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.
Evasion  At 6th level, the Archaeologist can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Class 2
Armor/Weapons: Proficiencies
Feature Name: Mechanics
Feature Name: Mechanics

FeatsEdit

Magical Aptitude (Level 1): +2 bonus on all Spellcraft checks and Use Magic Device checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Arcane Strike (Level 3): As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
       <b>Current Bonus:</b> +2

Extra Rogue Talent:Major Magic (Magic Missile) (Level 5): Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability.The caster level for this ability is equal to the rogue's level.

TraitsEdit

Trait 1 (Type): Two World Magic - select a 0 level spell from another class list (Acid Splash)
Trait 2 (Type): Capable - Choose any one skill (Use Magic Device). You gain a +1 trait bonus to that skill and it becomes a permanent class skill.

SkillsEdit

  • Please specify the nature of Miscellaneous or Special Adjustments.
  • Skills with a blank 'Total' may not be used untrained.
Skill Points: 54 = [[Base(6) + INT(3)] x 6 + FC(0) + Misc(0)] (Bard)

Skills                Total   Rank   CS   Ability  ACP  Misc
Acrobatics               6     2     3       1     -0   +0
Appraise                 8     2     3       3          +0
Bluff                    7     1     3       3          +0
Climb                    6     3     3       0     -0   +0
Craft (       )          3     0     *       3          +0
Diplomacy                7     1     3       3          +0
Disable Device           9     5     0       1     -0   +3 (Clever Explorer)
Disguise                 7     1     3       3          +0
Escape Artist            5     1     3       1     -0   +0
Fly                      1     0     0       1     -0   +0
Handle Animal            4     1     0       3          +0
Heal                     1     0     0       1          +0
Intimidate               7     1     3       3          +0
Knowledge (Arcana)      10     1     3       3          +3 (Bardic Knowledge) 
Knowledge (Dngnrng)     10     1     3       3          +3 (Bardic Knowledge)
Knowledge (Engnrng)      6     0     *       3          +3 (Bardic Knowledge)
Knowledge (Geography)   10     1     3       3          +3 (Bardic Knowledge)
Knowledge (History)     10     1     3       3          +3 (Bardic Knowledge)
Knowledge (Local)        6     0     *       3          +3 (Bardic Knowledge)
Knowledge (Nature)      10     1     3       3          +3 (Bardic Knowledge)
Knowledge (Nobility)     6     0     *       3          +3 (Bardic Knowledge)
Knowledge (Planes)       6     0     *       3          +3 (Bardic Knowledge)
Knowledge (Religion)    10     1     3       3          +3 (Bardic Knowledge)
Linguistics                    0     *       3          +0
Perception              13     4     3       1          +5** 
Perform    (       )     3     0     *       3          +0
Profession (       )           0     *       1          +0
Ride                     5     4     0       1     -0   +0
Sense Motive             7     2     3       1          +0
Sleight of Hand          5     1     3       1     -0   +0
Spellcraft              14     6     3       3          +2 (Magical Aptitude)
Stealth                 11     3     3       1     -0   +4 (small)
Survival                 5     4     0       1          +0
Swim                     0     0     0       0     -0   +0
Use Magic Device        17     6     3       3          +5# 

* = untrained class skill
# = +1 for Capable, +2 for Magical Aptitude, & +2 Obsessive
** = +2 for Gnome Racial, +3 for Clever Explorer

Spell castingEdit

Caster Level: 6                       Concentration: +9 = [CL(6) + Cha(3)]

Spell-like Abilities:  
   Casting: 1/Day for Each
     * Dancing Lights                        DC13
     * Ghost Sound                           DC13
     * Prestidigitation                      DC13
     * Speak with Animals                    DC13  
   Casting: 3/Day for Each (Minor Magic)
     * Dancing Lights                        DC13  
   Casting: 2/Day for Each (Major Magic)
     * Magic Missile                         DC14


Cantrips (Known 6 Base)               DC13             
  Casting: At Will
     * Acid Splash
     * Detect Magic
     * Read Magic
     * Mage Hand
     * Message
     * Know Direction
1st Level (Known 4 Base +1 RSK I)     DC14
  Casting: 5/Day  (4 Base + 1 Cha)
     * Grease
     * Cure Light Wounds
     * Expeditious Retreat
     * Identify
     * Vanish (from RSK I)



2nd Level (Known 4 Base +1 RSK II)     DC15
  Casting: 4/Day  (3 Base + 1 Cha)
     * Tongues
     * Pilfering Hand
     * Summon Monster II
     * Glitterdust
     * Burning Hands (from RSK II)

EquipmentEdit

Equipment                        Cost     Weight
Explorer's Outfit                 --         --     lb
Armor Studded Leather +1        1175    gp   10     lb
Shield Buckler Darkwood          203    gp    2.5   lb
Weapon (Melee)Short Sword +1    2310    gp    1     lb
Weapon (Melee)Whip                 1    gp    1     lb
  Ammo (00)                        0    gp    0     lb
Backpack                           2    gp    2     lb
  Sunrod                           2    gp    1     lb
  Silk Rope 50ft                  10    gp    5     lb
  Waterskin                        1    gp    1     lb
  Grappling Hook                   1    gp    4     lb
  Flint&Steel                      1    gp    0     lb
Ring of spell knowledge I       1500    gp    0     lb
Ring of spell knowledge II      6000    gp    0     lb
Pouch Belt                         1    gp    0.125 lb
Ink Vial                           8    gp    0     lb
Ink Pen                            0.1  gp    0     lb
Vial Antiplague x2               100    gp    0.2   lb
Feather token swan boat          450    gp    0     lb
Wand Shield 42 charges           630    gp    0     lb
Wand CLW 10 charges              150    gp    0     lb
Wand Magic Missile 25 charges    375    gp    0     lb
Sack                               0.10 gp    0.125 lb
Parchment Sheet                    0.2  gp    0     lb
Scroll Web                       150    gp    0     lb
Scroll Lesser Restoration        150    gp    0     lb
Scroll Sleep x2                   50    gp    0     lb
                               ========     ======
                      Totals: 13,270.4  gp   27.95  lb

            Light  Medium   Heavy    
Max Weight: 0-28.5 29-57    58-86.25

Pony combat Trained                45   gp   -      lb
Military Saddle                    20   gp   30     lb
Saddle Bags                         4   gp    8     lb
  Trail Rations x3                  1.5 gp    3     lb
  Bedroll                            .1 gp    1.25  lb
  Sunrod x2                         4   gp    2     lb
  Feed  x3                           .15gp   30     lb
                               ========     ======
                        Totals:    74.75gp   74.25  lb


Consumed or Destroyed Items    
 (none yet)                       0 gp
                                ======
                Total Consumed:   0 gp

FinancesEdit

PP: 700                                  Initial Character Money:   +150 gp
GP: 232                                earned on first adventure:  +2070 gp
SP: 146                                  earned on 2nd adventure: +13582 gp
CP: 225                                  earned on 3rd adventure:  +5792 gp
                                                                 ==========
                                              Career Earnings:  21594    gp
                                           Carried Inventory: -13,345.15 gp
                                  consumed or destroyed items:     -0    gp
Gems/Jewelry/Other:                     living accommodations:  -1000    gp
0000                                                             ==========
                                                       Coinage:  7248.85 gp

DetailsEdit

      Size: Small
    Gender: Male
       Age: 37 yrs
    Height: 3' 4"
    Weight: 43lbs
Hair Color: Black
 Eye Color: Green
Skin Color: Tan
Appearance: Scholarly 
  Demeanor: Adventurous

BackgroundEdit

Born to a adventuring couple in a caravan wagon, Cruendithas has been a adventurer his entire life and seeks the thrill of the unknown treasures to be found and the excitement of the risks to find them. His father was a bit of a thrill seeking rogue and his mother a sorcer bent on keeping her husband alive. Cruendithas is some combination of both a thrill seeking adventure discovering lost magical treasures. At his youthful age he has escaped his mothers protection to be free to enjoy all the risks he seeks.


Cruendithas keeps a collection of stories on parchment, with the scrolls he occasionally carries to bolster his magical arsenal, gives him the appearance of being scholarly. In addition he often has the answers to questions not available to many. He may often be seen jotting down notes of a particularly good adventure story whether his own or someone else's. He enjoys hearing the stories  and will listen as long as others are willing to share.

Upon return from seeking the cause of the unusually large rodents and insects Crue has purchased a suite of rooms and laboratory at the School of High Artifice in Bayanmaliit. This allows him access to many forms of research, knowledge and a place to store his collections. He enjoys the atmosphere and the research space. His specialty is in tracking down lost relics both magical and mundane.

Adventure LogEdit

[Rodents of unusual size 2]

      XP Received: 1777
Treasure Received: 1445 GP
                   0000 Gems/Jewelry
                        Items
                           100gp taken in 2 potions of CLW.
                           150gp wand clw 10 charges
                           375gp wand magic missile 25 charges

[Rodents of unusual size 3]

      XP Received: 14,371
Treasure Received:  13,582 GP
                   0000 Gems/Jewelry
                        Items

Level UpsEdit

  Level 2: 3/16/2014
    Class: Bard
      BAB: +0 to +1
     Fort: +1 to +1
      Ref: +3 to +4
     Will: +3 to +4
     Feat: n/a
   Spells: Message, Expeditious Retreat
 Features: Clever Explorer
           Uncanny Dodge
       HP: Max -2 
Skill Pts: +9 = +6 (Class) +3 (Int) +09 (Old Total) 
                   = 18 (New Total)  Spent in:
           Appraise, Climb, Disable Device, Perception, Sense Motive, 
           Sleight of Hand, Sense Motive, Stealth, Use Magic Device
 
  Level 3: 8/19/2014
    Class: Bard
      BAB: +1 to +2
     Fort: +1 to +2
      Ref: +4 to +4
     Will: +4 to +4
     Feat: Arcane Strike
   Spells: Light, Identify
 Features: Trap Sense +1
           
       HP: Max -2 
Skill Pts: +9 = +6 (Class) +3 (Int) +18 (Old Total) 
                   = 27 (New Total)  Spent in:
           Disable Device, Escape Artist, Knowledge (Arcana),
           Perception, Survival, Stealth, Spellcraft, Use Magic Device
 
  Level 4: 12/24/2014
    Class: Bard
      BAB: +2 to +3
     Fort: +1 to +2
      Ref: +4 to +5
     Will: +4 to +5
     Feat: Rogue Talent:Minor Magic(Dancing Lights)
   Spells: Tongues, Pilfering Hand
 Features: Trap Sense +1
           
       HP: Max -2 
Skill Pts: +9 = +6 (Class) +3 (Int) +27 (Old Total) 
                   = 36 (New Total)  Spent in:
           Disable Device, Intimidate, Knowledge (Geography),
           Handle Animal, Ride, Stealth, Spellcraft, Use Magic Device, Disguise

Charisma +1

 
  Level 5: 6/10/2015
    Class: Bard
      BAB: +3 to +3
     Fort: +2 to +2
      Ref: +5 to +5
     Will: +5 to +5
     Feat: Extra Rogue Talent:Major Magic(Magic Missile)
   Spells: Summon Monster II, and change light to know direction
 Features: Lore Master 1/day
           
       HP: Max -2 
Skill Pts: +9 = +6 (Class) +3 (Int) +36 (Old Total) 
                   = 45 (New Total)  Spent in:
           Disable Device, Perception, Knowledge (Religion),
           Acrobatics, Ride, Survival, Spellcraft, Use Magic Device, Climb

 
  Level 6: 10/23/2015
    Class: Bard
      BAB: +3 to +4
     Fort: +2 to +3
      Ref: +5 to +6
     Will: +5 to +6
     Feat: 
   Spells: Glitterdust
 Features: Evasion
           
       HP: Max -2 
Skill Pts: +9 = +6 (Class) +3 (Int) +45 (Old Total) 
                   = 54 (New Total)  Spent in:
           Disable Device, Knowledge (Nature), Knowledge (History),
           Sense Motive, Ride, Survival, Spellcraft, Use Magic Device, Appraise




 

 Next, and so on . . .

ApprovalsEdit

  • Approval (Nov 24, 2013) (Aura - non-judge) level 1
  • Approval (20 Dec 2013) (perrinmiller - Judge) level 1
  • Approval (26 Apr 2014) (Satin Knights - Judge) level 2
  • Approval (8 Sept 2014) (Aura - Judge) level 3
  • Approval (7 Jan 2015) (Aura - Judge) level 4
  • Approval (6 July 2015) (Aura - Judge) level 5
  • Approval (4 Dec 2015) (Aura ~ Judge) level 6

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